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The Inside Star Citizen episode Quality Time - Summer 2019 was published on October 31, 2019 on CIG's YouTube channel.

Topics and timestamps[]

Topic Timestamp

Video[]

The_EZ-Hab_of_Horror
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Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:01,160 --> 00:00:20,200 [Music]

2 00:00:20,800 --> 00:00:25,439 welcome the boils and the cools

3 00:00:23,039 --> 00:00:26,480 to the scariest space in the entire

4 00:00:25,439 --> 00:00:28,400 universe

5 00:00:26,480 --> 00:00:30,000 the most chilling chamber this side of

6 00:00:28,400 --> 00:00:33,280 the stanton system

7 00:00:30,000 --> 00:00:36,079 the most deleterious dwelling

8 00:00:33,280 --> 00:00:38,399 in the back of the studio you have

9 00:00:36,079 --> 00:00:42,559 unwillingly stepped into

10 00:00:38,399 --> 00:00:42,559 the easy habitat of war

11 00:00:43,200 --> 00:00:49,039 wow scary now this week

12 00:00:46,559 --> 00:00:50,719 we bring you three terrifying tales of

13 00:00:49,039 --> 00:00:54,120 video game development

14 00:00:50,719 --> 00:00:56,399 certain to provide chills thrills and

15 00:00:54,120 --> 00:00:58,239 edutainment

16 00:00:56,399 --> 00:01:00,399 there were going to be four but as it

17 00:00:58,239 --> 00:01:02,079 turns out when you unleash the full and

18 00:01:00,399 --> 00:01:04,640 terrifying potential of the character

19 00:01:02,079 --> 00:01:06,960 customizer with the safeties turned off

20 00:01:04,640 --> 00:01:09,040 the results proved to be too terrible

21 00:01:06,960 --> 00:01:12,080 for the internet

22 00:01:09,040 --> 00:01:13,439 what your incredulousness power betrays

23 00:01:12,080 --> 00:01:14,640 the fact that you think count disco

24 00:01:13,439 --> 00:01:18,320 might be full of it

25 00:01:14,640 --> 00:01:26,320 you do not believe me well take a look

26 00:01:18,320 --> 00:01:28,960 at this

27 00:01:26,320 --> 00:01:28,960 what's going on

28 00:01:29,520 --> 00:01:33,680 that was all we were legally allowed to

29 00:01:31,520 --> 00:01:34,799 show you let us never speak of this

30 00:01:33,680 --> 00:01:37,600 again

31 00:01:34,799 --> 00:01:38,720 moving along if you like me and you

32 00:01:37,600 --> 00:01:40,400 often find yourself

33 00:01:38,720 --> 00:01:41,759 wandering through the graveyards in the

34 00:01:40,400 --> 00:01:43,680 dead of the evening

35 00:01:41,759 --> 00:01:45,439 you must always be ready to defend

36 00:01:43,680 --> 00:01:46,320 yourself against the creatures of the

37 00:01:45,439 --> 00:01:48,799 night

38 00:01:46,320 --> 00:01:49,680 but what if you left your garlic your

39 00:01:48,799 --> 00:01:51,680 civil bullets

40 00:01:49,680 --> 00:01:53,759 or your claw [ __ ] meaty's back at the

41 00:01:51,680 --> 00:01:55,200 crypt i know it's terrible

42 00:01:53,759 --> 00:01:56,799 you have nothing to do but defend

43 00:01:55,200 --> 00:01:58,479 yourself with fisticuffs

44 00:01:56,799 --> 00:02:00,240 now that is where richard tyrer of the

45 00:01:58,479 --> 00:02:02,240 actor feature team comes in

46 00:02:00,240 --> 00:02:04,000 with an update to the melee combat in

47 00:02:02,240 --> 00:02:09,840 the star citizen universe

48 00:02:04,000 --> 00:02:09,840 igor broadyclip

49 00:02:13,520 --> 00:02:16,560 so we've been progressing on melee

50 00:02:14,720 --> 00:02:17,840 combat since the last update

51 00:02:16,560 --> 00:02:19,680 we've now got obviously a lot more

52 00:02:17,840 --> 00:02:21,040 animations in game

53 00:02:19,680 --> 00:02:22,720 we've got all of the light attacks in

54 00:02:21,040 --> 00:02:23,920 there and the heavy attacks and you can

55 00:02:22,720 --> 00:02:26,000 actually combine them now

56 00:02:23,920 --> 00:02:28,000 to create combination attacks so if you

57 00:02:26,000 --> 00:02:30,160 alternate between light and heavies

58 00:02:28,000 --> 00:02:32,400 or the different sides so left and then

59 00:02:30,160 --> 00:02:33,920 right you actually perform combos

60 00:02:32,400 --> 00:02:35,280 so originally you can start off with

61 00:02:33,920 --> 00:02:37,040 light attacks with just the mouse

62 00:02:35,280 --> 00:02:38,400 buttons and then if you hold down the

63 00:02:37,040 --> 00:02:39,280 mouse buttons you can then do heavy

64 00:02:38,400 --> 00:02:40,800 hooks

65 00:02:39,280 --> 00:02:42,319 if you alternate different lights and

66 00:02:40,800 --> 00:02:43,360 heavies it creates combination attacks

67 00:02:42,319 --> 00:02:46,400 which gives you

68 00:02:43,360 --> 00:02:48,239 uppercuts hay makers and different types

69 00:02:46,400 --> 00:02:49,920 of attacks they'll actually do more stun

70 00:02:48,239 --> 00:02:50,560 damage if you manage to land a combo

71 00:02:49,920 --> 00:02:52,239 attack

72 00:02:50,560 --> 00:02:54,160 so stun damage is not necessarily

73 00:02:52,239 --> 00:02:56,720 directly to your health it's almost like

74 00:02:54,160 --> 00:02:58,560 a stun or days meter under the hood so

75 00:02:56,720 --> 00:03:00,239 it's basically simulating how concussed

76 00:02:58,560 --> 00:03:02,080 that player is so if you're just

77 00:03:00,239 --> 00:03:03,920 punching away and punching somebody

78 00:03:02,080 --> 00:03:05,599 you might knock them unconscious so

79 00:03:03,920 --> 00:03:06,319 we'll take still take a little bit of

80 00:03:05,599 --> 00:03:08,080 damage

81 00:03:06,319 --> 00:03:09,920 but they actually will be able to get up

82 00:03:08,080 --> 00:03:11,440 back up and they'll be okay

83 00:03:09,920 --> 00:03:13,760 so that means you'll be able to have bar

84 00:03:11,440 --> 00:03:15,360 fights or fight in in areas where

85 00:03:13,760 --> 00:03:18,159 you're not necessarily doing lethal

86 00:03:15,360 --> 00:03:20,000 damage obviously if you've got fists

87 00:03:18,159 --> 00:03:22,400 equipped or you've got your gun equipped

88 00:03:20,000 --> 00:03:24,720 if you trigger a melee attack

89 00:03:22,400 --> 00:03:26,560 that will do a non-lethal takedown so

90 00:03:24,720 --> 00:03:27,680 the non-lethal takedown is casa ties

91 00:03:26,560 --> 00:03:28,319 into what i'm saying about the stun

92 00:03:27,680 --> 00:03:30,319 damage

93 00:03:28,319 --> 00:03:31,920 it will basically knock them unconscious

94 00:03:30,319 --> 00:03:33,200 and then eventually they'll be revived

95 00:03:31,920 --> 00:03:34,720 at a later date the other

96 00:03:33,200 --> 00:03:36,799 aspect is that we've got dodgers in

97 00:03:34,720 --> 00:03:38,480 there and dodges actually are more to do

98 00:03:36,799 --> 00:03:40,319 with when in for melee combat in terms

99 00:03:38,480 --> 00:03:40,959 of when they're usualizing a knife or a

100 00:03:40,319 --> 00:03:42,640 weapon

101 00:03:40,959 --> 00:03:44,400 so obviously if you you could still

102 00:03:42,640 --> 00:03:45,840 block a knife attack so the block is

103 00:03:44,400 --> 00:03:46,480 actually a directional block so where

104 00:03:45,840 --> 00:03:48,239 you're

105 00:03:46,480 --> 00:03:49,760 pointing the camera you can actually

106 00:03:48,239 --> 00:03:51,440 block the different attacks but you'll

107 00:03:49,760 --> 00:03:53,439 take damage so the best way to deal with

108 00:03:51,440 --> 00:03:55,599 that is to actually dodge

109 00:03:53,439 --> 00:03:57,439 so you'll be able to dodge right left or

110 00:03:55,599 --> 00:03:58,159 backwards so to get out of the way and

111 00:03:57,439 --> 00:04:01,120 then go in

112 00:03:58,159 --> 00:04:02,560 and do your own damage if you do a

113 00:04:01,120 --> 00:04:04,239 takedown with the knife

114 00:04:02,560 --> 00:04:08,239 the knife will be a lethal takedown and

115 00:04:04,239 --> 00:04:08,239 that will actually kill them outright

116 00:04:08,799 --> 00:04:12,400 melee combat and take downs kind of go

117 00:04:10,480 --> 00:04:14,480 hand in hand but the one thing that you

118 00:04:12,400 --> 00:04:16,000 would want to do in say a more stealthy

119 00:04:14,480 --> 00:04:17,600 part of the gameplay is that you'd want

120 00:04:16,000 --> 00:04:19,199 to be able to move that body

121 00:04:17,600 --> 00:04:20,959 if you're actually taking someone out

122 00:04:19,199 --> 00:04:21,919 and then another ai is patrolling or

123 00:04:20,959 --> 00:04:23,440 something like that

124 00:04:21,919 --> 00:04:24,960 so that's actually another feature that

125 00:04:23,440 --> 00:04:25,840 we're going to be working on later in

126 00:04:24,960 --> 00:04:27,199 the quarter

127 00:04:25,840 --> 00:04:28,560 that we're going to start which will be

128 00:04:27,199 --> 00:04:30,320 body dragging body dragging will

129 00:04:28,560 --> 00:04:31,520 actually allow you to go up to a body

130 00:04:30,320 --> 00:04:33,759 after you've done the take down or

131 00:04:31,520 --> 00:04:35,440 whether you've knocked them unconscious

132 00:04:33,759 --> 00:04:37,199 connect to that body pick them up and

133 00:04:35,440 --> 00:04:38,479 then drag them out of the way

134 00:04:37,199 --> 00:04:40,639 that's something that we've only just

135 00:04:38,479 --> 00:04:42,080 really started on we've only really

136 00:04:40,639 --> 00:04:43,360 in the inception phase at the moment of

137 00:04:42,080 --> 00:04:44,479 how we want to deliver it how the

138 00:04:43,360 --> 00:04:45,759 controls are going to work how it's

139 00:04:44,479 --> 00:04:47,280 going to work in game

140 00:04:45,759 --> 00:04:49,040 what are the ramifications are for

141 00:04:47,280 --> 00:04:49,919 adding body dragging but that's

142 00:04:49,040 --> 00:04:50,960 something that we're starting to think

143 00:04:49,919 --> 00:04:52,160 about now

144 00:04:50,960 --> 00:04:54,479 we're going to be working on it like i

145 00:04:52,160 --> 00:04:56,800 said towards the middle of this quarter

146 00:04:54,479 --> 00:04:58,000 but i think once we get that in and all

147 00:04:56,800 --> 00:04:58,880 the other features that we've discussed

148 00:04:58,000 --> 00:05:00,000 i think it'll be a really cool

149 00:04:58,880 --> 00:05:01,919 experience

150 00:05:00,000 --> 00:05:03,840 well i don't know how effective those

151 00:05:01,919 --> 00:05:06,000 moves would be against a werewolf

152 00:05:03,840 --> 00:05:07,919 or a vanguard taxidermist but they

153 00:05:06,000 --> 00:05:08,800 should be fine against feeble motors

154 00:05:07,919 --> 00:05:14,000 like you

155 00:05:08,800 --> 00:05:14,000 offense intended igor what's next

156 00:05:15,120 --> 00:05:20,560 since the beginning of star citizen

157 00:05:17,759 --> 00:05:23,680 developers have been maintaining a page

158 00:05:20,560 --> 00:05:27,039 so horrible so terrified

159 00:05:23,680 --> 00:05:30,080 that no discussion can sell it justice

160 00:05:27,039 --> 00:05:33,520 it is a place where most ridiculous

161 00:05:30,080 --> 00:05:36,639 absurd bugs have been collected to serve

162 00:05:33,520 --> 00:05:37,360 as a grim warning to all those who come

163 00:05:36,639 --> 00:05:39,840 after

164 00:05:37,360 --> 00:05:41,039 which what would we call such a thing

165 00:05:39,840 --> 00:05:44,639 igor

166 00:05:41,039 --> 00:05:44,639 the things we see

167 00:05:48,800 --> 00:05:52,000 the first thing that we have seen has to

168 00:05:50,240 --> 00:05:54,880 do with ships remember when my

169 00:05:52,000 --> 00:05:55,600 m50 broke down you were there to help me

170 00:05:54,880 --> 00:05:57,360 sure looks

171 00:05:55,600 --> 00:06:01,520 like you could have used a hand

172 00:05:57,360 --> 00:06:06,160 [Laughter]

173 00:06:01,520 --> 00:06:07,840 moving along

174 00:06:06,160 --> 00:06:09,360 and then of course there was that time

175 00:06:07,840 --> 00:06:10,319 when we landed the starfighter on the

176 00:06:09,360 --> 00:06:12,560 planet and uh

177 00:06:10,319 --> 00:06:14,080 well you can see what happened you

178 00:06:12,560 --> 00:06:16,880 forgot to lock

179 00:06:14,080 --> 00:06:18,080 the darkness yes it's very good looking

180 00:06:16,880 --> 00:06:21,120 out igor

181 00:06:18,080 --> 00:06:22,400 good pro tip moving along to the body

182 00:06:21,120 --> 00:06:24,800 horror

183 00:06:22,400 --> 00:06:26,639 this young man was born perhaps without

184 00:06:24,800 --> 00:06:28,639 a spine

185 00:06:26,639 --> 00:06:34,000 i you know i i knew a man without a

186 00:06:28,639 --> 00:06:35,759 spine once

187 00:06:34,000 --> 00:06:38,240 and then from the man with no spine to

188 00:06:35,759 --> 00:06:40,479 the man with too much spine

189 00:06:38,240 --> 00:06:42,960 perhaps his performance should be

190 00:06:40,479 --> 00:06:47,199 created under clear

191 00:06:42,960 --> 00:06:50,160 rich you are igor it's a good one

192 00:06:47,199 --> 00:06:51,120 they call this one the snail that i

193 00:06:50,160 --> 00:06:54,479 don't have a joke

194 00:06:51,120 --> 00:06:56,639 it's pretty much what it is yeah yeah

195 00:06:54,479 --> 00:06:57,520 up next you cannot have a halloween

196 00:06:56,639 --> 00:07:00,400 episode without

197 00:06:57,520 --> 00:07:00,400 a haunted

198 00:07:01,039 --> 00:07:04,240 what a house what is this terrifying

199 00:07:03,759 --> 00:07:07,360 thing

200 00:07:04,240 --> 00:07:09,039 it's it's tessa panister oh is this what

201 00:07:07,360 --> 00:07:12,720 happened to tessa

202 00:07:09,039 --> 00:07:14,800 yes you wanted to know you dated her for

203 00:07:12,720 --> 00:07:17,840 a while yes

204 00:07:14,800 --> 00:07:20,560 couple months it's early days

205 00:07:17,840 --> 00:07:21,759 is it getting to know your face you're

206 00:07:20,560 --> 00:07:25,680 filling things out

207 00:07:21,759 --> 00:07:25,680 it was a relationship 2.0

208 00:07:27,039 --> 00:07:32,240 now igor you are a video game developer

209 00:07:30,240 --> 00:07:34,080 what is the worst thing an artist can

210 00:07:32,240 --> 00:07:37,599 ever see the blue

211 00:07:34,080 --> 00:07:40,080 screen of death no an out of memory

212 00:07:37,599 --> 00:07:40,080 error

213 00:07:42,880 --> 00:07:48,319 oh oh that's a little too close for

214 00:07:46,000 --> 00:07:50,000 comfort let's move much farther away

215 00:07:48,319 --> 00:07:52,080 and take a look at the sand worm from

216 00:07:50,000 --> 00:07:53,759 citizencon 2946

217 00:07:52,080 --> 00:07:55,759 which got a little too big for its

218 00:07:53,759 --> 00:07:58,560 britches one time oh

219 00:07:55,759 --> 00:07:59,039 my such a really big one it's a very big

220 00:07:58,560 --> 00:08:01,280 worm

221 00:07:59,039 --> 00:08:02,240 i bet it makes a very big poop oh

222 00:08:01,280 --> 00:08:03,599 bastard

223 00:08:02,240 --> 00:08:05,440 i have something that will scare the

224 00:08:03,599 --> 00:08:09,280 living poop out of your hands

225 00:08:05,440 --> 00:08:10,879 show me look oh

226 00:08:09,280 --> 00:08:14,639 is this what you were talking about you

227 00:08:10,879 --> 00:08:14,639 are no yes

228 00:08:16,080 --> 00:08:22,639 yes yes oh yes

229 00:08:19,840 --> 00:08:25,280 ah that's enough of that thank you ego

230 00:08:22,639 --> 00:08:30,400 that was very nauseating

231 00:08:25,280 --> 00:08:30,400 you can go go ahead

232 00:08:31,360 --> 00:08:37,360 go back to work finally for the chilling

233 00:08:34,880 --> 00:08:39,279 cherry on top of a salacious sundae

234 00:08:37,360 --> 00:08:41,120 and because my dark masters tell me i

235 00:08:39,279 --> 00:08:44,240 need more real content

236 00:08:41,120 --> 00:08:46,800 we go back to the actor feature team now

237 00:08:44,240 --> 00:08:48,399 you nobody wants the melee combat to be

238 00:08:46,800 --> 00:08:49,760 lacking in their life in the depth and

239 00:08:48,399 --> 00:08:52,160 the personality

240 00:08:49,760 --> 00:08:53,279 because anything lacking in life depth

241 00:08:52,160 --> 00:08:58,000 and personality

242 00:08:53,279 --> 00:08:58,000 could look like this what is this for

243 00:08:59,440 --> 00:09:03,279 now that is why we are adding forced

244 00:09:02,000 --> 00:09:06,800 reactions to those

245 00:09:03,279 --> 00:09:11,519 at the wrong end of the melee combat

246 00:09:06,800 --> 00:09:11,519 it's it's really cool check it out

247 00:09:11,910 --> 00:09:16,080 [Music]

248 00:09:14,160 --> 00:09:17,519 with force reactions we're starting on a

249 00:09:16,080 --> 00:09:20,000 bit of a journey to

250 00:09:17,519 --> 00:09:23,040 improve how the player reacts to direct

251 00:09:20,000 --> 00:09:25,519 and indirect um events around him

252 00:09:23,040 --> 00:09:27,600 we wanted to add a layer on top of the

253 00:09:25,519 --> 00:09:30,160 pure physical reactions of the

254 00:09:27,600 --> 00:09:30,640 physical impulse a kind of emotional

255 00:09:30,160 --> 00:09:33,040 layer

256 00:09:30,640 --> 00:09:35,120 if you will and the way we're doing it

257 00:09:33,040 --> 00:09:36,800 is we've split the body into three parts

258 00:09:35,120 --> 00:09:38,720 you have your head you have your

259 00:09:36,800 --> 00:09:40,480 main torso and then you have your leg

260 00:09:38,720 --> 00:09:42,320 part separate

261 00:09:40,480 --> 00:09:43,839 and for each of these you have multiple

262 00:09:42,320 --> 00:09:45,600 directional animations that can be

263 00:09:43,839 --> 00:09:47,760 blended together we can change the

264 00:09:45,600 --> 00:09:49,839 strength of them how much they impact

265 00:09:47,760 --> 00:09:52,640 and we can also change the direction

266 00:09:49,839 --> 00:09:54,080 almost at a 360 degree for every

267 00:09:52,640 --> 00:09:55,760 different direction you can get hit you

268 00:09:54,080 --> 00:09:57,600 will see a slightly different layering

269 00:09:55,760 --> 00:09:58,880 on top of the already physical reaction

270 00:09:57,600 --> 00:10:00,880 that is also

271 00:09:58,880 --> 00:10:02,640 direction independent and for these

272 00:10:00,880 --> 00:10:05,760 we've been able to use the

273 00:10:02,640 --> 00:10:06,800 mocap that was captured for ai heat

274 00:10:05,760 --> 00:10:08,880 reaction so

275 00:10:06,800 --> 00:10:11,440 it's been really helpful pushed the

276 00:10:08,880 --> 00:10:13,360 prototype along a lot and we're hoping

277 00:10:11,440 --> 00:10:15,680 to even be able to sneak some of it in

278 00:10:13,360 --> 00:10:18,320 in the first melee drop

279 00:10:15,680 --> 00:10:19,760 so that's the third person part and then

280 00:10:18,320 --> 00:10:21,440 obviously in first person you won't see

281 00:10:19,760 --> 00:10:23,040 so much of what's going on so

282 00:10:21,440 --> 00:10:24,880 there what we're adding is that we're

283 00:10:23,040 --> 00:10:27,360 adding an aim punch which is

284 00:10:24,880 --> 00:10:28,640 pushing your head and your weapon will

285 00:10:27,360 --> 00:10:31,200 follow with your head

286 00:10:28,640 --> 00:10:32,240 and we're adding a weapon punch which

287 00:10:31,200 --> 00:10:34,560 will move your

288 00:10:32,240 --> 00:10:36,480 weapon away from your camera view so you

289 00:10:34,560 --> 00:10:39,040 should really be able to tell

290 00:10:36,480 --> 00:10:40,480 oh you've been hit you've been hit a lot

291 00:10:39,040 --> 00:10:41,680 and kind of giving a little bit of a

292 00:10:40,480 --> 00:10:43,360 hint of the direction

293 00:10:41,680 --> 00:10:44,959 but we're trying to keep it so that the

294 00:10:43,360 --> 00:10:46,399 weapons always move in parallel so you

295 00:10:44,959 --> 00:10:48,800 don't lose the

296 00:10:46,399 --> 00:10:50,240 sense of like i can still shoot back at

297 00:10:48,800 --> 00:10:51,760 my target i might not be

298 00:10:50,240 --> 00:10:53,200 doing perfect head shots but i've been

299 00:10:51,760 --> 00:10:55,200 shooting in the direction of my target

300 00:10:53,200 --> 00:10:56,959 still so there's none of this like

301 00:10:55,200 --> 00:10:58,720 whoever shoots first wins because the

302 00:10:56,959 --> 00:10:59,360 other guy is like aiming all over the

303 00:10:58,720 --> 00:11:01,600 place

304 00:10:59,360 --> 00:11:03,040 so from here we're going to be looking

305 00:11:01,600 --> 00:11:04,720 at more reactions

306 00:11:03,040 --> 00:11:06,399 what happens if a grenade goes off right

307 00:11:04,720 --> 00:11:08,800 next to you what happens if it goes off

308 00:11:06,399 --> 00:11:10,480 further away but you're buffeted by the

309 00:11:08,800 --> 00:11:12,480 sort of pure force of it

310 00:11:10,480 --> 00:11:14,320 what happens if you're inside a ship

311 00:11:12,480 --> 00:11:17,920 ship takes a big hit

312 00:11:14,320 --> 00:11:20,000 or collides with something so just

313 00:11:17,920 --> 00:11:21,600 getting more and more of these reactions

314 00:11:20,000 --> 00:11:22,959 on the player that will tie him into

315 00:11:21,600 --> 00:11:26,079 what's happening around him

316 00:11:22,959 --> 00:11:28,000 in this environment and with that we

317 00:11:26,079 --> 00:11:30,560 have come to the end of this week's

318 00:11:28,000 --> 00:11:31,920 sickening saga and it's time to say

319 00:11:30,560 --> 00:11:36,240 goodbye to

320 00:11:31,920 --> 00:11:36,240 the easy habitat of horror

321 00:11:38,320 --> 00:11:42,240 is my favorite part now what did we

322 00:11:40,800 --> 00:11:43,760 learn this week

323 00:11:42,240 --> 00:11:45,760 we learned that there are still three

324 00:11:43,760 --> 00:11:48,959 weeks left until citizencon

325 00:11:45,760 --> 00:11:52,079 and everything is still a secret

326 00:11:48,959 --> 00:11:53,120 so for the easy habitat of horror i'm

327 00:11:52,079 --> 00:11:56,560 your host

328 00:11:53,120 --> 00:11:59,360 count disco and this is my werewolf

329 00:11:56,560 --> 00:11:59,360 hello werewolf

330 00:12:02,079 --> 00:12:11,839 until the next time

331 00:12:22,839 --> 00:12:25,839 hmm

Screenshots[]


References[]

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