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Announced game play features currently in development for Star Citizen.

AI[]

Image Item Context Stage Release date (anticipated)
Shops and Patrons Shops and Patrons Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more. Removed, waiting for dependencies.[1] TBA

Armor and Clothing[]

Image Item Context Stage Release date (anticipated)
Placeholder Advocacy Undersuit Encompasses all tasks related the Advocacy undersuit made by Basilisk. Development ended/paused. TBA
Placeholder Frontier Clothing Generating concepts for frontier-style clothing for players and NPCs. In development. TBA
00aa-Secret-Armor Mystery Armor An upcoming player armor set that we're keeping under wraps for the time being. Unknown. Previously scheduled for Alpha 3.12 and later removed for a potential release in 3.13.[2][3] TBA
Placeholder Orison Jacket Building and implementing Orison themed jackets that can be worn by NPCs and also be purchased by players. Development ended/paused. TBA
Placeholder Orison Outfit 01 Building and implementing a series of Orison uniforms worn by NPCs that can also be purchased by players. Development ended/paused. TBA
Placeholder Titan Suit N/A N/A TBA
Placeholder UEE Environmental Coat N/A N/A TBA

Characters[]

Image Item Context Stage Release date (anticipated)
Creatures in the Universe ISC 46 (16) Boreal Stalker Implementing the boreal stalker creature into the game. Created by microTech genetic engineers to fill the apex predator niche wthin their planet's ecosystem, the boreal stalker roams its tundras searching for prey. Development ended/paused. TBA
Devin Bautista and Lisa Gibbs - Orison security personnel (1) Devin Bautista N/A Concept[4] Alpha 4.2.0[5]
Eddie Parr ISC 41 preview Eddie Parr N/A Concept. TBA
Devin Bautista and Lisa Gibbs - Orison security personnel (1) Lisa Gibbs N/A Concept[4] Alpha 4.2.0[5]
Luca Brunt Luca Brunt N/A Unknown. TBA
Ma’xy.un - contest ma’xy.un N/A Concept TBA
Ma’tok.yāi - contest ma’tok.yāi N/A Concept TBA
Creatures in the Universe ISC 46 (14) Pyro Crab N/A Concept TBA
Creatures in the Universe ISC 46 (3) Quasi Grazer N/A Concept TBA
Recco Battaglia - portrait (1) Recco Battaglia N/A Finished. Temporarily removed with Alpha 3.0.0. TBA
Creatures in the Universe ISC 46 (4) Stormwal The Space Whale is a creature from the gaseous planet Crusader. The Space Whale serves as a mascot for the planet and is depicted frequently in scenery around the planet and landing zone. Development ended/paused. TBA
Placeholder Tessa Bannister N/A Unknown TBA
Yao’yao - contest yao’yao N/A Concept TBA

Core Tech[]

Image Item Context Stage Release date (anticipated)
Convert Legacy Data Management to iCache Convert Legacy Data Management to iCache Retarget all gameplay systems that use the legacy persistent data management system to the new iCache interface. This is in support of the wider persistent streaming and server meshing initiatives. Awaiting completion of dependencies.[6] TBA
Perseus - concept (15) Dynamic Door Alignment - Vehicles When implemented, doors and elevators across all ships will dynamically adjust to the terrain below them (within a specified range). In development. TBA, to be rescheduled.[7]
Migrating Legacy Vehicle XMLs to Datacore Migrating Legacy Vehicle XMLs to Datacore Updating XML vehicle data to be stored in a new optimized location and format. In development. Gradual rollout with no set release date.[8] TBA
Origin M50 Engine Swapping Origin M50 Engine Swap Update to allow players to swap the bespoke engine of the Origin M50 for other compatible components. Rescheduled to begin in February 2022. TBA.[7]
Ship Interior Exterior Culling Ship Interior OC Streaming
(Previously: Ship Interior/Exterior Culling)
To be rescheduled. TBA
Vehicle Module Swapping Retaliator Room OC Swapping (previously: Vehicle Module Swapping) System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42). Development ended/paused.[8] TBA

Gameplay[]

Image Item Context Stage Release date (anticipated)
Actor Feature - EVA T2 Actor Feature - EVA T2 Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool’s tractor beam. In development. Alpha 3.18.0[9]
Actor Feature - Ladders T1 Actor Feature - Ladders T1 Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. Unknown, not in active production. TBA[10]
Actor Feature - Lockers & Inventory Actor Feature - Lockers & Inventory Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. This builds on the Personal Inventory, expanding the inventory UI to include lockers. Props Team completed, scheduled for Actor Feature Team to begin in April 2022. TBA
Actor Tech - Physicalized Weapon Handling Actor Tech - Physicalized Weapon Handling Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. In development. TBA, to be rescheduled.[7]
Cutting T0 Cutting T2 All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. Development begin scheduled for August 2022.[9] TBA
NotSignedOff Death-Animations Death Animation Improvements Combining updated ragdoll properties with the animation system to make the death reactions of players and NPCs more realistic. This will be achieved by blending death animations with physical ragdoll simulation. Previously scheduled for Alpha 3.12.0, currently removed.[3] TBA
Placeholder Docking - Ship to ship All tasks related to the feature that allow smaller ships to dock in larger ships while in space. Audio department finished, waiting for Vehicle Feature Team. TBA
Fire Extinguisher - Tech Fire Extinguisher - Tech All back-end tech tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. Unknown. Temporarily removed.[8] TBA
FPS Radar & Scanning FPS Radar / Scanning Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot. In development. Alpha 3.18.0[9]
Hacking - Tech Hacking T0 (previously: Hacking - Tech) All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor. In development. Alpha 3.18.0
Hangar Manager App Hangar Manager App Creating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships. Development ended/paused. Alpha 3.17.0
Jumptown - exterior daylight Jumptown 2.0 Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. In development. Alpha 3.16.0
Placeholder Life Support Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager. To be handed over to Gameplay Feature Team in January 2022. TBA
Placeholder Long Distance Probing This feature will allow players to launch quantum-traveling probes that can detect signatures at extreme ranges far beyond the reach of ship scanners. The signatures can ultimately be used to identify point-of-interest and plan quantum travel. Development to begin in February 2022. TBA
Loot Generation T0 Loot Generation T1 This system deals with the generation of lootable containers throughout the world, their contents and how they can be accessed/broken in to. In development. TBA
Placeholder MFD rework We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay. In development. TBA
Mining Gadgets Mining Gadgets Mining Gadgets will help to modify the rock and assist the player with mining a Deposit. The player can attach a device physically to a mineable deposit in FPS to modify its stats, making mining either easier and safer, or quicker and riskier. In development. Alpha 3.16.0
NPC Taxi Mission T0 NPC Taxi Mission T0 NPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. In development. Alpha 3.17.0
Persistent Hangars Persistent Hangars Players will have the ability to have their own Persistent Hangars. This will bring changes to the Cargo gameplay loop by allowing players to buy cargo and send it to their hangars, then maximize their cargo storage space by allowing them to pack the goods themselves.

(Note: This feature does not include player owned hangars from ship packages.[11])
In development.[12] Alpha 3.17.0
Player Interaction Experience Player Interaction Experience The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. In development. Alpha 3.17.0[8]
Player Slide Player Slide This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. To be rescheduled.[13] TBA.[7]
Pirate Gladius - Action Pirate Swarm / Vanduul Swarm Improvements A detailed rebalance of the waves in Arena Commander’s Pirate Swarm and Vanduul swarm modes, aiming for a more engaging player experience in these modes. In development Alpha 3.18.0[9]
Prone Prone All tasks relating to improving prone (lying down) movement by the player and NPCs. To be rescheduled. TBA.[7]
Salvage T0 - Tech Salvage T0 This feature included as all backend tech tasks required for the initial implementation of salvage gameplay and missions. In development. Alpha 3.18.0
0-Ship-AI-Hazard-Awareness Ship AI: Hazard Awareness and Avoidance Improving the AI Avoidance system to identify hazardous entities such as heavily guarded zones, etc. and steer clear of peril accordingly. Previously scheduled for Alpha 3.12.0, currently removed.[3] TBA
Placeholder Ship CPU Designing and implementing computer blades for ships. Includes various blades that can be used to modify or improve certain aspects of a ship's functionality, such as unlocking more complex targeting abilities. In development. TBA
Placeholder Space Mines In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters. Development begin scheduled to begin in April 2022. TBA
Updates - Dying Star Map Updates - Dying Star Map Updating the Dying Star map by increasing overall size, adding new playable areas, more cover options, and new space assets. Development ended/paused. Alpha 3.16.0
Weapon Charge Drain T0 - Tech Charge/Drain T0 (previously: Weapon Charge/Drain T0 - Tech) All back-end tech tasks related to creating the first pass of the charge/drain feature that will be used in future location and mission updates. To be handed over in July 2022 to Weapon Feature Team. TBA
Weapons - Magazine Stripping Refilling Mag Stripping/Refill (previously: Weapons - Magazine Stripping Refilling) This will allow players to strip found weapons of their ammunition. They can then remove each bullet and refill their own magazines manually or via a bullet reloader. This is only compatible with ballistic ammunition. To be handed over in August 2022 to Weapon Feature Team. TBA
Weapon Misfire & Wear Weapon Misfire & Wear Adding the potential for certain weapons to misfire or malfunction depending on various factors. In development. TBA
Zero-G Push & Pull Zero-G Push & Pull Adding the ability for the player to traverse surfaces in zero-g by pushing and pulling with their hands. This will come into play when the player is wearing an EVA suit without thrusters, or if thrusters are turned off. In development. Alpha 3.18.0[9]

Locations and Planets[]

Image Item Context Stage Release date (anticipated)
Aaron Halo Aaron Halo TBA N/A TBA
Nyx system Nyx system
(Incl. Nyx I, Nyx II, Nyx III)
Completing the initial foundational work needed to implement the Nyx System into the game. In development. TBA
Outpost Homestead – Independent & Outlaw - interior (1) Outpost Homestead – Independent & Outlaw (Previously: Small Home - Outpost - Colonialism[8]) A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. In development.[12][14] TBA (previously scheduled for Alpha 3.17.0[15])
Pyro system Pyro system
(Incl. Pyro I, Pyro II, Pyro III, Pyro IV, Pyro V, Pyro VI, Akiro Cluster, Ruin Station)
Completing the initial foundational work needed to implement the Pyro System into the game. In development. 2022

Ships[]

Image Item Context Stage Release date (anticipated)
RSI Apollo Apollo Medivac N/A Concept, not in active production. TBA
RSI Apollo Flight Apollo Triage N/A Concept, not in active production. TBA
Bengal - Concept art (1) Bengal The Bengal is a fleet carrier spacecraft developed by Roberts Space Industries (RSI) for the United Empire of Earth Navy (UEEN). Unknown stage, currently not in active production. Flyable by NPCs. TBA
Corsair - action (4) Corsair Building, balancing, and implementing Drake Interplanetary's multi-crew explorer, the Corsair, into the game. Concept finished, in production. TBA
Crucible - Artwork (3) Crucible N/A Concept, not in active production. TBA
Driller - action (1) Driller N/A Unknown. Presumably in production for Squadron 42 TBA
Endeavor - concept art (2) Endeavor
(incl. Endeavor Discovery, Endeavor Hope, Endeavor Olympic and pods)
N/A Concept, not in active production. TBA
F7A Hornet - showcase (1) F7A Hornet N/A Unknown stage. Flyable by NPCs. TBA
F8A Lightning - showcase (3) F8A Lightning
(incl. F8C Lightning and F8C Lightning Executive-Edition)
N/A Unknown stage. Flyable by NPCs. TBA, after the release of Squadron 42
Genesis Starliner - concept art (6) Genesis Starliner Building, implementing, and balancing Crusader's passenger transport, the Genesis Starliner, as a flight-ready vehicle. Scheduled for the Vehicle Concept Art team starting June 2022, to create a updated concept that is in line with the current metrics. TBA
VanduulHarvesterShip 12 4 WIP jD 03 Harvester N/A Unknown stage. Presumably in production for Squadron 42 TBA
Vanduul-Harvester-Carrier Harvester Carrier N/A Unknown stage. Presumably in production for Squadron 42 TBA
Hull B - concept exterior (3) Hull B N/A Unknown stage. Further production to be rescheduled.[12] TBA
Hull C - ISC 96 (2) Hull C Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU. Exterior: N/A; Interior: Final Art[16] Alpha 3.18.0
HullD-Front-Elevation Hull D Building, implementing, and balancing MISC's heavy cargo hauler, the Hull D, as a flight-ready vehicle. Production of concept art scheduled to begin in February 2022. TBA
Hull E 3 compflat Hull E Building, implementing, and balancing MISC's heavy cargo hauler, the Hull E, as a flight-ready vehicle. Production of concept art scheduled to begin in April 2022. TBA
Idris-K - action (1) Idris-K N/A Unknown stage, not in active production. TBA, after the release of Squadron 42
Idris - Action 2015 (2) Idris-M Crafted by Aegis Dynamics, the Idris is the standard frigate used by the United Empire of Earth Navy (UEEN). Unknown stage, in production for Squadron 42. Flyable by NPCs. TBA, after the release of Squadron 42
Idris - Reveal 2013 (11) Idris-P N/A Unknown stage, not in active production. TBA, after the release of Squadron 42
Javelin at Invictus Launch Week 2950 (1) Javelin Encompasses all tasks, including design, art, audio, and tech required for the implementation of the Aegis Javelin Destroyer. Unknown stage, currently not in active production. Flyable by NPCs. TBA, after the release of Squadron 42
Kraken - art (13) Kraken N/A Concept stage, not in active production. TBA
Kraken Privateer - art (4) Kraken Privateer N/A Concept stage, not in active production. TBA
Liberator - exterior (1) Liberator Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. Work has been done by Vehicle Concept Art and Narrative teams. No further work scheduled. TBA
Vanduul-Mauler-Cruiser copy Mauler N/A Unknown. Presumably in production for Squadron 42 TBA
Merchantman - concept art (1) Merchantman Building, balancing, and implementing the Merchantman, the Banu-made trading vessel, into the game. Interior & Exterior: Whitebox TBA
Nautilus - Action (7) Nautilus N/A Concept stage, not in active production. TBA
Nautilus Solstice Edition - Showcase (1) Nautilus Solstice Edition N/A Concept stage, not in active production. TBA
Odyssey - concept exterior (2) Odyssey Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. Being worked on by Conceptr Art Team. No further work scheduled. TBA
RSI Orion Situ1b 150219 GH Orion Scheduled for the Vehicle Concept Art team starting April 2022, to create a updated concept that is in line with the current metrics. Pre-concept. TBA
Pegasus greybox ext front (1) Pegasus N/A Unknown stage, not in active production. TBA
Perseus - concept (1) Perseus N/A Concept stage, not in active production. TBA
Pioneer - concept art (7) Pioneer N/A Concept stage, not in active production. TBA
Polaris - concept art (5) Polaris N/A Concept stage, not in active production. TBA
Railen - exterior (1) Railen Building, implementing, and balancing Gatac's cargo hauler, the Railen, as a flight-ready vehicle. Concept art complete, no further production scheduled. TBA
Retaliator - Artwork (1) Retaliator Base N/A Unknown stage, module rooms in active production. TBA
Scorpius - Concept flying Scorpius Building, implementing, and balancing RSI's heavy fighter, the Scorpius, as a flight-ready vehicle. In development. Whitebox Phase. Alpha 3.17.0[8]
XIAN medium fighter saltplanes 4k AA01-Min San'tok.yāi Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game. Concept stage, further production scheduled for October 2021. TBA
SRV - action (1) SRV N/A Concept stage, not in active production. TBA
Vulcan - Artwork (7) Vulcan N/A Concept stage, not in active production. TBA
Vulture mechanic Vulture Building, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game. Final art, in production by Vehicle Content Team.[17] Alpha 3.18.0
Shield Systems Tech Replacement Ship Shield-Emitters Converting ship shield-emitters into physical objects that can be targeted and destroyed, giving players the ability to permanently disable enemy shields. Waiting. Vehicle Content Team finished, to be handed over to Vehicle Feature Team in February 2022. TBA, to be rescheduled.[7]
Placeholder Unannounced N/A Work has been done on Concept art. No further work scheduled. TBA
Placeholder Unannounced N/A Being worked on by Narrative and Audio Teams. Work has been done by Vehicle Content, Vehicle Experience and VFX teams. TBA
Placeholder Unannounced N/A Being worked on by Audio, Vehicle Content, and VFX Teams. Scheduled for Narrative and Vehicle Experience Teams. TBA
Placeholder Unannounced N/A Being worked on by Vehicle Concept Art team. Scheduled for Vehicle Content and Vehicle Experience. TBA
Placeholder Unannounced N/A Work has been done by Vehicle Concept Art team. Scheduled for Vehicle Content and Vehicle Experience teams. TBA
Placeholder Unannounced N/A Being worked on by Narrative Team. No other teams have worked on it or are scheduled for. TBA
Placeholder Unannounced N/A Scheduled for Vehicle Content team. TBA
Placeholder Unannounced N/A Being worked on by Vehicle Concept Art team. Scheduled for Vehicle Content. TBA
Placeholder Unannounced N/A Scheduled for Vehicle Concept Art team. TBA
Placeholder Unannounced N/A Scheduled for Vehicle Concept Art team. TBA

Vehicles[]

Image Item Context Stage Release date (anticipated)
Cydnus Gallery Squadron 42 Concept Art (8) Cydnus Manned quadruped mining vehicle. N/A TBA
Placeholder Lynx Rover Building, implementing, and balancing RSI's planetary rover, the Lynx, as a game-ready vehicle. Awaiting to be rescheduled. TBA
Origin G12 - action (1) G12 N/A Concept stage, not in active production. TBA
G12a - exterior (7) G12a N/A Concept stage, not in active production. TBA
Origin G12r - action (1) G12r N/A Concept stage, not in active production. TBA
Ranger CV - showcase (1) Ranger CV N/A Concept stage, not in active production. TBA
Ranger RC - showcase (1) Ranger RC N/A Concept stage, not in active production. TBA
Ranger TR - showcase (1) Ranger TR N/A Concept stage, not in active production. TBA
X1 Base - showcase (1) X1 Base N/A Concept stage, not in active production. TBA
X1 Force - showcase (1) X1 Force N/A Concept stage, not in active production. TBA
X1 Velocity - showcase (1) X1 Velocity N/A Concept stage, not in active production. TBA

Weapons and Items[]

Image Item Context Stage Release date (anticipated)
Placeholder AMX-1 Repair Droid Ship drone. N/A TBA
Placeholder Arame Laser Beam Ship gun - laser beam. N/A TBA
Door Breach Charge - Greybox (6) Door Breach Charge TBA Unknown, previously shown on video. TBA
Placeholder Eventide Repeater Ship gun - ballistic repeater. N/A TBA
Exodus Laser Beam - cropped Exodus Laser Beam Ship gun - laser beam. N/A TBA
Placeholder FACTION-9 Baton TBA N/A TBA
Placeholder Fresnel SMG Designing and creating the Verified Offworld Laser Technologies Fresnel SMG. Includes asset creation, animation, and balancing. Unknown stage, currently not in active production. Mentioned in Roadmap Roundup February 2021.[18] TBA
Fire Extinguisher - Tech Fire Extinguisher Designing and creating the fire extinguisher. Includes asset creation, animation, and balancing. In development. TBA
Industrial Cutter Tool - Greybox (3) Industrial Cutter Tool Designing and creating the new stand-alone dedicated cutting tool Includes asset creation, animation, and balancing. Development ended/paused. TBA
Placeholder Industrial Salvage Tool Designing and creating a stand-alone salvage tool. Includes asset creation, animation, and balancing. In production. TBA
Industrial Tractor Tool - Greybox (6) Industrial Tractor Tool Designing and creating the dedicated tractor beam tool. This includes asset creation, animation, and balancing. Development ended/paused. TBA
Placeholder Kombu Laser Beam Ship gun - laser beam. N/A TBA
Laser Trip Mine T0 Laser Trip Mine I0 Implementing laser trip mines into the game, which are explosives that use light beams as triggers. When someone or something comes into contact with the beam, the mine goes boom. In development. Alpha 3.16.0
M3-A Multifunction Space Drone - concept (1) M3-A Multifunction Space Drone Ship drone. N/A TBA
M34 Restraint System - showcase M34 Restraint System Handcuffs. N/A TBA
Placeholder M9A Cannon Size 7 ship laser cannon. N/A TBA
Multi-tool Salvage Attachment - greybox (4) Multi-tool Salvage Attachment Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing. Development ended/paused. Alpha 3.18.0[8]
Nemo Drone - concept (1) NEMO Drone Mine retrieval and disarm drone for the Nautilus. N/A TBA
Placeholder Nightfall Repeater Ship gun - ballistic repeater. N/A TBA
Novia in engine render (1) Novia Crossbow All back-end tech required for making the Uniflex Crossbow functional upon its forthcoming release. Development ended/paused. TBA
P8-AR Ballistic Rifle - AtV Weapons The Game's Arsenal (5) P8-AR Ballistic Rifle TBA N/A. PReviously available in PTU ALpha 3.15.0 for short duration. TBA
Parallax Electron Rifle in engine render Parallax Electron Rifle Designing and creating the Verified Offworld Laser Technologies Parallax energy assault rifle Includes asset creation, animation, and balancing. Development ended/paused. TBA
Placeholder Proximity Mine Implementing proximity mines into the game, which are explosives that have a defined area trigger zone. When someone or something enters that zone, the trigger is tripped and the mine explodes. In development. TBA
Placeholder Quartz SMG Designing and creating the Verified Offworld Laser Technologies Quartz SMG. Includes asset creation, animation, and balancing. Development ended/paused. TBA
Placeholder Shade Repeater Ship gun - ballistic repeater. N/A TBA
File:Stor*All Big Box Cargo Pod (A).jpg Stor*All Big Box Cargo Pod (A) Ship storage container. N/A TBA
Placeholder Stor*All Mini Cargo Pod Ship storage container. N/A TBA
Preacher Armaments Taser Pistol concept ISC 58 (1) Taser Pistol N/A Unknown. Render shown shown during Inside Star Citizen: Sweet Child of Mine - Fall 2020. TBA
Placeholder Wakame Laser Beam Ship gun - laser beam. N/A TBA

External links[]

References[]

  1. https://robertsspaceindustries.com "Roadmap Roundup - Decemeber 1th 2021". Retrieved December 1, 2021.
  2. https://robertsspaceindustries.com "Roadmap Roundup - July 24th 2020". Retrieved August 1, 2021.
  3. 3.0 3.1 3.2 https://robertsspaceindustries.com "Roadmap Roundup - October 23rd, 2020". Retrieved August 2, 2021.
  4. 4.0 4.1 RobertsSpaceInd (2020) youtube.com: Inside Star Citizen: Personal Systems Retrieved July 14, 2021.
  5. 5.0 5.1 https://robertsspaceindustries.com "Roadmap Roundup - April 17th, 2020". Retrieved August 1, 2021.
  6. https://robertsspaceindustries.com "Roadmap Roundup - January 27th, 2021".
  7. 7.0 7.1 7.2 7.3 7.4 7.5 https://robertsspaceindustries.com "Roadmap Roundup - November 3, 2021". Retrieved December 1, 2021.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 https://robertsspaceindustries.com "Roadmap Roundup - May 19th, 2021".
  9. 9.0 9.1 9.2 9.3 9.4 https://robertsspaceindustries.com "Roadmap Roundup - September 8th, 2021". Retrieved September 8th, 2021.
  10. https://robertsspaceindustries.com "Roadmap Roundup - June 2nd, 2021". Retrieved August 8, 2021.
  11. https://robertsspaceindustries.com "Looking for Questions - USPU Features Team". Retrieved August 3, 2021.
  12. 12.0 12.1 12.2 https://robertsspaceindustries.com "Roadmap Roundup - July 14th, 2021". Retrieved July 14, 2021.
  13. https://robertsspaceindustries.com "Roadmap Roundup - February 24th, 2021".
  14. Inside Star Citizen: Logo To Go - Winter 2021
  15. https://robertsspaceindustries.com "Roadmap Roundup - September 22nd, 2021". Retrieved September 22, 2021.
  16. RobertsSpaceInd (2021) https://www.youtube.comInside Star Citizen: A Space Odyssey - Fall 2021 5:25. Retrieved December 2, 2021.
  17. https://robertsspaceindustries.com "Star Citizen Monthly Report: August 2021". Retrieved December 1, 2021.
  18. https://robertsspaceindustries.com "Roadmap Roundup - February 10, 2021". Retrieved August 2, 2021.
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