The Inside Star Citizen episode Summer Fling - Summer 2020 was published on 20. August 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Throwing animations and mechanics | |
Sprint report: Day/night lighting, EVA access hatches on space stations, homesteads - thumb nail sketches, planetary stone formations |
Video[]
Transcript[]

1 00:00:01,439 --> 00:00:03,040 there's been quite a bit of fun in terms
2 00:00:02,800 --> 00:00:04,480 of
3 00:00:03,040 --> 00:00:06,240 the review meetings we'll have uh it's
4 00:00:04,480 --> 00:00:07,520 always a bit of a chuckle when you start
5 00:00:06,240 --> 00:00:08,880 to see the various random things that
6 00:00:07,520 --> 00:00:09,679 the animators decided to pick up and
7 00:00:08,880 --> 00:00:11,200 throw
8 00:00:09,679 --> 00:00:13,120 i think the funniest thing would have to
9 00:00:11,200 --> 00:00:13,840 be the pumpkin that i saw being chucked
10 00:00:13,120 --> 00:00:15,200 around
11 00:00:13,840 --> 00:00:17,199 i think the cutest thing i've seen for
12 00:00:15,200 --> 00:00:21,119 him is the cherry
13 00:00:17,199 --> 00:00:21,119 being able to throw things into a net
14 00:00:23,760 --> 00:00:26,800 my favorite though is a shoe that we
15 00:00:25,359 --> 00:00:29,199 have the penguin that's
16 00:00:26,800 --> 00:00:32,000 adorable and tragic as it sort of flies
17 00:00:29,199 --> 00:00:33,920 to the air and bounces
18 00:00:32,000 --> 00:00:36,000 so the main issues that we found with
19 00:00:33,920 --> 00:00:39,440 the throw mechanic was the precision of
20 00:00:36,000 --> 00:00:40,239 the throw wasn't very accurate
21 00:00:39,440 --> 00:00:41,600 you don't really know where the
22 00:00:40,239 --> 00:00:42,719 grenade's going to go for sure when you
23 00:00:41,600 --> 00:00:44,960 throw it
24 00:00:42,719 --> 00:00:47,600 and it's really quite clunky to use when
25 00:00:44,960 --> 00:00:48,960 trying to throw other items
26 00:00:47,600 --> 00:00:51,199 players were finding weren't really
27 00:00:48,960 --> 00:00:53,280 using throwing grenades much
28 00:00:51,199 --> 00:00:54,879 and that's also a factor in theaters of
29 00:00:53,280 --> 00:00:56,719 war which in fact it's
30 00:00:54,879 --> 00:00:58,320 sort of exacerbated because you're dying
31 00:00:56,719 --> 00:01:00,079 and killing other people
32 00:00:58,320 --> 00:01:01,359 and you just expose the combat far more
33 00:01:00,079 --> 00:01:03,359 frequently
34 00:01:01,359 --> 00:01:04,879 it was a bit confusing with the overarm
35 00:01:03,359 --> 00:01:06,560 and underarm so if you
36 00:01:04,879 --> 00:01:09,200 aimed above a certain point in the
37 00:01:06,560 --> 00:01:10,560 screen it would go into overarm
38 00:01:09,200 --> 00:01:12,320 and then if you did under that point
39 00:01:10,560 --> 00:01:13,920 it'd go into underarm
40 00:01:12,320 --> 00:01:16,159 so we just kind of wanted to make it a
41 00:01:13,920 --> 00:01:19,280 bit more robust make it a bit clearer
42 00:01:16,159 --> 00:01:19,280 and make it more precise
43 00:01:19,680 --> 00:01:22,880 the first problem we're trying to fix
44 00:01:20,720 --> 00:01:25,040 with throw is first and foremost
45 00:01:22,880 --> 00:01:26,080 the player experience when you're in the
46 00:01:25,040 --> 00:01:27,520 middle of combat and you want to throw a
47 00:01:26,080 --> 00:01:28,880 grenade and place it exactly where you
48 00:01:27,520 --> 00:01:30,880 want it
49 00:01:28,880 --> 00:01:32,320 the other side is that we have a lot of
50 00:01:30,880 --> 00:01:33,920 items in our game that you can pick up
51 00:01:32,320 --> 00:01:35,360 you can carry and the antennas you'll be
52 00:01:33,920 --> 00:01:37,360 able to throw them as well
53 00:01:35,360 --> 00:01:38,479 whether that's just for fun or you're
54 00:01:37,360 --> 00:01:41,920 trying to hit someone's head
55 00:01:38,479 --> 00:01:44,560 with a rock or even just distract an npc
56 00:01:41,920 --> 00:01:46,000 we want that to be a systemic approach
57 00:01:44,560 --> 00:01:47,200 so you can do it with anything that's
58 00:01:46,000 --> 00:01:49,360 around you
59 00:01:47,200 --> 00:01:51,280 we're expecting throwing 311 to feel
60 00:01:49,360 --> 00:01:52,720 quite quite different
61 00:01:51,280 --> 00:01:54,399 we're going to be changing up the
62 00:01:52,720 --> 00:01:55,920 different controls so that you've got a
63 00:01:54,399 --> 00:01:58,960 bit more time to decide
64 00:01:55,920 --> 00:02:01,119 how you want to throw instead of your g
65 00:01:58,960 --> 00:02:02,240 button which will be your equip and
66 00:02:01,119 --> 00:02:04,240 throw
67 00:02:02,240 --> 00:02:06,399 we're going to be having the g to then
68 00:02:04,240 --> 00:02:07,759 select and equip your grenade
69 00:02:06,399 --> 00:02:09,200 and then we've got your left mouse
70 00:02:07,759 --> 00:02:10,720 button which is going to be overarm
71 00:02:09,200 --> 00:02:11,840 throw your right mouse button which can
72 00:02:10,720 --> 00:02:13,920 be under arm throw
73 00:02:11,840 --> 00:02:15,599 we're going to add like a display to
74 00:02:13,920 --> 00:02:17,680 show where exactly
75 00:02:15,599 --> 00:02:19,360 what you're throwing is going to go to
76 00:02:17,680 --> 00:02:21,280 we're going to have mass
77 00:02:19,360 --> 00:02:23,280 involved this is going to benefit
78 00:02:21,280 --> 00:02:24,319 through by making it feel a lot more
79 00:02:23,280 --> 00:02:27,040 realistic
80 00:02:24,319 --> 00:02:29,280 so you wouldn't be able to just throw
81 00:02:27,040 --> 00:02:31,840 something that's your own body weight
82 00:02:29,280 --> 00:02:33,280 you know 40 meters away from yourself it
83 00:02:31,840 --> 00:02:34,560 also means as well that you've got to
84 00:02:33,280 --> 00:02:37,280 take into consideration
85 00:02:34,560 --> 00:02:39,120 what you're going to be throwing and how
86 00:02:37,280 --> 00:02:40,000 far you're wanting this thing to go
87 00:02:39,120 --> 00:02:41,440 because if you're going to want
88 00:02:40,000 --> 00:02:51,840 something really heavy throwing really
89 00:02:41,440 --> 00:02:51,840 far maybe that's not the best option
90 00:02:56,480 --> 00:02:59,920 so we're making these changes just to
91 00:02:58,959 --> 00:03:04,080 kind of add
92 00:02:59,920 --> 00:03:05,760 like add a bit more flow to make it feel
93 00:03:04,080 --> 00:03:07,840 make it feel a bit more useful for the
94 00:03:05,760 --> 00:03:08,319 players so looking to the future with
95 00:03:07,840 --> 00:03:09,840 throw
96 00:03:08,319 --> 00:03:11,519 there's physicalized damage on the
97 00:03:09,840 --> 00:03:14,239 horizon there's also
98 00:03:11,519 --> 00:03:15,040 melee weapons we might look at extending
99 00:03:14,239 --> 00:03:19,200 their use
100 00:03:15,040 --> 00:03:20,800 combining it with throw there's also
101 00:03:19,200 --> 00:03:22,720 the fact that every other prop that
102 00:03:20,800 --> 00:03:23,360 release from now on we'll be using this
103 00:03:22,720 --> 00:03:26,720 system so
104 00:03:23,360 --> 00:03:30,000 all new content will be supported this
105 00:03:26,720 --> 00:03:33,519 is going to add a lot more a new level
106 00:03:30,000 --> 00:03:35,519 of gameplay to the combat mechanics
107 00:03:33,519 --> 00:03:37,280 the improved throw mechanic is just one
108 00:03:35,519 --> 00:03:38,799 way the work on the upcoming theaters
109 00:03:37,280 --> 00:03:41,280 awards benefiting both
110 00:03:38,799 --> 00:03:42,959 star citizen and squadron 42 and we'll
111 00:03:41,280 --> 00:03:44,560 be checking in with the actor feature
112 00:03:42,959 --> 00:03:46,159 and content teams again
113 00:03:44,560 --> 00:03:47,840 for more improvement as their work
114 00:03:46,159 --> 00:03:49,760 progresses but up next
115 00:03:47,840 --> 00:03:52,879 we've got a very special environmentally
116 00:03:49,760 --> 00:03:54,879 themed sprint report so let's get to it
117 00:03:52,879 --> 00:03:57,360 previously we reported on the lighting
118 00:03:54,879 --> 00:03:58,400 team's efforts to convert area 18 over
119 00:03:57,360 --> 00:04:00,799 to the new day
120 00:03:58,400 --> 00:04:02,560 night cycle and runtime probe tech that
121 00:04:00,799 --> 00:04:03,280 came online during new babbage's
122 00:04:02,560 --> 00:04:05,360 development
123 00:04:03,280 --> 00:04:06,400 the team really wanted to experiment
124 00:04:05,360 --> 00:04:08,400 with creating a
125 00:04:06,400 --> 00:04:10,239 dramatically different color palette for
126 00:04:08,400 --> 00:04:10,879 the daytime operations of this landing
127 00:04:10,239 --> 00:04:13,360 zone
128 00:04:10,879 --> 00:04:14,000 and the sometimes suspect nighttime
129 00:04:13,360 --> 00:04:15,920 offerings
130 00:04:14,000 --> 00:04:18,079 and you can see here their progress in
131 00:04:15,920 --> 00:04:18,959 several of arcorp's back alleyways and
132 00:04:18,079 --> 00:04:21,980 corridors
133 00:04:18,959 --> 00:04:25,040 just be careful where you go alone
134 00:04:21,980 --> 00:04:26,800 [Music]
135 00:04:25,040 --> 00:04:28,639 up in the space above our corp and
136 00:04:26,800 --> 00:04:31,520 throughout the stanton system
137 00:04:28,639 --> 00:04:32,639 concept artists are working out new eva
138 00:04:31,520 --> 00:04:34,560 access hatches
139 00:04:32,639 --> 00:04:36,560 for space stations to support the
140 00:04:34,560 --> 00:04:38,800 upcoming eva missions
141 00:04:36,560 --> 00:04:40,560 intended to take players out onto the
142 00:04:38,800 --> 00:04:41,680 surface of these mammoth structures for
143 00:04:40,560 --> 00:04:44,960 investigation
144 00:04:41,680 --> 00:04:47,919 repair and potentially even combat
145 00:04:44,960 --> 00:04:49,759 we'll learn more as the feature develops
146 00:04:47,919 --> 00:04:51,360 now you won't be alone on the exterior
147 00:04:49,759 --> 00:04:52,960 of these stations as work is currently
148 00:04:51,360 --> 00:04:55,280 underway on the addition of new
149 00:04:52,960 --> 00:04:57,360 defensive turrets to select locations
150 00:04:55,280 --> 00:04:59,120 certain truck stops and anywhere else
151 00:04:57,360 --> 00:05:00,960 that doesn't already have them to
152 00:04:59,120 --> 00:05:02,240 keep them free from law breakers and
153 00:05:00,960 --> 00:05:04,000 other near-do wells
154 00:05:02,240 --> 00:05:05,440 these additional defensive stations to
155 00:05:04,000 --> 00:05:06,639 those already found throughout the
156 00:05:05,440 --> 00:05:08,720 persistent universe
157 00:05:06,639 --> 00:05:11,039 aren't just to look intimidating they're
158 00:05:08,720 --> 00:05:12,320 another step in the continuing evolution
159 00:05:11,039 --> 00:05:14,800 of the law system
160 00:05:12,320 --> 00:05:16,880 and the eventual removal of green zones
161 00:05:14,800 --> 00:05:19,840 from stations like osr and the like
162 00:05:16,880 --> 00:05:22,479 throughout the stanton system
163 00:05:19,840 --> 00:05:24,000 returning down planetside early concept
164 00:05:22,479 --> 00:05:27,039 explorations are underway
165 00:05:24,000 --> 00:05:28,560 on the creation of homesteads habitats
166 00:05:27,039 --> 00:05:31,120 and homes for npcs
167 00:05:28,560 --> 00:05:32,560 that may one day dot across the surface
168 00:05:31,120 --> 00:05:33,759 of planets and moons throughout the
169 00:05:32,560 --> 00:05:36,479 stanton system
170 00:05:33,759 --> 00:05:37,520 and beyond now these thumbnail sketches
171 00:05:36,479 --> 00:05:40,800 are an invaluable
172 00:05:37,520 --> 00:05:41,600 first step in any concept process and as
173 00:05:40,800 --> 00:05:44,320 usual
174 00:05:41,600 --> 00:05:44,960 they're explorations only that means
175 00:05:44,320 --> 00:05:47,680 that while
176 00:05:44,960 --> 00:05:50,080 several of them may be chosen to make
177 00:05:47,680 --> 00:05:52,720 the next step into full-on development
178 00:05:50,080 --> 00:05:53,680 the reality is that many of these may
179 00:05:52,720 --> 00:05:56,080 die here
180 00:05:53,680 --> 00:05:57,440 as solid examples of simply what we
181 00:05:56,080 --> 00:06:07,840 don't want to do
182 00:05:57,440 --> 00:06:07,840 such as the way for thumbnail sketches
183 00:06:12,000 --> 00:06:16,240 lastly team members are also exploring
184 00:06:14,479 --> 00:06:18,240 the creation of gigantic
185 00:06:16,240 --> 00:06:19,680 rock formations that can be used in
186 00:06:18,240 --> 00:06:21,600 multiple locations
187 00:06:19,680 --> 00:06:22,800 including the upcoming planets of the
188 00:06:21,600 --> 00:06:25,120 pyro system
189 00:06:22,800 --> 00:06:26,800 now this test here is specifically about
190 00:06:25,120 --> 00:06:29,440 structure and scale
191 00:06:26,800 --> 00:06:31,360 tech and process more than the specific
192 00:06:29,440 --> 00:06:33,360 texture stuff you see here
193 00:06:31,360 --> 00:06:34,400 now looking at them i can't help
194 00:06:33,360 --> 00:06:36,080 personally but think
195 00:06:34,400 --> 00:06:37,680 not only about how they'll improve the
196 00:06:36,080 --> 00:06:39,440 look of our planets and moons
197 00:06:37,680 --> 00:06:42,720 but what these will mean for player run
198 00:06:39,440 --> 00:06:46,080 events like the demar rally and the like
199 00:06:42,720 --> 00:06:51,440 can can i can i say it now this
200 00:06:46,080 --> 00:06:53,520 is pod racing don't sue me
201 00:06:51,440 --> 00:06:55,360 so what'd we learn about this week well
202 00:06:53,520 --> 00:06:58,400 we learned that with improved throw
203 00:06:55,360 --> 00:07:00,880 fps combat will become more engaging and
204 00:06:58,400 --> 00:07:02,880 potentially a lot more creative when
205 00:07:00,880 --> 00:07:05,120 physicalized damage comes online
206 00:07:02,880 --> 00:07:06,160 that you can throw your pico but you
207 00:07:05,120 --> 00:07:07,919 shouldn't
208 00:07:06,160 --> 00:07:09,599 and that art improvements for locations
209 00:07:07,919 --> 00:07:12,080 can often be the vanguard
210 00:07:09,599 --> 00:07:14,000 for gameplay possibilities in the future
211 00:07:12,080 --> 00:07:14,639 for inside star citizen i'm jared
212 00:07:14,000 --> 00:07:17,840 huckaby
213 00:07:14,639 --> 00:07:17,840 we'll see you next week
214 00:07:35,680 --> 00:07:37,759 you