The Inside Star Citizen episode Ships with Character - Summer 2019 was published on August 8, 2019 on CIG's YouTube channel.
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1 00:00:05,359 --> 00:00:08,880 there are many ways to make a virtual
2 00:00:07,040 --> 00:00:09,440 universe seem like a living breathing
3 00:00:08,880 --> 00:00:11,519 place
4 00:00:09,440 --> 00:00:13,920 from exotic locales to recognizable
5 00:00:11,519 --> 00:00:14,799 places from props that add personality
6 00:00:13,920 --> 00:00:16,400 to a room
7 00:00:14,799 --> 00:00:18,320 from weathered spaceships that imply a
8 00:00:16,400 --> 00:00:20,000 life and history before your arrival
9 00:00:18,320 --> 00:00:21,680 and with characters you can identify
10 00:00:20,000 --> 00:00:24,000 with and instinctively understand their
11 00:00:21,680 --> 00:00:25,680 role and place within the galaxy at hand
12 00:00:24,000 --> 00:00:27,199 to get things started for us this week
13 00:00:25,680 --> 00:00:28,800 we asked jeremiah to take us through
14 00:00:27,199 --> 00:00:29,519 some of the recently approved npc
15 00:00:28,800 --> 00:00:31,279 concepts
16 00:00:29,519 --> 00:00:33,210 that are about to begin their journey
17 00:00:31,279 --> 00:00:37,840 through production
18 00:00:33,210 --> 00:00:39,440 [Music]
19 00:00:37,840 --> 00:00:41,520 the character concept team finished an
20 00:00:39,440 --> 00:00:44,640 exciting batch of
21 00:00:41,520 --> 00:00:46,160 oh yeah belly roll drum roll vendors and
22 00:00:44,640 --> 00:00:47,760 shopkeepers for star citizen if you've
23 00:00:46,160 --> 00:00:48,879 noticed very recently and actually for
24 00:00:47,760 --> 00:00:51,199 the past couple years
25 00:00:48,879 --> 00:00:52,640 our shop vendors and also our
26 00:00:51,199 --> 00:00:54,239 shopkeepers they're wearing generic
27 00:00:52,640 --> 00:00:55,440 clothing just t-shirt and pants
28 00:00:54,239 --> 00:00:57,360 we thought to bring some more life into
29 00:00:55,440 --> 00:00:58,000 the universe so we'd have our bartenders
30 00:00:57,360 --> 00:00:59,920 so it's not just
31 00:00:58,000 --> 00:01:01,920 the tux anymore i've i've actually
32 00:00:59,920 --> 00:01:03,440 gotten some requests for some people
33 00:01:01,920 --> 00:01:04,879 who want to borrow specific parts under
34 00:01:03,440 --> 00:01:05,600 outfits so we took that into
35 00:01:04,879 --> 00:01:07,920 consideration
36 00:01:05,600 --> 00:01:08,799 make it more how do you say not just a
37 00:01:07,920 --> 00:01:10,640 suit and tie
38 00:01:08,799 --> 00:01:12,479 but a little bit more flair to it and
39 00:01:10,640 --> 00:01:14,159 also for the servers we put the aprons
40 00:01:12,479 --> 00:01:16,080 on there as well
41 00:01:14,159 --> 00:01:18,720 we also did some restaurant stuff so
42 00:01:16,080 --> 00:01:20,000 chefs and waiters and hostesses that was
43 00:01:18,720 --> 00:01:21,759 actually a big challenge because we were
44 00:01:20,000 --> 00:01:24,560 thinking of how can we make
45 00:01:21,759 --> 00:01:26,799 chefs look sci-fi when the current day
46 00:01:24,560 --> 00:01:27,200 chefs look very they're very simple and
47 00:01:26,799 --> 00:01:29,040 so
48 00:01:27,200 --> 00:01:31,119 we had to go through a lot of design
49 00:01:29,040 --> 00:01:32,720 passes and we thought this looked really
50 00:01:31,119 --> 00:01:34,720 cool where it maintains the look of a
51 00:01:32,720 --> 00:01:36,640 chef but still looks sci-fi and cool
52 00:01:34,720 --> 00:01:38,400 let's talk about the talk of the town
53 00:01:36,640 --> 00:01:39,680 which is bounty hunters
54 00:01:38,400 --> 00:01:41,520 people are asking like where are the
55 00:01:39,680 --> 00:01:42,720 bounty hunters and so you get to kind of
56 00:01:41,520 --> 00:01:44,000 get a sneak peek of what the bounty
57 00:01:42,720 --> 00:01:45,680 hunters look like
58 00:01:44,000 --> 00:01:47,040 the hardest part for the bounty hunters
59 00:01:45,680 --> 00:01:48,399 was so that we don't get into ship
60 00:01:47,040 --> 00:01:49,600 jacker territory which is actually
61 00:01:48,399 --> 00:01:51,520 kid-bashy stuff
62 00:01:49,600 --> 00:01:53,200 and so how can we make it customized but
63 00:01:51,520 --> 00:01:54,560 not mad maxi
64 00:01:53,200 --> 00:01:56,240 and so this is kind of what we came up
65 00:01:54,560 --> 00:02:00,079 with
66 00:01:56,240 --> 00:02:01,920 so we also worked on the uh clothing
67 00:02:00,079 --> 00:02:03,280 some cold weather clothing for microtech
68 00:02:01,920 --> 00:02:04,719 which is actually i think our first
69 00:02:03,280 --> 00:02:07,680 batch of clothing from
70 00:02:04,719 --> 00:02:09,759 code blue apparel and they are gonna be
71 00:02:07,680 --> 00:02:11,280 not your just jacket and pants but
72 00:02:09,759 --> 00:02:12,560 thick clothing so you can actually when
73 00:02:11,280 --> 00:02:13,440 you're trudging through the snow you'll
74 00:02:12,560 --> 00:02:17,599 be protected
75 00:02:13,440 --> 00:02:17,599 and also you look pretty pretty cool
76 00:02:17,920 --> 00:02:21,360 the biggest thing for for the concept
77 00:02:19,520 --> 00:02:22,640 team really was you know we're 900 years
78 00:02:21,360 --> 00:02:24,480 in the future where there's different
79 00:02:22,640 --> 00:02:26,239 cultures that are mixed in together so
80 00:02:24,480 --> 00:02:28,319 we thought to actually incorporate more
81 00:02:26,239 --> 00:02:29,920 different cultures from different races
82 00:02:28,319 --> 00:02:30,720 and different possible religions stuff
83 00:02:29,920 --> 00:02:32,640 like that put on
84 00:02:30,720 --> 00:02:34,560 like a melting pot and chris was
85 00:02:32,640 --> 00:02:36,080 actually really excited to see that
86 00:02:34,560 --> 00:02:37,680 so that was a quick update of what the
87 00:02:36,080 --> 00:02:39,920 character constants were working on
88 00:02:37,680 --> 00:02:41,920 um it's going to be in production very
89 00:02:39,920 --> 00:02:42,319 soon and hopefully in your hands and you
90 00:02:41,920 --> 00:02:44,879 know
91 00:02:42,319 --> 00:02:45,519 one day you'll be able to see npcs uh
92 00:02:44,879 --> 00:02:47,440 workers
93 00:02:45,519 --> 00:02:49,280 ai possible players wearing these
94 00:02:47,440 --> 00:02:51,120 outfits and the world that
95 00:02:49,280 --> 00:02:52,560 our universe will be that much fleshed
96 00:02:51,120 --> 00:02:53,920 out so i can't wait for that in your
97 00:02:52,560 --> 00:02:56,160 hands
98 00:02:53,920 --> 00:02:57,280 so uh can we do a sprint report this
99 00:02:56,160 --> 00:03:00,319 week
100 00:02:57,280 --> 00:03:03,120 i am not involved in any of this let's
101 00:03:00,319 --> 00:03:03,120 do a sprint report
102 00:03:03,760 --> 00:03:06,959 the persistent universe gameplay team in
103 00:03:05,519 --> 00:03:08,879 europe is continuing their work on
104 00:03:06,959 --> 00:03:10,400 harvestables which is a fancy name for
105 00:03:08,879 --> 00:03:11,440 hey i want to pick that thing up and put
106 00:03:10,400 --> 00:03:12,640 it in my bag
107 00:03:11,440 --> 00:03:14,480 what you're seeing here are work in
108 00:03:12,640 --> 00:03:15,680 progress assets for a small collection
109 00:03:14,480 --> 00:03:17,440 of harvestable plants
110 00:03:15,680 --> 00:03:18,800 that may one day populate the surface of
111 00:03:17,440 --> 00:03:20,319 a planet like hurston
112 00:03:18,800 --> 00:03:21,920 while these plants and the harvestable
113 00:03:20,319 --> 00:03:22,640 system are still very much work in
114 00:03:21,920 --> 00:03:24,400 progress
115 00:03:22,640 --> 00:03:26,480 when combined with the upcoming personal
116 00:03:24,400 --> 00:03:28,159 inventory system they'll set the table
117 00:03:26,480 --> 00:03:29,599 allowing for future additions to the
118 00:03:28,159 --> 00:03:31,760 actor's status system
119 00:03:29,599 --> 00:03:34,080 incorporating things like hunger thirst
120 00:03:31,760 --> 00:03:35,680 etc it's another example of how smaller
121 00:03:34,080 --> 00:03:39,280 systems can build to a larger
122 00:03:35,680 --> 00:03:39,280 interconnected feature down the line
123 00:03:40,480 --> 00:03:44,400 in bartender news the props team have
124 00:03:42,239 --> 00:03:46,159 completed a sprint on bartender usables
125 00:03:44,400 --> 00:03:47,760 which aim to give these npcs a greater
126 00:03:46,159 --> 00:03:48,480 variety in the types of drinks they can
127 00:03:47,760 --> 00:03:50,400 mix up
128 00:03:48,480 --> 00:03:51,920 it's a seemingly small thing but these
129 00:03:50,400 --> 00:03:53,599 are the details that collectively build
130 00:03:51,920 --> 00:03:55,760 up to a more immersive and believable
131 00:03:53,599 --> 00:03:58,840 experience in the star citizen universe
132 00:03:55,760 --> 00:04:00,400 just watch out for that cathcart widow
133 00:03:58,840 --> 00:04:02,000 151.
134 00:04:00,400 --> 00:04:03,680 in the world of weaponry here's a look
135 00:04:02,000 --> 00:04:04,480 at the new ship mounted laser cannons
136 00:04:03,680 --> 00:04:06,480 from croning
137 00:04:04,480 --> 00:04:08,000 which promises to be a high damage long
138 00:04:06,480 --> 00:04:10,000 range weapon with the bare bones no
139 00:04:08,000 --> 00:04:10,640 frills nature that manufacturer is known
140 00:04:10,000 --> 00:04:12,959 for
141 00:04:10,640 --> 00:04:13,680 heavy reliable threatening that's
142 00:04:12,959 --> 00:04:16,000 croning
143 00:04:13,680 --> 00:04:16,720 hashtag sponsored finally in this week's
144 00:04:16,000 --> 00:04:18,320 sprint report
145 00:04:16,720 --> 00:04:20,000 here's a look at progress on the ever
146 00:04:18,320 --> 00:04:21,840 elusive banu defender
147 00:04:20,000 --> 00:04:23,199 this two-person craft from humanity's
148 00:04:21,840 --> 00:04:25,040 first interstellar friends
149 00:04:23,199 --> 00:04:26,720 has required an extensive effort to
150 00:04:25,040 --> 00:04:28,320 create and define the look and feel of
151 00:04:26,720 --> 00:04:29,919 banu culture and technology
152 00:04:28,320 --> 00:04:31,680 because it will not only be the first
153 00:04:29,919 --> 00:04:32,639 glimpse at this civilization in the star
154 00:04:31,680 --> 00:04:34,320 citizen universe
155 00:04:32,639 --> 00:04:36,320 but will set the stage for development
156 00:04:34,320 --> 00:04:37,120 of the ever-popular banu merchantman in
157 00:04:36,320 --> 00:04:38,639 the future
158 00:04:37,120 --> 00:04:39,919 we'll check in with additional looks of
159 00:04:38,639 --> 00:04:42,240 the banner defender ahead of its
160 00:04:39,919 --> 00:04:43,600 intended release in alpha 3.7 throughout
161 00:04:42,240 --> 00:04:46,160 the quarter
162 00:04:43,600 --> 00:04:47,840 with 68 rooms a massive footprint and
163 00:04:46,160 --> 00:04:49,040 apparently a cargo bay big enough to
164 00:04:47,840 --> 00:04:50,880 carry a ballista
165 00:04:49,040 --> 00:04:52,800 the 890 jump is one of the most hotly
166 00:04:50,880 --> 00:04:54,479 anticipated ships in recent memory
167 00:04:52,800 --> 00:04:56,000 now while it's currently continuing its
168 00:04:54,479 --> 00:04:57,280 journey through the ship pipeline we
169 00:04:56,000 --> 00:04:59,680 thought we'd ask pete if you want to
170 00:04:57,280 --> 00:05:01,919 give us a royale tour part 2
171 00:04:59,680 --> 00:05:03,280 of its less flashy but nevertheless
172 00:05:01,919 --> 00:05:04,470 important lower decks
173 00:05:03,280 --> 00:05:06,320 let's take a look
174 00:05:04,470 --> 00:05:08,960 [Music]
175 00:05:06,320 --> 00:05:10,880 we're working on the 890 we're holding
176 00:05:08,960 --> 00:05:12,400 regular reviews at the moment to try and
177 00:05:10,880 --> 00:05:14,320 catch out all the last little things
178 00:05:12,400 --> 00:05:16,080 and close this ship out and get it ready
179 00:05:14,320 --> 00:05:18,000 for you guys
180 00:05:16,080 --> 00:05:19,440 so i'll give you a little update of some
181 00:05:18,000 --> 00:05:20,800 of the stuff that we've been working on
182 00:05:19,440 --> 00:05:23,360 lately
183 00:05:20,800 --> 00:05:26,240 so here we have the cargo room situated
184 00:05:23,360 --> 00:05:29,440 at the back in the lower decks
185 00:05:26,240 --> 00:05:32,960 quite a bit of space for the cargo and
186 00:05:29,440 --> 00:05:36,000 just clear that out of the way
187 00:05:32,960 --> 00:05:38,479 so i've got the little windows there see
188 00:05:36,000 --> 00:05:40,960 it going down
189 00:05:38,479 --> 00:05:42,160 big open space we've got the components
190 00:05:40,960 --> 00:05:45,520 in here so at the back
191 00:05:42,160 --> 00:05:45,840 we've got the jump drive and then over
192 00:05:45,520 --> 00:05:48,160 this
193 00:05:45,840 --> 00:05:49,520 end we've housed all the other main
194 00:05:48,160 --> 00:05:53,759 components
195 00:05:49,520 --> 00:05:57,360 down here got the engine rooms
196 00:05:53,759 --> 00:05:58,240 twin engines either side quickly go up
197 00:05:57,360 --> 00:06:00,000 these stairs
198 00:05:58,240 --> 00:06:02,639 i'm going to quickly just go through the
199 00:06:00,000 --> 00:06:06,080 rest of this deck walk you through to
200 00:06:02,639 --> 00:06:06,639 the hangar most of this decks reserved
201 00:06:06,080 --> 00:06:09,280 for the
202 00:06:06,639 --> 00:06:10,160 crew who work and serve the guests on
203 00:06:09,280 --> 00:06:13,199 the ship
204 00:06:10,160 --> 00:06:15,039 so here we've got the galley you'll have
205 00:06:13,199 --> 00:06:17,680 to excuse the fire going on we're in the
206 00:06:15,039 --> 00:06:20,560 middle of doing a vfx pass
207 00:06:17,680 --> 00:06:21,840 so as we go through here the crew as
208 00:06:20,560 --> 00:06:23,360 well as having the
209 00:06:21,840 --> 00:06:24,960 seating area they've got their own
210 00:06:23,360 --> 00:06:27,039 little recreation room
211 00:06:24,960 --> 00:06:29,600 so they've got a pool table the arcade
212 00:06:27,039 --> 00:06:32,000 machine and drinks fridge
213 00:06:29,600 --> 00:06:33,120 and then outside of there because on the
214 00:06:32,000 --> 00:06:35,680 other side of this door
215 00:06:33,120 --> 00:06:37,440 we've got the hangar and it could be
216 00:06:35,680 --> 00:06:40,479 that we've got the hanger doors open
217 00:06:37,440 --> 00:06:42,400 and it's vented so we've got a suit per
218 00:06:40,479 --> 00:06:44,160 member of crew so they can suit up
219 00:06:42,400 --> 00:06:46,960 before they go through
220 00:06:44,160 --> 00:06:49,039 so we suit up and then of course we need
221 00:06:46,960 --> 00:06:50,720 an airlock so we don't vent the ship
222 00:06:49,039 --> 00:06:53,440 we won't have it so both doors open at
223 00:06:50,720 --> 00:06:56,400 the same time that needs setting up yet
224 00:06:53,440 --> 00:06:56,880 what we go through it's a big ship with
225 00:06:56,400 --> 00:07:00,319 a big
226 00:06:56,880 --> 00:07:02,240 hangar and it's designed in such a way
227 00:07:00,319 --> 00:07:04,560 that the whole floor
228 00:07:02,240 --> 00:07:05,520 will rise up on these pillars that you
229 00:07:04,560 --> 00:07:08,560 see here
230 00:07:05,520 --> 00:07:09,919 and they'll take you up flush with the
231 00:07:08,560 --> 00:07:11,599 exterior which
232 00:07:09,919 --> 00:07:13,120 if you know the shape it's a big flat
233 00:07:11,599 --> 00:07:13,680 wedge and you'll be flush up there and
234 00:07:13,120 --> 00:07:17,120 it'll make
235 00:07:13,680 --> 00:07:18,720 landing and taking off a lot easier
236 00:07:17,120 --> 00:07:20,319 rather than trying to bring it in this
237 00:07:18,720 --> 00:07:22,880 place um
238 00:07:20,319 --> 00:07:24,880 other things in here to note we've taken
239 00:07:22,880 --> 00:07:26,639 a basketball cart and put that in there
240 00:07:24,880 --> 00:07:28,160 because you've got the excuse of a big
241 00:07:26,639 --> 00:07:30,319 open place
242 00:07:28,160 --> 00:07:31,440 you'd use it for things wouldn't you i
243 00:07:30,319 --> 00:07:34,160 mean it's a little
244 00:07:31,440 --> 00:07:36,240 nod to prometheus there and then the
245 00:07:34,160 --> 00:07:39,120 other things we've got in here
246 00:07:36,240 --> 00:07:41,440 we've got grab plates so we can squeeze
247 00:07:39,120 --> 00:07:43,759 a bit more cargo up front end
248 00:07:41,440 --> 00:07:45,280 so symmetrical on both sides but
249 00:07:43,759 --> 00:07:46,960 essentially between all these pillars
250 00:07:45,280 --> 00:07:49,840 we've got room for a bit more
251 00:07:46,960 --> 00:07:50,639 and then at the far end we've got access
252 00:07:49,840 --> 00:07:53,120 up to the
253 00:07:50,639 --> 00:07:54,400 manta ray that is mounted on the top
254 00:07:53,120 --> 00:07:56,400 side
255 00:07:54,400 --> 00:07:58,400 and then behind this door we've got
256 00:07:56,400 --> 00:08:00,560 access to the man turret that's mounted
257 00:07:58,400 --> 00:08:02,960 on the belly of the ship
258 00:08:00,560 --> 00:08:04,319 okay so if we move on on this deck it
259 00:08:02,960 --> 00:08:06,639 forms a circuit
260 00:08:04,319 --> 00:08:07,919 twin airlock just like on the other side
261 00:08:06,639 --> 00:08:09,840 and then here
262 00:08:07,919 --> 00:08:11,440 is the waiting room so you can imagine
263 00:08:09,840 --> 00:08:13,039 your rich guests
264 00:08:11,440 --> 00:08:14,639 they'll come and sit in here while
265 00:08:13,039 --> 00:08:18,000 they're waiting for their 85 x or
266 00:08:14,639 --> 00:08:18,000 whatever to come and pick them up
267 00:08:18,240 --> 00:08:23,360 and then this is like a corridor that
268 00:08:21,520 --> 00:08:25,520 the guests would use for
269 00:08:23,360 --> 00:08:28,319 getting to their part of the ship so
270 00:08:25,520 --> 00:08:31,440 just quickly walk along here
271 00:08:28,319 --> 00:08:32,959 and then they'd go up in this lift but
272 00:08:31,440 --> 00:08:35,440 then
273 00:08:32,959 --> 00:08:38,479 the only way between these crew decks
274 00:08:35,440 --> 00:08:40,880 with a cargo and the hangar
275 00:08:38,479 --> 00:08:42,159 is two elevators one either side the
276 00:08:40,880 --> 00:08:43,360 other one was in the kitchen have you
277 00:08:42,159 --> 00:08:46,399 spotted it
278 00:08:43,360 --> 00:08:47,839 and then in the event of powers down we
279 00:08:46,399 --> 00:08:50,560 always need to make sure there's a way
280 00:08:47,839 --> 00:08:53,519 of getting around the ship so
281 00:08:50,560 --> 00:08:55,839 we've got a ladder here i'll just jump
282 00:08:53,519 --> 00:08:55,839 on to this
283 00:08:56,720 --> 00:09:01,040 just need to sync up the animation with
284 00:08:58,399 --> 00:09:04,000 the burs a little better but with that's
285 00:09:01,040 --> 00:09:04,000 just an easy edit
286 00:09:04,399 --> 00:09:10,480 and you can take that to connect the
287 00:09:08,080 --> 00:09:11,760 the guest pair to the ship from the
288 00:09:10,480 --> 00:09:14,399 lower ship
289 00:09:11,760 --> 00:09:15,519 if i just quickly jump out of game mode
290 00:09:14,399 --> 00:09:18,480 i can
291 00:09:15,519 --> 00:09:19,519 show you how the lighting might look in
292 00:09:18,480 --> 00:09:23,600 that scenario
293 00:09:19,519 --> 00:09:27,200 so i just select this guy
294 00:09:23,600 --> 00:09:29,440 hide it but um
295 00:09:27,200 --> 00:09:31,519 so obviously for ships we do different
296 00:09:29,440 --> 00:09:32,880 lighting states we've got auxiliary and
297 00:09:31,519 --> 00:09:34,959 we've got the emergency
298 00:09:32,880 --> 00:09:36,240 as well as the normal the power is down
299 00:09:34,959 --> 00:09:38,560 you might be under attack and the ship
300 00:09:36,240 --> 00:09:40,080 might be in a bad state
301 00:09:38,560 --> 00:09:41,680 that might be one scenario where the
302 00:09:40,080 --> 00:09:43,760 lifts aren't working
303 00:09:41,680 --> 00:09:45,360 and you need to take the ladders to get
304 00:09:43,760 --> 00:09:48,000 around
305 00:09:45,360 --> 00:09:51,120 um i've only just switched it on here
306 00:09:48,000 --> 00:09:54,000 for this one bit to show you
307 00:09:51,120 --> 00:09:54,320 okay so that brings us up to the main
308 00:09:54,000 --> 00:09:57,440 guest
309 00:09:54,320 --> 00:10:00,800 section of the ship through the atrium
310 00:09:57,440 --> 00:10:03,200 and then behind this door this is the uh
311 00:10:00,800 --> 00:10:04,640 the spur deck so quickly drop into game
312 00:10:03,200 --> 00:10:06,160 so we can just have a walk around here
313 00:10:04,640 --> 00:10:09,040 show you what different elements we've
314 00:10:06,160 --> 00:10:09,040 got on this deck
315 00:10:09,600 --> 00:10:15,680 so as you go into the right we've got
316 00:10:12,959 --> 00:10:17,839 bench and lockers again props have been
317 00:10:15,680 --> 00:10:18,800 doing some cool assets for us to put in
318 00:10:17,839 --> 00:10:20,399 the
319 00:10:18,800 --> 00:10:22,320 highlight in the bench here obviously so
320 00:10:20,399 --> 00:10:26,399 you can sit down on it
321 00:10:22,320 --> 00:10:32,880 we've got two saunas
322 00:10:26,399 --> 00:10:35,519 and two showers over this side we got
323 00:10:32,880 --> 00:10:38,640 the jacuzzi
324 00:10:35,519 --> 00:10:40,959 so you may have seen shots of this from
325 00:10:38,640 --> 00:10:44,839 a while back and it was
326 00:10:40,959 --> 00:10:46,000 a big rocky cave some people called it a
327 00:10:44,839 --> 00:10:47,519 grotto
328 00:10:46,000 --> 00:10:50,560 we didn't really feel in keeping with a
329 00:10:47,519 --> 00:10:53,360 ship so we had a rework and
330 00:10:50,560 --> 00:10:54,079 as it stands now we've got this central
331 00:10:53,360 --> 00:10:56,560 jacuzzi
332 00:10:54,079 --> 00:10:57,600 we've got a water wall at the back that
333 00:10:56,560 --> 00:11:00,880 we've lit
334 00:10:57,600 --> 00:11:02,880 and it also acts as like a screen
335 00:11:00,880 --> 00:11:04,800 in in one fashion where you can go
336 00:11:02,880 --> 00:11:06,079 behind and maybe get changed for going
337 00:11:04,800 --> 00:11:09,200 in
338 00:11:06,079 --> 00:11:11,920 in here you can probably see rocks
339 00:11:09,200 --> 00:11:12,720 and plant life then we've got a glass
340 00:11:11,920 --> 00:11:15,600 bottom
341 00:11:12,720 --> 00:11:16,480 and then we've got a fish tank no fish
342 00:11:15,600 --> 00:11:18,000 at the moment but
343 00:11:16,480 --> 00:11:21,200 if we get a fish tank we'll get some
344 00:11:18,000 --> 00:11:21,200 fish swimming around in there
345 00:11:21,279 --> 00:11:26,320 you can actually go in there interact
346 00:11:22,959 --> 00:11:26,320 with the seats and sit down
347 00:11:27,360 --> 00:11:31,040 okay so that's some of the rooms that
348 00:11:29,680 --> 00:11:33,440 we've been working on lately
349 00:11:31,040 --> 00:11:34,959 uh there's 68 rooms in total that we'd
350 00:11:33,440 --> 00:11:35,920 like to leave for you guys to go and
351 00:11:34,959 --> 00:11:37,519 explore
352 00:11:35,920 --> 00:11:39,279 but i hope you've enjoyed what i've
353 00:11:37,519 --> 00:11:40,959 shown you here today
354 00:11:39,279 --> 00:11:42,399 so what'd we learned this week we
355 00:11:40,959 --> 00:11:44,720 learned there is no end to the varied
356 00:11:42,399 --> 00:11:46,720 mpc concepts in the persistent universe
357 00:11:44,720 --> 00:11:49,279 but harvestables is another step closer
358 00:11:46,720 --> 00:11:50,639 to making avocado toast in space
359 00:11:49,279 --> 00:11:52,639 the new defender is looking
360 00:11:50,639 --> 00:11:54,560 appropriately alien on the inside
361 00:11:52,639 --> 00:11:56,480 and the 890 jump is becoming more than
362 00:11:54,560 --> 00:11:58,399 just a ship is a lifestyle
363 00:11:56,480 --> 00:12:00,160 but to our subscribers keep an eye out
364 00:11:58,399 --> 00:12:02,079 for changes to the flare the ship of the
365 00:12:00,160 --> 00:12:02,560 month promotion and more that start next
366 00:12:02,079 --> 00:12:04,320 week
367 00:12:02,560 --> 00:12:06,399 the details of which can be found in the
368 00:12:04,320 --> 00:12:06,880 dead on spectrum and to those attending
369 00:12:06,399 --> 00:12:08,720 or
370 00:12:06,880 --> 00:12:10,800 interested in attending citizen this
371 00:12:08,720 --> 00:12:12,320 year we have a short video about this
372 00:12:10,800 --> 00:12:12,720 year's community booths to share with
373 00:12:12,320 --> 00:12:14,959 you
374 00:12:12,720 --> 00:12:16,560 now they're not just for orgs anymore
375 00:12:14,959 --> 00:12:17,360 and they'll get you a free admission to
376 00:12:16,560 --> 00:12:19,040 citizencon
377 00:12:17,360 --> 00:12:24,959 if you missed out on one of the tickets
378 00:12:19,040 --> 00:12:26,720 so check this out
379 00:12:24,959 --> 00:12:28,959 it's for you you're ultimate right i'm
380 00:12:26,720 --> 00:12:30,880 ultimate all right energy and elements
381 00:12:28,959 --> 00:12:32,560 this is great i love this yeah i have to
382 00:12:30,880 --> 00:12:34,320 watch the prices yeah you guys gonna get
383 00:12:32,560 --> 00:12:37,760 dressed up for you i've got my
384 00:12:34,320 --> 00:12:53,120 outfit yeah what do you think i like it
385 00:12:37,760 --> 00:12:54,800 look this is awesome
386 00:12:53,120 --> 00:12:56,320 and finally to the star citizens out
387 00:12:54,800 --> 00:12:59,200 there that make all this possible
388 00:12:56,320 --> 00:12:59,200 we'll see you next week
389 00:13:05,519 --> 00:13:09,120 thanks for watching for the latest and
390 00:13:07,040 --> 00:13:10,880 greatest in star citizen squadron 42
391 00:13:09,120 --> 00:13:12,639 you can subscribe to our channel or you
392 00:13:10,880 --> 00:13:16,240 can check out some of the other shows
393 00:13:12,639 --> 00:13:16,240 and you can also head to our website at
394 00:13:17,000 --> 00:13:21,839 www.robertsspaceindustries.com
395 00:13:18,399 --> 00:13:21,839 thank you very much for watching
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