Star Citizen Wiki

Welcome to the wiki! Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us!

READ MORE

Star Citizen Wiki
Advertisement

The Inside Star Citizen episode Year in Review - Fall 2020 was published on 17. December 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Refinery Deck - Creative process to build a immersive level
0:00
Review - Highlights of 2020 in Star Citizen
7:10
New features of Alpha 3.12: Refining, Tractor Beam attachment, Reputation, Gas clouds, Talon/ Talon Shrike, Arlington Gang Idris Mission, "Threat from a different system"
14:25

Video[]

Inside_Star_Citizen-_Year_in_Review_-_Fall_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:05,200 --> 00:00:09,599 some of our artistic goals

2 00:00:07,040 --> 00:00:10,960 with the refinery was it's large and

3 00:00:09,599 --> 00:00:12,719 open

4 00:00:10,960 --> 00:00:14,240 which has its challenges because we've

5 00:00:12,719 --> 00:00:14,960 got to pretty much draw the entire

6 00:00:14,240 --> 00:00:17,920 environment

7 00:00:14,960 --> 00:00:17,920 in one frame

8 00:00:18,240 --> 00:00:24,800 we wanted to to feel hot and smoky

9 00:00:21,520 --> 00:00:27,599 very humid like there's a lot of molten

10 00:00:24,800 --> 00:00:29,519 metal around

11 00:00:27,599 --> 00:00:31,279 really really wanted to implement more

12 00:00:29,519 --> 00:00:34,160 track view stuff like you saw in the

13 00:00:31,279 --> 00:00:36,800 cargo deck with the cranes moving

14 00:00:34,160 --> 00:00:37,680 we really want to start utilizing that a

15 00:00:36,800 --> 00:00:40,000 lot more

16 00:00:37,680 --> 00:00:41,040 so that was a big big ticket item for

17 00:00:40,000 --> 00:00:44,079 art

18 00:00:41,040 --> 00:00:47,680 and then implementing those as well

19 00:00:44,079 --> 00:00:50,960 so i had to dress up the level refinery

20 00:00:47,680 --> 00:00:54,719 with elements like fire smoke sparks

21 00:00:50,960 --> 00:00:57,840 and some steam for the smelter effect

22 00:00:54,719 --> 00:00:59,600 i gathered a lot of references

23 00:00:57,840 --> 00:01:01,520 so i started with the main effect which

24 00:00:59,600 --> 00:01:04,799 was the method metal

25 00:01:01,520 --> 00:01:06,960 the main challenge for this one was

26 00:01:04,799 --> 00:01:08,400 how should i choreograph everything

27 00:01:06,960 --> 00:01:10,240 together because

28 00:01:08,400 --> 00:01:12,000 not all the elements happening at the

29 00:01:10,240 --> 00:01:14,720 same time when it's

30 00:01:12,000 --> 00:01:15,439 hitting the bottom of the pot only then

31 00:01:14,720 --> 00:01:18,000 the fire

32 00:01:15,439 --> 00:01:21,119 the sparks and the steam should come out

33 00:01:18,000 --> 00:01:21,119 with this melted metal

34 00:01:21,600 --> 00:01:26,560 i'm really proud of in this level is

35 00:01:24,240 --> 00:01:27,680 that we achieved a certain mood in this

36 00:01:26,560 --> 00:01:32,000 level

37 00:01:27,680 --> 00:01:35,280 we use some called utilitarian assets

38 00:01:32,000 --> 00:01:37,680 so these are light fixtures that are

39 00:01:35,280 --> 00:01:41,520 purely functional not necessarily

40 00:01:37,680 --> 00:01:43,840 aesthetically pleasing

41 00:01:41,520 --> 00:01:44,640 what was also challenging in this level

42 00:01:43,840 --> 00:01:47,840 is

43 00:01:44,640 --> 00:01:50,720 it was fairly open and you can look

44 00:01:47,840 --> 00:01:51,040 almost through everything usually when

45 00:01:50,720 --> 00:01:53,840 we

46 00:01:51,040 --> 00:01:54,399 do light some areas mostly you got some

47 00:01:53,840 --> 00:01:57,200 so-called

48 00:01:54,399 --> 00:01:58,560 dog legs where you can hide some level

49 00:01:57,200 --> 00:02:01,759 parts or something like this

50 00:01:58,560 --> 00:02:03,920 but in this case you got a long

51 00:02:01,759 --> 00:02:04,960 line of sight you can almost look

52 00:02:03,920 --> 00:02:08,080 everywhere but

53 00:02:04,960 --> 00:02:08,959 it was a balancing act all the lighting

54 00:02:08,080 --> 00:02:12,080 in there

55 00:02:08,959 --> 00:02:15,120 has to be functional so just

56 00:02:12,080 --> 00:02:18,000 for guiding the player inside it and

57 00:02:15,120 --> 00:02:19,440 we achieve this through foot lights or

58 00:02:18,000 --> 00:02:21,200 railing lights

59 00:02:19,440 --> 00:02:23,200 or some point of interest that we

60 00:02:21,200 --> 00:02:25,360 achieved with strong lighting or color

61 00:02:23,200 --> 00:02:27,680 variations or contrasts

62 00:02:25,360 --> 00:02:29,680 so when you go into the level you see

63 00:02:27,680 --> 00:02:30,640 all these working lights casting super

64 00:02:29,680 --> 00:02:33,360 long shadows

65 00:02:30,640 --> 00:02:35,519 i think what's also super interesting

66 00:02:33,360 --> 00:02:38,239 for lighting artists in this level is

67 00:02:35,519 --> 00:02:39,280 that you got all this um layering going

68 00:02:38,239 --> 00:02:42,879 on

69 00:02:39,280 --> 00:02:45,360 so together with vfx sound

70 00:02:42,879 --> 00:02:47,440 that we get this industrial feeling

71 00:02:45,360 --> 00:02:49,280 going on in there

72 00:02:47,440 --> 00:02:52,000 so this is the low dislocation in the

73 00:02:49,280 --> 00:02:55,200 game i just wanted it to sound like

74 00:02:52,000 --> 00:02:57,040 a mad kind of you know place filled with

75 00:02:55,200 --> 00:03:00,159 machinery and there's a lot going on

76 00:02:57,040 --> 00:03:03,360 and it sounds a bit kind of

77 00:03:00,159 --> 00:03:05,280 what's the word like low tech

78 00:03:03,360 --> 00:03:07,519 quite a low-tech sound i was going for

79 00:03:05,280 --> 00:03:09,760 lots of like metal clanking and things

80 00:03:07,519 --> 00:03:11,040 like maybe machines are kind of broken

81 00:03:09,760 --> 00:03:13,599 and they're rattling a bit more than the

82 00:03:11,040 --> 00:03:15,920 one beside it just give give it a bit of

83 00:03:13,599 --> 00:03:17,360 life to the the whole space

84 00:03:15,920 --> 00:03:19,760 here's a quick walkthrough on how i

85 00:03:17,360 --> 00:03:20,640 designed the ambiences for the refinery

86 00:03:19,760 --> 00:03:22,000 deck

87 00:03:20,640 --> 00:03:24,799 we've got three main layers here we've

88 00:03:22,000 --> 00:03:27,280 got synthetic base layer and the detail

89 00:03:24,799 --> 00:03:28,560 the detail is just kind of high end

90 00:03:27,280 --> 00:03:31,360 metal hits

91 00:03:28,560 --> 00:03:32,000 the base layers some noise from some

92 00:03:31,360 --> 00:03:34,560 like fan

93 00:03:32,000 --> 00:03:36,480 sounds and the synth layer is something

94 00:03:34,560 --> 00:03:37,519 i designed using the behringer neutron

95 00:03:36,480 --> 00:03:47,840 synth

96 00:03:37,519 --> 00:03:47,840 i'll just show you this now

97 00:03:51,599 --> 00:03:55,439 once these are all layered up i add some

98 00:03:54,080 --> 00:04:01,840 reverb

99 00:03:55,439 --> 00:04:01,840 and here's the final sounds

100 00:04:10,720 --> 00:04:15,680 and that's how i designed some of the

101 00:04:12,159 --> 00:04:17,919 sounds for the refinery deck

102 00:04:15,680 --> 00:04:20,320 so when you first arrive to the refinery

103 00:04:17,919 --> 00:04:22,880 you step out from the elevator

104 00:04:20,320 --> 00:04:24,080 and you're greeted with some info

105 00:04:22,880 --> 00:04:26,320 information boards

106 00:04:24,080 --> 00:04:27,600 it's less you know game critical

107 00:04:26,320 --> 00:04:30,400 information and more

108 00:04:27,600 --> 00:04:31,280 environment setting information if you

109 00:04:30,400 --> 00:04:33,040 look

110 00:04:31,280 --> 00:04:34,720 left or right because there's elevators

111 00:04:33,040 --> 00:04:36,000 on the other side you'll notice that

112 00:04:34,720 --> 00:04:39,280 we've got these big

113 00:04:36,000 --> 00:04:41,520 big windows that look out into space

114 00:04:39,280 --> 00:04:42,560 you know that came up quite a bit from

115 00:04:41,520 --> 00:04:44,560 backers and

116 00:04:42,560 --> 00:04:46,639 directors as well is that sometimes when

117 00:04:44,560 --> 00:04:48,880 we're inside these

118 00:04:46,639 --> 00:04:50,000 space station locations we lose a sense

119 00:04:48,880 --> 00:04:52,639 of scale and

120 00:04:50,000 --> 00:04:53,759 you know where we are in in the station

121 00:04:52,639 --> 00:04:56,960 so

122 00:04:53,759 --> 00:04:59,680 we we thought about putting in a window

123 00:04:56,960 --> 00:05:01,600 just to go hey you're here um this is

124 00:04:59,680 --> 00:05:02,240 the scale of you compared to the rest of

125 00:05:01,600 --> 00:05:04,160 the

126 00:05:02,240 --> 00:05:05,440 the station and i think that's pretty

127 00:05:04,160 --> 00:05:07,600 important

128 00:05:05,440 --> 00:05:08,720 but then if you go to the other side you

129 00:05:07,600 --> 00:05:11,039 make your way to the

130 00:05:08,720 --> 00:05:12,880 the refinery hub and this is where all

131 00:05:11,039 --> 00:05:15,759 the ore is refined

132 00:05:12,880 --> 00:05:17,600 you've got machinery to regulate all

133 00:05:15,759 --> 00:05:21,039 these moving parts and

134 00:05:17,600 --> 00:05:23,360 processes but if you

135 00:05:21,039 --> 00:05:24,800 proceed through the hub towards the

136 00:05:23,360 --> 00:05:28,240 backer refinery

137 00:05:24,800 --> 00:05:31,680 you'll get to the refinery shop or the

138 00:05:28,240 --> 00:05:33,440 the foreman's office you've got

139 00:05:31,680 --> 00:05:34,880 you've got some services like ship

140 00:05:33,440 --> 00:05:36,800 rentals

141 00:05:34,880 --> 00:05:38,000 mining guild refinery guild where you

142 00:05:36,800 --> 00:05:40,240 can buy

143 00:05:38,000 --> 00:05:41,120 you know mining equipment like mining

144 00:05:40,240 --> 00:05:44,080 heads and

145 00:05:41,120 --> 00:05:44,479 and backpacks and the multi-tool as well

146 00:05:44,080 --> 00:05:47,360 as

147 00:05:44,479 --> 00:05:48,560 ship rentals so pretty much it's you

148 00:05:47,360 --> 00:05:50,560 know a one-stop shop

149 00:05:48,560 --> 00:05:52,160 if you go above the shop past the

150 00:05:50,560 --> 00:05:55,199 foreman's office

151 00:05:52,160 --> 00:05:56,080 who's the overseer of the the entire

152 00:05:55,199 --> 00:05:59,919 facility

153 00:05:56,080 --> 00:06:01,919 um kind of like uh

154 00:05:59,919 --> 00:06:03,520 you know the boss of the of the location

155 00:06:01,919 --> 00:06:05,680 so he'll you'll hear him

156 00:06:03,520 --> 00:06:07,919 um over loudspeaker making calls for

157 00:06:05,680 --> 00:06:09,199 people requesting information and stuff

158 00:06:07,919 --> 00:06:12,240 like that

159 00:06:09,199 --> 00:06:14,400 but in his office there's the

160 00:06:12,240 --> 00:06:15,360 refinement terminals where if you've

161 00:06:14,400 --> 00:06:18,639 mined some stuff

162 00:06:15,360 --> 00:06:19,199 in your mole or prospector you can come

163 00:06:18,639 --> 00:06:21,199 here

164 00:06:19,199 --> 00:06:23,039 and then you could start the refinement

165 00:06:21,199 --> 00:06:25,280 process

166 00:06:23,039 --> 00:06:26,720 you you can either wait around and just

167 00:06:25,280 --> 00:06:29,759 explore the environment

168 00:06:26,720 --> 00:06:32,880 while you wait for the or to refine

169 00:06:29,759 --> 00:06:34,000 or you know you can go back to the the

170 00:06:32,880 --> 00:06:35,919 rest stop and maybe

171 00:06:34,000 --> 00:06:37,039 grab a bite to eat from the the food

172 00:06:35,919 --> 00:06:39,600 court there

173 00:06:37,039 --> 00:06:41,600 and then come back when it's all ready

174 00:06:39,600 --> 00:06:44,479 we really hope that the players get

175 00:06:41,600 --> 00:06:46,160 a real sense of scale with the stations

176 00:06:44,479 --> 00:06:49,199 they're starting to visualize

177 00:06:46,160 --> 00:06:52,240 each inch of this station is

178 00:06:49,199 --> 00:06:55,280 bustling with with life and activity

179 00:06:52,240 --> 00:06:57,759 you know we're trying to invoke the idea

180 00:06:55,280 --> 00:06:59,199 there's a workforce kind of happening in

181 00:06:57,759 --> 00:07:01,120 the universe

182 00:06:59,199 --> 00:07:02,479 all this is something that you can go

183 00:07:01,120 --> 00:07:03,919 and you can see firsthand

184 00:07:02,479 --> 00:07:07,280 what's happening with all the work

185 00:07:03,919 --> 00:07:07,280 you're doing out in the verse

186 00:07:10,720 --> 00:07:15,919 it's no secret that 2020 hasn't been the

187 00:07:13,520 --> 00:07:16,880 easiest of years for most people or many

188 00:07:15,919 --> 00:07:18,960 industries

189 00:07:16,880 --> 00:07:20,800 but thanks in part to the shared support

190 00:07:18,960 --> 00:07:22,800 of the star citizen community

191 00:07:20,800 --> 00:07:24,479 and to our own existing distributed

192 00:07:22,800 --> 00:07:26,400 development organization

193 00:07:24,479 --> 00:07:27,919 this year has been a notable one for a

194 00:07:26,400 --> 00:07:29,360 wide range of additions to the

195 00:07:27,919 --> 00:07:31,120 persistent universe

196 00:07:29,360 --> 00:07:33,120 so it's for this reason we thought we'd

197 00:07:31,120 --> 00:07:34,880 take a few minutes and take a look back

198 00:07:33,120 --> 00:07:35,520 at some of the highlights that made this

199 00:07:34,880 --> 00:07:38,160 year

200 00:07:35,520 --> 00:07:41,360 a truly unique and memorable one in the

201 00:07:38,160 --> 00:07:43,120 continuing development of star citizen

202 00:07:41,360 --> 00:07:44,960 2020 started things off with the

203 00:07:43,120 --> 00:07:46,160 long-awaited editions of the cutlass

204 00:07:44,960 --> 00:07:47,919 blue and red

205 00:07:46,160 --> 00:07:49,759 these colorful variants would not only

206 00:07:47,919 --> 00:07:51,759 serve as important milestones

207 00:07:49,759 --> 00:07:54,319 in the continuing development of bounty

208 00:07:51,759 --> 00:07:56,319 hunter and medical gameplay respectively

209 00:07:54,319 --> 00:07:57,360 but the red would also introduce star

210 00:07:56,319 --> 00:08:00,160 citizen's first

211 00:07:57,360 --> 00:08:01,759 mobile spawn point forever changing the

212 00:08:00,160 --> 00:08:05,039 dynamic of group activities

213 00:08:01,759 --> 00:08:06,800 in the persistent universe in alpha 3.9

214 00:08:05,039 --> 00:08:09,280 the first major content patch of the

215 00:08:06,800 --> 00:08:11,680 year we saw the arrival of new babbage

216 00:08:09,280 --> 00:08:13,599 which immediately set a new standard for

217 00:08:11,680 --> 00:08:15,120 quality and style and landing zones

218 00:08:13,599 --> 00:08:17,440 throughout star citizen

219 00:08:15,120 --> 00:08:18,479 as well as three brand new moons in

220 00:08:17,440 --> 00:08:21,360 caliopate

221 00:08:18,479 --> 00:08:23,440 clio and youtube which added entirely

222 00:08:21,360 --> 00:08:26,479 new worlds for players to explore

223 00:08:23,440 --> 00:08:28,240 and adventure upon the patch also saw

224 00:08:26,479 --> 00:08:30,000 two fundamental shifts to the way

225 00:08:28,240 --> 00:08:30,800 players venture through the persistent

226 00:08:30,000 --> 00:08:32,479 universe

227 00:08:30,800 --> 00:08:34,800 with the addition of the actor's status

228 00:08:32,479 --> 00:08:36,479 system the need for consideration and

229 00:08:34,800 --> 00:08:38,320 choice came to the forefront

230 00:08:36,479 --> 00:08:40,080 when players discovered their characters

231 00:08:38,320 --> 00:08:40,959 could now succumb to the environments

232 00:08:40,080 --> 00:08:42,800 around them

233 00:08:40,959 --> 00:08:44,880 and suffer the consequences of

234 00:08:42,800 --> 00:08:46,560 activities they participated in

235 00:08:44,880 --> 00:08:48,320 that last one would be especially

236 00:08:46,560 --> 00:08:50,080 important now that the kleischer

237 00:08:48,320 --> 00:08:51,920 automated prison was online

238 00:08:50,080 --> 00:08:53,600 which instantly added a punishing

239 00:08:51,920 --> 00:08:55,279 adventure for those who were caught

240 00:08:53,600 --> 00:08:57,600 running a foul of the law

241 00:08:55,279 --> 00:08:59,440 but also allowing greater rewards to be

242 00:08:57,600 --> 00:09:02,399 offered for those who succeed

243 00:08:59,440 --> 00:09:04,320 in a criminal lifestyle greater risk

244 00:09:02,399 --> 00:09:06,880 greater reward

245 00:09:04,320 --> 00:09:07,680 overall 2020 would be a year of major

246 00:09:06,880 --> 00:09:09,440 quality of life

247 00:09:07,680 --> 00:09:10,880 improvements throughout and those

248 00:09:09,440 --> 00:09:12,800 started with the introduction

249 00:09:10,880 --> 00:09:14,399 of the personal inner thought wheel

250 00:09:12,800 --> 00:09:16,240 which made the massive amount of

251 00:09:14,399 --> 00:09:18,399 interactions in star citizen

252 00:09:16,240 --> 00:09:20,480 instantly and more easily accessible to

253 00:09:18,399 --> 00:09:22,560 players new and old alike

254 00:09:20,480 --> 00:09:24,000 as well as major stability improvements

255 00:09:22,560 --> 00:09:25,760 to long-term persistence

256 00:09:24,000 --> 00:09:27,519 that would form the backbone of an

257 00:09:25,760 --> 00:09:29,040 improved stability throughout the

258 00:09:27,519 --> 00:09:30,640 gameplay experience

259 00:09:29,040 --> 00:09:32,399 rounding out the highlights for alpha

260 00:09:30,640 --> 00:09:34,880 3.9 were the popular

261 00:09:32,399 --> 00:09:38,240 overlord armors for subscribers our

262 00:09:34,880 --> 00:09:41,040 first look at the vigilante gang of pyro

263 00:09:38,240 --> 00:09:43,120 the esparia prowler star citizen's first

264 00:09:41,040 --> 00:09:45,680 offering from the avian inspired

265 00:09:43,120 --> 00:09:47,680 alien tavarin race and bring her with it

266 00:09:45,680 --> 00:09:49,200 of the coolest cockpit boot up sequence

267 00:09:47,680 --> 00:09:50,880 yet

268 00:09:49,200 --> 00:09:53,600 and one of the biggest new additions to

269 00:09:50,880 --> 00:09:55,839 star citizen invictus launch week

270 00:09:53,600 --> 00:09:56,800 which saw the massive idris and javelin

271 00:09:55,839 --> 00:09:58,240 capital ships

272 00:09:56,800 --> 00:10:00,399 make their introductions to the

273 00:09:58,240 --> 00:10:02,160 persistent universe as they toured the

274 00:10:00,399 --> 00:10:04,880 stanton system flanked by

275 00:10:02,160 --> 00:10:05,600 equally initial appearances of the f8

276 00:10:04,880 --> 00:10:09,920 lightning and

277 00:10:05,600 --> 00:10:12,320 f7a hornet but not content to just watch

278 00:10:09,920 --> 00:10:14,000 players would also declare open war

279 00:10:12,320 --> 00:10:16,800 against the uee

280 00:10:14,000 --> 00:10:18,640 sure it was fun but you can bet the uee

281 00:10:16,800 --> 00:10:20,560 will be better prepared when nets they

282 00:10:18,640 --> 00:10:22,959 meet

283 00:10:20,560 --> 00:10:24,399 midway through 2020 saw the arrival of

284 00:10:22,959 --> 00:10:26,480 alpha 3.10

285 00:10:24,399 --> 00:10:28,480 with its focus on an improved vehicle

286 00:10:26,480 --> 00:10:30,640 experience for all players

287 00:10:28,480 --> 00:10:32,240 massive changes to aerodynamic flight

288 00:10:30,640 --> 00:10:34,240 and thruster efficiency curves

289 00:10:32,240 --> 00:10:36,000 led to atmospheric flight that truly

290 00:10:34,240 --> 00:10:38,399 took the unique characteristics

291 00:10:36,000 --> 00:10:39,600 of each ship into account changes to

292 00:10:38,399 --> 00:10:41,680 high-speed combat

293 00:10:39,600 --> 00:10:44,720 brought players in closer for a more

294 00:10:41,680 --> 00:10:46,480 visceral and engaging experience

295 00:10:44,720 --> 00:10:48,160 and targeting and turret improvements

296 00:10:46,480 --> 00:10:50,399 gave new life to gunners

297 00:10:48,160 --> 00:10:51,440 blasting away from embedded stations on

298 00:10:50,399 --> 00:10:55,120 multi-crew vehicles

299 00:10:51,440 --> 00:10:56,560 like the hammerhead 310 also saw the

300 00:10:55,120 --> 00:10:58,800 first iteration of sign

301 00:10:56,560 --> 00:11:00,640 distance fields come online leading to a

302 00:10:58,800 --> 00:11:02,720 new visual effect for atmospheric

303 00:11:00,640 --> 00:11:03,440 reentry that could be seen for miles

304 00:11:02,720 --> 00:11:04,959 away

305 00:11:03,440 --> 00:11:06,720 while laying the essential groundwork

306 00:11:04,959 --> 00:11:08,959 for shield improvements that would begin

307 00:11:06,720 --> 00:11:10,959 to be realized later this year

308 00:11:08,959 --> 00:11:12,480 electron damage literally let players

309 00:11:10,959 --> 00:11:14,399 throw lightning from their hands

310 00:11:12,480 --> 00:11:16,079 as it introduced a new damage type that

311 00:11:14,399 --> 00:11:18,240 will continue to be iterated on

312 00:11:16,079 --> 00:11:20,000 with non-lethal variations as more

313 00:11:18,240 --> 00:11:21,600 bounty hunting mechanics continue to be

314 00:11:20,000 --> 00:11:24,320 developed

315 00:11:21,600 --> 00:11:26,240 the long fabled bartender test bed for

316 00:11:24,320 --> 00:11:29,120 all social vendor interactions

317 00:11:26,240 --> 00:11:29,920 arrived in 3.10 bringing life to social

318 00:11:29,120 --> 00:11:32,160 locations

319 00:11:29,920 --> 00:11:33,279 and building on the promise of a robust

320 00:11:32,160 --> 00:11:36,720 npc dynamic

321 00:11:33,279 --> 00:11:37,839 going forward 2020 also saw mining

322 00:11:36,720 --> 00:11:39,920 expand from just

323 00:11:37,839 --> 00:11:42,000 ships and handheld units to ground

324 00:11:39,920 --> 00:11:44,320 vehicles with the launch of the grey cat

325 00:11:42,000 --> 00:11:45,040 rock bringing with it a host of new

326 00:11:44,320 --> 00:11:47,120 minables

327 00:11:45,040 --> 00:11:49,279 and one more way for players to earn a

328 00:11:47,120 --> 00:11:51,839 living in the persistent universe

329 00:11:49,279 --> 00:11:52,800 alpha 311 brought with it the first part

330 00:11:51,839 --> 00:11:55,279 of a massive

331 00:11:52,800 --> 00:11:56,480 update to every planet and moon in the

332 00:11:55,279 --> 00:11:59,200 stanton system

333 00:11:56,480 --> 00:12:00,639 using new painting tools high resolution

334 00:11:59,200 --> 00:12:03,200 scan textures

335 00:12:00,639 --> 00:12:04,240 updated geology assets and more to make

336 00:12:03,200 --> 00:12:06,560 star citizens

337 00:12:04,240 --> 00:12:09,279 already impressive planetoids better

338 00:12:06,560 --> 00:12:11,440 looking than ever before

339 00:12:09,279 --> 00:12:14,079 there were also major updates to player

340 00:12:11,440 --> 00:12:16,079 inventory completely revamping the way

341 00:12:14,079 --> 00:12:18,160 players carried items on their adventure

342 00:12:16,079 --> 00:12:19,440 and introducing external inventory for

343 00:12:18,160 --> 00:12:21,200 the very first time

344 00:12:19,440 --> 00:12:23,200 the promising framework for those who

345 00:12:21,200 --> 00:12:24,959 want to loot their fallen enemies going

346 00:12:23,200 --> 00:12:27,200 forward

347 00:12:24,959 --> 00:12:29,279 force reactions continued to evolve to

348 00:12:27,200 --> 00:12:31,200 include a variety of knock downs

349 00:12:29,279 --> 00:12:33,040 and a physicalized reaction when walking

350 00:12:31,200 --> 00:12:34,560 around inside a ship or vehicle

351 00:12:33,040 --> 00:12:36,720 which not only affected the way that

352 00:12:34,560 --> 00:12:38,399 players fly with passengers on board

353 00:12:36,720 --> 00:12:41,360 but it suddenly made all those seats and

354 00:12:38,399 --> 00:12:42,959 drop ships seem like a really good idea

355 00:12:41,360 --> 00:12:44,800 new defensive turrets were installed

356 00:12:42,959 --> 00:12:46,720 around rest stop space stations

357 00:12:44,800 --> 00:12:48,720 to accommodate the removal of green

358 00:12:46,720 --> 00:12:49,920 zones which provided new opportunities

359 00:12:48,720 --> 00:12:51,920 and piracies for those

360 00:12:49,920 --> 00:12:53,440 who are willing to risk being you know

361 00:12:51,920 --> 00:12:55,519 fired upon

362 00:12:53,440 --> 00:12:57,200 cargo decks became the future home for

363 00:12:55,519 --> 00:12:59,360 new missions and opportunities

364 00:12:57,200 --> 00:13:00,720 while the tobin expo center arrived on

365 00:12:59,360 --> 00:13:02,320 microtech to play

366 00:13:00,720 --> 00:13:04,639 new host to the biggest event of the

367 00:13:02,320 --> 00:13:06,880 year the intergalactic aerospace

368 00:13:04,639 --> 00:13:08,959 expo where players could explore and

369 00:13:06,880 --> 00:13:10,720 experience nearly every ship star

370 00:13:08,959 --> 00:13:13,040 citizen has to offer

371 00:13:10,720 --> 00:13:15,519 and speaking of ships iae brought with

372 00:13:13,040 --> 00:13:17,440 it two brand new flyables

373 00:13:15,519 --> 00:13:19,519 first the mercury star runner burst on

374 00:13:17,440 --> 00:13:21,440 the scene as perhaps the most popular

375 00:13:19,519 --> 00:13:22,240 daily driver star citizen has seen in

376 00:13:21,440 --> 00:13:24,399 some time

377 00:13:22,240 --> 00:13:26,079 with its stunning look and multi-purpose

378 00:13:24,399 --> 00:13:28,880 role it instantly caught the

379 00:13:26,079 --> 00:13:31,839 imaginations of citizens everywhere

380 00:13:28,880 --> 00:13:33,360 even if its gas mileage wasn't so hot

381 00:13:31,839 --> 00:13:35,360 they're working on it

382 00:13:33,360 --> 00:13:36,720 the other new addition was the pickup

383 00:13:35,360 --> 00:13:39,440 truck from outer space

384 00:13:36,720 --> 00:13:40,880 the consolidated outland nomad which

385 00:13:39,440 --> 00:13:42,959 instantly added a new look

386 00:13:40,880 --> 00:13:44,639 unlike anything else in the game and a

387 00:13:42,959 --> 00:13:46,639 strong starter alternative

388 00:13:44,639 --> 00:13:47,920 to another series of starters that came

389 00:13:46,639 --> 00:13:50,959 online just a few weeks

390 00:13:47,920 --> 00:13:55,440 earlier the 100 series from origin

391 00:13:50,959 --> 00:13:57,839 with the 100i the 125a and the 135c

392 00:13:55,440 --> 00:14:00,079 all coming online in alpha 311 there

393 00:13:57,839 --> 00:14:02,079 were now more ways for new players to

394 00:14:00,079 --> 00:14:05,519 begin their star citizen adventure

395 00:14:02,079 --> 00:14:07,600 than ever before now to list everything

396 00:14:05,519 --> 00:14:08,399 that was added to star citizen in 2020

397 00:14:07,600 --> 00:14:11,279 would take far

398 00:14:08,399 --> 00:14:12,079 too long but this robust list of smaller

399 00:14:11,279 --> 00:14:14,639 additions

400 00:14:12,079 --> 00:14:16,240 all add up to a year spent focused on

401 00:14:14,639 --> 00:14:17,040 improving on everything that had come

402 00:14:16,240 --> 00:14:19,839 before

403 00:14:17,040 --> 00:14:21,600 refining the overall player experience

404 00:14:19,839 --> 00:14:23,760 and building a strong foundation

405 00:14:21,600 --> 00:14:25,680 with which to continue expanding pond in

406 00:14:23,760 --> 00:14:28,000 the future

407 00:14:25,680 --> 00:14:29,440 which brings us up to the present in the

408 00:14:28,000 --> 00:14:32,160 final patch of the year

409 00:14:29,440 --> 00:14:33,839 alpha 3.12 looks to continue this trend

410 00:14:32,160 --> 00:14:34,560 with exciting new additions like

411 00:14:33,839 --> 00:14:36,560 refining

412 00:14:34,560 --> 00:14:38,720 which will not only add new depth to

413 00:14:36,560 --> 00:14:41,360 mining and resource gathering gameplay

414 00:14:38,720 --> 00:14:44,720 but creates ties to cargo hauling and

415 00:14:41,360 --> 00:14:46,639 greater opportunity for piracy alike

416 00:14:44,720 --> 00:14:48,639 a new tractor beam attachment that looks

417 00:14:46,639 --> 00:14:50,480 to fundamentally alter first person

418 00:14:48,639 --> 00:14:52,240 traversal in the persistent universe

419 00:14:50,480 --> 00:14:53,519 with not only a new way to move

420 00:14:52,240 --> 00:14:55,600 resources around

421 00:14:53,519 --> 00:14:57,360 but also to pull the player about in

422 00:14:55,600 --> 00:14:59,199 zero g

423 00:14:57,360 --> 00:15:00,959 the first version of our reputation

424 00:14:59,199 --> 00:15:02,639 system which will begin its impact by

425 00:15:00,959 --> 00:15:03,360 altering the way mission givers respond

426 00:15:02,639 --> 00:15:05,519 to players

427 00:15:03,360 --> 00:15:07,040 but will be built upon in numerous ways

428 00:15:05,519 --> 00:15:12,800 in the coming year

429 00:15:07,040 --> 00:15:14,880 well look who it is

430 00:15:12,800 --> 00:15:16,720 the long-awaited gas cloud tech coming

431 00:15:14,880 --> 00:15:18,800 to the grange points throughout stanton

432 00:15:16,720 --> 00:15:20,959 aimed to not only provide a beautiful

433 00:15:18,800 --> 00:15:23,839 visual flair to all that empty

434 00:15:20,959 --> 00:15:26,160 space in space but provide new gameplay

435 00:15:23,839 --> 00:15:29,279 opportunities in stealth and discovery

436 00:15:26,160 --> 00:15:31,040 as players explore within

437 00:15:29,279 --> 00:15:33,199 where the year started with the asperia

438 00:15:31,040 --> 00:15:35,120 prowler we end with another alien

439 00:15:33,199 --> 00:15:36,880 offering of tavarin origin with the

440 00:15:35,120 --> 00:15:38,880 talon and talon strike

441 00:15:36,880 --> 00:15:40,880 light fighters in the vein of popular

442 00:15:38,880 --> 00:15:42,720 ships like the gladius and arrow

443 00:15:40,880 --> 00:15:45,199 that also bring with it a unique visual

444 00:15:42,720 --> 00:15:45,759 style and some striking new liveries for

445 00:15:45,199 --> 00:15:47,680 those who

446 00:15:45,759 --> 00:15:49,759 want to want to stretch their feathers

447 00:15:47,680 --> 00:15:52,959 as it were

448 00:15:49,759 --> 00:15:55,759 finally alpha 3.12 also brings with it a

449 00:15:52,959 --> 00:15:57,759 host of new capital ship ai behaviors

450 00:15:55,759 --> 00:15:59,680 designed to make life more challenging

451 00:15:57,759 --> 00:16:02,800 for players when the massive

452 00:15:59,680 --> 00:16:04,639 idris fabled stalwart of the uee makes

453 00:16:02,800 --> 00:16:05,120 its vaunted return before the year is

454 00:16:04,639 --> 00:16:07,279 over

455 00:16:05,120 --> 00:16:08,160 with multiple scenarios that can see

456 00:16:07,279 --> 00:16:11,040 players on

457 00:16:08,160 --> 00:16:11,600 both sides of the law run a foul of its

458 00:16:11,040 --> 00:16:14,560 massive

459 00:16:11,600 --> 00:16:16,720 railgun and devastating turrets whether

460 00:16:14,560 --> 00:16:18,079 it's bringing the vile arlington family

461 00:16:16,720 --> 00:16:20,639 to justice

462 00:16:18,079 --> 00:16:22,800 or running a criminal posse so notorious

463 00:16:20,639 --> 00:16:24,800 you force the uee to respond

464 00:16:22,800 --> 00:16:27,440 there's an idris encounter for everyone

465 00:16:24,800 --> 00:16:30,959 in alpha 3.12

466 00:16:27,440 --> 00:16:33,120 and maybe just maybe a brand new threat

467 00:16:30,959 --> 00:16:36,079 coming to stanton from another system

468 00:16:33,120 --> 00:16:38,639 that will require everyone on all sides

469 00:16:36,079 --> 00:16:41,279 to push back

470 00:16:38,639 --> 00:16:42,880 so what we learned this year well we

471 00:16:41,279 --> 00:16:44,160 already knew that the star citizen

472 00:16:42,880 --> 00:16:46,160 community continues to be one of the

473 00:16:44,160 --> 00:16:46,959 most supportive and dedicated in all of

474 00:16:46,160 --> 00:16:48,800 gaming

475 00:16:46,959 --> 00:16:50,000 but we did learn that nothing is going

476 00:16:48,800 --> 00:16:52,639 to stop this train from

477 00:16:50,000 --> 00:16:54,480 delivering new content features not even

478 00:16:52,639 --> 00:16:56,639 during a global pandemic

479 00:16:54,480 --> 00:16:58,079 and that if each year continues to be

480 00:16:56,639 --> 00:17:00,160 better than the last

481 00:16:58,079 --> 00:17:01,600 well we've got a lot to look forward to

482 00:17:00,160 --> 00:17:03,440 in 2021

483 00:17:01,600 --> 00:17:05,839 for inside star citizen i'm jared

484 00:17:03,440 --> 00:17:19,839 huckaby happy holidays to all

485 00:17:05,839 --> 00:17:19,839 and we'll see you all next year

486 00:17:27,280 --> 00:17:29,360 you

Screenshots[]

References[]

Advertisement