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This article is currently under construction. It may contain little or inaccurate information.

Please note: All information currently on this page is modified from Writer's Guide 3.[1]

Life throughout the UEE is a wide spectrum of experiences. The social and political landscape of the territories in the UEE cover countless various ethnicities, backgrounds and belief systems. The various cultures from old Earth are now blended; ethnicities have now become planetary identification. The various languages and roots of names have endured, but you’ll often find them mixed together.

Planets need to lobby to be included/represented in the Senate. What this means is that the local government structures on planets/territories are broken down into two categories; unrepresented and represented.[1]


This category can include everything from Terra down to smaller population centers like Magnus.

Governors’ Council

What we would call nations are now called States, each of which is ruled by a Governor. Sparsely populated worlds can have councils of two Governors while densely populated ones can have dozens. These council meetings are convened to settle disputes and create planet-wide laws by Council vote.


A Governor is an elected position with a six-year term (two-term limit), which can be filled by a Citizen or even a Civilian (the highest political rank a Civilian can achieve). Some Governors attempt to run for Senator after their term is up.

Under the Governor there are a hundred elected Representatives. The number of constituents for each Representative varies based on the population size in the State but there are always a hundred in office — for example, a Representative on Terra represents a million people while a Rep in the smaller States of Davien might represent no more than a thousand. The Representatives are divided and assigned to various committees and departments that oversee and regulate the infrastructure.

Law Enforcement

Law enforcement is broken down into local and federal police forces. Local Police have their assigned jurisdictions, while the Federal police handle crimes across State lines and report to the Governors’ Council.

Depending on the planet’s location and status, they may be able to call upon UEE military forces for protection/intervention or support in cases of natural disaster.


Life away from the population hubs can be tough. Once UEE Inspectors certify a planet as safe for habitation, usually the first settlers are members of the Terraforming Teams. Smaller ’Forming Corps will often entice workers with land payouts. After that the surveyors start showing up, looking for anything that might establish this planet as a potential population center (looking for rare or unique minerals, a confluence of jump points, etc.) The gamble is whether this world will ‘grow to be something.’ They’re hoping that they’re getting in on the ground floor of the next Terra. These surveyors will snatch up land while they look; if they don’t find anything of interest, they’ll flip the land and move on. All the while, the poor will have been slowly trickling onto the planet, looking for opportunity, a chance to start fresh. Usually their passage is paid with an indentured commitment of some sort.

These planets are also far from the watchful eye and protection of the UEE military forces. While this can be an exciting proposition for traders who want to avoid federal tariffs, it also means that pirates and bandits can lurk around any corner. And that’s not even mentioning the possibility of Vanduul attacks.

Governments on the fringe act on a town-by-town basis, usually headed by a governor or mayor (depending on local preference). It’s not unusual to see towns effectively declare war on each other.

These settlements will usually have some kind of police/militia in place. At best, they’ll have a sheriff or marshal in charge. At worst, the local townspeople band together for protection when a situation arises.

This is frontier life in the future.

As the population on these unrepresented planets begins to grow, the UEE will dispatch political advisers to counsel the planets in the construction of their planetary government, emulating the Governor/Representative structure of the represented worlds. In the early phases of planetary development, there is very little difference between Citizens and Civilians (everybody has to pull their own weight). As the population grows, that distinction begins to come into play. Civilians and Citizens both vote to elect local politicians.

The Governors’ Council applies to the UEE for recognition. If accepted, Citizens are the only ones able to vote in Senatorial elections.

Imperial Law vs Local Law

As part of the UEE, in theory even the smallest settlements have access to and are subject to the full breadth of UEE laws. Enforcement of these laws is tricky, especially when you get to smaller settlements. In short, they basically go unenforced until someone decides to start enforcing them.

Local governments are allowed to establish their own laws as long as they don’t contradict UEE laws.


  1. 1.0 1.1 Official Star Citizen Website "Writer's Guide: Part Three". Retrieved June 6, 2021.