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The Inside Star Citizen episode Welcome to Invictus - Spring 2020 was published on 21. May 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Invictus Launch Week 2950
0:00
Sprint report
6:46

Video[]

Inside_Star_Citizen-_Welcome_to_Invictus_-_Spring_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:12,250 --> 00:00:15,040 [Music]

2 00:00:13,759 --> 00:00:17,680 invictus is basically

3 00:00:15,040 --> 00:00:19,199 an annual event that the navy holds for

4 00:00:17,680 --> 00:00:21,680 people to get together and

5 00:00:19,199 --> 00:00:25,199 sort of send off new recruits who are

6 00:00:21,680 --> 00:00:25,199 entering into military service

7 00:00:25,760 --> 00:00:29,119 the origin of it dates back already to

8 00:00:27,359 --> 00:00:31,279 the first several war where they had to

9 00:00:29,119 --> 00:00:32,640 physically send a transport ship to go

10 00:00:31,279 --> 00:00:34,800 collect new recruits

11 00:00:32,640 --> 00:00:36,239 to join the service communities would

12 00:00:34,800 --> 00:00:37,280 come out and kind of celebrate

13 00:00:36,239 --> 00:00:39,680 you know all the people who were

14 00:00:37,280 --> 00:00:42,000 volunteering and leaving but also

15 00:00:39,680 --> 00:00:42,800 the navy uses it as an opportunity to

16 00:00:42,000 --> 00:00:44,320 showcase

17 00:00:42,800 --> 00:00:46,719 some of the new ships that they've

18 00:00:44,320 --> 00:00:48,320 purchased for their fleet your tax money

19 00:00:46,719 --> 00:00:58,559 has gone to buying these ships so you

20 00:00:48,320 --> 00:01:00,800 get an opportunity to see them up close

21 00:00:58,559 --> 00:01:02,079 so one of the things that's actually

22 00:01:00,800 --> 00:01:04,080 pretty exciting for me about the

23 00:01:02,079 --> 00:01:06,000 the invictus in general is just the fact

24 00:01:04,080 --> 00:01:07,920 that this becomes

25 00:01:06,000 --> 00:01:09,680 our sort of weirdly unofficial first

26 00:01:07,920 --> 00:01:11,119 unveiling of the navy inside the

27 00:01:09,680 --> 00:01:14,159 persistent universe

28 00:01:11,119 --> 00:01:14,799 it's been such a large overwhelming part

29 00:01:14,159 --> 00:01:17,200 of

30 00:01:14,799 --> 00:01:18,320 the star citizen history and obviously

31 00:01:17,200 --> 00:01:20,640 squadron 42 is

32 00:01:18,320 --> 00:01:22,720 very very steeped in in the navy and its

33 00:01:20,640 --> 00:01:24,320 inner workings and stuff like that

34 00:01:22,720 --> 00:01:26,000 but in the pu we've never really seen

35 00:01:24,320 --> 00:01:27,360 them we've talked about them we've heard

36 00:01:26,000 --> 00:01:29,200 about them but you know you don't really

37 00:01:27,360 --> 00:01:30,400 see them so this is like a really cool

38 00:01:29,200 --> 00:01:32,400 opportunity to really kind of

39 00:01:30,400 --> 00:01:34,159 dive in and get that sort of sense of

40 00:01:32,400 --> 00:01:37,680 the military into the pu

41 00:01:34,159 --> 00:01:38,880 which is really fun the bevik convention

42 00:01:37,680 --> 00:01:40,479 center came around

43 00:01:38,880 --> 00:01:42,560 kind of a happy accident because we

44 00:01:40,479 --> 00:01:44,399 needed a uh

45 00:01:42,560 --> 00:01:46,000 we wanted to put some mega structures in

46 00:01:44,399 --> 00:01:47,280 area 18 and not just kind of tall

47 00:01:46,000 --> 00:01:50,079 skyscrapers so

48 00:01:47,280 --> 00:01:51,439 we came up with the kind of big round

49 00:01:50,079 --> 00:01:53,680 mega building

50 00:01:51,439 --> 00:01:54,560 and originally had no purpose and then

51 00:01:53,680 --> 00:01:56,799 it just kind of

52 00:01:54,560 --> 00:01:58,960 seemed very natural for it to be a

53 00:01:56,799 --> 00:02:00,240 shopping center or convention center to

54 00:01:58,960 --> 00:02:02,960 host events so

55 00:02:00,240 --> 00:02:03,439 by the time the anniversary of 2019 came

56 00:02:02,960 --> 00:02:06,560 around

57 00:02:03,439 --> 00:02:08,879 we decided let's host it there the uee

58 00:02:06,560 --> 00:02:09,920 celebrates invictus for sort of two

59 00:02:08,879 --> 00:02:12,400 reasons it's a

60 00:02:09,920 --> 00:02:13,120 naval holiday that commemorates sort of

61 00:02:12,400 --> 00:02:15,920 the beginning

62 00:02:13,120 --> 00:02:17,840 of military service so the kind of

63 00:02:15,920 --> 00:02:19,120 things we we wanted to differentiate

64 00:02:17,840 --> 00:02:20,959 from the ies

65 00:02:19,120 --> 00:02:22,879 wanted to get a lot more of the law

66 00:02:20,959 --> 00:02:25,440 infused into the location

67 00:02:22,879 --> 00:02:26,959 both visually and kind of things to read

68 00:02:25,440 --> 00:02:29,200 and find out about

69 00:02:26,959 --> 00:02:30,640 that kind of sets it apart from a

70 00:02:29,200 --> 00:02:33,440 standard kind of man

71 00:02:30,640 --> 00:02:35,599 a ship manufacturing display and

72 00:02:33,440 --> 00:02:37,200 secondly the navy also uses invictus as

73 00:02:35,599 --> 00:02:37,599 a way to showcase some of the ships that

74 00:02:37,200 --> 00:02:39,760 they've

75 00:02:37,599 --> 00:02:41,760 purchased over the past year and so they

76 00:02:39,760 --> 00:02:44,720 invite the ship manufacturers to come

77 00:02:41,760 --> 00:02:46,560 and provide sort of models for the

78 00:02:44,720 --> 00:02:48,400 public to to get a closer look at

79 00:02:46,560 --> 00:02:50,319 and this year is pretty exciting because

80 00:02:48,400 --> 00:02:52,879 the navy just recently acquired

81 00:02:50,319 --> 00:02:56,239 some of origin's brand new ground

82 00:02:52,879 --> 00:02:56,239 vehicle called the g12

83 00:02:56,959 --> 00:03:04,080 g12 origin rover is basically origins

84 00:03:01,120 --> 00:03:06,560 entry into this market it's a i guess

85 00:03:04,080 --> 00:03:10,560 competitor to the ursa rover

86 00:03:06,560 --> 00:03:13,599 but this is classic origin good looking

87 00:03:10,560 --> 00:03:15,519 cool styling high quality it's

88 00:03:13,599 --> 00:03:18,000 essentially a two-man vehicle

89 00:03:15,519 --> 00:03:19,120 and the base version has capacity for 2

90 00:03:18,000 --> 00:03:22,319 scu

91 00:03:19,120 --> 00:03:24,400 there are three variants of the g12

92 00:03:22,319 --> 00:03:25,840 there's the base version there is the

93 00:03:24,400 --> 00:03:27,920 racer version

94 00:03:25,840 --> 00:03:29,840 which is for the enthusiast and then we

95 00:03:27,920 --> 00:03:30,879 have the third and final which is the

96 00:03:29,840 --> 00:03:33,200 combat variant

97 00:03:30,879 --> 00:03:36,159 which is why it's here at the show was

98 00:03:33,200 --> 00:03:37,920 built for the uee

99 00:03:36,159 --> 00:03:40,959 i'm sure the the question will come up

100 00:03:37,920 --> 00:03:43,680 of origin and the navy seems like an odd

101 00:03:40,959 --> 00:03:45,040 group uh to come together the thing to

102 00:03:43,680 --> 00:03:46,640 remember is that even though origin is

103 00:03:45,040 --> 00:03:48,560 known for luxury

104 00:03:46,640 --> 00:03:50,319 they manufacture actually a lot of sort

105 00:03:48,560 --> 00:03:52,319 of military and law enforcement ships

106 00:03:50,319 --> 00:03:54,080 you know it's also probably again like

107 00:03:52,319 --> 00:03:55,120 the sheer quality of the workmanship

108 00:03:54,080 --> 00:03:56,640 they tend to be

109 00:03:55,120 --> 00:03:58,879 pretty solidly made ships and they're

110 00:03:56,640 --> 00:04:01,040 well designed i mean they also just look

111 00:03:58,879 --> 00:04:02,720 cool as hell which i feel like somebody

112 00:04:01,040 --> 00:04:04,080 you know they can justify it all they

113 00:04:02,720 --> 00:04:05,360 want but like

114 00:04:04,080 --> 00:04:07,680 it's probably one of those things where

115 00:04:05,360 --> 00:04:08,000 like the dude who first presented it was

116 00:04:07,680 --> 00:04:09,680 like

117 00:04:08,000 --> 00:04:11,200 yo this thing is sweet i'm sure we can

118 00:04:09,680 --> 00:04:12,840 come up with a reason to have our

119 00:04:11,200 --> 00:04:14,239 admirals roll around in one of these

120 00:04:12,840 --> 00:04:17,199 things

121 00:04:14,239 --> 00:04:18,160 so in addition to the ship halls uh and

122 00:04:17,199 --> 00:04:21,040 or vehicle halls

123 00:04:18,160 --> 00:04:21,680 as well we have our sort of main floor

124 00:04:21,040 --> 00:04:23,120 of

125 00:04:21,680 --> 00:04:24,880 the bevi convention center has been sort

126 00:04:23,120 --> 00:04:25,600 of converted into sort of naval event

127 00:04:24,880 --> 00:04:27,680 space

128 00:04:25,600 --> 00:04:29,360 where we have several different areas

129 00:04:27,680 --> 00:04:31,520 that people can go visit

130 00:04:29,360 --> 00:04:32,880 as you kind of get off the transit

131 00:04:31,520 --> 00:04:34,639 shuttle in

132 00:04:32,880 --> 00:04:36,000 uh at the benefit convention center

133 00:04:34,639 --> 00:04:38,080 you're kind of met with a

134 00:04:36,000 --> 00:04:40,160 historical timeline of the different

135 00:04:38,080 --> 00:04:42,400 dates and events of the invictus

136 00:04:40,160 --> 00:04:43,759 launch so that's kind of a nice

137 00:04:42,400 --> 00:04:46,240 historical timeline that's very

138 00:04:43,759 --> 00:04:48,160 reminiscent of kind of war memorials

139 00:04:46,240 --> 00:04:49,759 and then as you go through into the

140 00:04:48,160 --> 00:04:53,199 lobby of the convention

141 00:04:49,759 --> 00:04:56,800 center i met with a diorama of some

142 00:04:53,199 --> 00:04:58,880 uniformed characters as another memorial

143 00:04:56,800 --> 00:05:00,720 and a kind of recruitment drive to kind

144 00:04:58,880 --> 00:05:01,199 of show these are the kind of roles you

145 00:05:00,720 --> 00:05:04,080 could be

146 00:05:01,199 --> 00:05:05,520 serving in the uee navy and there's a

147 00:05:04,080 --> 00:05:07,759 plaque with an oath

148 00:05:05,520 --> 00:05:09,360 inscribed onto the marble there and then

149 00:05:07,759 --> 00:05:11,199 as you go up the stairs you're kind of

150 00:05:09,360 --> 00:05:13,759 met in the center with a

151 00:05:11,199 --> 00:05:15,600 quite a striking diorama some characters

152 00:05:13,759 --> 00:05:17,280 kind of climbing up a

153 00:05:15,600 --> 00:05:19,360 mountain precipice with their arm

154 00:05:17,280 --> 00:05:20,800 reaching down to you it's very much a

155 00:05:19,360 --> 00:05:23,360 kind of a propaganda

156 00:05:20,800 --> 00:05:25,440 recruitment kind of drive saying come

157 00:05:23,360 --> 00:05:27,759 and join us the guy's reaching his hound

158 00:05:25,440 --> 00:05:29,440 hand out to you it's also kind of a nice

159 00:05:27,759 --> 00:05:30,080 moment for players to kind of look up

160 00:05:29,440 --> 00:05:31,919 and you know

161 00:05:30,080 --> 00:05:33,120 be like a selfie opportunity and that

162 00:05:31,919 --> 00:05:35,680 kind of thing

163 00:05:33,120 --> 00:05:36,560 and then we've got a special memorial

164 00:05:35,680 --> 00:05:39,360 for the

165 00:05:36,560 --> 00:05:40,000 999 squadron which is kind of a nice

166 00:05:39,360 --> 00:05:43,199 little

167 00:05:40,000 --> 00:05:47,199 display with the 999 lettering done as

168 00:05:43,199 --> 00:05:47,199 contrails of the ships

169 00:05:48,000 --> 00:05:51,520 and then there's an invictus kind of

170 00:05:50,080 --> 00:05:54,400 diorama which shows

171 00:05:51,520 --> 00:05:55,600 just ships coming out of the logo right

172 00:05:54,400 --> 00:05:57,120 into the space

173 00:05:55,600 --> 00:05:59,120 and then all around the lobby there's

174 00:05:57,120 --> 00:06:00,639 banners and flags and everything kind of

175 00:05:59,120 --> 00:06:04,160 reinforcing that military

176 00:06:00,639 --> 00:06:05,919 kind of feel so it's really

177 00:06:04,160 --> 00:06:08,240 actually fun that we now have basically

178 00:06:05,919 --> 00:06:10,880 a venue uh that we can have

179 00:06:08,240 --> 00:06:11,759 large of large-scale events at uh the

180 00:06:10,880 --> 00:06:13,120 convention center

181 00:06:11,759 --> 00:06:14,960 but yeah so basically it's like as we

182 00:06:13,120 --> 00:06:16,080 did it with ie like we get to do kind of

183 00:06:14,960 --> 00:06:18,880 a similar thing with

184 00:06:16,080 --> 00:06:20,960 the uh invictus but there's more to see

185 00:06:18,880 --> 00:06:22,160 outside the convention center

186 00:06:20,960 --> 00:06:24,319 but i don't think they're going to let

187 00:06:22,160 --> 00:06:28,160 me tell you what that is but players

188 00:06:24,319 --> 00:06:28,160 will have to discover it for themselves

189 00:06:30,960 --> 00:06:34,960 invictus launch week starts tomorrow may

190 00:06:32,960 --> 00:06:35,919 22nd with activities on spectrum and

191 00:06:34,960 --> 00:06:37,840 social media

192 00:06:35,919 --> 00:06:39,199 introduces us to new concept vehicles

193 00:06:37,840 --> 00:06:41,280 like the g12 rover

194 00:06:39,199 --> 00:06:42,240 and the newly fliable cutless blue and

195 00:06:41,280 --> 00:06:44,080 there's something

196 00:06:42,240 --> 00:06:46,000 happening up in space check out the

197 00:06:44,080 --> 00:06:47,440 website to find out more but before we

198 00:06:46,000 --> 00:06:50,319 let you go this week

199 00:06:47,440 --> 00:06:52,000 here's the sprint report up first let's

200 00:06:50,319 --> 00:06:53,599 talk some go no go

201 00:06:52,000 --> 00:06:55,520 last week the actor featured team

202 00:06:53,599 --> 00:06:57,280 presented the very first tier zero

203 00:06:55,520 --> 00:06:58,479 implementation of body dragging for

204 00:06:57,280 --> 00:07:00,720 director review

205 00:06:58,479 --> 00:07:02,000 now body dragging is a feature initially

206 00:07:00,720 --> 00:07:04,720 necessitated by work

207 00:07:02,000 --> 00:07:06,479 on squadron 42 where the ability to both

208 00:07:04,720 --> 00:07:08,880 pull compatriots to safety

209 00:07:06,479 --> 00:07:10,720 and hide the bodies of subdued enemies

210 00:07:08,880 --> 00:07:12,720 are essential elements in progressing

211 00:07:10,720 --> 00:07:15,280 through the aspects of the campaign

212 00:07:12,720 --> 00:07:16,720 but as with most things work on one

213 00:07:15,280 --> 00:07:19,280 means work on both

214 00:07:16,720 --> 00:07:21,360 and with the upcoming alpha 3.10 this

215 00:07:19,280 --> 00:07:23,919 very first iteration of body dragging

216 00:07:21,360 --> 00:07:24,880 is a go now with time between now and

217 00:07:23,919 --> 00:07:26,800 the patch release

218 00:07:24,880 --> 00:07:28,560 the team will work to improve the grab

219 00:07:26,800 --> 00:07:29,520 targeting to accommodate for various

220 00:07:28,560 --> 00:07:31,599 armor types

221 00:07:29,520 --> 00:07:33,840 and minimize that space you're currently

222 00:07:31,599 --> 00:07:35,599 seeing between player and target

223 00:07:33,840 --> 00:07:37,520 but we've no doubt the shenanigans

224 00:07:35,599 --> 00:07:39,360 players will get up to when this feature

225 00:07:37,520 --> 00:07:41,360 makes its way to players in the upcoming

226 00:07:39,360 --> 00:07:43,199 alpha 3.10

227 00:07:41,360 --> 00:07:44,800 in ship news it was announced earlier

228 00:07:43,199 --> 00:07:46,720 this week the cutlass blue will be

229 00:07:44,800 --> 00:07:48,479 arriving into the hands of those players

230 00:07:46,720 --> 00:07:51,360 who'd pledged for it previously

231 00:07:48,479 --> 00:07:52,000 in alpha 391 while being made available

232 00:07:51,360 --> 00:07:54,879 for everyone

233 00:07:52,000 --> 00:07:56,560 else on invictus launch week's drake day

234 00:07:54,879 --> 00:07:58,560 so here's a brief look at what you can

235 00:07:56,560 --> 00:07:59,520 expect from drake's law enforcement

236 00:07:58,560 --> 00:08:01,680 offering

237 00:07:59,520 --> 00:08:04,000 and a quick look at the updated cockpit

238 00:08:01,680 --> 00:08:06,479 being worked on for the origin m50

239 00:08:04,000 --> 00:08:08,400 with its flashy new seat and slick

240 00:08:06,479 --> 00:08:10,479 updated cockpit lighting

241 00:08:08,400 --> 00:08:12,080 in ship related updates the graphics

242 00:08:10,479 --> 00:08:14,639 team has been prototyping a new

243 00:08:12,080 --> 00:08:16,080 dynamic brightness feature for ui that

244 00:08:14,639 --> 00:08:17,919 can automatically adjust

245 00:08:16,080 --> 00:08:19,280 elements to a brighter level against

246 00:08:17,919 --> 00:08:21,440 brighter backgrounds

247 00:08:19,280 --> 00:08:22,800 and then lower again against the darker

248 00:08:21,440 --> 00:08:24,400 elements of space

249 00:08:22,800 --> 00:08:26,560 what you're seeing here is an early

250 00:08:24,400 --> 00:08:28,400 proof of concept work but the next step

251 00:08:26,560 --> 00:08:29,840 will be to continue dialing in the

252 00:08:28,400 --> 00:08:31,680 proper levels of brightness

253 00:08:29,840 --> 00:08:33,279 among the various backgrounds players

254 00:08:31,680 --> 00:08:35,760 may find throughout the persistent

255 00:08:33,279 --> 00:08:35,760 universe

256 00:08:35,839 --> 00:08:40,000 finally moving on to locations we've got

257 00:08:38,560 --> 00:08:42,320 these images of additional

258 00:08:40,000 --> 00:08:43,760 work expanding the raceway and hanger

259 00:08:42,320 --> 00:08:45,920 areas of grimhex

260 00:08:43,760 --> 00:08:47,839 which aim to provide new opportunities

261 00:08:45,920 --> 00:08:50,880 for players that operate

262 00:08:47,839 --> 00:08:52,959 outside the law and as a special treat

263 00:08:50,880 --> 00:08:54,080 this first look at the current state of

264 00:08:52,959 --> 00:08:56,320 pyro one

265 00:08:54,080 --> 00:08:58,320 the planet charred by the constant

266 00:08:56,320 --> 00:09:00,800 violent solar flares of the system

267 00:08:58,320 --> 00:09:02,640 star's prolonged nova phase

268 00:09:00,800 --> 00:09:05,360 now it's worth noting that the planet

269 00:09:02,640 --> 00:09:08,560 seen here is in both an early state

270 00:09:05,360 --> 00:09:10,640 and outside of the pyro system itself so

271 00:09:08,560 --> 00:09:11,760 let's take that work in progress down in

272 00:09:10,640 --> 00:09:14,640 the corner to heart

273 00:09:11,760 --> 00:09:16,560 see there it is still it's an exciting

274 00:09:14,640 --> 00:09:16,959 look at the different surface types and

275 00:09:16,560 --> 00:09:19,279 even

276 00:09:16,959 --> 00:09:20,000 plant life being explored for what was

277 00:09:19,279 --> 00:09:23,519 once thought

278 00:09:20,000 --> 00:09:25,440 to be a completely lifeless system

279 00:09:23,519 --> 00:09:26,880 so what did we learn this week well we

280 00:09:25,440 --> 00:09:29,279 learned that the uee navy

281 00:09:26,880 --> 00:09:31,279 long associated with squadron 42 is

282 00:09:29,279 --> 00:09:33,600 about to make its first presence felt in

283 00:09:31,279 --> 00:09:35,760 the persistent universe with invictus

284 00:09:33,600 --> 00:09:37,760 that in-game convention centers can be

285 00:09:35,760 --> 00:09:38,720 just as flexible in meeting the needs of

286 00:09:37,760 --> 00:09:41,120 any promotion

287 00:09:38,720 --> 00:09:43,279 as the ones we find in the real world

288 00:09:41,120 --> 00:09:45,519 and that the navy and origin alike

289 00:09:43,279 --> 00:09:47,519 clearly think capable ground vehicles

290 00:09:45,519 --> 00:09:49,440 don't have to sacrifice sleek looks

291 00:09:47,519 --> 00:09:51,360 with the currently in development g12

292 00:09:49,440 --> 00:09:53,040 rover so be sure to log into the

293 00:09:51,360 --> 00:09:55,040 persistent universe tomorrow and

294 00:09:53,040 --> 00:09:56,320 each day of the following week to see

295 00:09:55,040 --> 00:09:58,399 everything we covered here

296 00:09:56,320 --> 00:10:00,880 and a few surprises we left for you to

297 00:09:58,399 --> 00:10:05,839 discover for inside star citizen i'm

298 00:10:00,880 --> 00:10:05,839 jared huckaby we'll see you next week

299 00:10:22,959 --> 00:10:25,040 you

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