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Announced game play features currently in development for Star Citizen.

AI[]

Image Item Context Stage Release date (anticipated)
Doctor, Nurse AI Behaviors.jpg Doctor, Nurse AI Behaviors When the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables - The 'medical tray' - The 'IV Drip' - and inspecting the 'Medicine Cabinet'. This will add life and movement to the patient's room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed In development Alpha 3.15.0
Shops and Patrons.jpg Shops and Patrons Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more. In development Alpha 3.15.0

Armor and Clothing[]

Image Item Context Stage Release date (anticipated)
Placeholder.jpg Advocacy Undersuit Encompasses all tasks related the Advocacy undersuit made by Basilisk. In development TBA
Placeholder.jpg Frontier Clothing Generating concepts for frontier-style clothing for players and NPCs. Development scheduled for September. TBA
Hurston Security Armor - concept ISC 79.png Hurston Security Armor N/A Concept TBA
Male Specialist Heavy RRS Armor - concept ISC 79.png Male Specialist Heavy RRS Armor Creating an RRS Specialist heavy armor set, including its material variants. In development. TBA
Arden-SL armor set - ISC 96 (2).png Male Specialist Light RRS Armor - Arden-SL Core, Arden-SL Arms, Arden-SL Legs, Arden-SL Helmet, Arden-SL Backpack A modular light armor set aimed for stealth specialization. Development ended. TBA
00aa-Secret-Armor.png Mystery Armor An upcoming player armor set that we're keeping under wraps for the time being. In development TBA. Previously scheduled for Alpha 3.12 and later removed for a potential release in 3.13.[1][2]
Placeholder.jpg Orison Jacket Building and implementing Orison themed jackets that can be worn by NPCs and also be purchased by players. In development TBA
Placeholder.jpg Orison Outfit 01 Building and implementing a series of Orison uniforms worn by NPCs that can also be purchased by players. In development TBA
Placeholder.jpg Titan Suit N/A N/A TBA
Placeholder.jpg UEE Environmental Coat TBA TBA TBA

Characters[]

Image Item Context Stage Release date (anticipated)
Creatures in the Universe ISC 46 (16).png Boreal Stalker Implementing the boreal stalker creature into the game. Created by microTech genetic engineers to fill the apex predator niche wthin their planet's ecosystem, the boreal stalker roams its tundras searching for prey. In development. TBA
Devin Bautista and Lisa Gibbs - Orison security personnel (1).png Devin Bautista N/A Concept[3] Alpha 4.2.0[4]
Eddie Parr ISC 41 preview.png Eddie Parr N/A In development. TBA
Devin Bautista and Lisa Gibbs - Orison security personnel (1).png Lisa Gibbs N/A Concept[3] Alpha 4.2.0[4]
Luca Brunt.png Luca Brunt N/A In development. TBA
Ma’xy.un - contest.jpg ma’xy.un N/A Concept TBA
Ma’tok.yāi - contest.jpg ma’tok.yāi N/A Concept TBA
Creatures in the Universe ISC 46 (14).png Pyro Crab N/A Concept TBA
Creatures in the Universe ISC 46 (3).png Quasi Grazer N/A Concept TBA
Recco Battaglia - portrait (1).jpg Recco Battaglia N/A Finished. Temporarily removed with Alpha 3.0.0. TBA
Creatures in the Universe ISC 46 (4).png Stormwal The Space Whale is a creature from the gaseous planet Crusader. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone. In development. TBA
Placeholder.jpg Tessa Bannister N/A Concept[source?] TBA
Yao’yao - contest.jpg yao’yao N/A Concept TBA

Core Tech[]

Image Item Context Stage Release date (anticipated)
Convert Legacy Data Management to iCache.jpg Convert Legacy Data Management to iCache Retarget all gameplay systems that use the legacy persistent data management system to the new iCache interface. This is in support of the wider persistent streaming and server meshing initiatives. In development. TBA, end of 2021[5]
Perseus - concept (15).jpg Dynamic Door Alignment - Vehicles When implemented, doors and elevators across all ships will dynamically adjust to the terrain below them (within a specified range). In development. Alpha 3.16.0
Migrating Legacy Vehicle XMLs to Datacore.jpg Migrating Legacy Vehicle XMLs to Datacore Updating XML vehicle data to be stored in a new optimized location and format. In development. Gradual rollout with no set release date.[6] TBA
Origin M50 Engine Swapping.jpg Origin M50 Engine Swapping Update to allow players to swap the bespoke engine of the Origin M50 for other compatible components. In development. Alpha 3.16.0
Ship Interior Exterior Culling.png Ship Interior OC Streaming
(Previously: Ship Interior/Exterior Culling)
This feature is being rescheduled due to other core tech tasks taking a higher priority. For this reason, we’re removing this card from Release View until plans for the feature have been finalized. Paused TBA
Vehicle Module Swapping.png Vehicle Module Swapping System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42). Unknown. Temporarily removed.[6] TBA

Gameplay[]

Image Item Context Stage Release date (anticipated)
Actor Feature - EVA T2.jpg Actor Feature - EVA T2 Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool’s tractor beam. In development. Alpha 3.18.0[7]
Actor Feature - Ladders T1.jpg Actor Feature - Ladders T1 Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. Unknown, not in active production. TBA[8]
Actor Feature - Lockers & Inventory.jpg Actor Feature - Lockers & Inventory Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. This builds on the Personal Inventory, expanding the inventory UI to include lockers. In development by Props Team, scheduled for Actor Feature Team to begin in September. TBA
Actor Feature - Physical Inventory.jpg Actor Feature - Personal Inventory When implemented, players will physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers. This utilizes the new iCache for persistence wherever players travel. In development. Alpha 3.15.0[6]
Actor Tech - Physicalized Weapon Handling.jpg Actor Tech - Physicalized Weapon Handling Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. In development. Alpha 3.16.0
Niknax - preview.png Asset Manager mobiGlas App In support of localized inventories, the Asset Manager keeps track of all player-owned items, where they're stored, and where they need to go to pick up, transfer, and equip them. In development. Alpha 3.15.0
A2 Hercules - artwork bomb deploy MOAB.jpg Bombs
(Previously: Bombs and Space Mines)[8])
These systems will allow players in certain ships to drop a variety of powerful bombs over targets in atmosphere. In development. Alpha 3.15.0
Cutting T0.png Cutting T2 All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. Temporarily removed.[7] TBA
NotSignedOff Death-Animations.jpg Death Animation Improvements Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation. Previously scheduled for Alpha 3.12.0, currently removed.[2] TBA
Placeholder.jpg Docking - Ship to ship All tasks related to the feature that allow smaller ships to dock in larger ships while in space. Audio department finished, to be handed over to Vehicle Feature Team in April 2022. TBA
Fire Extinguisher - Tech.jpg Fire Extinguisher - Tech All back-end tech tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. Unknown. Temporarily removed.[6] TBA
FPS Radar & Scanning.png FPS Radar & Scanning Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot. In development. Alpha 3.18.0[7]
Hacking - Tech.jpg Hacking - Tech All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor. In development. Alpha 3.18.0[7]
Hangar Manager App.jpg Hangar Manager App Creating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships. Scheduled. Alpha 3.17.0
Infiltrate and Defend Missions.jpg Infiltrate and Defend Missions Underground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants. In development. Alpha 3.15.0
Placeholder.jpg Life Support Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager. In development by Gameplay Feature Team. TBA
Placeholder.jpg Long Distance Probing This feature will allow players to launch quantum-traveling probes that can detect signatures at extreme ranges far beyond the reach of ship scanners. The signatures can ultimately be used to identify point-of-interest and plan quantum travel. In development by Vehicle Tech Team. TBA
Loot Generation T0.png Loot Generation T0 Implementing the systems that generate containers throughout the persistent universe (crates/lockers/boxes) that contain dynamically populated, randomized loot. Development ended. Alpha 3.15.0
Loot Generation T0.png Loot Generation T1 This system deals with the generation of lootable containers throughout the world, their contents and how they can be accessed/broken in to. In development. TBA
Placeholder.jpg MFD rework We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay. In development. TBA
NPC Healing.jpg NPC Healing Enables players to heal other players and NPCs. This will allow players to use items with healing properties, such as the MedPen, on other player characters and NPCs. In development. Alpha 3.15.0
Persistent Hangars.png Persistent Hangars Players will have the ability to have their own Persistent Hangars. This will bring changes to the Cargo gameplay loop by allowing players to buy cargo and send it to their hangars, then maximize their cargo storage space by allowing them to pack the goods themselves.

(Note: This feature does not include player owned hangars from ship packages.[9])
In development.[10] Alpha 3.17.0
Physical Local Inventory Support.png Physical/Local Inventory Support Adjusting shops and VMA to support the required API changes for players' local/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship's loadout if they are in a location where they are currently storing other ship related items. In development. Alpha 3.15.0
Player Interaction Experience.jpg Player Interaction Experience The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. In development. Alpha 3.17.0[6]
Player Slide.jpg Player Slide This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. Unknown. Previously scheduled for Q4 2021 but since rescheduled for early 2022.[11] 2022
Pirate Gladius - Action.jpg Pirate Swarm / Vanduul Swarm Improvements A detailed rebalance of the waves in Arena Commander’s Pirate Swarm and Vanduul swarm modes, aiming for a more engaging player experience in these modes. In development Alpha 3.18.0[7]
Prone.jpg Prone All tasks relating to improving prone (lying down) movement by the player and NPCs. In development. Alpha 3.16.0
Reclaimer - exterior (1).jpg Salvage T0 - Tech This feature included as all backend tech tasks required for the initial implementation of salvage gameplay and missions. In development. Alpha 3.16.0[6]
Scoreboard UI Improvements.png Scoreboard UI Improvements Convert the scoreboards in Arena Commander and Star Marine to work with Building Blocks. The new interface will give players real-time access to position, name, rank, score, objectives, kills, deaths, assists and ping. In development Alpha 3.15.0[7]
Placeholder.jpg Selling This feature deals with the ability to sell items back to the shops. Players will have the ability to sell items from their local inventory to the shop using our Building Blocks Tech. This will also support a generalized loot system that will fill lockers and enemy's backpacks with a random assortment of items that can be looted and then taken back to shops to sell for money. In development. TBA
0-Ship-AI-Hazard-Awareness.jpg Ship AI: Hazard Awareness and Avoidance Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. Previously scheduled for Alpha 3.12.0, currently removed.[2] TBA
Placeholder.jpg Ship CPU Designing and implementing computer blades for ships. Includes various blades that can be used to modify or improve certain aspects of a ship's functionality, such as unlocking more complex targeting abilities. In development. TBA
Placeholder.jpg Ship to ship refueling Implementing the systems that will allow players flying specific ships to refuel other ship and get paid for it. The player can fill those specific ships' fuel tanks from a station using an updated Rearm, Restock, Refuel interface at Landing Zones and Space Stations. In development. TBA
Tech - Healing T0.jpg Tech - Healing T0 Includes all back-end tasks related to the initial implementation of the Healing feature, that will be used in future location and mission updates. In development. Alpha 3.15.0[6]
Updates - Broken Moon Map.jpg Updates - Broken Moon Map Updating Arena Commander's Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets. Alpha 3.15.0
TruHold Tractor Beam Attachment - showcase (1).jpg Weapon Charge/Drain T0 - Tech All back-end tech tasks related to creating the first pass of the charge/drain feature that will be used in future location and mission updates. Temporarily removed.[7] TBA
Weapons - Magazine Stripping Refilling.jpg Weapons - Magazine Stripping Refilling This will allow players to strip found weapons of their ammunition. They can then remove each bullet and refill their own magazines manually or via a bullet reloader. This is only compatible with ballistic ammunition. Unknown. Temporarily removed.[6] TBA
Weapon Misfire & Wear.jpg Weapon Misfire & Wear Adding the potential for certain weapons to misfire or malfunction depending on various factors. Development scheduled for January 2022. TBA
Zero-G Push & Pull.jpg Zero-G Push & Pull Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. This will come into play when the player is wearing an EVA suit without thrusters, or if thrusters are turned off. In development. Alpha 3.18.0[7]

Locations and Planets[]

Image Item Context Stage Release date (anticipated)
Aaron Halo.png Aaron Halo TBA TBA TBA
Area18 Hospital - concept (1).png Area18 Hospital Implementation of a working hospital located in Area 18, where players can be healed and revived, as well as purchase medical supplies and life insurance. In development. Q4 2022 / Alpha 3.16.0
New Babbage - concept patient room.png Brentworth Care Center Implementation of a working hospital located in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance. In development. Q3 2022 / Alpha 3.15.0
Grim Hex Clinic - concept (1).png Grim Hex Clinic Implementation of a working clinic located within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance. In development. Q3 2022 / Alpha 3.15.0
Maria Pure of Heart - concept (1).png Maria Pure of Heart Implementation of a working hospital located in Lorville, where players can be healed and revived, as well as purchase medical supplies and life insurance. In development. Alpha 3.17.0
Nyx system - ark map.png Nyx system
(Incl. Nyx I, Nyx II, Nyx III)
Completing the initial foundational work needed to implement the Nyx System into the game. In development. TBA
Orison v2.jpg Orison v2 Improving Crusader’s landing zone with more shops and expanding various services around the city. In development. Alpha 3.15.0
Orison General - interior treatment room (1).png Orison General Implementation of a working hospital located in Orison, where players can be healed and revived, as well as purchase medical supplies and life insurance. In development. Q3 2022 / Alpha 3.15.0
Outpost Homestead – Independent & Outlaw - interior (1).jpg Outpost Homestead – Independent & Outlaw (Previously: Small Home - Outpost - Colonialism[6]) A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. In development.[10][12] TBA (previously scheduled for Alpha 3.17.0[13])
Pyro system.png Pyro system
(Incl. Pyro I, Pyro II, Pyro III, Pyro IV, Pyro V, Pyro VI, Akiro Cluster, Ruin Station)
Completing the initial foundational work needed to implement the Pyro System into the game. In development. 2022
Rest Stops Space Station Clinics.png Rest Stops: Space Station Clinics Implementation of working Clinics throughout the ‘verse, where players can be healed, as well as purchase medical supplies and life insurance. In development. Q3 2022 / Alpha 3.15.0

Ships[]

Image Item Context Stage Release date (anticipated)
A2 Hercules Starlifter - exterior (1).jpg A2 Hercules Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Crusader A2 Hercules gunship into the PU. Final art complete, in production.[14] Alpha 3.15.0
RSI Apollo.jpg Apollo Medivac N/A Concept, not in active production. TBA
RSI Apollo Flight.jpg Apollo Triage N/A Concept, not in active production. TBA
Crusader Ares Starfighter Inferno.jpg Ares Inferno Building, implementing, and balancing the Crusader Ares Starfighter Inferno as a flight-ready vehicle. Final art, in production. Alpha 3.15.0
Crusader Ares Ion - showcase (1).jpg Ares Ion Building, implementing, and balancing the Crusader Ares Starfighter Ion as a flight-ready vehicle. Final art, in production. Alpha 3.15.0
Bengal - Concept art (1).jpg Bengal The Bengal is a fleet carrier spacecraft developed by Roberts Space Industries (RSI) for the United Empire of Earth Navy (UEEN). Unknown stage, currently not in active production. Flyable by NPCs. TBA
Corsair - action (4).jpg Corsair Building, balancing, and implementing Drake Interplanetary's multi-crew explorer, the Corsair, into the game. Concept finished, scheduled hand off to Vehicle Content Team in November 2021. TBA
Crucible - Artwork (3).jpg Crucible N/A Concept, not in active production. TBA
Driller - exterior reveal 2016 (2).png Driller N/A Unknown. Presumably in production for Squadron 42 TBA
Endeavor - concept art (2).jpg Endeavor
(incl. Endeavor Discovery, Endeavor Hope, Endeavor Olympic and pods)
N/A Concept, not in active production. TBA
F7A Hornet - showcase (1).png F7A Hornet N/A Unknown stage. Flyable by NPCs. TBA
F8A Lightning - exterior (2).png F8A Lightning
(incl. F8C Lightning and F8C Lightning Executive-Edition)
N/A Unknown stage. Flyable by NPCs. TBA, after the release of Squadron 42
Genesis Starliner - concept art (6).jpg Genesis Starliner Scheduled for the Vehicle Concept Art team starting June 2022, to create a updated concept that is in line with the current metrics. Pre-concept. TBA
VanduulHarvesterShip 12 4 WIP jD 03.jpg Harvester N/A Unknown stage. Presumably in production for Squadron 42 TBA
Vanduul-Harvester-Carrier.jpg Harvester Carrier N/A Unknown stage. Presumably in production for Squadron 42 TBA
Hull A 1 v002 compflat.jpg Hull A Encompasses all tasks, including design, art, audio, and tech required for the implementation of the MISC Hull A cargo hauler in the PU. Close to being whitebox complete, in production.[14] Alpha 3.17.0[6]
Hull B - exterior profile.jpg Hull B N/A Unknown stage. Further production to be rescheduled.[10] TBA
Hull C - ISC 96 (2).png Hull C Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU. Grey box stage, in production. Alpha 3.16.0[6]
HullD-Front-Elevation.jpg Hull D Building, implementing, and balancing MISC's heavy cargo hauler, the Hull D, as a flight-ready vehicle. Concept, production scheduled to begin in January 2022. TBA
Hull E 3 compflat.jpg Hull E Building, implementing, and balancing MISC's heavy cargo hauler, the Hull E, as a flight-ready vehicle. Concept, production scheduled to begin in January 2022. TBA
Idris-K - exterior concept (1).jpg Idris-K N/A Unknown stage, not in active production. TBA, after the release of Squadron 42
Idris - Action 2015 (2).jpg Idris-M Crafted by Aegis Dynamics, the Idris is the standard frigate used by the United Empire of Earth Navy (UEEN). Unknown stage, in production for Squadron 42. Flyable by NPCs. TBA, after the release of Squadron 42
Idris - Reveal 2013 (11).jpg Idris-P N/A Unknown stage, not in active production. TBA, after the release of Squadron 42
Javelin at Invictus Launch Week 2950 (1).jpg Javelin Encompasses all tasks, including design, art, audio, and tech required for the implementation of the Aegis Javelin Destroyer. Unknown stage, currently not in active production. Flyable by NPCs. TBA, after the release of Squadron 42
Kraken - art (13).jpg Kraken N/A Concept stage, not in active production. TBA
Kraken Privateer - art (4).jpg Kraken Privateer N/A Concept stage, not in active production. TBA
Vanduul-Mauler-Cruiser copy.jpg Mauler N/A Unknown. Presumably in production for Squadron 42 TBA
Merchantman - concept art (1).jpg Merchantman Building, balancing, and implementing the Merchantman, the Banu-made trading vessel, into the game. Unknown stage, in production by Vehicle Content Team. TBA
Nautilus - Action (7).jpg Nautilus N/A Concept stage, not in active production. TBA
Nautilus Solstice Edition - Showcase (1).jpg Nautilus Solstice Edition N/A Concept stage, not in active production. TBA
Orion - exterior concept (1).jpg Orion Scheduled for the Vehicle Concept Art team starting April 2022, to create a updated concept that is in line with the current metrics. Pre-concept. TBA
Pegasus greybox ext front (1).jpg Pegasus N/A Unknown stage, not in active production. TBA
Perseus - concept (1).jpg Perseus N/A Concept stage, not in active production. TBA
Pioneer - concept art (7).png Pioneer N/A Concept stage, not in active production. TBA
Polaris - concept art (5).jpg Polaris N/A Concept stage, not in active production. TBA
Railen - exterior (1).png Railen Building, implementing, and balancing Gatac's cargo hauler, the Railen, as a flight-ready vehicle. Concept art complete, no further production scheduled. TBA
Redeemer - Showcase (5).jpg Redeemer Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Aegis Redeemer gunship into the PU. Interior in Final art, in production by Vehicle Content Team and VFX Team, scheduled for Narrative Team in September.[15][12] Alpha 3.15.0
Retaliator - Artwork (1).jpg Retaliator Base N/A Unknown stage, module rooms in active production. TBA
Scorpius - Concept flying.jpg Scorpius Building, implementing, and balancing RSI's heavy fighter, the Scorpius, as a flight-ready vehicle. Concept stage, scheduled hand off to Vehicle Content Team in October and Vehicle Tech Team in January 2022. Alpha 3.17.0[6]
XIAN medium fighter saltplanes 4k AA01-Min.jpg San'tok.yāi Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game. Concept stage, further production scheduled for October 2021. TBA
SRV - exterior towing (1).jpg SRV N/A Concept stage, not in active production. TBA
Vulcan - Artwork (7).jpg Vulcan N/A Concept stage, not in active production. TBA
Vulture mechanic.jpg Vulture Building, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game. Near greybox complete, in production by Vehicle Content Team.[14] 2022[16]
Shield Systems Tech Replacement.jpg Ship Shield-Emitters Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. Waiting. Vehicle Content Team finished, to be handed over to Vehicle Feature Team in February 2022. Alpha 3.16.0
Placeholder.jpg Unannounced ship variant N/A Greybox stage, in production.[17]Art finished.[14] TBA
Placeholder.jpg Unannounced ship N/A Production completed.[14] TBA
Placeholder.jpg Unannounced ship N/A Near greybox complete, in production.[14] TBA

Vehicles[]

Image Item Context Stage Release date (anticipated)
Cydnus Gallery Squadron 42 Concept Art (8).jpg Cydnus Manned quadruped mining vehicle. TBA TBA
Placeholder.jpg Lynx Rover Building, implementing, and balancing RSI's planetary rover, the Lynx, as a game-ready vehicle. Concept art to be created May/June 2022. TBA
G12 - exterior (1).png G12 N/A Concept stage, not in active production. TBA
G12a - exterior (7).png G12a N/A Concept stage, not in active production. TBA
G12r - exterior (1).png G12r N/A Concept stage, not in active production. TBA
Ranger CV - showcase (1).jpg Ranger CV N/A Concept stage, not in active production. TBA
Ranger RC - showcase (1).jpg Ranger RC N/A Concept stage, not in active production. TBA
Ranger TR - showcase (1).jpg Ranger TR N/A Concept stage, not in active production. TBA
X1 Base - showcase (1).png X1 Base N/A Concept stage, not in active production. TBA
X1 Force - showcase (1).png X1 Force N/A Concept stage, not in active production. TBA
X1 Velocity - showcase (1).png X1 Velocity N/A Concept stage, not in active production. TBA
Placeholder.jpg Unannounced vehicle N/A Greybox complete, in production.[17] TBA
Placeholder.jpg Unannounced vehicle N/A Awaiting greybox review, in production.[17] TBA

Weapons and Items[]

Image Item Context Stage Release date (anticipated)
Placeholder.jpg AMX-1 Repair Droid Ship drone. TBA TBA
Placeholder.jpg Arame Laser Beam Ship gun - laser beam. TBA TBA
Placeholder.jpg Colossus Bomb Bomb. TBA TBA
Door Breach Charge - Greybox (6).png Door Breach Charge TBA TBA TBA
Placeholder.jpg Eventide Repeater Ship gun - ballistic repeater. TBA TBA
Exodus Laser Beam - cropped.png Exodus Laser Beam Ship gun - laser beam. TBA TBA
Placeholder.jpg FACTION-9 Baton TBA TBA TBA
Placeholder.jpg Fresnel SMG Designing and creating the Verified Offworld Laser Technologies Fresnel SMG. Includes asset creation, animation, and balancing. Unknown stage, currently not in active production. Mentioned in Roadmap Roundup February 2021.[18] TBA
Fire Extinguisher - Tech.jpg Fire Extinguisher Designing and creating the fire extinguisher. Includes asset creation, animation, and balancing. Unknown. Temporarily removed.[6] TBA
Industrial Cutter Tool - Greybox (3).png Industrial Cutter Tool Designing and creating the new stand-alone dedicated cutting tool Includes asset creation, animation, and balancing. Unknown stage, currently not in active production. TBA
Placeholder.jpg Industrial Salvage Tool Designing and creating a stand-alone salvage tool. Includes asset creation, animation, and balancing. In production. TBA
Industrial Tractor Tool - Greybox (6).png Industrial Tractor Tool Designing and creating the dedicated tractor beam tool. This includes asset creation, animation, and balancing. Unknown stage, currently not in active production. TBA
Placeholder.jpg Kombu Laser Beam Ship gun - laser beam. TBA TBA
Laser Trip Mine T0.jpg Laser Trip Mine I0 Implementing laser trip mines into the game, which are explosives that use light beams as triggers. When someone or something comes into contact with the beam, the mine goes boom. In development. Alpha 3.16.0
M3-A Multifunction Space Drone - concept (1).jpg M3-A Multifunction Space Drone Ship drone. TBA TBA
M34 Restraint System - showcase.png M34 Restraint System Handcuffs. TBA TBA
Placeholder.jpg M9A Cannon Size 7 ship laser cannon. TBA TBA
Medical Tool - art (1).jpg ParaMed Medical Device Create a Curelife-branded medical tool for use in the field and within hospitals. This will be used by medics instead of the Multi-Tool. In production. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. Alpha 3.15.0[6]
A2 Hercules - artwork bomb deploy MOAB.jpg Mother of all bombs (MOAB) Designing and creating the 'Mother of all bombs' or MOAB. Includes asset creation, animation, and balancing. Development ended. Alpha 3.15.0
LifeGuard Medical Attachment - exterior (1).jpg Multi-tool Healing Attachment Designing and creating the multi-tool healing attachment. Includes asset creation, animation, and balancing. Unknown stage, currently not in active production. Alpha 3.15.0[6]
Multi-tool Salvage Attachment - greybox (4).png Multi-tool Salvage Attachment Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing. Unknown stage, currently not in active production. Alpha 3.16.0[6]
Nemo Drone - concept (1).png NEMO Drone Mine retrieval and disarm drone for the Nautilus. TBA TBA
Placeholder.jpg Nightfall Repeater Ship gun - ballistic repeater. TBA TBA
Novia in engine render (1).jpg Novia Crossbow All back-end tech required for making the Uniflex Crossbow functional upon its forthcoming release. Unknown stage, currently not in active production. Presumably awaiting completion of backend tech. TBA
P8-AR Ballistic Rifle - AtV Weapons The Game's Arsenal (5).png P8-AR Ballistic Rifle TBA TBA TBA
Parallax Electron Rifle in engine render.jpg Parallax Electron Rifle Designing and creating the Verified Offworld Laser Technologies Parallax energy assault rifle Includes asset creation, animation, and balancing. Unknown stage, currently not in active production. TBA
Placeholder.jpg Proximity Mine Implementing proximity mines into the game, which are explosives that have a defined area trigger zone. When someone or something enters that zone, the trigger is tripped and the mine explodes. Development scheduled for August 2021. TBA
Placeholder.jpg Quartz SMG Designing and creating the Verified Offworld Laser Technologies Quartz SMG. Includes asset creation, animation, and balancing. Unknown stage, currently not in active production. TBA
SF7B Ballistic Gatling - concept (1).png SF7B Ballistic Gatling Designing and creating the BEHR S7 Ballistic Gatling ship weapon. Includes asset creation, animation, and balancing. In production. Alpha 3.15.0
SF7E Laser Cannon - concept (1).png SF7E Laser Cannon Designing and creating the BEHR S7 Laser Cannon ship weapon. Includes asset creation, animation, and balancing. In production. Alpha 3.15.0
Placeholder.jpg Shade Repeater Ship gun - ballistic repeater. TBA TBA
120px Stor*All Big Box Cargo Pod (A) Ship storage container. TBA TBA
Placeholder.jpg Stor*All Mini Cargo Pod Ship storage container. TBA TBA
Preacher Armaments Taser Pistol concept ISC 58 (1).png Taser Pistol N/A Unknown. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. TBA
Placeholder.jpg Wakame Laser Beam Ship gun - laser beam. TBA TBA

External links[]

References[]

  1. https://robertsspaceindustries.com "Roadmap Roundup - July 24th 2020". Retrieved August 1, 2021.
  2. 2.0 2.1 2.2 https://robertsspaceindustries.com "Roadmap Roundup - October 23rd, 2020". Retrieved August 2, 2021.
  3. 3.0 3.1 RobertsSpaceInd (2020) youtube.com: Inside Star Citizen: Personal Systems Retrieved July 14, 2021.
  4. 4.0 4.1 https://robertsspaceindustries.com "Roadmap Roundup - April 17th, 2020". Retrieved August 1, 2021.
  5. https://robertsspaceindustries.com "Roadmap Roundup - January 27th, 2021".
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 https://robertsspaceindustries.com "Roadmap Roundup - May 19th, 2021".
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 https://robertsspaceindustries.com "Roadmap Roundup - September 8th, 2021". Retrieved September 8th, 2021.
  8. 8.0 8.1 https://robertsspaceindustries.com "Roadmap Roundup - June 2nd, 2021". Retrieved August 8, 2021.
  9. https://robertsspaceindustries.com "Looking for Questions - USPU Features Team". Retrieved August 3, 2021.
  10. 10.0 10.1 10.2 https://robertsspaceindustries.com "Roadmap Roundup - July 14th, 2021". Retrieved July 14, 2021.
  11. https://robertsspaceindustries.com "Roadmap Roundup - February 24th, 2021".
  12. 12.0 12.1 Inside Star Citizen: Logo To Go - Winter 2021
  13. https://robertsspaceindustries.com "Roadmap Roundup - September 22nd, 2021". Retrieved September 22, 2021.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 https://robertsspaceindustries.com "Star Citizen Monthly Report: August 2021". Retrieved September 5, 2021.
  15. RobertsSpaceInd (2020) youtube.com: Inside Star Citizen: Flight of the Talon Retrieved July 14, 2021.
  16. RobertsSpaceInd (2021) https://www.youtube.comInside Star Citizen: Ship Trip | Summer 2021 1:12. Retrieved September 2, 2021.
  17. 17.0 17.1 17.2 Star Citizen Monthly Report: July 2021
  18. https://robertsspaceindustries.com "Roadmap Roundup - February 10, 2021". Retrieved August 2, 2021.
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