Odin is one of the oldest star systems visited by man. Fifty thousand years ago, it was a vibrant solar system remarkably similar to Earth or Terra. Since that time, Odin’s star has degenerated into a white dwarf, rendering its planets icy nightmare worlds.
Odin I: The belt
The Odin I Asteroid Field, commonly called the Belt, is possibly the most interesting area of the system. The remnants of the system’s pre-catastrophe first planet, the Belt is a seemingly unending field of minerals. Ore located in the Belt runs the gamut from basic slough to valuable heavy metals, with extremely valuable (and distinctive) caches of gemstones being discovered more often than one would expect. The UEE formally bans mining in the Odin system, but garrisons no forces there and generally takes a blind eye to the practice. There are, however, bigger dangers to mining operations seeking to skirt the law and take advantage of the former world’s riches. The first is an electromagnetic phenomenon called arch charges.
The result of the exposed planetary core’s iron-rich content coming into contact with cast-off stellar remnants, arc charges are deadly to any ship unlucky enough to be caught in their embrace. So many have been destroyed over time that legitimate mining operations have given up entirely on petitioning the Senate for licenses to exploit the Odin system. Heavily shielded independent ships may fare better, but the best advice is to stay away.
And if the arc charges don’t get you, the pirates may. A warren of well-armed pirates, seemingly immune to the electromagnetic phenomenon, is believed to be based deep within the Belt. This group, whose organization and formal allegiance are unknown, has been involved in dozens of hit-and-run strikes against legitimate operations within a jump or two of Odin. The sum total of their effect on the countless black market gun runners and mining operations that attempt to wring a quick UEC out of the Belt is unknown.
Odin II is within the system’s minuscule green band and is home to a variety of temporary UEE “deep freeze” expeditions, with the lack of surviving vegetation making it an ideal site for a weapons laboratory. Smugglers occasionally choose to call the system home, but their stays are infrequent… Odin is too cold even for pirates and trained killers.
Odin II’s moon, Vili, is frequently used as a corporate weapons testing range. As a result, something of a black market for weapons technology has grown up in the region: much of it is junk, but pilots have reported finding occasional deals on discarded top-of-the-line military-grade surplus.
The second planet in the Odin system, Odin III (natives are notoriously insistent that the Belt still be considered the first planet, to the point of influencing official star charts) is another insignificant, dead world. Although weapons testing is officially forbidden here, the surface of the planet has still been burnt to a cinder and irradiated beyond recognition. A famous photograph of the planet taken from orbit and used during the abandoned ecological campaign shows a massive, glowing delta-shaped blast impact cutting directly into the surface. Military sources formally deny that a weapon capable of causing such damage to a planet’s crust exists.
Odin IV is a gas giant and home to a UEE-sponsored hydrogen rendering station and fuel depot in geosynchronous orbit. While the station is crewed, the facilities for interacting with outsiders are wholly automated: a supplier drops off unrefined hydrogen and takes on fuel without ever encountering any of the occupants. Starship crews are actively discouraged from layovers on Odin IV, although the station has a limited number of poorly maintained rental habit-cubes. Fuel prices are notoriously inexpensive for this region of the galaxy, and it is sometimes even worthwhile to make the jump to Odin to refuel a larger ship.
Food and medical supplies are in high demand. While military surplus weapons can occasionally be found on the market.