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The Persistent Universe is the multiplayer environment and main place of action of Star Citizen, the instance system during the alpha stage of development allows to play with up to 50 players. It was initially made available to the public on 12th December 2015 with the release of the patch Star Citizen Alpha 2.0.0. Players can engage in PVP Combat, carry out a mission or simply explore the universe.

It is currently limited to the Stanton system with the addition of the planet Delamar until the city Orison on Crusader is implemented.

Experience the Star Citizen Alpha universe. Join your friends, visit space stations, execute contracts, all in a persistent expanding universe.

FeaturesEdit

ExplorationEdit

Every star system inhabits a variety of planets, moons, space stations and other stellar objects free to explore.

Space combatEdit

PVP and PVE combat can be held at any point in the universe except for Armistice Zones that are typically around cities, space stations and outposts. Planets and moons and the space surrounding them are monitored by communications arrays, committing crimes such as destruction of vehicles or homicide can result in a Criminal Status.

MissionsEdit

A variety of mission from simple, delivering of packages from a start to a and point, searching of missing persons to more challenging tasks like aiding help to a ship that was boarded by pirates, for more details visit the Mission Portal.

PersistenceEdit

With the release of patch Star Citizen Alpha 3.8.2 long term persistence has been enabled, that will save character inventory, position and status of ships not only between sessions but also in between major patch iterations, except if the release of a new patch makes a database reset inevitable.

GalleryEdit

ImagesEdit

VideosEdit

Star Citizen Alpha 2

Star Citizen Alpha 2.0 Gameplay Trailer

See AlsoEdit

Patch HistoryEdit

  • 12 December 2015: The Persistent universe was released with patch Alpha 2.0.

ReferencesEdit

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