Announced features for Star Citizen currently in development with estimated release dates.

AI[edit | edit source]

Image Item Context Stage Release date (estimated)

Armor and Clothing[edit | edit source]

Image Item Context Stage Release date (estimated)
120px Mystery Armor N/A N/A TBA, potentially Alpha 3.13[1]
120px Titan Suit N/A N/A TBA

Characters[edit | edit source]

Image Item Context Stage Release date (estimated)
Devin Bautista and Lisa Gibbs - Orison security personnel (1).png Devin Bautista N/A Concept[2] Alpha 4.2.0[3]
Devin Bautista and Lisa Gibbs - Orison security personnel (1).png Lisa Gibbs N/A Concept[2] Alpha 4.2.0[3]

Core Tech[edit | edit source]

Image Item Context Stage Release date (estimated)
Convert Legacy Data Management to iCache.jpg Convert Legacy Data Management to iCache Retarget all gameplay systems that use the legacy persistent data management system to the new iCache interface. This is in support of the wider persistent streaming and server meshing initiatives. In Development TBA, end of 2021[4]
Dynamic Door Alignment - Vehicles.jpg Dynamic Door Alignment - Vehicles When implemented, doors and elevators across all ships will dynamically adjust to the terrain below them (within a specified range). In Development Q4 2021 / Alpha 3.16.0
Migrating Legacy Vehicle XMLs to Datacore.jpg Migrating Legacy Vehicle XMLs to Datacore Updating XML vehicle data to be stored in a new optimized location and format. In Development Q2 2021 / Alpha 3.14.0
Origin M50 Engine Swapping.jpg Origin M50 Engine Swapping Update to allow players to swap the bespoke engine of the Origin M50 for other compatible components. In Development Q4 2021 / Alpha 3.16.0
120px Server to Client Actor Networking Rework N/A N/A Alpha 4.1.0[3]
Shield Systems Tech Replacement.jpg Shield Systems Tech Replacement Adapt shields code to determine shield hits based off of dynamically contoured shield meshes for more accurate combat gameplay, and to eliminate possible weak spots in shields. This also extends shield tech to entities beyond just vehicles. In Development Q2 2021 / Alpha 3.14.0
Ship Interior Exterior Culling.png Ship Interior/Exterior Culling When complete, the game engine will no longer render the interiors and exteriors of ships when not required. In Development Q3 2021 / Alpha 3.15.0
Vehicle Module Swapping.png Vehicle Module Swapping System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42). In Development Q2 2021 / Alpha 3.14.0

Gameplay[edit | edit source]

Image Item Context Stage Release date (estimated)
Actor Feature - EVA T2.jpg Actor Feature - EVA T2 Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool’s tractor beam. In Development Q3 2021 / Alpha 3.15.0
Actor Feature - Ladders T1.jpg Actor Feature - Ladders T1 Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. In Development Q4 2021 / Alpha 3.16.0
Actor Feature - Lockers & Inventory.jpg Actor Feature - Lockers & Inventory Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. This builds on the Personal Inventory, expanding the inventory UI to include lockers. In Development Q4 2021 / Alpha 3.16.0
Actor Feature - Physical Inventory.jpg Actor Feature - Personal Inventory When implemented, players will physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers. This utilizes the new iCache for persistence wherever players travel. In Development Q2 2021 / Alpha 3.14.0
Actor Tech - Physicalized Weapon Handling.jpg Actor Tech - Physicalized Weapon Handling Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. In Development Q4 2021 / Alpha 3.16.0
Bombs and Space Mines.jpg Bombs and Space Mines Players will have the ability to drop powerful bombs over targets in atmosphere from ships. In space, players in certain ships will gain the ability to release space mines in a coordinated fashion, in an attempt to trap and capture. In Development Q3 2021 / Alpha 3.15.0
Cutting T0.png Cutting T0 All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. In Development Q3 2021 / Alpha 3.15.0
120px Death Animation Improvements N/A N/A Alpha 4.1.0[3]
Fire Extinguisher - Tech.jpg Fire Extinguisher - Tech All back-end tech tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. In Development Q4 2021 / Alpha 3.16.0
Force Reactions.jpg Force Reactions Expanding on the physics based reactions to physical forces. Actors are made to stagger and collide with their environment and experience inertia, regardless of being the pilot. In Development Q1 2021 / Alpha 3.13.0
FPS Radar & Scanning.png FPS Radar & Scanning Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot. In Development Q2 2021 / Alpha 3.14.0
Hacking - Tech.jpg Hacking - Tech All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor. In Development Q2 2021 / Alpha 3.14.0
Law System v2 Surrender.jpg Law System v2: Surrender To allow players to be arrested without losing their life, they will be able to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players (and impound the ship if owned by a criminal). In Development Q2 2021 / Alpha 3.14.0[5]
Merlin Constellation Docking.jpg Merlin/Constellation Docking Adding the ability to for the Merlin snub ship to dock and undock within the Constellation, along with guidance mode UI to ensure correct alignment during the docking process. In Development Q1 2021 / Alpha 3.13.0
Mining-Sub-Components.png Mining Sub-Components Mining sub-components will allow players to customize their lasers to suit specific jobs and encounters. For example, some will make mining easier, some will make it faster, and some will have great stat boosts at the cost of serious trade-offs elsewhere. In Development Q1 2021 / Alpha 3.13.0
Missile Operator Mode.jpg Missile Operator Mode Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes. In Development Q2 2021 / Alpha 3.14.0[5]
Missiles - Guidance & Control Rework.jpg Missiles - Guidance & Control Rework Convert missiles to use the IFCS guidance and control systems. This will improve missile performance and tracking ability, enabling greater control over general missile behaviors. In Development Q2 2021 / Alpha 3.14.0[5]
Missions - Quantum-Sensitive Deliveries.jpg Missions - Quantum-Sensitive Deliveries Implement cargo missions that will require players to be extra careful with their deliveries and prohibit use of their quantum drives. In Development Q1 2021 / Alpha 3.13.0[6]
Missions - Spawn Closets.jpg Missions - Spawn Closets The initial implementation of ‘spawn closets.’ These areas allow entities, such as NPCs, to spawn in areas outside of player view. These will be used to support missions, location populations, and security responses. In Development Q1 2021 / Alpha 3.13.0
Missions - Quantum-Sensitive Deliveries.jpg Missions - Timed Multi-Drop Deliveries Implement timed delivery missions with multiple drops and varied timers. This will require players to prioritize drops and plan routes to ensure all packages are delivered on time. These missions will vary between local drops and long-distance deliveries. In Development Q1 2021 / Alpha 3.13.0[6]
Mounted Guns.jpg Mounted Guns Further expanding the player's arsenal by allowing them to take control of a mounted gun on either a vehicle or the ground. These weapons will offer greater firepower and stability at the cost of mobility. In Development Q1 2021 / Alpha 3.13.0
NPC Healing.jpg NPC Healing Enables players to heal other players and NPCs. This will allow players to use items with healing properties, such as the MedPen, on other player characters and NPCs. In Development Q2 2021 / Alpha 3.14.0
Object Push & Pull.jpg Object Push & Pull This mechanic allows players to grab some larger objects and move them around an environment by either pushing or pulling them. In Development Q1 2021 / Alpha 3.13.0
Player Interaction Experience.jpg Player Interaction Experience The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. In Development Q3 2021 / Alpha 3.15.0
Player Slide.jpg Player Slide This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. Unknown. Previously scheduled for Q4 2021 but since rescheduled for early 2022.[5] 2022
Prone.jpg Prone All tasks relating to improving prone (lying down) movement by the player and NPCs. In Development Q4 2021 / Alpha 3.16.0
Radar, Scanning, and Ping.png Radar, Scanning, and Ping Radar is used to passively locate and track contacts, and display their whereabouts to the player. Scanning is used to obtain information about a specific entity. Ping actively finds additional contacts, or highlights volumes of space to investigate weak signatures, both of which are displayed via the radar and its AR HUD elements. In Development Q2 2021 / Alpha 3.14.0
Salvage T0 - Tech.jpg Salvage T0 - Tech This feature included as all backend tech tasks required for the initial implementation of salvage gameplay and missions. In Development Q3 2021 / Alpha 3.15.0
Shields-Impact.jpg Shield Effects v2 Implementing improvements including the use of particles with signed distance fields to allow shields to more closely conform to the shape of the vehicle, allowing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health. In Development Q1 2021 / Alpha 3.13.0
120px Ship AI: Hazard Awareness and Avoidance N/A N/A TBA
Ship to Station Docking.jpg Ship to Station Docking Adding the ability to dock large ships to docking ports at space stations. Including various related work such as having ATC assign you docking ports when appropriate, building out docking connectors and lobbies in space stations for large ships to connect to. Grey box.[7] Q1 2021 / Alpha 3.13.0
Tech - Healing T0.jpg Tech - Healing T0 Includes all back-end tasks related to the initial implementation of the Healing feature, that will be used in future location and mission updates. In Development Q2 2021 / Alpha 3.14.0
UI-Reputation-Implementation.png UI - Reputation This feature will give players insight into their reputation with the important NPCs and organizations they have interacted with. This will also include a total list of reputation ranks, including those that have been completed and the ones they’re actively working on. In Development Q1 2021 / Alpha 3.13.0
Vehicle Names and Serial Numbers.png Vehicle Names and Serial Numbers Adding the ability for ships that display custom player-assigned names on the side of their ships. Special serial numbers will also be shown, and all other ships will have unique serial numbers displayed, to identify them in the universe. In Development Q1 2021 / Alpha 3.13.0
Vehicle Visual Degradation.jpg Vehicle Visual Degradation Introducing visual wear-and-tear to player ships as they age and degrade. When implemented, ships will subtly change depending on how long they have existed in the ‘verse. In Development Q1 2021 / Alpha 3.13.0
Weapon Charge Drain T0 - Tech.jpg Weapon Charge/Drain T0 - Tech All back-end tech tasks related to creating the first pass of the charge/drain feature that will be used in future location and mission updates. In Development Q2 2021 / Alpha 3.14.0
Weapons - Magazine Stripping Refilling.jpg Weapons - Magazine Stripping Refilling This will allow players to strip found weapons of their ammunition. They can then remove each bullet and refill their own magazines manually or via a bullet reloader. This is only compatible with ballistic ammunition. In Development Q3 2021 / Alpha 3.15.0
Weapon Misfire & Wear.jpg Weapon Misfire & Wear Adding the potential for certain weapons to misfire or malfunction depending on various factors. In Development Rescheduled from Q4 2021 to 2022[6]
Zero-G Push & Pull.jpg Zero-G Push & Pull Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. This will come into play when the player is wearing an EVA suit without thrusters, or if thrusters are turned off. In Development Q3 2021 / Alpha 3.15.0

Locations and Planets[edit | edit source]

Image Item Context Stage Release date (estimated)
Cave Entrances - Drive-In & Sinkhole.jpg Cave Entrances - Drive-In & Sinkhole Adding two new cave entrances to the PU. The ‘drive-in' entrance will allow players to enter using a ground vehicle, while the ‘sinkhole' entrance will require players to enter and exit using a ship. In Development Q1 2021 / Alpha 3.13.0
New Asteroids - Stanton System.jpg New Asteroids - Stanton System Creating replacements for the asteroids currently used in the Stanton system using the new organic asset workflow. In Development Q1 2021 / Alpha 3.13.0
120px Nyx system (Incl. Nyx I, Nyx II, Nyx III) N/A N/A TBA
Orison Landing Zone.jpg Orison Landing Zone Comprised of a latticework of platforms suspended in mid-atmosphere, Orison is considered one of the most picturesque locations in Stanton. This task includes creating all areas of the landing zone, including shipyards, habs, gardens, and spaceport. In Development Q2 2021 / Alpha 3.14.0
Orison v2.jpg Orison v2 Improving Crusader’s landing zone with more shops and expanding various services around the city. In Development Q4 2021 / Alpha 3.16.0
Planet - Crusader.jpg Planet - Crusader All tasks relating to the creation of the planet Crusader, including points of interest. This beautiful-yet-dangerous gas giant is home to the Orison landing zone, a picturesque city floating on orbital latticework. In Development Q2 2021 / Alpha 3.14.0
120px Pyro system (Incl. Pyro I, Pyro II, Pyro III, Pyro IV, Pyro V, Pyro VI, Akiro Cluster, Ruin Station) N/A N/A Potentially end of 2021, confirmation outstanding[4]
Refinery Stations - Non-Commercial Overlays.jpg Refinery Stations - Non-Commercial Overlays Introducing new non-commercial overlays to the entry areas of refinery stations to add more variety and better suit the theme. In Development Q1 2021 / Alpha 3.13.0
Small Home - Outpost - Colonialism.jpg Small Home - Outpost - Colonialism A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. In Development. Concept stage.[7] Q3 2021 / Alpha 3.15.0
Stanton System Polish.jpg Stanton System Polish Update assets, object presets, planet painting and the global data of all planetary bodies in the Stanton system. In Development Q1 2021 / Alpha 3.13.0

Ships[edit | edit source]

Image Item Context Stage Release date (estimated)
Crusader A2 Hercules Starlifter.jpg A2 Hercules Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Crusader A2 Hercules gunship into the PU. In Production. Interior lighting stages.[7] Q3 2021 / Alpha 3.15.0
RSI Apollo.jpg Apollo Medivac N/A In Concept TBA
RSI Apollo Flight.jpg Apollo Triage N/A In Concept TBA
Crusader Ares Starfighter Inferno.jpg Ares Inferno Building, implementing, and balancing the Crusader Ares Starfighter Inferno as a flight-ready vehicle. In Concept Q3 2021 / Alpha 3.15.0
Crusader Ares Ion - showcase (1).jpg Ares Ion Building, implementing, and balancing the Crusader Ares Starfighter Ion as a flight-ready vehicle. In Concept Q3 2021 / Alpha 3.15.0
Bengal - Concept art (1).jpg Bengal N/A In Production TBA
Crusader C2 Hercules Starlifter.jpg C2 Hercules Building, implementing, and balancing the Crusader Hercules Starlifter C2 as a flight-ready vehicle. In Production. Interior lighting stages.[7] Q1 2021 / during Alpha 3.13.x[8]
RSI Constellation Taurus.jpg Constellation Taurus Implementing and balancing RSI's hauling variant of the Constellation, the Taurus, as a flight ready ship in the game. In Production Q2 2021 / Alpha 3.14.0
Corsair - action (4).jpg Corsair N/A In Concept TBA
Crucible - Artwork (3).jpg Crucible N/A In Concept TBA
[[File:|120px]] Devastator (ship) N/A Unknown. Unconfirmed ship. TBA
Driller - action (1).png Driller N/A Unknown. Presumably in production for Squadron 42 TBA
Endeavor - concept art (2).jpg Endeavor (incl. Endeavor Discovery-Class, Endeavor Hope-Class and Endeavor Olympic-Class) N/A In Concept TBA
F7A Hornet Mk1 - 2012 Demo.jpg F7A Hornet Mk1 N/A In Concept TBA
F7A Hornet - showcase (1).png F7A Hornet Mk2 N/A In Concept TBA
F8A Lightning - showcase (3).png F8A Lightning (incl. F8C Lightning and F8C Lightning Executive-Edition) N/A In Production TBA, after the release of Squadron 42
Genesis Starliner - concept art (6).jpg Genesis Starliner N/A In Production TBA
VanduulHarvesterShip 12 4 WIP jD 03.jpg Harvester N/A Unknown. Presumably in production for Squadron 42 TBA
Vanduul-Harvester-Carrier.jpg Harvester Carrier N/A Unknown. Presumably in production for Squadron 42 TBA
Hull A 1 v002 compflat.jpg Hull A N/A In Concept TBA
HullB-Front-Elevation.jpg Hull B N/A In Concept TBA
HullC-Landed closed 001.jpg Hull C N/A In Production TBA
HullD-Front-Elevation.jpg Hull D N/A In Concept TBA
Hull E 3 compflat.jpg Hull E N/A In Concept TBA
Idris-K - action (1).jpg Idris-K N/A In Production TBA, after the release of Squadron 42
Idris - Action 2015 (2).jpg Idris-M N/A In Production TBA, after the release of Squadron 42
Idris - Reveal 2013 (11).jpg Idris-P N/A In Production TBA, after the release of Squadron 42
Javelin at Invictus Launch Week 2950 (1).jpg Javelin N/A In Production TBA, after the release of Squadron 42
Kraken - art (13).jpg Kraken N/A In Concept TBA
Kraken Privateer - art (4).jpg Kraken Privateer N/A In Concept TBA
Crusader M2 Hercules Starlifter.jpg M2 Hercules Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Crusader M2 Hercules military transporter into the PU. In Production. Interior lighting stages.[7] Q1 2021 / during Alpha 3.13.x[8]
Vanduul-Mauler-Cruiser copy.jpg Mauler N/A Unknown. Presumably in production for Squadron 42 TBA
Merchantman - concept art (1).jpg Merchantman N/A In Concept TBA
Nautilus - Action (7).jpg Nautilus N/A In Concept TBA
Nautilus Solstice Edition - Showcase (1).jpg Nautilus Solstice Edition N/A In Concept TBA
RSI Orion Situ1b 150219 GH.jpg Orion N/A In Concept TBA
Fullscreen-Capture-12162014-93825-PM.jpg Pegasus N/A In Production TBA
Perseus - concept (1).jpg Perseus N/A In Concept TBA
Pioneer - concept art (7).png Pioneer N/A In Concept TBA
Polaris - concept art (5).jpg Polaris N/A In Concept TBA
Aegis Redeemer.jpg Redeemer Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Aegis Redeemer gunship into the PU. Whitebox. Interior rework to be conform with metrics.[9][7] Q3 2021 / Alpha 3.15.0
Retaliator - Artwork (1).jpg Retaliator Base N/A In Concept TBA
SRV - action (1).jpg SRV N/A In Concept TBA
Shield Systems Tech Replacement.jpg Ship Shield-Emitters Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. In Production Q4 2021 / Alpha 3.16.0
XIAN medium fighter saltplanes 4k AA01-Min.jpg San'tok.yāi N/A In Concept TBA
Vulture mechanic.jpg Vulture N/A In Concept TBA

Vehicles[edit | edit source]

Image Item Context Stage Release date (estimated)
Cyclone-MT - Offroad (1).jpg Cyclone-MT Building, implementing, and balancing the Tumbril's new Cyclone-MT as a game-ready vehicle. Final Art Q1 2021 / Alpha 3.13.0
120px Lynx Rover N/A N/A TBA
Tumbril Nova.jpg Nova N/A Whitebox.[10][7] Q1 2021 / Alpha 3.13.0
Origin G12 - action (1).png G12 N/A N/A TBA
Origin G12a - action (1).png G12a N/A N/A TBA
Origin G12r - action (1).png G12r N/A N/A TBA
Ranger CV - showcase (1).jpg Ranger CV N/A N/A TBA
Ranger RC - showcase (1).jpg Ranger RC N/A N/A TBA
Ranger TR - showcase (1).jpg Ranger TR N/A N/A TBA
00 Grin ROC-DS.png ROC-DS Building, implementing, and balancing the Greycat ROC-DS as a drivable vehicle. In Production. Q1 2020 / Alpha 3.13.0[11]
X1 Base - showcase (1).png X1 Base N/A N/A TBA
X1 Force - showcase (1).png X1 Force N/A N/A TBA
X1 Velocity - showcase (1).png X1 Velocity N/A N/A TBA

Weapons and Items (FPS)[edit | edit source]

Image Item Context Stage Release date (estimated)
120px Behring Applied Technology: S7 Laser Cannon (potentially SF7E Laser Cannon) Designing and creating the BEHR S7 Laser Cannon ship weapon. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] Q3 2021 / Alpha 3.15.0
120px Behring Applied Technology: S7 Ballistic Gatling (potentially SF7B Ballistic Gatling) Designing and creating the BEHR S7 Ballistic Gatling ship weapon. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] Q3 2021 / Alpha 3.15.0
120px Fire Extinguisher Designing and creating the fire extinguisher. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] Q4 2021 / Alpha 3.16.0
120px Greycat Industrial: Industrial Cutter Tool Designing and creating the new stand-alone dedicated cutting tool Includes asset creation, animation, and balancing. Unknown. Mentioned in January monthly report and in Roadmap Roundup, February 10, 2021.[13][12] TBA
120px Greycat Industrial: Industrial Salvage Tool Designing and creating a stand-alone salvage tool. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] TBA
120px Greycat Industrial: Industrial Tractor Tool Designing and creating the dedicated tractor beam tool. This includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] TBA
First Aid Solution in engine render.jpg Multi-Tool attachment: First Aid Solution Designing and creating the multi-tool healing attachment. Includes asset creation, animation, and balancing. Unknown. Render shown in January 2021 monthly report.[13] Q2 2021 / Alpha 3.14.0
120px Mother of all bombs (MOAB) Designing and creating the 'Mother of all bombs' or MOAB. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] TBA
120px Multi-Tool attachment: Salvage Attachment Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] Q3 2021 / Alpha 3.15.0
Curelife-Medical-Tool.jpg CureLife: Medical Tool Create a Curelife-branded medical tool for use in the field and within hospitals. This will be used by medics instead of the Multi-Tool. Unknown. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. Q2 2021 / Alpha 3.14.0
Novia in engine render (1).jpg UltiFlex: Novia Crossbow All back-end tech required for making the Uniflex Crossbow functional upon its forthcoming release. Final art. Next, Tech Art to finalize rig due to the unique challenges of the weapon.[13] TBA
Preacher Armaments Taser Pistol concept ISC 58 (1).png Taser Pistol N/A Unknown. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. TBA
120px Verified Offworld Laser Technologies: Fresnel SMG Designing and creating the Verified Offworld Laser Technologies Fresnel SMG. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] TBA
Parallax Electron Rifle in engine render.jpg Verified Offworld Laser Technologies: Parallax Electron Rifle Designing and creating the Verified Offworld Laser Technologies Parallax energy assault rifle Includes asset creation, animation, and balancing. Greybox complete. Next, rigging and animating.[13] TBA
120px Verified Offworld Laser Technologies: Quartz SMG Designing and creating the Verified Offworld Laser Technologies Quartz SMG. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[12] TBA
Placeholder.jpg Brandt Module Unknown. Mentioned in Inside Star Citizen: Cave Dwellers - Winter 2021. Q2 2021 / Alpha 3.14.0
Placeholder.jpg FLTR-L Module Unknown. Mentioned in Inside Star Citizen: Cave Dwellers - Winter 2021. Q2 2021 / Alpha 3.14.0
Placeholder.jpg Focus Module Unknown. Mentioned in Inside Star Citizen: Cave Dwellers - Winter 2021. Q2 2021 / Alpha 3.14.0
Placeholder.jpg Rime Module Unknown. Mentioned in Inside Star Citizen: Cave Dwellers - Winter 2021. Q2 2021 / Alpha 3.14.0
Placeholder.jpg Torrent III Module Unknown. Mentioned in Inside Star Citizen: Cave Dwellers - Winter 2021. Q2 2021 / Alpha 3.14.0
Placeholder.jpg Vaux-C2 Module Unknown. Mentioned in Inside Star Citizen: Cave Dwellers - Winter 2021. Q2 2021 / Alpha 3.14.0

See also[edit | edit source]

References[edit | edit source]

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