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Ships are grouped in one of five different ship sizes, with snub being the smallest and capital the largest. The ship sizes also reflect the required size of a landing pad or hangar.

The larger the ship the more functionality certain ship roles can have. Some roles are also excluded from certain ship sizes, e.g. a capital ship can not be a light fighter and a small ship can not be a frigate.

Snub[]

Snubs are dedicated support ships made for scouting, planetary exploration/travel and are often used as parasite craft for larger ships. Snubs have no quantum drive and due to the compact size of 13.0m x10.0m x4.3m can in most cases only accommodate one person.

Small[]

Small ships are, with exceptions, always 1-person ships. They can feature roles like, cargo or exploration but with a very limited functionality. Small ships don't have, with exceptions, a vehicle bay.


Medium[]

Medium ships can be multi-crew ships but always have a combined pilot-gunner. The main part of a medium ship is typically dedicated to a role, but with limited functionality compared to a large ship.


Large[]

Large ships are always multi-crew ships with a dedicated pilot. Other roles can be for example captain, gunner or engineer. Large ships often times have a vehicle bay or ship hangar and can have a dedicated bridge.


Capital[]

Capital ships are multi-deck ships with rooms or decks dedicated to a role, e.g. bridge, medical facility, flight deck, habitation or exploration. The smallest capital ship is the Polaris with a footprint of 155.0m x 82m x 35m.


See also[]

References[]

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