The Inside Star Citizen episode Sound of Sirens - Winter 2020 was published on 23. January 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Moons of microTech | |
Cutlass Red preview |
Video[]
Transcript[]

1 00:00:04,460 --> 00:00:08,800 [Music]
2 00:00:06,960 --> 00:00:10,559 it was william shakespeare who wrote
3 00:00:08,800 --> 00:00:11,840 do not swear by the moon where she
4 00:00:10,559 --> 00:00:13,360 changes constantly
5 00:00:11,840 --> 00:00:15,440 with the push towards completing the
6 00:00:13,360 --> 00:00:16,640 stand system in 2020 so artists can then
7 00:00:15,440 --> 00:00:18,560 move on to pyro
8 00:00:16,640 --> 00:00:20,720 the pu environment art team is facing
9 00:00:18,560 --> 00:00:22,400 one of the most daunting tasks to date
10 00:00:20,720 --> 00:00:24,640 to go from concept all the way to
11 00:00:22,400 --> 00:00:26,880 completion on microtech's three moons
12 00:00:24,640 --> 00:00:29,039 in only a single quarter and all while
13 00:00:26,880 --> 00:00:30,000 using nissan technology and developing
14 00:00:29,039 --> 00:00:32,480 an advanced pipeline
15 00:00:30,000 --> 00:00:33,920 along the way on today's show we check
16 00:00:32,480 --> 00:00:35,600 in with ian and michelle for the
17 00:00:33,920 --> 00:00:45,200 beginning of their team's journeys
18 00:00:35,600 --> 00:00:47,680 check it out
19 00:00:45,200 --> 00:00:49,120 when i joined cig like three years ago
20 00:00:47,680 --> 00:00:51,920 actually it's the 15th
21 00:00:49,120 --> 00:00:53,760 uh it's exactly three years ago we just
22 00:00:51,920 --> 00:00:55,680 had our first planets procedurally
23 00:00:53,760 --> 00:00:58,160 generated like marco and pascal
24 00:00:55,680 --> 00:00:59,280 were working on it and that there was
25 00:00:58,160 --> 00:01:01,199 this planet service and the neighborhood
26 00:00:59,280 --> 00:01:02,559 was super excited about that first step
27 00:01:01,199 --> 00:01:05,600 on the moon basically
28 00:01:02,559 --> 00:01:08,080 looking at how fast we've been able to
29 00:01:05,600 --> 00:01:09,840 do moons back then versus how fast we
30 00:01:08,080 --> 00:01:13,920 can do it now
31 00:01:09,840 --> 00:01:17,920 we've made such big steps so we want to
32 00:01:13,920 --> 00:01:20,640 see what possibilities we can do
33 00:01:17,920 --> 00:01:22,479 within our first quarter of this year as
34 00:01:20,640 --> 00:01:24,560 we showed at cizencon
35 00:01:22,479 --> 00:01:26,880 end of last year's we showed that first
36 00:01:24,560 --> 00:01:29,920 sneak peaker to what pyro could be
37 00:01:26,880 --> 00:01:32,079 so as myself and as a team
38 00:01:29,920 --> 00:01:33,280 we're all quite excited about starting
39 00:01:32,079 --> 00:01:35,280 that process
40 00:01:33,280 --> 00:01:36,720 but before then we want to close out
41 00:01:35,280 --> 00:01:39,920 these last three moons
42 00:01:36,720 --> 00:01:40,880 in stanton so that time is a factor
43 00:01:39,920 --> 00:01:44,000 because i'm getting
44 00:01:40,880 --> 00:01:45,360 um pushed by my boss chris to start on
45 00:01:44,000 --> 00:01:47,200 this new system
46 00:01:45,360 --> 00:01:49,280 i think the biggest challenges for these
47 00:01:47,200 --> 00:01:51,759 moons which is also
48 00:01:49,280 --> 00:01:52,399 an exciting one is that out of the three
49 00:01:51,759 --> 00:01:54,479 two of them
50 00:01:52,399 --> 00:01:56,159 rely heavily on our ocean and frozen
51 00:01:54,479 --> 00:01:57,840 ocean which
52 00:01:56,159 --> 00:01:59,920 of all the planetary bodies we've done
53 00:01:57,840 --> 00:02:02,240 so far we've only used the ocean once
54 00:01:59,920 --> 00:02:03,600 on hurston and the frozen ocean ones on
55 00:02:02,240 --> 00:02:06,880 microtech
56 00:02:03,600 --> 00:02:09,679 so this process starts by
57 00:02:06,880 --> 00:02:12,000 first get in the briefing from law so a
58 00:02:09,679 --> 00:02:13,760 lot of the stanton system was mapped out
59 00:02:12,000 --> 00:02:15,920 so we checked that reference and that
60 00:02:13,760 --> 00:02:17,680 gives us our starting point
61 00:02:15,920 --> 00:02:18,959 for what these moons are going to be
62 00:02:17,680 --> 00:02:20,879 about
63 00:02:18,959 --> 00:02:22,480 this could be anything from key
64 00:02:20,879 --> 00:02:24,319 distinguishing landmarks
65 00:02:22,480 --> 00:02:25,920 trying to get kind of core gameplay
66 00:02:24,319 --> 00:02:28,560 requirements going in
67 00:02:25,920 --> 00:02:29,200 and this is important because within an
68 00:02:28,560 --> 00:02:31,920 entire
69 00:02:29,200 --> 00:02:32,879 star system we want the palette to be
70 00:02:31,920 --> 00:02:35,120 consistent
71 00:02:32,879 --> 00:02:36,640 we don't want to be going from one moon
72 00:02:35,120 --> 00:02:39,360 or one planet to the next
73 00:02:36,640 --> 00:02:40,720 kind of reinventing ourselves we knew
74 00:02:39,360 --> 00:02:43,920 that we had
75 00:02:40,720 --> 00:02:44,239 a lot of pre-established geology packs
76 00:02:43,920 --> 00:02:46,879 and
77 00:02:44,239 --> 00:02:48,640 and biomes and i kind of wanted to
78 00:02:46,879 --> 00:02:51,280 utilize v4
79 00:02:48,640 --> 00:02:52,560 as almost like our first exploration
80 00:02:51,280 --> 00:02:54,879 grounds for
81 00:02:52,560 --> 00:02:56,480 taking the concept direction that we've
82 00:02:54,879 --> 00:02:58,080 already established
83 00:02:56,480 --> 00:03:00,400 and give the team a little bit of
84 00:02:58,080 --> 00:03:01,920 creative freedom to see what they can do
85 00:03:00,400 --> 00:03:03,120 so we didn't go too detailed with the
86 00:03:01,920 --> 00:03:05,120 concept so it was a little bit of a
87 00:03:03,120 --> 00:03:07,599 blank canvas there
88 00:03:05,120 --> 00:03:09,120 one of the key initiatives with v4 tech
89 00:03:07,599 --> 00:03:10,800 is
90 00:03:09,120 --> 00:03:12,879 kind of empowering the artist to get
91 00:03:10,800 --> 00:03:15,440 quicker at doing the job so
92 00:03:12,879 --> 00:03:16,800 they can focus on the quality and the
93 00:03:15,440 --> 00:03:18,800 quantity aspects
94 00:03:16,800 --> 00:03:20,239 they don't necessarily to need to worry
95 00:03:18,800 --> 00:03:24,000 about too much so
96 00:03:20,239 --> 00:03:26,159 what we did do is i did some
97 00:03:24,000 --> 00:03:27,200 mood boards and what this is what this
98 00:03:26,159 --> 00:03:30,640 does is
99 00:03:27,200 --> 00:03:33,680 it makes sure again we're keeping within
100 00:03:30,640 --> 00:03:35,440 a certain palette so the these mood
101 00:03:33,680 --> 00:03:39,040 boards just reference
102 00:03:35,440 --> 00:03:40,959 um you know existing biomes or um
103 00:03:39,040 --> 00:03:43,280 geology formations that we'd want to
104 00:03:40,959 --> 00:03:44,959 recreate you know chris is a very visual
105 00:03:43,280 --> 00:03:46,879 guy so he likes to see it
106 00:03:44,959 --> 00:03:48,959 before any real production started just
107 00:03:46,879 --> 00:03:51,280 to see if he's happy with the direction
108 00:03:48,959 --> 00:03:52,879 once chris is happy and then we we can
109 00:03:51,280 --> 00:03:54,319 kind of take it through to the next
110 00:03:52,879 --> 00:03:57,120 stage
111 00:03:54,319 --> 00:03:58,560 we're doing three moons in one quarter i
112 00:03:57,120 --> 00:04:00,560 have a pretty good feeling about the
113 00:03:58,560 --> 00:04:02,720 success rate for it
114 00:04:00,560 --> 00:04:04,239 we've thrown an additional a challenge
115 00:04:02,720 --> 00:04:07,280 in the mix with making it very
116 00:04:04,239 --> 00:04:08,159 reliant on the ocean technology and that
117 00:04:07,280 --> 00:04:10,560 will probably
118 00:04:08,159 --> 00:04:11,519 cause some additional struggle but i
119 00:04:10,560 --> 00:04:14,879 feel quite confident
120 00:04:11,519 --> 00:04:16,959 that we can do it
121 00:04:14,879 --> 00:04:18,239 now from the tasks ahead to those just
122 00:04:16,959 --> 00:04:19,600 about to be completed
123 00:04:18,239 --> 00:04:21,519 the cutlass red is making its
124 00:04:19,600 --> 00:04:22,320 long-awaited flight ready debut in alpha
125 00:04:21,519 --> 00:04:24,639 381
126 00:04:22,320 --> 00:04:26,160 and bringing with it not just a really
127 00:04:24,639 --> 00:04:27,919 stylish red paint job
128 00:04:26,160 --> 00:04:29,680 but also new mechanics that aim to
129 00:04:27,919 --> 00:04:30,960 change the way we treat life and death
130 00:04:29,680 --> 00:04:32,560 in the persistent universe
131 00:04:30,960 --> 00:04:34,320 so for that reason we decided to take
132 00:04:32,560 --> 00:04:35,680 john michael and josh and stick them in
133 00:04:34,320 --> 00:04:36,320 a call together to discuss this
134 00:04:35,680 --> 00:04:43,840 development
135 00:04:36,320 --> 00:04:43,840 and see what happened take a look
136 00:04:44,880 --> 00:04:48,080 so we're going to talk about the cluster
137 00:04:46,320 --> 00:04:49,600 red today uh we've got michael designer
138 00:04:48,080 --> 00:04:50,960 josh the artist
139 00:04:49,600 --> 00:04:53,040 straight off the bat what does the
140 00:04:50,960 --> 00:04:55,360 cutlass read mean to you kind of drake's
141 00:04:53,040 --> 00:04:56,320 introduction into medical gameplay and
142 00:04:55,360 --> 00:04:58,800 just this
143 00:04:56,320 --> 00:05:01,360 very fun exciting ship where players can
144 00:04:58,800 --> 00:05:04,000 kind of fly around keep groups together
145 00:05:01,360 --> 00:05:06,000 rescue other players it's it's my it's
146 00:05:04,000 --> 00:05:07,840 my child and star citizen
147 00:05:06,000 --> 00:05:09,120 the black was the first ship i did from
148 00:05:07,840 --> 00:05:11,280 the beginning so
149 00:05:09,120 --> 00:05:12,960 getting to finish the red i've been
150 00:05:11,280 --> 00:05:15,680 waiting a long time for this and
151 00:05:12,960 --> 00:05:16,960 the red is bringing a whole new element
152 00:05:15,680 --> 00:05:18,639 to star citizen
153 00:05:16,960 --> 00:05:20,400 it's the first rung on the ladder of the
154 00:05:18,639 --> 00:05:23,039 medical gameplay career so it
155 00:05:20,400 --> 00:05:23,680 adds a whole new set of gameplay options
156 00:05:23,039 --> 00:05:26,800 that
157 00:05:23,680 --> 00:05:29,520 no other ship in the game currently does
158 00:05:26,800 --> 00:05:30,800 so we wanted for the cutlass red instead
159 00:05:29,520 --> 00:05:33,199 of the open
160 00:05:30,800 --> 00:05:34,240 slide like assault doors is what i like
161 00:05:33,199 --> 00:05:36,080 to call them on
162 00:05:34,240 --> 00:05:38,400 the cutlass black for this one we needed
163 00:05:36,080 --> 00:05:40,800 more of like a protected environment
164 00:05:38,400 --> 00:05:43,280 as the main cabin area is now a medical
165 00:05:40,800 --> 00:05:46,080 treatment facility we have to secure
166 00:05:43,280 --> 00:05:47,680 the patients and the workers inside the
167 00:05:46,080 --> 00:05:50,400 people who are being treated in
168 00:05:47,680 --> 00:05:52,080 in danger and i think the the other
169 00:05:50,400 --> 00:05:54,479 thing that people always ask a lot is
170 00:05:52,080 --> 00:05:55,680 when can i get my flashy lights on a
171 00:05:54,479 --> 00:05:57,199 ship that was something i was very
172 00:05:55,680 --> 00:05:58,800 adamant about at the very start of this
173 00:05:57,199 --> 00:05:59,759 process is that it had to have the kind
174 00:05:58,800 --> 00:06:02,800 of ems
175 00:05:59,759 --> 00:06:03,440 light feel the cutlass red brings two
176 00:06:02,800 --> 00:06:05,280 new features
177 00:06:03,440 --> 00:06:07,520 into the star citizen universe so let's
178 00:06:05,280 --> 00:06:09,440 talk about the first one healing
179 00:06:07,520 --> 00:06:10,960 healing yourself if you're injured you
180 00:06:09,440 --> 00:06:12,000 can just go inside the cutlass lay down
181 00:06:10,960 --> 00:06:13,360 on this bed there will be a little
182 00:06:12,000 --> 00:06:14,880 prompt for you to heal
183 00:06:13,360 --> 00:06:16,400 we have this really cool little scanner
184 00:06:14,880 --> 00:06:17,919 that goes through with a nice little
185 00:06:16,400 --> 00:06:19,759 like toned lighting effect
186 00:06:17,919 --> 00:06:22,160 kind of show that you're being healed
187 00:06:19,759 --> 00:06:23,759 and then the second is respawning which
188 00:06:22,160 --> 00:06:25,280 you sort of access in a very similar way
189 00:06:23,759 --> 00:06:27,360 you you lie down on the bed
190 00:06:25,280 --> 00:06:28,880 you set the the medical beds to be your
191 00:06:27,360 --> 00:06:31,600 respawn point
192 00:06:28,880 --> 00:06:32,639 and then at that point if you die and
193 00:06:31,600 --> 00:06:36,400 the ship is still
194 00:06:32,639 --> 00:06:38,560 in relative vicinity uh you can
195 00:06:36,400 --> 00:06:39,600 respawn back to the ship which is a a
196 00:06:38,560 --> 00:06:41,440 big feature
197 00:06:39,600 --> 00:06:43,039 okay so we're just about out of time uh
198 00:06:41,440 --> 00:06:44,479 final thoughts on the cutlass road
199 00:06:43,039 --> 00:06:46,880 uh the thing i'm looking forward to is
200 00:06:44,479 --> 00:06:48,160 heal players trying to get them going a
201 00:06:46,880 --> 00:06:50,800 little bit better than we can right now
202 00:06:48,160 --> 00:06:51,599 i can't wait for players flying around
203 00:06:50,800 --> 00:06:53,919 with their uh
204 00:06:51,599 --> 00:06:55,599 with their lights and shining their
205 00:06:53,919 --> 00:06:57,199 searchlights in people's faces
206 00:06:55,599 --> 00:06:58,800 i think for me it's just the extension
207 00:06:57,199 --> 00:06:59,840 of group play because
208 00:06:58,800 --> 00:07:01,360 when you play as a group at the moment
209 00:06:59,840 --> 00:07:02,160 as soon as one of you makes a mistake
210 00:07:01,360 --> 00:07:03,919 and dies
211 00:07:02,160 --> 00:07:06,000 they're essentially out of the group for
212 00:07:03,919 --> 00:07:06,800 a long period of time once they get back
213 00:07:06,000 --> 00:07:08,400 and this
214 00:07:06,800 --> 00:07:12,080 fills that gap in and it just allows
215 00:07:08,400 --> 00:07:12,080 those groups to play on for longer
216 00:07:12,400 --> 00:07:15,520 so what did we learn this week we
217 00:07:14,080 --> 00:07:17,199 learned that the pressure is on to
218 00:07:15,520 --> 00:07:18,319 complete microtech's three moons in a
219 00:07:17,199 --> 00:07:20,160 single quarter
220 00:07:18,319 --> 00:07:22,479 that the environment our team has the
221 00:07:20,160 --> 00:07:23,599 people the process and the plan in place
222 00:07:22,479 --> 00:07:25,360 to get it done
223 00:07:23,599 --> 00:07:27,280 and that while drake may not care for
224 00:07:25,360 --> 00:07:28,800 ejection seats they're still going to be
225 00:07:27,280 --> 00:07:30,000 the first out the door with ship healing
226 00:07:28,800 --> 00:07:31,120 and responding mechanics with the
227 00:07:30,000 --> 00:07:32,720 cutless red
228 00:07:31,120 --> 00:07:34,560 yes just when you think you have all the
229 00:07:32,720 --> 00:07:36,160 answers drake goes and changes the
230 00:07:34,560 --> 00:07:38,880 questions
231 00:07:36,160 --> 00:07:39,599 roddy piper anyway thanks for watching
232 00:07:38,880 --> 00:07:41,680 everybody and
233 00:07:39,599 --> 00:07:43,940 we'll see you next week roddy's favorite
234 00:07:41,680 --> 00:07:53,820 company would definitely be drake
235 00:07:43,940 --> 00:07:53,820 [Music]
236 00:08:10,879 --> 00:08:12,960 you