The Inside Star Citizen episode Year in Review - Fall 2020 was published on 17. December 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Refinery Deck - Creative process to build a immersive level | |
Review - Highlights of 2020 in Star Citizen | |
New features of Alpha 3.12: Refining, Tractor Beam attachment, Reputation, Gas clouds, Talon/ Talon Shrike, Arlington Gang Idris Mission, "Threat from a different system" |
Video[]
Transcript[]

1 00:00:05,200 --> 00:00:09,599 some of our artistic goals
2 00:00:07,040 --> 00:00:10,960 with the refinery was it's large and
3 00:00:09,599 --> 00:00:12,719 open
4 00:00:10,960 --> 00:00:14,240 which has its challenges because we've
5 00:00:12,719 --> 00:00:14,960 got to pretty much draw the entire
6 00:00:14,240 --> 00:00:17,920 environment
7 00:00:14,960 --> 00:00:17,920 in one frame
8 00:00:18,240 --> 00:00:24,800 we wanted to to feel hot and smoky
9 00:00:21,520 --> 00:00:27,599 very humid like there's a lot of molten
10 00:00:24,800 --> 00:00:29,519 metal around
11 00:00:27,599 --> 00:00:31,279 really really wanted to implement more
12 00:00:29,519 --> 00:00:34,160 track view stuff like you saw in the
13 00:00:31,279 --> 00:00:36,800 cargo deck with the cranes moving
14 00:00:34,160 --> 00:00:37,680 we really want to start utilizing that a
15 00:00:36,800 --> 00:00:40,000 lot more
16 00:00:37,680 --> 00:00:41,040 so that was a big big ticket item for
17 00:00:40,000 --> 00:00:44,079 art
18 00:00:41,040 --> 00:00:47,680 and then implementing those as well
19 00:00:44,079 --> 00:00:50,960 so i had to dress up the level refinery
20 00:00:47,680 --> 00:00:54,719 with elements like fire smoke sparks
21 00:00:50,960 --> 00:00:57,840 and some steam for the smelter effect
22 00:00:54,719 --> 00:00:59,600 i gathered a lot of references
23 00:00:57,840 --> 00:01:01,520 so i started with the main effect which
24 00:00:59,600 --> 00:01:04,799 was the method metal
25 00:01:01,520 --> 00:01:06,960 the main challenge for this one was
26 00:01:04,799 --> 00:01:08,400 how should i choreograph everything
27 00:01:06,960 --> 00:01:10,240 together because
28 00:01:08,400 --> 00:01:12,000 not all the elements happening at the
29 00:01:10,240 --> 00:01:14,720 same time when it's
30 00:01:12,000 --> 00:01:15,439 hitting the bottom of the pot only then
31 00:01:14,720 --> 00:01:18,000 the fire
32 00:01:15,439 --> 00:01:21,119 the sparks and the steam should come out
33 00:01:18,000 --> 00:01:21,119 with this melted metal
34 00:01:21,600 --> 00:01:26,560 i'm really proud of in this level is
35 00:01:24,240 --> 00:01:27,680 that we achieved a certain mood in this
36 00:01:26,560 --> 00:01:32,000 level
37 00:01:27,680 --> 00:01:35,280 we use some called utilitarian assets
38 00:01:32,000 --> 00:01:37,680 so these are light fixtures that are
39 00:01:35,280 --> 00:01:41,520 purely functional not necessarily
40 00:01:37,680 --> 00:01:43,840 aesthetically pleasing
41 00:01:41,520 --> 00:01:44,640 what was also challenging in this level
42 00:01:43,840 --> 00:01:47,840 is
43 00:01:44,640 --> 00:01:50,720 it was fairly open and you can look
44 00:01:47,840 --> 00:01:51,040 almost through everything usually when
45 00:01:50,720 --> 00:01:53,840 we
46 00:01:51,040 --> 00:01:54,399 do light some areas mostly you got some
47 00:01:53,840 --> 00:01:57,200 so-called
48 00:01:54,399 --> 00:01:58,560 dog legs where you can hide some level
49 00:01:57,200 --> 00:02:01,759 parts or something like this
50 00:01:58,560 --> 00:02:03,920 but in this case you got a long
51 00:02:01,759 --> 00:02:04,960 line of sight you can almost look
52 00:02:03,920 --> 00:02:08,080 everywhere but
53 00:02:04,960 --> 00:02:08,959 it was a balancing act all the lighting
54 00:02:08,080 --> 00:02:12,080 in there
55 00:02:08,959 --> 00:02:15,120 has to be functional so just
56 00:02:12,080 --> 00:02:18,000 for guiding the player inside it and
57 00:02:15,120 --> 00:02:19,440 we achieve this through foot lights or
58 00:02:18,000 --> 00:02:21,200 railing lights
59 00:02:19,440 --> 00:02:23,200 or some point of interest that we
60 00:02:21,200 --> 00:02:25,360 achieved with strong lighting or color
61 00:02:23,200 --> 00:02:27,680 variations or contrasts
62 00:02:25,360 --> 00:02:29,680 so when you go into the level you see
63 00:02:27,680 --> 00:02:30,640 all these working lights casting super
64 00:02:29,680 --> 00:02:33,360 long shadows
65 00:02:30,640 --> 00:02:35,519 i think what's also super interesting
66 00:02:33,360 --> 00:02:38,239 for lighting artists in this level is
67 00:02:35,519 --> 00:02:39,280 that you got all this um layering going
68 00:02:38,239 --> 00:02:42,879 on
69 00:02:39,280 --> 00:02:45,360 so together with vfx sound
70 00:02:42,879 --> 00:02:47,440 that we get this industrial feeling
71 00:02:45,360 --> 00:02:49,280 going on in there
72 00:02:47,440 --> 00:02:52,000 so this is the low dislocation in the
73 00:02:49,280 --> 00:02:55,200 game i just wanted it to sound like
74 00:02:52,000 --> 00:02:57,040 a mad kind of you know place filled with
75 00:02:55,200 --> 00:03:00,159 machinery and there's a lot going on
76 00:02:57,040 --> 00:03:03,360 and it sounds a bit kind of
77 00:03:00,159 --> 00:03:05,280 what's the word like low tech
78 00:03:03,360 --> 00:03:07,519 quite a low-tech sound i was going for
79 00:03:05,280 --> 00:03:09,760 lots of like metal clanking and things
80 00:03:07,519 --> 00:03:11,040 like maybe machines are kind of broken
81 00:03:09,760 --> 00:03:13,599 and they're rattling a bit more than the
82 00:03:11,040 --> 00:03:15,920 one beside it just give give it a bit of
83 00:03:13,599 --> 00:03:17,360 life to the the whole space
84 00:03:15,920 --> 00:03:19,760 here's a quick walkthrough on how i
85 00:03:17,360 --> 00:03:20,640 designed the ambiences for the refinery
86 00:03:19,760 --> 00:03:22,000 deck
87 00:03:20,640 --> 00:03:24,799 we've got three main layers here we've
88 00:03:22,000 --> 00:03:27,280 got synthetic base layer and the detail
89 00:03:24,799 --> 00:03:28,560 the detail is just kind of high end
90 00:03:27,280 --> 00:03:31,360 metal hits
91 00:03:28,560 --> 00:03:32,000 the base layers some noise from some
92 00:03:31,360 --> 00:03:34,560 like fan
93 00:03:32,000 --> 00:03:36,480 sounds and the synth layer is something
94 00:03:34,560 --> 00:03:37,519 i designed using the behringer neutron
95 00:03:36,480 --> 00:03:47,840 synth
96 00:03:37,519 --> 00:03:47,840 i'll just show you this now
97 00:03:51,599 --> 00:03:55,439 once these are all layered up i add some
98 00:03:54,080 --> 00:04:01,840 reverb
99 00:03:55,439 --> 00:04:01,840 and here's the final sounds
100 00:04:10,720 --> 00:04:15,680 and that's how i designed some of the
101 00:04:12,159 --> 00:04:17,919 sounds for the refinery deck
102 00:04:15,680 --> 00:04:20,320 so when you first arrive to the refinery
103 00:04:17,919 --> 00:04:22,880 you step out from the elevator
104 00:04:20,320 --> 00:04:24,080 and you're greeted with some info
105 00:04:22,880 --> 00:04:26,320 information boards
106 00:04:24,080 --> 00:04:27,600 it's less you know game critical
107 00:04:26,320 --> 00:04:30,400 information and more
108 00:04:27,600 --> 00:04:31,280 environment setting information if you
109 00:04:30,400 --> 00:04:33,040 look
110 00:04:31,280 --> 00:04:34,720 left or right because there's elevators
111 00:04:33,040 --> 00:04:36,000 on the other side you'll notice that
112 00:04:34,720 --> 00:04:39,280 we've got these big
113 00:04:36,000 --> 00:04:41,520 big windows that look out into space
114 00:04:39,280 --> 00:04:42,560 you know that came up quite a bit from
115 00:04:41,520 --> 00:04:44,560 backers and
116 00:04:42,560 --> 00:04:46,639 directors as well is that sometimes when
117 00:04:44,560 --> 00:04:48,880 we're inside these
118 00:04:46,639 --> 00:04:50,000 space station locations we lose a sense
119 00:04:48,880 --> 00:04:52,639 of scale and
120 00:04:50,000 --> 00:04:53,759 you know where we are in in the station
121 00:04:52,639 --> 00:04:56,960 so
122 00:04:53,759 --> 00:04:59,680 we we thought about putting in a window
123 00:04:56,960 --> 00:05:01,600 just to go hey you're here um this is
124 00:04:59,680 --> 00:05:02,240 the scale of you compared to the rest of
125 00:05:01,600 --> 00:05:04,160 the
126 00:05:02,240 --> 00:05:05,440 the station and i think that's pretty
127 00:05:04,160 --> 00:05:07,600 important
128 00:05:05,440 --> 00:05:08,720 but then if you go to the other side you
129 00:05:07,600 --> 00:05:11,039 make your way to the
130 00:05:08,720 --> 00:05:12,880 the refinery hub and this is where all
131 00:05:11,039 --> 00:05:15,759 the ore is refined
132 00:05:12,880 --> 00:05:17,600 you've got machinery to regulate all
133 00:05:15,759 --> 00:05:21,039 these moving parts and
134 00:05:17,600 --> 00:05:23,360 processes but if you
135 00:05:21,039 --> 00:05:24,800 proceed through the hub towards the
136 00:05:23,360 --> 00:05:28,240 backer refinery
137 00:05:24,800 --> 00:05:31,680 you'll get to the refinery shop or the
138 00:05:28,240 --> 00:05:33,440 the foreman's office you've got
139 00:05:31,680 --> 00:05:34,880 you've got some services like ship
140 00:05:33,440 --> 00:05:36,800 rentals
141 00:05:34,880 --> 00:05:38,000 mining guild refinery guild where you
142 00:05:36,800 --> 00:05:40,240 can buy
143 00:05:38,000 --> 00:05:41,120 you know mining equipment like mining
144 00:05:40,240 --> 00:05:44,080 heads and
145 00:05:41,120 --> 00:05:44,479 and backpacks and the multi-tool as well
146 00:05:44,080 --> 00:05:47,360 as
147 00:05:44,479 --> 00:05:48,560 ship rentals so pretty much it's you
148 00:05:47,360 --> 00:05:50,560 know a one-stop shop
149 00:05:48,560 --> 00:05:52,160 if you go above the shop past the
150 00:05:50,560 --> 00:05:55,199 foreman's office
151 00:05:52,160 --> 00:05:56,080 who's the overseer of the the entire
152 00:05:55,199 --> 00:05:59,919 facility
153 00:05:56,080 --> 00:06:01,919 um kind of like uh
154 00:05:59,919 --> 00:06:03,520 you know the boss of the of the location
155 00:06:01,919 --> 00:06:05,680 so he'll you'll hear him
156 00:06:03,520 --> 00:06:07,919 um over loudspeaker making calls for
157 00:06:05,680 --> 00:06:09,199 people requesting information and stuff
158 00:06:07,919 --> 00:06:12,240 like that
159 00:06:09,199 --> 00:06:14,400 but in his office there's the
160 00:06:12,240 --> 00:06:15,360 refinement terminals where if you've
161 00:06:14,400 --> 00:06:18,639 mined some stuff
162 00:06:15,360 --> 00:06:19,199 in your mole or prospector you can come
163 00:06:18,639 --> 00:06:21,199 here
164 00:06:19,199 --> 00:06:23,039 and then you could start the refinement
165 00:06:21,199 --> 00:06:25,280 process
166 00:06:23,039 --> 00:06:26,720 you you can either wait around and just
167 00:06:25,280 --> 00:06:29,759 explore the environment
168 00:06:26,720 --> 00:06:32,880 while you wait for the or to refine
169 00:06:29,759 --> 00:06:34,000 or you know you can go back to the the
170 00:06:32,880 --> 00:06:35,919 rest stop and maybe
171 00:06:34,000 --> 00:06:37,039 grab a bite to eat from the the food
172 00:06:35,919 --> 00:06:39,600 court there
173 00:06:37,039 --> 00:06:41,600 and then come back when it's all ready
174 00:06:39,600 --> 00:06:44,479 we really hope that the players get
175 00:06:41,600 --> 00:06:46,160 a real sense of scale with the stations
176 00:06:44,479 --> 00:06:49,199 they're starting to visualize
177 00:06:46,160 --> 00:06:52,240 each inch of this station is
178 00:06:49,199 --> 00:06:55,280 bustling with with life and activity
179 00:06:52,240 --> 00:06:57,759 you know we're trying to invoke the idea
180 00:06:55,280 --> 00:06:59,199 there's a workforce kind of happening in
181 00:06:57,759 --> 00:07:01,120 the universe
182 00:06:59,199 --> 00:07:02,479 all this is something that you can go
183 00:07:01,120 --> 00:07:03,919 and you can see firsthand
184 00:07:02,479 --> 00:07:07,280 what's happening with all the work
185 00:07:03,919 --> 00:07:07,280 you're doing out in the verse
186 00:07:10,720 --> 00:07:15,919 it's no secret that 2020 hasn't been the
187 00:07:13,520 --> 00:07:16,880 easiest of years for most people or many
188 00:07:15,919 --> 00:07:18,960 industries
189 00:07:16,880 --> 00:07:20,800 but thanks in part to the shared support
190 00:07:18,960 --> 00:07:22,800 of the star citizen community
191 00:07:20,800 --> 00:07:24,479 and to our own existing distributed
192 00:07:22,800 --> 00:07:26,400 development organization
193 00:07:24,479 --> 00:07:27,919 this year has been a notable one for a
194 00:07:26,400 --> 00:07:29,360 wide range of additions to the
195 00:07:27,919 --> 00:07:31,120 persistent universe
196 00:07:29,360 --> 00:07:33,120 so it's for this reason we thought we'd
197 00:07:31,120 --> 00:07:34,880 take a few minutes and take a look back
198 00:07:33,120 --> 00:07:35,520 at some of the highlights that made this
199 00:07:34,880 --> 00:07:38,160 year
200 00:07:35,520 --> 00:07:41,360 a truly unique and memorable one in the
201 00:07:38,160 --> 00:07:43,120 continuing development of star citizen
202 00:07:41,360 --> 00:07:44,960 2020 started things off with the
203 00:07:43,120 --> 00:07:46,160 long-awaited editions of the cutlass
204 00:07:44,960 --> 00:07:47,919 blue and red
205 00:07:46,160 --> 00:07:49,759 these colorful variants would not only
206 00:07:47,919 --> 00:07:51,759 serve as important milestones
207 00:07:49,759 --> 00:07:54,319 in the continuing development of bounty
208 00:07:51,759 --> 00:07:56,319 hunter and medical gameplay respectively
209 00:07:54,319 --> 00:07:57,360 but the red would also introduce star
210 00:07:56,319 --> 00:08:00,160 citizen's first
211 00:07:57,360 --> 00:08:01,759 mobile spawn point forever changing the
212 00:08:00,160 --> 00:08:05,039 dynamic of group activities
213 00:08:01,759 --> 00:08:06,800 in the persistent universe in alpha 3.9
214 00:08:05,039 --> 00:08:09,280 the first major content patch of the
215 00:08:06,800 --> 00:08:11,680 year we saw the arrival of new babbage
216 00:08:09,280 --> 00:08:13,599 which immediately set a new standard for
217 00:08:11,680 --> 00:08:15,120 quality and style and landing zones
218 00:08:13,599 --> 00:08:17,440 throughout star citizen
219 00:08:15,120 --> 00:08:18,479 as well as three brand new moons in
220 00:08:17,440 --> 00:08:21,360 caliopate
221 00:08:18,479 --> 00:08:23,440 clio and youtube which added entirely
222 00:08:21,360 --> 00:08:26,479 new worlds for players to explore
223 00:08:23,440 --> 00:08:28,240 and adventure upon the patch also saw
224 00:08:26,479 --> 00:08:30,000 two fundamental shifts to the way
225 00:08:28,240 --> 00:08:30,800 players venture through the persistent
226 00:08:30,000 --> 00:08:32,479 universe
227 00:08:30,800 --> 00:08:34,800 with the addition of the actor's status
228 00:08:32,479 --> 00:08:36,479 system the need for consideration and
229 00:08:34,800 --> 00:08:38,320 choice came to the forefront
230 00:08:36,479 --> 00:08:40,080 when players discovered their characters
231 00:08:38,320 --> 00:08:40,959 could now succumb to the environments
232 00:08:40,080 --> 00:08:42,800 around them
233 00:08:40,959 --> 00:08:44,880 and suffer the consequences of
234 00:08:42,800 --> 00:08:46,560 activities they participated in
235 00:08:44,880 --> 00:08:48,320 that last one would be especially
236 00:08:46,560 --> 00:08:50,080 important now that the kleischer
237 00:08:48,320 --> 00:08:51,920 automated prison was online
238 00:08:50,080 --> 00:08:53,600 which instantly added a punishing
239 00:08:51,920 --> 00:08:55,279 adventure for those who were caught
240 00:08:53,600 --> 00:08:57,600 running a foul of the law
241 00:08:55,279 --> 00:08:59,440 but also allowing greater rewards to be
242 00:08:57,600 --> 00:09:02,399 offered for those who succeed
243 00:08:59,440 --> 00:09:04,320 in a criminal lifestyle greater risk
244 00:09:02,399 --> 00:09:06,880 greater reward
245 00:09:04,320 --> 00:09:07,680 overall 2020 would be a year of major
246 00:09:06,880 --> 00:09:09,440 quality of life
247 00:09:07,680 --> 00:09:10,880 improvements throughout and those
248 00:09:09,440 --> 00:09:12,800 started with the introduction
249 00:09:10,880 --> 00:09:14,399 of the personal inner thought wheel
250 00:09:12,800 --> 00:09:16,240 which made the massive amount of
251 00:09:14,399 --> 00:09:18,399 interactions in star citizen
252 00:09:16,240 --> 00:09:20,480 instantly and more easily accessible to
253 00:09:18,399 --> 00:09:22,560 players new and old alike
254 00:09:20,480 --> 00:09:24,000 as well as major stability improvements
255 00:09:22,560 --> 00:09:25,760 to long-term persistence
256 00:09:24,000 --> 00:09:27,519 that would form the backbone of an
257 00:09:25,760 --> 00:09:29,040 improved stability throughout the
258 00:09:27,519 --> 00:09:30,640 gameplay experience
259 00:09:29,040 --> 00:09:32,399 rounding out the highlights for alpha
260 00:09:30,640 --> 00:09:34,880 3.9 were the popular
261 00:09:32,399 --> 00:09:38,240 overlord armors for subscribers our
262 00:09:34,880 --> 00:09:41,040 first look at the vigilante gang of pyro
263 00:09:38,240 --> 00:09:43,120 the esparia prowler star citizen's first
264 00:09:41,040 --> 00:09:45,680 offering from the avian inspired
265 00:09:43,120 --> 00:09:47,680 alien tavarin race and bring her with it
266 00:09:45,680 --> 00:09:49,200 of the coolest cockpit boot up sequence
267 00:09:47,680 --> 00:09:50,880 yet
268 00:09:49,200 --> 00:09:53,600 and one of the biggest new additions to
269 00:09:50,880 --> 00:09:55,839 star citizen invictus launch week
270 00:09:53,600 --> 00:09:56,800 which saw the massive idris and javelin
271 00:09:55,839 --> 00:09:58,240 capital ships
272 00:09:56,800 --> 00:10:00,399 make their introductions to the
273 00:09:58,240 --> 00:10:02,160 persistent universe as they toured the
274 00:10:00,399 --> 00:10:04,880 stanton system flanked by
275 00:10:02,160 --> 00:10:05,600 equally initial appearances of the f8
276 00:10:04,880 --> 00:10:09,920 lightning and
277 00:10:05,600 --> 00:10:12,320 f7a hornet but not content to just watch
278 00:10:09,920 --> 00:10:14,000 players would also declare open war
279 00:10:12,320 --> 00:10:16,800 against the uee
280 00:10:14,000 --> 00:10:18,640 sure it was fun but you can bet the uee
281 00:10:16,800 --> 00:10:20,560 will be better prepared when nets they
282 00:10:18,640 --> 00:10:22,959 meet
283 00:10:20,560 --> 00:10:24,399 midway through 2020 saw the arrival of
284 00:10:22,959 --> 00:10:26,480 alpha 3.10
285 00:10:24,399 --> 00:10:28,480 with its focus on an improved vehicle
286 00:10:26,480 --> 00:10:30,640 experience for all players
287 00:10:28,480 --> 00:10:32,240 massive changes to aerodynamic flight
288 00:10:30,640 --> 00:10:34,240 and thruster efficiency curves
289 00:10:32,240 --> 00:10:36,000 led to atmospheric flight that truly
290 00:10:34,240 --> 00:10:38,399 took the unique characteristics
291 00:10:36,000 --> 00:10:39,600 of each ship into account changes to
292 00:10:38,399 --> 00:10:41,680 high-speed combat
293 00:10:39,600 --> 00:10:44,720 brought players in closer for a more
294 00:10:41,680 --> 00:10:46,480 visceral and engaging experience
295 00:10:44,720 --> 00:10:48,160 and targeting and turret improvements
296 00:10:46,480 --> 00:10:50,399 gave new life to gunners
297 00:10:48,160 --> 00:10:51,440 blasting away from embedded stations on
298 00:10:50,399 --> 00:10:55,120 multi-crew vehicles
299 00:10:51,440 --> 00:10:56,560 like the hammerhead 310 also saw the
300 00:10:55,120 --> 00:10:58,800 first iteration of sign
301 00:10:56,560 --> 00:11:00,640 distance fields come online leading to a
302 00:10:58,800 --> 00:11:02,720 new visual effect for atmospheric
303 00:11:00,640 --> 00:11:03,440 reentry that could be seen for miles
304 00:11:02,720 --> 00:11:04,959 away
305 00:11:03,440 --> 00:11:06,720 while laying the essential groundwork
306 00:11:04,959 --> 00:11:08,959 for shield improvements that would begin
307 00:11:06,720 --> 00:11:10,959 to be realized later this year
308 00:11:08,959 --> 00:11:12,480 electron damage literally let players
309 00:11:10,959 --> 00:11:14,399 throw lightning from their hands
310 00:11:12,480 --> 00:11:16,079 as it introduced a new damage type that
311 00:11:14,399 --> 00:11:18,240 will continue to be iterated on
312 00:11:16,079 --> 00:11:20,000 with non-lethal variations as more
313 00:11:18,240 --> 00:11:21,600 bounty hunting mechanics continue to be
314 00:11:20,000 --> 00:11:24,320 developed
315 00:11:21,600 --> 00:11:26,240 the long fabled bartender test bed for
316 00:11:24,320 --> 00:11:29,120 all social vendor interactions
317 00:11:26,240 --> 00:11:29,920 arrived in 3.10 bringing life to social
318 00:11:29,120 --> 00:11:32,160 locations
319 00:11:29,920 --> 00:11:33,279 and building on the promise of a robust
320 00:11:32,160 --> 00:11:36,720 npc dynamic
321 00:11:33,279 --> 00:11:37,839 going forward 2020 also saw mining
322 00:11:36,720 --> 00:11:39,920 expand from just
323 00:11:37,839 --> 00:11:42,000 ships and handheld units to ground
324 00:11:39,920 --> 00:11:44,320 vehicles with the launch of the grey cat
325 00:11:42,000 --> 00:11:45,040 rock bringing with it a host of new
326 00:11:44,320 --> 00:11:47,120 minables
327 00:11:45,040 --> 00:11:49,279 and one more way for players to earn a
328 00:11:47,120 --> 00:11:51,839 living in the persistent universe
329 00:11:49,279 --> 00:11:52,800 alpha 311 brought with it the first part
330 00:11:51,839 --> 00:11:55,279 of a massive
331 00:11:52,800 --> 00:11:56,480 update to every planet and moon in the
332 00:11:55,279 --> 00:11:59,200 stanton system
333 00:11:56,480 --> 00:12:00,639 using new painting tools high resolution
334 00:11:59,200 --> 00:12:03,200 scan textures
335 00:12:00,639 --> 00:12:04,240 updated geology assets and more to make
336 00:12:03,200 --> 00:12:06,560 star citizens
337 00:12:04,240 --> 00:12:09,279 already impressive planetoids better
338 00:12:06,560 --> 00:12:11,440 looking than ever before
339 00:12:09,279 --> 00:12:14,079 there were also major updates to player
340 00:12:11,440 --> 00:12:16,079 inventory completely revamping the way
341 00:12:14,079 --> 00:12:18,160 players carried items on their adventure
342 00:12:16,079 --> 00:12:19,440 and introducing external inventory for
343 00:12:18,160 --> 00:12:21,200 the very first time
344 00:12:19,440 --> 00:12:23,200 the promising framework for those who
345 00:12:21,200 --> 00:12:24,959 want to loot their fallen enemies going
346 00:12:23,200 --> 00:12:27,200 forward
347 00:12:24,959 --> 00:12:29,279 force reactions continued to evolve to
348 00:12:27,200 --> 00:12:31,200 include a variety of knock downs
349 00:12:29,279 --> 00:12:33,040 and a physicalized reaction when walking
350 00:12:31,200 --> 00:12:34,560 around inside a ship or vehicle
351 00:12:33,040 --> 00:12:36,720 which not only affected the way that
352 00:12:34,560 --> 00:12:38,399 players fly with passengers on board
353 00:12:36,720 --> 00:12:41,360 but it suddenly made all those seats and
354 00:12:38,399 --> 00:12:42,959 drop ships seem like a really good idea
355 00:12:41,360 --> 00:12:44,800 new defensive turrets were installed
356 00:12:42,959 --> 00:12:46,720 around rest stop space stations
357 00:12:44,800 --> 00:12:48,720 to accommodate the removal of green
358 00:12:46,720 --> 00:12:49,920 zones which provided new opportunities
359 00:12:48,720 --> 00:12:51,920 and piracies for those
360 00:12:49,920 --> 00:12:53,440 who are willing to risk being you know
361 00:12:51,920 --> 00:12:55,519 fired upon
362 00:12:53,440 --> 00:12:57,200 cargo decks became the future home for
363 00:12:55,519 --> 00:12:59,360 new missions and opportunities
364 00:12:57,200 --> 00:13:00,720 while the tobin expo center arrived on
365 00:12:59,360 --> 00:13:02,320 microtech to play
366 00:13:00,720 --> 00:13:04,639 new host to the biggest event of the
367 00:13:02,320 --> 00:13:06,880 year the intergalactic aerospace
368 00:13:04,639 --> 00:13:08,959 expo where players could explore and
369 00:13:06,880 --> 00:13:10,720 experience nearly every ship star
370 00:13:08,959 --> 00:13:13,040 citizen has to offer
371 00:13:10,720 --> 00:13:15,519 and speaking of ships iae brought with
372 00:13:13,040 --> 00:13:17,440 it two brand new flyables
373 00:13:15,519 --> 00:13:19,519 first the mercury star runner burst on
374 00:13:17,440 --> 00:13:21,440 the scene as perhaps the most popular
375 00:13:19,519 --> 00:13:22,240 daily driver star citizen has seen in
376 00:13:21,440 --> 00:13:24,399 some time
377 00:13:22,240 --> 00:13:26,079 with its stunning look and multi-purpose
378 00:13:24,399 --> 00:13:28,880 role it instantly caught the
379 00:13:26,079 --> 00:13:31,839 imaginations of citizens everywhere
380 00:13:28,880 --> 00:13:33,360 even if its gas mileage wasn't so hot
381 00:13:31,839 --> 00:13:35,360 they're working on it
382 00:13:33,360 --> 00:13:36,720 the other new addition was the pickup
383 00:13:35,360 --> 00:13:39,440 truck from outer space
384 00:13:36,720 --> 00:13:40,880 the consolidated outland nomad which
385 00:13:39,440 --> 00:13:42,959 instantly added a new look
386 00:13:40,880 --> 00:13:44,639 unlike anything else in the game and a
387 00:13:42,959 --> 00:13:46,639 strong starter alternative
388 00:13:44,639 --> 00:13:47,920 to another series of starters that came
389 00:13:46,639 --> 00:13:50,959 online just a few weeks
390 00:13:47,920 --> 00:13:55,440 earlier the 100 series from origin
391 00:13:50,959 --> 00:13:57,839 with the 100i the 125a and the 135c
392 00:13:55,440 --> 00:14:00,079 all coming online in alpha 311 there
393 00:13:57,839 --> 00:14:02,079 were now more ways for new players to
394 00:14:00,079 --> 00:14:05,519 begin their star citizen adventure
395 00:14:02,079 --> 00:14:07,600 than ever before now to list everything
396 00:14:05,519 --> 00:14:08,399 that was added to star citizen in 2020
397 00:14:07,600 --> 00:14:11,279 would take far
398 00:14:08,399 --> 00:14:12,079 too long but this robust list of smaller
399 00:14:11,279 --> 00:14:14,639 additions
400 00:14:12,079 --> 00:14:16,240 all add up to a year spent focused on
401 00:14:14,639 --> 00:14:17,040 improving on everything that had come
402 00:14:16,240 --> 00:14:19,839 before
403 00:14:17,040 --> 00:14:21,600 refining the overall player experience
404 00:14:19,839 --> 00:14:23,760 and building a strong foundation
405 00:14:21,600 --> 00:14:25,680 with which to continue expanding pond in
406 00:14:23,760 --> 00:14:28,000 the future
407 00:14:25,680 --> 00:14:29,440 which brings us up to the present in the
408 00:14:28,000 --> 00:14:32,160 final patch of the year
409 00:14:29,440 --> 00:14:33,839 alpha 3.12 looks to continue this trend
410 00:14:32,160 --> 00:14:34,560 with exciting new additions like
411 00:14:33,839 --> 00:14:36,560 refining
412 00:14:34,560 --> 00:14:38,720 which will not only add new depth to
413 00:14:36,560 --> 00:14:41,360 mining and resource gathering gameplay
414 00:14:38,720 --> 00:14:44,720 but creates ties to cargo hauling and
415 00:14:41,360 --> 00:14:46,639 greater opportunity for piracy alike
416 00:14:44,720 --> 00:14:48,639 a new tractor beam attachment that looks
417 00:14:46,639 --> 00:14:50,480 to fundamentally alter first person
418 00:14:48,639 --> 00:14:52,240 traversal in the persistent universe
419 00:14:50,480 --> 00:14:53,519 with not only a new way to move
420 00:14:52,240 --> 00:14:55,600 resources around
421 00:14:53,519 --> 00:14:57,360 but also to pull the player about in
422 00:14:55,600 --> 00:14:59,199 zero g
423 00:14:57,360 --> 00:15:00,959 the first version of our reputation
424 00:14:59,199 --> 00:15:02,639 system which will begin its impact by
425 00:15:00,959 --> 00:15:03,360 altering the way mission givers respond
426 00:15:02,639 --> 00:15:05,519 to players
427 00:15:03,360 --> 00:15:07,040 but will be built upon in numerous ways
428 00:15:05,519 --> 00:15:12,800 in the coming year
429 00:15:07,040 --> 00:15:14,880 well look who it is
430 00:15:12,800 --> 00:15:16,720 the long-awaited gas cloud tech coming
431 00:15:14,880 --> 00:15:18,800 to the grange points throughout stanton
432 00:15:16,720 --> 00:15:20,959 aimed to not only provide a beautiful
433 00:15:18,800 --> 00:15:23,839 visual flair to all that empty
434 00:15:20,959 --> 00:15:26,160 space in space but provide new gameplay
435 00:15:23,839 --> 00:15:29,279 opportunities in stealth and discovery
436 00:15:26,160 --> 00:15:31,040 as players explore within
437 00:15:29,279 --> 00:15:33,199 where the year started with the asperia
438 00:15:31,040 --> 00:15:35,120 prowler we end with another alien
439 00:15:33,199 --> 00:15:36,880 offering of tavarin origin with the
440 00:15:35,120 --> 00:15:38,880 talon and talon strike
441 00:15:36,880 --> 00:15:40,880 light fighters in the vein of popular
442 00:15:38,880 --> 00:15:42,720 ships like the gladius and arrow
443 00:15:40,880 --> 00:15:45,199 that also bring with it a unique visual
444 00:15:42,720 --> 00:15:45,759 style and some striking new liveries for
445 00:15:45,199 --> 00:15:47,680 those who
446 00:15:45,759 --> 00:15:49,759 want to want to stretch their feathers
447 00:15:47,680 --> 00:15:52,959 as it were
448 00:15:49,759 --> 00:15:55,759 finally alpha 3.12 also brings with it a
449 00:15:52,959 --> 00:15:57,759 host of new capital ship ai behaviors
450 00:15:55,759 --> 00:15:59,680 designed to make life more challenging
451 00:15:57,759 --> 00:16:02,800 for players when the massive
452 00:15:59,680 --> 00:16:04,639 idris fabled stalwart of the uee makes
453 00:16:02,800 --> 00:16:05,120 its vaunted return before the year is
454 00:16:04,639 --> 00:16:07,279 over
455 00:16:05,120 --> 00:16:08,160 with multiple scenarios that can see
456 00:16:07,279 --> 00:16:11,040 players on
457 00:16:08,160 --> 00:16:11,600 both sides of the law run a foul of its
458 00:16:11,040 --> 00:16:14,560 massive
459 00:16:11,600 --> 00:16:16,720 railgun and devastating turrets whether
460 00:16:14,560 --> 00:16:18,079 it's bringing the vile arlington family
461 00:16:16,720 --> 00:16:20,639 to justice
462 00:16:18,079 --> 00:16:22,800 or running a criminal posse so notorious
463 00:16:20,639 --> 00:16:24,800 you force the uee to respond
464 00:16:22,800 --> 00:16:27,440 there's an idris encounter for everyone
465 00:16:24,800 --> 00:16:30,959 in alpha 3.12
466 00:16:27,440 --> 00:16:33,120 and maybe just maybe a brand new threat
467 00:16:30,959 --> 00:16:36,079 coming to stanton from another system
468 00:16:33,120 --> 00:16:38,639 that will require everyone on all sides
469 00:16:36,079 --> 00:16:41,279 to push back
470 00:16:38,639 --> 00:16:42,880 so what we learned this year well we
471 00:16:41,279 --> 00:16:44,160 already knew that the star citizen
472 00:16:42,880 --> 00:16:46,160 community continues to be one of the
473 00:16:44,160 --> 00:16:46,959 most supportive and dedicated in all of
474 00:16:46,160 --> 00:16:48,800 gaming
475 00:16:46,959 --> 00:16:50,000 but we did learn that nothing is going
476 00:16:48,800 --> 00:16:52,639 to stop this train from
477 00:16:50,000 --> 00:16:54,480 delivering new content features not even
478 00:16:52,639 --> 00:16:56,639 during a global pandemic
479 00:16:54,480 --> 00:16:58,079 and that if each year continues to be
480 00:16:56,639 --> 00:17:00,160 better than the last
481 00:16:58,079 --> 00:17:01,600 well we've got a lot to look forward to
482 00:17:00,160 --> 00:17:03,440 in 2021
483 00:17:01,600 --> 00:17:05,839 for inside star citizen i'm jared
484 00:17:03,440 --> 00:17:19,839 huckaby happy holidays to all
485 00:17:05,839 --> 00:17:19,839 and we'll see you all next year
486 00:17:27,280 --> 00:17:29,360 you