Star Citizen Wiki
Advertisement
Star Citizen Wiki

Announced features for Star Citizen currently in development with anticipated release dates.

Armor and Clothing[]

Image Item Context Stage Release date (anticipated)
120px Advocacy Undersuit Encompasses all tasks related the Advocacy undersuit made by Basilisk. In development TBA
120px Frontier Clothing Generating concepts for frontier-style clothing for players and NPCs. Scheduled TBA
Heat Suit - concept ISC 79.png Heat Suit[1] This is a heavy armor suit (manufactured by Caldera) that is meant to hold up to extreme heat conditions found on various planets. In development TBA
120px Mystery Armor N/A N/A TBA, previously scheduled for Alpha 3.12 but later removed.[2]
Male Specialist Heavy RRS Armor - concept ISC 79.png Male Specialist Heavy RRS Armor Creating an RRS Specialist heavy armor set, including its material variants. Concept TBA
120px Male Specialist Light RRS Armor A modular light armor set aimed for stealth specialization. In development TBA
120px Orison Jacket Building and implementing Orison themed jackets that can be worn by NPCs and also be purchased by players. In development TBA
120px Orison Outfit 01 Building and implementing a series of Orison uniforms worn by NPCs that can also be purchased by players. In development TBA
120px Titan Suit N/A N/A TBA
Hurston Security Armor - concept ISC 79.png Hurston Security Armor N/A Concept TBA

Characters[]

Image Item Context Stage Release date (anticipated)
120px Boreal Stalker Implementing the boreal stalker creature into the game. Created by microTech genetic engineers to fill the apex predator niche wthin their planet's ecosystem, the boreal stalker roams its tundras searching for prey. In developement TBA
Devin Bautista and Lisa Gibbs - Orison security personnel (1).png Devin Bautista N/A Concept[3] Alpha 4.2.0[4]
Devin Bautista and Lisa Gibbs - Orison security personnel (1).png Lisa Gibbs N/A Concept[3] Alpha 4.2.0[4]
120px Space Whale The Space Whale is a creature from the gaseous planet Crusader. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone. In developement TBA

Core Tech[]

Image Item Context Stage Release date (anticipated)
Convert Legacy Data Management to iCache.jpg Convert Legacy Data Management to iCache Retarget all gameplay systems that use the legacy persistent data management system to the new iCache interface. This is in support of the wider persistent streaming and server meshing initiatives. In Development TBA, end of 2021[5]
Dynamic Door Alignment - Vehicles.jpg Dynamic Door Alignment - Vehicles When implemented, doors and elevators across all ships will dynamically adjust to the terrain below them (within a specified range). In Development Q4 2021 / Alpha 3.16.0
Migrating Legacy Vehicle XMLs to Datacore.jpg Migrating Legacy Vehicle XMLs to Datacore Updating XML vehicle data to be stored in a new optimized location and format. In Development. Gradual process with no set release date.[6] TBA
Origin M50 Engine Swapping.jpg Origin M50 Engine Swapping Update to allow players to swap the bespoke engine of the Origin M50 for other compatible components. In Development Q4 2021 / Alpha 3.16.0
Star Citizen Monthly Report April 2021.png Planetary Volumetric Clouds v1 Initial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres. In Development Q2 2021 / Alpha 3.14.0
120px Server to Client Actor Networking Rework N/A N/A Alpha 4.1.0[4]
Ship Interior Exterior Culling.png Ship Interior/Exterior Culling When complete, the game engine will no longer render the interiors and exteriors of ships when not required. In Development Q3 2021 / Alpha 3.15.0
Vehicle Module Swapping.png Vehicle Module Swapping System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42). Unknown. Temporarily removed.[6] TBA

Gameplay[]

Image Item Context Stage Release date (anticipated)
Actor Feature - EVA T2.jpg Actor Feature - EVA T2 Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool’s tractor beam. In Development. Q4 2021 / Alpha 3.16.0[6]
Actor Feature - Ladders T1.jpg Actor Feature - Ladders T1 Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. In Development. TBA[7]
Actor Feature - Lockers & Inventory.jpg Actor Feature - Lockers & Inventory Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. This builds on the Personal Inventory, expanding the inventory UI to include lockers. Unknown. Temporarily removed.[6] TBA
Actor Feature - Physical Inventory.jpg Actor Feature - Personal Inventory When implemented, players will physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers. This utilizes the new iCache for persistence wherever players travel. In Development Q3 2021 / Alpha 3.15.0[6]
Actor Tech - Physicalized Weapon Handling.jpg Actor Tech - Physicalized Weapon Handling Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. In Development Q4 2021 / Alpha 3.16.0
Bombs and Space Mines.jpg Bombs and Space Mines (Note: Mines will not be included and come in a later patch.[7]) Players will have the ability to drop powerful bombs over targets in atmosphere from ships. In space, players in certain ships will gain the ability to release space mines in a coordinated fashion, in an attempt to trap and capture. In Development Q3 2021 / Alpha 3.15.0
Cutting T0.png Cutting T2 All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. In Development Q1 2022 / Alpha 3.17.0[6]
120px Death Animation Improvements N/A N/A Alpha 4.1.0[4]
Fire Extinguisher - Tech.jpg Fire Extinguisher - Tech All back-end tech tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. Unknown. Temporarily removed.[6] TBA
FPS Radar & Scanning.png FPS Radar & Scanning Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot. In Development Q3 2021 / Alpha 3.15.0[6]
Hacking - Tech.jpg Hacking - Tech All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor. In Development Q4 2021 / Alpha 3.16.0[8]
Hangar Manager App.jpg Hangar Manager App Creating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships. Scheduled. Q1 2022 / Alpha 3.17.0
Law System v2 Surrender.jpg Law System v2: Surrender To allow players to be arrested without losing their life, they will be able to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players (and impound the ship if owned by a criminal). In Development Q2 2021 / Alpha 3.14.0[9]
Missile Operator Mode.jpg Missile Operator Mode Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes. In Development Q2 2021 / Alpha 3.14.0[9]
Missiles - Guidance & Control Rework.jpg Missiles - Guidance & Control Rework Convert missiles to use the IFCS guidance and control systems. This will improve missile performance and tracking ability, enabling greater control over general missile behaviors. In Development Q2 2021 / Alpha 3.14.0[9]
NPC Healing.jpg NPC Healing Enables players to heal other players and NPCs. This will allow players to use items with healing properties, such as the MedPen, on other player characters and NPCs. In Development Q2 2021 / Alpha 3.14.0
Persistent Hangars.png Persistent Hangars Players will have the ability to have their own Persistent Hangars. This will bring changes to the Cargo gameplay loop by allowing players to buy cargo and send it to their hangars, then maximize their cargo storage space by allowing them to pack the goods themselves. In Development[10] Q1 2022 / Alpha 3.17.0
Player Interaction Experience.jpg Player Interaction Experience The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. In Development Q1 2022 / Alpha 3.17.0[6]
Player Slide.jpg Player Slide This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. Unknown. Previously scheduled for Q4 2021 but since rescheduled for early 2022.[9] 2022
Prone.jpg Prone All tasks relating to improving prone (lying down) movement by the player and NPCs. In Development TBA[7]
Radar, Scanning, and Ping.png Radar, Scanning, and Ping Radar is used to passively locate and track contacts, and display their whereabouts to the player. Scanning is used to obtain information about a specific entity. Ping actively finds additional contacts, or highlights volumes of space to investigate weak signatures, both of which are displayed via the radar and its AR HUD elements. In Development Q2 2021 / Alpha 3.14.0
Salvage T0 - Tech.jpg Salvage T0 - Tech This feature included as all backend tech tasks required for the initial implementation of salvage gameplay and missions. In Development Q4 2021 / Alpha 3.16.0[6]
Thruster Capacitors.jpg Power Management v2
(Formerly three separate deliverables: Shield Capacitors, Thruster Capacitors and Weapon Capacitors[7])
Rebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue/evade. In development. Alpha 3.14.0
120px Ship AI: Hazard Awareness and Avoidance N/A N/A TBA
Tech - Healing T0.jpg Tech - Healing T0 Includes all back-end tasks related to the initial implementation of the Healing feature, that will be used in future location and mission updates. In Development Q3 2021 / Alpha 3.15.0[6]
Weapon Charge Drain T0 - Tech.jpg Weapon Charge/Drain T0 - Tech All back-end tech tasks related to creating the first pass of the charge/drain feature that will be used in future location and mission updates. In Development Q4 2021 / Alpha 3.16.0[6]
Weapons - Magazine Stripping Refilling.jpg Weapons - Magazine Stripping Refilling This will allow players to strip found weapons of their ammunition. They can then remove each bullet and refill their own magazines manually or via a bullet reloader. This is only compatible with ballistic ammunition. Unknown. Temporarily removed.[6] TBA
Weapon Misfire & Wear.jpg Weapon Misfire & Wear Adding the potential for certain weapons to misfire or malfunction depending on various factors. Unknown. Temporarily removed.[6] TBA
Zero-G Push & Pull.jpg Zero-G Push & Pull Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. This will come into play when the player is wearing an EVA suit without thrusters, or if thrusters are turned off. In Development Q4 2021 / Alpha 3.16.0[6]

Locations and Planets[]

Image Item Context Stage Release date (anticipated)
Nyx system.png Nyx system (Incl. Nyx I, Nyx II, Nyx III) N/A N/A TBA
Orison Landing Zone.jpg Orison Landing Zone Comprised of a latticework of platforms suspended in mid-atmosphere, Orison is considered one of the most picturesque locations in Stanton. This task includes creating all areas of the landing zone, including shipyards, habs, gardens, and spaceport. Final Art Q2 2021 / Alpha 3.14.0
Orison v2.jpg Orison v2 Improving Crusader’s landing zone with more shops and expanding various services around the city. In Development Q4 2021 / Alpha 3.16.0
Outpost Homestead - Independent & Outlaw.jpg Outpost Homestead - Independent & Outlaw A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. In Development[10] Q1 2022 / Alpha 3.17.0
Planet - Crusader.jpg Planet - Crusader All tasks relating to the creation of the planet Crusader, including points of interest. This beautiful-yet-dangerous gas giant is home to the Orison landing zone, a picturesque city floating on orbital latticework. In Development Q2 2021 / Alpha 3.14.0
Pyro system.png Pyro system (Incl. Pyro I, Pyro II, Pyro III, Pyro IV, Pyro V, Pyro VI, Akiro Cluster, Ruin Station) Completing the initial foundational work needed to implement the Pyro System into the game. In Development 2022
Small Home - Outpost - Colonialism.jpg Outpost Homestead – Independent & Outlaw (Previously: Small Home - Outpost - Colonialism) A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. In Development. Concept stage.[11] Change in scope, now encompassing several additional modules.[6] TBA

Ships[]

Image Item Context Stage Release date (anticipated)
Crusader A2 Hercules Starlifter.jpg A2 Hercules Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Crusader A2 Hercules gunship into the PU. In Production. Interior lighting stages.[11] Q3 2021 / Alpha 3.15.0
RSI Apollo.jpg Apollo Medivac N/A In Concept TBA
RSI Apollo Flight.jpg Apollo Triage N/A In Concept TBA
Crusader Ares Starfighter Inferno.jpg Ares Inferno Building, implementing, and balancing the Crusader Ares Starfighter Inferno as a flight-ready vehicle. In Production Q3 2021 / Alpha 3.15.0
Crusader Ares Ion - showcase (1).jpg Ares Ion Building, implementing, and balancing the Crusader Ares Starfighter Ion as a flight-ready vehicle. In Production Q3 2021 / Alpha 3.15.0
Bengal - Concept art (1).jpg Bengal N/A In Production TBA
RSI Constellation Taurus.jpg Constellation Taurus Implementing and balancing RSI's hauling variant of the Constellation, the Taurus, as a flight ready ship in the game. In Production Q2 2021 / Alpha 3.14.0
Corsair - action (4).jpg Corsair N/A In Production. Unknown stage. TBA
Crucible - Artwork (3).jpg Crucible N/A In Concept TBA
[[File:|120px]] Devastator (ship) N/A Unknown. Unconfirmed ship. TBA
Driller - action (1).png Driller N/A Unknown. Presumably in production for Squadron 42 TBA
Endeavor - concept art (2).jpg Endeavor (incl. Endeavor Discovery-Class, Endeavor Hope-Class and Endeavor Olympic-Class) N/A In Concept TBA
F7A Hornet Mk1 - 2012 Demo.jpg F7A Hornet Mk1 N/A In Concept TBA
F7A Hornet - showcase (1).png F7A Hornet Mk2 N/A In Concept TBA
F8A Lightning - exterior (2).png F8A Lightning (incl. F8C Lightning and F8C Lightning Executive-Edition) N/A In Production TBA, after the release of Squadron 42
Genesis Starliner - concept art (6).jpg Genesis Starliner N/A In Production TBA
VanduulHarvesterShip 12 4 WIP jD 03.jpg Harvester N/A Unknown. Presumably in production for Squadron 42 TBA
Vanduul-Harvester-Carrier.jpg Harvester Carrier N/A Unknown. Presumably in production for Squadron 42 TBA
Hull A 1 v002 compflat.jpg Hull A Encompasses all tasks, including design, art, audio, and tech required for the implementation of the MISC Hull A cargo hauler in the PU. In Production. Alpha 3.17.0[6]
Hull B - exterior profile.jpg Hull B N/A In Concept. Production begin to be rescheduled.[10] TBA
HullC-Landed closed 001.jpg Hull C Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU. In Production. Alpha 3.16.0[6]
HullD-Front-Elevation.jpg Hull D N/A In Concept. Production begin scheduled January 2022. TBA
Hull E 3 compflat.jpg Hull E N/A In Concept. Production begin scheduled January 2022. TBA
Idris-K - action (1).jpg Idris-K N/A In Production TBA, after the release of Squadron 42
Idris - Action 2015 (2).jpg Idris-M N/A In Production TBA, after the release of Squadron 42
Idris - Reveal 2013 (11).jpg Idris-P N/A In Production TBA, after the release of Squadron 42
Javelin at Invictus Launch Week 2950 (1).jpg Javelin N/A In Production TBA, after the release of Squadron 42
Kraken - art (13).jpg Kraken N/A In Concept TBA
Kraken Privateer - art (4).jpg Kraken Privateer N/A In Concept TBA
Vanduul-Mauler-Cruiser copy.jpg Mauler N/A Unknown. Presumably in production for Squadron 42 TBA
Merchantman - concept art (1).jpg Merchantman N/A In Production. Unknown stage. TBA
Nautilus - Action (7).jpg Nautilus N/A In Concept TBA
Nautilus Solstice Edition - Showcase (1).jpg Nautilus Solstice Edition N/A In Concept TBA
RSI Orion Situ1b 150219 GH.jpg Orion N/A In Concept TBA
Pegasus greybox ext front (1).jpg Pegasus N/A In Production TBA
Perseus - concept (1).jpg Perseus N/A In Concept TBA
Pioneer - concept art (7).png Pioneer N/A In Concept TBA
Polaris - concept art (5).jpg Polaris N/A In Concept TBA
Railen - exterior (1).png Railen N/A In Concept TBA
Aegis Redeemer.jpg Redeemer Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Aegis Redeemer gunship into the PU. Whitebox. Interior rework to be conform with metrics.[12][11] Q3 2021 / Alpha 3.15.0
Retaliator - Artwork (1).jpg Retaliator Base N/A In Concept. TBA
Scorpius - Concept flying.jpg Scorpius Building, implementing, and balancing RSI's heavy fighter, the Scorpius, as a flight-ready vehicle. In Production Alpha 3.17.0[6]
SRV - exterior towing (1).jpg SRV N/A In Concept TBA
XIAN medium fighter saltplanes 4k AA01-Min.jpg San'tok.yāi N/A In Concept. Production begin scheduled for October 2021 TBA
Vulture mechanic.jpg Vulture N/A In Production. Unknown stage. TBA
Canvas Sliced Ship HUDs.jpg Canvas Sliced Ship HUDs Updating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots. In Development Q2 2021 / Alpha 3.14.0[7]
Shield Systems Tech Replacement.jpg Ship Shield-Emitters Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. In Production Q4 2021 / Alpha 3.16.0

Vehicles[]

Image Item Context Stage Release date (anticipated)
120px Lynx Rover N/A N/A TBA
Origin G12 - action (1).png G12 N/A N/A TBA
Origin G12a - concept exterior (1).png G12a N/A N/A TBA
Origin G12r - action (1).png G12r N/A N/A TBA
Ranger CV - showcase (1).jpg Ranger CV N/A N/A TBA
Ranger RC - showcase (1).jpg Ranger RC N/A N/A TBA
Ranger TR - showcase (1).jpg Ranger TR N/A N/A TBA
X1 Base - showcase (1).png X1 Base N/A N/A TBA
X1 Force - showcase (1).png X1 Force N/A N/A TBA
X1 Velocity - showcase (1).png X1 Velocity N/A N/A TBA

Weapons and Items (FPS)[]

Image Item Context Stage Release date (anticipated)
120px Behring Applied Technology: S7 Laser Cannon (potentially SF7E Laser Cannon) Designing and creating the BEHR S7 Laser Cannon ship weapon. Includes asset creation, animation, and balancing. In production. Q3 2021 / Alpha 3.15.0
120px Behring Applied Technology: S7 Ballistic Gatling (potentially SF7B Ballistic Gatling) Designing and creating the BEHR S7 Ballistic Gatling ship weapon. Includes asset creation, animation, and balancing. In production. Q3 2021 / Alpha 3.15.0
120px Fire Extinguisher Designing and creating the fire extinguisher. Includes asset creation, animation, and balancing. Unknown. Temporarily removed.[6] TBA
120px Greycat Industrial: Industrial Cutter Tool Designing and creating the new stand-alone dedicated cutting tool Includes asset creation, animation, and balancing. In production. Mentioned in January monthly report and in Roadmap Roundup, February 10, 2021.[13][14] TBA
120px Greycat Industrial: Industrial Salvage Tool Designing and creating a stand-alone salvage tool. Includes asset creation, animation, and balancing. In production. Mentioned in Roadmap Roundup. February 10, 2021.[14] TBA
120px Greycat Industrial: Industrial Tractor Tool Designing and creating the dedicated tractor beam tool. This includes asset creation, animation, and balancing. In production. Mentioned in Roadmap Roundup. February 10, 2021.[14] TBA
120px Laser Trip Mine Implementing laser trip mines into the game, which are explosives that use light beams as triggers. When someone or something comes into contact with the beam, the mine goes boom. In development.[10] TBA
120px Mother of all bombs (MOAB) Designing and creating the 'Mother of all bombs' or MOAB. Includes asset creation, animation, and balancing. In production. Mentioned in Roadmap Roundup. February 10, 2021.[14] TBA
First Aid Solution in engine render.jpg Multi-Tool attachment: First Aid Solution Designing and creating the multi-tool healing attachment. Includes asset creation, animation, and balancing. In production. Render shown in January 2021 monthly report.[13] Q3 2021 / Alpha 3.15.0[6]
120px Multi-Tool attachment: Salvage Attachment Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing. In production. Mentioned in Roadmap Roundup. February 10, 2021.[14] Q4 2021 / Alpha 3.16.0[6]
Curelife-Medical-Tool.jpg CureLife: Medical Tool Create a Curelife-branded medical tool for use in the field and within hospitals. This will be used by medics instead of the Multi-Tool. In production. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. Q3 2021 / Alpha 3.15.0[6]
Novia in engine render (1).jpg UltiFlex: Novia Crossbow All back-end tech required for making the Uniflex Crossbow functional upon its forthcoming release. Final art. Next, Tech Art to finalize rig due to the unique challenges of the weapon.[13] TBA
Preacher Armaments Taser Pistol concept ISC 58 (1).png Taser Pistol N/A Unknown. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. TBA
120px Proximity Mine N/A Scheduled. TBA
120px Verified Offworld Laser Technologies: Fresnel SMG Designing and creating the Verified Offworld Laser Technologies Fresnel SMG. Includes asset creation, animation, and balancing. Unknown. Mentioned in Roadmap Roundup. February 10, 2021.[14] TBA
Parallax Electron Rifle in engine render.jpg Verified Offworld Laser Technologies: Parallax Electron Rifle Designing and creating the Verified Offworld Laser Technologies Parallax energy assault rifle Includes asset creation, animation, and balancing. Greybox complete. Next, rigging and animating.[13] TBA
120px Verified Offworld Laser Technologies: Quartz SMG Designing and creating the Verified Offworld Laser Technologies Quartz SMG. Includes asset creation, animation, and balancing. In production. Mentioned in Roadmap Roundup. February 10, 2021.[14] TBA

See also[]

References[]

  1. RobertsSpaceInd (2021) YouTube.com: Inside Star Citizen: Armor Bearer | Spring 2021 0:30. Retrieved July 28, 2021.
  2. robertsspaceindustries.com "Roadmap Roundup - October 23rd, 2020".
  3. 3.0 3.1 RobertsSpaceInd (2020) youtube.com: Inside Star Citizen: Personal Systems Retrieved July 14, 2021.
  4. 4.0 4.1 4.2 4.3 robertsspaceindustries.com "Roadmap Roundup - April 17th, 2020".
  5. robertsspaceindustries.com "Roadmap Roundup - January 27th, 2021".
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 robertsspaceindustries.com "Roadmap Roundup - May 19th, 2021".
  7. 7.0 7.1 7.2 7.3 7.4 robertsspaceindustries.com "Roadmap Roundup - June 2nd, 2021".
  8. robertsspaceindustries.com "Roadmap Roundup - July 28th, 2021". Retrieved July 28, 2021.
  9. 9.0 9.1 9.2 9.3 robertsspaceindustries.com "Roadmap Roundup - February 24th, 2021".
  10. 10.0 10.1 10.2 10.3 robertsspaceindustries.com "Roadmap Roundup - July 14th, 2021". Retrieved July 14, 2021.
  11. 11.0 11.1 11.2 Inside Star Citizen: Logo To Go - Winter 2021
  12. RobertsSpaceInd (2020) youtube.com: Inside Star Citizen: Flight of the Talon Retrieved July 14, 2021.
  13. 13.0 13.1 13.2 13.3 robertsspaceindustries.com "Star Citizen Monthly Report: January 2021".
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 robertsspaceindustries.com "Roadmap Roundup - February 10, 2021".