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The Inside Star Citizen episode Sound of Sirens - Winter 2020 was published on 23. January 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Moons of microTech
0:40
Cutlass Red preview
4:13

Video[]

Inside_Star_Citizen-_Sound_of_Sirens_-_Winter_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:04,460 --> 00:00:08,800 [Music]

2 00:00:06,960 --> 00:00:10,559 it was william shakespeare who wrote

3 00:00:08,800 --> 00:00:11,840 do not swear by the moon where she

4 00:00:10,559 --> 00:00:13,360 changes constantly

5 00:00:11,840 --> 00:00:15,440 with the push towards completing the

6 00:00:13,360 --> 00:00:16,640 stand system in 2020 so artists can then

7 00:00:15,440 --> 00:00:18,560 move on to pyro

8 00:00:16,640 --> 00:00:20,720 the pu environment art team is facing

9 00:00:18,560 --> 00:00:22,400 one of the most daunting tasks to date

10 00:00:20,720 --> 00:00:24,640 to go from concept all the way to

11 00:00:22,400 --> 00:00:26,880 completion on microtech's three moons

12 00:00:24,640 --> 00:00:29,039 in only a single quarter and all while

13 00:00:26,880 --> 00:00:30,000 using nissan technology and developing

14 00:00:29,039 --> 00:00:32,480 an advanced pipeline

15 00:00:30,000 --> 00:00:33,920 along the way on today's show we check

16 00:00:32,480 --> 00:00:35,600 in with ian and michelle for the

17 00:00:33,920 --> 00:00:45,200 beginning of their team's journeys

18 00:00:35,600 --> 00:00:47,680 check it out

19 00:00:45,200 --> 00:00:49,120 when i joined cig like three years ago

20 00:00:47,680 --> 00:00:51,920 actually it's the 15th

21 00:00:49,120 --> 00:00:53,760 uh it's exactly three years ago we just

22 00:00:51,920 --> 00:00:55,680 had our first planets procedurally

23 00:00:53,760 --> 00:00:58,160 generated like marco and pascal

24 00:00:55,680 --> 00:00:59,280 were working on it and that there was

25 00:00:58,160 --> 00:01:01,199 this planet service and the neighborhood

26 00:00:59,280 --> 00:01:02,559 was super excited about that first step

27 00:01:01,199 --> 00:01:05,600 on the moon basically

28 00:01:02,559 --> 00:01:08,080 looking at how fast we've been able to

29 00:01:05,600 --> 00:01:09,840 do moons back then versus how fast we

30 00:01:08,080 --> 00:01:13,920 can do it now

31 00:01:09,840 --> 00:01:17,920 we've made such big steps so we want to

32 00:01:13,920 --> 00:01:20,640 see what possibilities we can do

33 00:01:17,920 --> 00:01:22,479 within our first quarter of this year as

34 00:01:20,640 --> 00:01:24,560 we showed at cizencon

35 00:01:22,479 --> 00:01:26,880 end of last year's we showed that first

36 00:01:24,560 --> 00:01:29,920 sneak peaker to what pyro could be

37 00:01:26,880 --> 00:01:32,079 so as myself and as a team

38 00:01:29,920 --> 00:01:33,280 we're all quite excited about starting

39 00:01:32,079 --> 00:01:35,280 that process

40 00:01:33,280 --> 00:01:36,720 but before then we want to close out

41 00:01:35,280 --> 00:01:39,920 these last three moons

42 00:01:36,720 --> 00:01:40,880 in stanton so that time is a factor

43 00:01:39,920 --> 00:01:44,000 because i'm getting

44 00:01:40,880 --> 00:01:45,360 um pushed by my boss chris to start on

45 00:01:44,000 --> 00:01:47,200 this new system

46 00:01:45,360 --> 00:01:49,280 i think the biggest challenges for these

47 00:01:47,200 --> 00:01:51,759 moons which is also

48 00:01:49,280 --> 00:01:52,399 an exciting one is that out of the three

49 00:01:51,759 --> 00:01:54,479 two of them

50 00:01:52,399 --> 00:01:56,159 rely heavily on our ocean and frozen

51 00:01:54,479 --> 00:01:57,840 ocean which

52 00:01:56,159 --> 00:01:59,920 of all the planetary bodies we've done

53 00:01:57,840 --> 00:02:02,240 so far we've only used the ocean once

54 00:01:59,920 --> 00:02:03,600 on hurston and the frozen ocean ones on

55 00:02:02,240 --> 00:02:06,880 microtech

56 00:02:03,600 --> 00:02:09,679 so this process starts by

57 00:02:06,880 --> 00:02:12,000 first get in the briefing from law so a

58 00:02:09,679 --> 00:02:13,760 lot of the stanton system was mapped out

59 00:02:12,000 --> 00:02:15,920 so we checked that reference and that

60 00:02:13,760 --> 00:02:17,680 gives us our starting point

61 00:02:15,920 --> 00:02:18,959 for what these moons are going to be

62 00:02:17,680 --> 00:02:20,879 about

63 00:02:18,959 --> 00:02:22,480 this could be anything from key

64 00:02:20,879 --> 00:02:24,319 distinguishing landmarks

65 00:02:22,480 --> 00:02:25,920 trying to get kind of core gameplay

66 00:02:24,319 --> 00:02:28,560 requirements going in

67 00:02:25,920 --> 00:02:29,200 and this is important because within an

68 00:02:28,560 --> 00:02:31,920 entire

69 00:02:29,200 --> 00:02:32,879 star system we want the palette to be

70 00:02:31,920 --> 00:02:35,120 consistent

71 00:02:32,879 --> 00:02:36,640 we don't want to be going from one moon

72 00:02:35,120 --> 00:02:39,360 or one planet to the next

73 00:02:36,640 --> 00:02:40,720 kind of reinventing ourselves we knew

74 00:02:39,360 --> 00:02:43,920 that we had

75 00:02:40,720 --> 00:02:44,239 a lot of pre-established geology packs

76 00:02:43,920 --> 00:02:46,879 and

77 00:02:44,239 --> 00:02:48,640 and biomes and i kind of wanted to

78 00:02:46,879 --> 00:02:51,280 utilize v4

79 00:02:48,640 --> 00:02:52,560 as almost like our first exploration

80 00:02:51,280 --> 00:02:54,879 grounds for

81 00:02:52,560 --> 00:02:56,480 taking the concept direction that we've

82 00:02:54,879 --> 00:02:58,080 already established

83 00:02:56,480 --> 00:03:00,400 and give the team a little bit of

84 00:02:58,080 --> 00:03:01,920 creative freedom to see what they can do

85 00:03:00,400 --> 00:03:03,120 so we didn't go too detailed with the

86 00:03:01,920 --> 00:03:05,120 concept so it was a little bit of a

87 00:03:03,120 --> 00:03:07,599 blank canvas there

88 00:03:05,120 --> 00:03:09,120 one of the key initiatives with v4 tech

89 00:03:07,599 --> 00:03:10,800 is

90 00:03:09,120 --> 00:03:12,879 kind of empowering the artist to get

91 00:03:10,800 --> 00:03:15,440 quicker at doing the job so

92 00:03:12,879 --> 00:03:16,800 they can focus on the quality and the

93 00:03:15,440 --> 00:03:18,800 quantity aspects

94 00:03:16,800 --> 00:03:20,239 they don't necessarily to need to worry

95 00:03:18,800 --> 00:03:24,000 about too much so

96 00:03:20,239 --> 00:03:26,159 what we did do is i did some

97 00:03:24,000 --> 00:03:27,200 mood boards and what this is what this

98 00:03:26,159 --> 00:03:30,640 does is

99 00:03:27,200 --> 00:03:33,680 it makes sure again we're keeping within

100 00:03:30,640 --> 00:03:35,440 a certain palette so the these mood

101 00:03:33,680 --> 00:03:39,040 boards just reference

102 00:03:35,440 --> 00:03:40,959 um you know existing biomes or um

103 00:03:39,040 --> 00:03:43,280 geology formations that we'd want to

104 00:03:40,959 --> 00:03:44,959 recreate you know chris is a very visual

105 00:03:43,280 --> 00:03:46,879 guy so he likes to see it

106 00:03:44,959 --> 00:03:48,959 before any real production started just

107 00:03:46,879 --> 00:03:51,280 to see if he's happy with the direction

108 00:03:48,959 --> 00:03:52,879 once chris is happy and then we we can

109 00:03:51,280 --> 00:03:54,319 kind of take it through to the next

110 00:03:52,879 --> 00:03:57,120 stage

111 00:03:54,319 --> 00:03:58,560 we're doing three moons in one quarter i

112 00:03:57,120 --> 00:04:00,560 have a pretty good feeling about the

113 00:03:58,560 --> 00:04:02,720 success rate for it

114 00:04:00,560 --> 00:04:04,239 we've thrown an additional a challenge

115 00:04:02,720 --> 00:04:07,280 in the mix with making it very

116 00:04:04,239 --> 00:04:08,159 reliant on the ocean technology and that

117 00:04:07,280 --> 00:04:10,560 will probably

118 00:04:08,159 --> 00:04:11,519 cause some additional struggle but i

119 00:04:10,560 --> 00:04:14,879 feel quite confident

120 00:04:11,519 --> 00:04:16,959 that we can do it

121 00:04:14,879 --> 00:04:18,239 now from the tasks ahead to those just

122 00:04:16,959 --> 00:04:19,600 about to be completed

123 00:04:18,239 --> 00:04:21,519 the cutlass red is making its

124 00:04:19,600 --> 00:04:22,320 long-awaited flight ready debut in alpha

125 00:04:21,519 --> 00:04:24,639 381

126 00:04:22,320 --> 00:04:26,160 and bringing with it not just a really

127 00:04:24,639 --> 00:04:27,919 stylish red paint job

128 00:04:26,160 --> 00:04:29,680 but also new mechanics that aim to

129 00:04:27,919 --> 00:04:30,960 change the way we treat life and death

130 00:04:29,680 --> 00:04:32,560 in the persistent universe

131 00:04:30,960 --> 00:04:34,320 so for that reason we decided to take

132 00:04:32,560 --> 00:04:35,680 john michael and josh and stick them in

133 00:04:34,320 --> 00:04:36,320 a call together to discuss this

134 00:04:35,680 --> 00:04:43,840 development

135 00:04:36,320 --> 00:04:43,840 and see what happened take a look

136 00:04:44,880 --> 00:04:48,080 so we're going to talk about the cluster

137 00:04:46,320 --> 00:04:49,600 red today uh we've got michael designer

138 00:04:48,080 --> 00:04:50,960 josh the artist

139 00:04:49,600 --> 00:04:53,040 straight off the bat what does the

140 00:04:50,960 --> 00:04:55,360 cutlass read mean to you kind of drake's

141 00:04:53,040 --> 00:04:56,320 introduction into medical gameplay and

142 00:04:55,360 --> 00:04:58,800 just this

143 00:04:56,320 --> 00:05:01,360 very fun exciting ship where players can

144 00:04:58,800 --> 00:05:04,000 kind of fly around keep groups together

145 00:05:01,360 --> 00:05:06,000 rescue other players it's it's my it's

146 00:05:04,000 --> 00:05:07,840 my child and star citizen

147 00:05:06,000 --> 00:05:09,120 the black was the first ship i did from

148 00:05:07,840 --> 00:05:11,280 the beginning so

149 00:05:09,120 --> 00:05:12,960 getting to finish the red i've been

150 00:05:11,280 --> 00:05:15,680 waiting a long time for this and

151 00:05:12,960 --> 00:05:16,960 the red is bringing a whole new element

152 00:05:15,680 --> 00:05:18,639 to star citizen

153 00:05:16,960 --> 00:05:20,400 it's the first rung on the ladder of the

154 00:05:18,639 --> 00:05:23,039 medical gameplay career so it

155 00:05:20,400 --> 00:05:23,680 adds a whole new set of gameplay options

156 00:05:23,039 --> 00:05:26,800 that

157 00:05:23,680 --> 00:05:29,520 no other ship in the game currently does

158 00:05:26,800 --> 00:05:30,800 so we wanted for the cutlass red instead

159 00:05:29,520 --> 00:05:33,199 of the open

160 00:05:30,800 --> 00:05:34,240 slide like assault doors is what i like

161 00:05:33,199 --> 00:05:36,080 to call them on

162 00:05:34,240 --> 00:05:38,400 the cutlass black for this one we needed

163 00:05:36,080 --> 00:05:40,800 more of like a protected environment

164 00:05:38,400 --> 00:05:43,280 as the main cabin area is now a medical

165 00:05:40,800 --> 00:05:46,080 treatment facility we have to secure

166 00:05:43,280 --> 00:05:47,680 the patients and the workers inside the

167 00:05:46,080 --> 00:05:50,400 people who are being treated in

168 00:05:47,680 --> 00:05:52,080 in danger and i think the the other

169 00:05:50,400 --> 00:05:54,479 thing that people always ask a lot is

170 00:05:52,080 --> 00:05:55,680 when can i get my flashy lights on a

171 00:05:54,479 --> 00:05:57,199 ship that was something i was very

172 00:05:55,680 --> 00:05:58,800 adamant about at the very start of this

173 00:05:57,199 --> 00:05:59,759 process is that it had to have the kind

174 00:05:58,800 --> 00:06:02,800 of ems

175 00:05:59,759 --> 00:06:03,440 light feel the cutlass red brings two

176 00:06:02,800 --> 00:06:05,280 new features

177 00:06:03,440 --> 00:06:07,520 into the star citizen universe so let's

178 00:06:05,280 --> 00:06:09,440 talk about the first one healing

179 00:06:07,520 --> 00:06:10,960 healing yourself if you're injured you

180 00:06:09,440 --> 00:06:12,000 can just go inside the cutlass lay down

181 00:06:10,960 --> 00:06:13,360 on this bed there will be a little

182 00:06:12,000 --> 00:06:14,880 prompt for you to heal

183 00:06:13,360 --> 00:06:16,400 we have this really cool little scanner

184 00:06:14,880 --> 00:06:17,919 that goes through with a nice little

185 00:06:16,400 --> 00:06:19,759 like toned lighting effect

186 00:06:17,919 --> 00:06:22,160 kind of show that you're being healed

187 00:06:19,759 --> 00:06:23,759 and then the second is respawning which

188 00:06:22,160 --> 00:06:25,280 you sort of access in a very similar way

189 00:06:23,759 --> 00:06:27,360 you you lie down on the bed

190 00:06:25,280 --> 00:06:28,880 you set the the medical beds to be your

191 00:06:27,360 --> 00:06:31,600 respawn point

192 00:06:28,880 --> 00:06:32,639 and then at that point if you die and

193 00:06:31,600 --> 00:06:36,400 the ship is still

194 00:06:32,639 --> 00:06:38,560 in relative vicinity uh you can

195 00:06:36,400 --> 00:06:39,600 respawn back to the ship which is a a

196 00:06:38,560 --> 00:06:41,440 big feature

197 00:06:39,600 --> 00:06:43,039 okay so we're just about out of time uh

198 00:06:41,440 --> 00:06:44,479 final thoughts on the cutlass road

199 00:06:43,039 --> 00:06:46,880 uh the thing i'm looking forward to is

200 00:06:44,479 --> 00:06:48,160 heal players trying to get them going a

201 00:06:46,880 --> 00:06:50,800 little bit better than we can right now

202 00:06:48,160 --> 00:06:51,599 i can't wait for players flying around

203 00:06:50,800 --> 00:06:53,919 with their uh

204 00:06:51,599 --> 00:06:55,599 with their lights and shining their

205 00:06:53,919 --> 00:06:57,199 searchlights in people's faces

206 00:06:55,599 --> 00:06:58,800 i think for me it's just the extension

207 00:06:57,199 --> 00:06:59,840 of group play because

208 00:06:58,800 --> 00:07:01,360 when you play as a group at the moment

209 00:06:59,840 --> 00:07:02,160 as soon as one of you makes a mistake

210 00:07:01,360 --> 00:07:03,919 and dies

211 00:07:02,160 --> 00:07:06,000 they're essentially out of the group for

212 00:07:03,919 --> 00:07:06,800 a long period of time once they get back

213 00:07:06,000 --> 00:07:08,400 and this

214 00:07:06,800 --> 00:07:12,080 fills that gap in and it just allows

215 00:07:08,400 --> 00:07:12,080 those groups to play on for longer

216 00:07:12,400 --> 00:07:15,520 so what did we learn this week we

217 00:07:14,080 --> 00:07:17,199 learned that the pressure is on to

218 00:07:15,520 --> 00:07:18,319 complete microtech's three moons in a

219 00:07:17,199 --> 00:07:20,160 single quarter

220 00:07:18,319 --> 00:07:22,479 that the environment our team has the

221 00:07:20,160 --> 00:07:23,599 people the process and the plan in place

222 00:07:22,479 --> 00:07:25,360 to get it done

223 00:07:23,599 --> 00:07:27,280 and that while drake may not care for

224 00:07:25,360 --> 00:07:28,800 ejection seats they're still going to be

225 00:07:27,280 --> 00:07:30,000 the first out the door with ship healing

226 00:07:28,800 --> 00:07:31,120 and responding mechanics with the

227 00:07:30,000 --> 00:07:32,720 cutless red

228 00:07:31,120 --> 00:07:34,560 yes just when you think you have all the

229 00:07:32,720 --> 00:07:36,160 answers drake goes and changes the

230 00:07:34,560 --> 00:07:38,880 questions

231 00:07:36,160 --> 00:07:39,599 roddy piper anyway thanks for watching

232 00:07:38,880 --> 00:07:41,680 everybody and

233 00:07:39,599 --> 00:07:43,940 we'll see you next week roddy's favorite

234 00:07:41,680 --> 00:07:53,820 company would definitely be drake

235 00:07:43,940 --> 00:07:53,820 [Music]

236 00:08:10,879 --> 00:08:12,960 you

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