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The Inside Star Citizen episode Ships with Character - Summer 2019 was published on August 8, 2019 on CIG's YouTube channel.

Topics and timestamps[]

Topic Timestamp

Video[]

Inside_Star_Citizen-_Ships_with_Character_-_Summer_2019
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:05,359 --> 00:00:08,880 there are many ways to make a virtual

2 00:00:07,040 --> 00:00:09,440 universe seem like a living breathing

3 00:00:08,880 --> 00:00:11,519 place

4 00:00:09,440 --> 00:00:13,920 from exotic locales to recognizable

5 00:00:11,519 --> 00:00:14,799 places from props that add personality

6 00:00:13,920 --> 00:00:16,400 to a room

7 00:00:14,799 --> 00:00:18,320 from weathered spaceships that imply a

8 00:00:16,400 --> 00:00:20,000 life and history before your arrival

9 00:00:18,320 --> 00:00:21,680 and with characters you can identify

10 00:00:20,000 --> 00:00:24,000 with and instinctively understand their

11 00:00:21,680 --> 00:00:25,680 role and place within the galaxy at hand

12 00:00:24,000 --> 00:00:27,199 to get things started for us this week

13 00:00:25,680 --> 00:00:28,800 we asked jeremiah to take us through

14 00:00:27,199 --> 00:00:29,519 some of the recently approved npc

15 00:00:28,800 --> 00:00:31,279 concepts

16 00:00:29,519 --> 00:00:33,210 that are about to begin their journey

17 00:00:31,279 --> 00:00:37,840 through production

18 00:00:33,210 --> 00:00:39,440 [Music]

19 00:00:37,840 --> 00:00:41,520 the character concept team finished an

20 00:00:39,440 --> 00:00:44,640 exciting batch of

21 00:00:41,520 --> 00:00:46,160 oh yeah belly roll drum roll vendors and

22 00:00:44,640 --> 00:00:47,760 shopkeepers for star citizen if you've

23 00:00:46,160 --> 00:00:48,879 noticed very recently and actually for

24 00:00:47,760 --> 00:00:51,199 the past couple years

25 00:00:48,879 --> 00:00:52,640 our shop vendors and also our

26 00:00:51,199 --> 00:00:54,239 shopkeepers they're wearing generic

27 00:00:52,640 --> 00:00:55,440 clothing just t-shirt and pants

28 00:00:54,239 --> 00:00:57,360 we thought to bring some more life into

29 00:00:55,440 --> 00:00:58,000 the universe so we'd have our bartenders

30 00:00:57,360 --> 00:00:59,920 so it's not just

31 00:00:58,000 --> 00:01:01,920 the tux anymore i've i've actually

32 00:00:59,920 --> 00:01:03,440 gotten some requests for some people

33 00:01:01,920 --> 00:01:04,879 who want to borrow specific parts under

34 00:01:03,440 --> 00:01:05,600 outfits so we took that into

35 00:01:04,879 --> 00:01:07,920 consideration

36 00:01:05,600 --> 00:01:08,799 make it more how do you say not just a

37 00:01:07,920 --> 00:01:10,640 suit and tie

38 00:01:08,799 --> 00:01:12,479 but a little bit more flair to it and

39 00:01:10,640 --> 00:01:14,159 also for the servers we put the aprons

40 00:01:12,479 --> 00:01:16,080 on there as well

41 00:01:14,159 --> 00:01:18,720 we also did some restaurant stuff so

42 00:01:16,080 --> 00:01:20,000 chefs and waiters and hostesses that was

43 00:01:18,720 --> 00:01:21,759 actually a big challenge because we were

44 00:01:20,000 --> 00:01:24,560 thinking of how can we make

45 00:01:21,759 --> 00:01:26,799 chefs look sci-fi when the current day

46 00:01:24,560 --> 00:01:27,200 chefs look very they're very simple and

47 00:01:26,799 --> 00:01:29,040 so

48 00:01:27,200 --> 00:01:31,119 we had to go through a lot of design

49 00:01:29,040 --> 00:01:32,720 passes and we thought this looked really

50 00:01:31,119 --> 00:01:34,720 cool where it maintains the look of a

51 00:01:32,720 --> 00:01:36,640 chef but still looks sci-fi and cool

52 00:01:34,720 --> 00:01:38,400 let's talk about the talk of the town

53 00:01:36,640 --> 00:01:39,680 which is bounty hunters

54 00:01:38,400 --> 00:01:41,520 people are asking like where are the

55 00:01:39,680 --> 00:01:42,720 bounty hunters and so you get to kind of

56 00:01:41,520 --> 00:01:44,000 get a sneak peek of what the bounty

57 00:01:42,720 --> 00:01:45,680 hunters look like

58 00:01:44,000 --> 00:01:47,040 the hardest part for the bounty hunters

59 00:01:45,680 --> 00:01:48,399 was so that we don't get into ship

60 00:01:47,040 --> 00:01:49,600 jacker territory which is actually

61 00:01:48,399 --> 00:01:51,520 kid-bashy stuff

62 00:01:49,600 --> 00:01:53,200 and so how can we make it customized but

63 00:01:51,520 --> 00:01:54,560 not mad maxi

64 00:01:53,200 --> 00:01:56,240 and so this is kind of what we came up

65 00:01:54,560 --> 00:02:00,079 with

66 00:01:56,240 --> 00:02:01,920 so we also worked on the uh clothing

67 00:02:00,079 --> 00:02:03,280 some cold weather clothing for microtech

68 00:02:01,920 --> 00:02:04,719 which is actually i think our first

69 00:02:03,280 --> 00:02:07,680 batch of clothing from

70 00:02:04,719 --> 00:02:09,759 code blue apparel and they are gonna be

71 00:02:07,680 --> 00:02:11,280 not your just jacket and pants but

72 00:02:09,759 --> 00:02:12,560 thick clothing so you can actually when

73 00:02:11,280 --> 00:02:13,440 you're trudging through the snow you'll

74 00:02:12,560 --> 00:02:17,599 be protected

75 00:02:13,440 --> 00:02:17,599 and also you look pretty pretty cool

76 00:02:17,920 --> 00:02:21,360 the biggest thing for for the concept

77 00:02:19,520 --> 00:02:22,640 team really was you know we're 900 years

78 00:02:21,360 --> 00:02:24,480 in the future where there's different

79 00:02:22,640 --> 00:02:26,239 cultures that are mixed in together so

80 00:02:24,480 --> 00:02:28,319 we thought to actually incorporate more

81 00:02:26,239 --> 00:02:29,920 different cultures from different races

82 00:02:28,319 --> 00:02:30,720 and different possible religions stuff

83 00:02:29,920 --> 00:02:32,640 like that put on

84 00:02:30,720 --> 00:02:34,560 like a melting pot and chris was

85 00:02:32,640 --> 00:02:36,080 actually really excited to see that

86 00:02:34,560 --> 00:02:37,680 so that was a quick update of what the

87 00:02:36,080 --> 00:02:39,920 character constants were working on

88 00:02:37,680 --> 00:02:41,920 um it's going to be in production very

89 00:02:39,920 --> 00:02:42,319 soon and hopefully in your hands and you

90 00:02:41,920 --> 00:02:44,879 know

91 00:02:42,319 --> 00:02:45,519 one day you'll be able to see npcs uh

92 00:02:44,879 --> 00:02:47,440 workers

93 00:02:45,519 --> 00:02:49,280 ai possible players wearing these

94 00:02:47,440 --> 00:02:51,120 outfits and the world that

95 00:02:49,280 --> 00:02:52,560 our universe will be that much fleshed

96 00:02:51,120 --> 00:02:53,920 out so i can't wait for that in your

97 00:02:52,560 --> 00:02:56,160 hands

98 00:02:53,920 --> 00:02:57,280 so uh can we do a sprint report this

99 00:02:56,160 --> 00:03:00,319 week

100 00:02:57,280 --> 00:03:03,120 i am not involved in any of this let's

101 00:03:00,319 --> 00:03:03,120 do a sprint report

102 00:03:03,760 --> 00:03:06,959 the persistent universe gameplay team in

103 00:03:05,519 --> 00:03:08,879 europe is continuing their work on

104 00:03:06,959 --> 00:03:10,400 harvestables which is a fancy name for

105 00:03:08,879 --> 00:03:11,440 hey i want to pick that thing up and put

106 00:03:10,400 --> 00:03:12,640 it in my bag

107 00:03:11,440 --> 00:03:14,480 what you're seeing here are work in

108 00:03:12,640 --> 00:03:15,680 progress assets for a small collection

109 00:03:14,480 --> 00:03:17,440 of harvestable plants

110 00:03:15,680 --> 00:03:18,800 that may one day populate the surface of

111 00:03:17,440 --> 00:03:20,319 a planet like hurston

112 00:03:18,800 --> 00:03:21,920 while these plants and the harvestable

113 00:03:20,319 --> 00:03:22,640 system are still very much work in

114 00:03:21,920 --> 00:03:24,400 progress

115 00:03:22,640 --> 00:03:26,480 when combined with the upcoming personal

116 00:03:24,400 --> 00:03:28,159 inventory system they'll set the table

117 00:03:26,480 --> 00:03:29,599 allowing for future additions to the

118 00:03:28,159 --> 00:03:31,760 actor's status system

119 00:03:29,599 --> 00:03:34,080 incorporating things like hunger thirst

120 00:03:31,760 --> 00:03:35,680 etc it's another example of how smaller

121 00:03:34,080 --> 00:03:39,280 systems can build to a larger

122 00:03:35,680 --> 00:03:39,280 interconnected feature down the line

123 00:03:40,480 --> 00:03:44,400 in bartender news the props team have

124 00:03:42,239 --> 00:03:46,159 completed a sprint on bartender usables

125 00:03:44,400 --> 00:03:47,760 which aim to give these npcs a greater

126 00:03:46,159 --> 00:03:48,480 variety in the types of drinks they can

127 00:03:47,760 --> 00:03:50,400 mix up

128 00:03:48,480 --> 00:03:51,920 it's a seemingly small thing but these

129 00:03:50,400 --> 00:03:53,599 are the details that collectively build

130 00:03:51,920 --> 00:03:55,760 up to a more immersive and believable

131 00:03:53,599 --> 00:03:58,840 experience in the star citizen universe

132 00:03:55,760 --> 00:04:00,400 just watch out for that cathcart widow

133 00:03:58,840 --> 00:04:02,000 151.

134 00:04:00,400 --> 00:04:03,680 in the world of weaponry here's a look

135 00:04:02,000 --> 00:04:04,480 at the new ship mounted laser cannons

136 00:04:03,680 --> 00:04:06,480 from croning

137 00:04:04,480 --> 00:04:08,000 which promises to be a high damage long

138 00:04:06,480 --> 00:04:10,000 range weapon with the bare bones no

139 00:04:08,000 --> 00:04:10,640 frills nature that manufacturer is known

140 00:04:10,000 --> 00:04:12,959 for

141 00:04:10,640 --> 00:04:13,680 heavy reliable threatening that's

142 00:04:12,959 --> 00:04:16,000 croning

143 00:04:13,680 --> 00:04:16,720 hashtag sponsored finally in this week's

144 00:04:16,000 --> 00:04:18,320 sprint report

145 00:04:16,720 --> 00:04:20,000 here's a look at progress on the ever

146 00:04:18,320 --> 00:04:21,840 elusive banu defender

147 00:04:20,000 --> 00:04:23,199 this two-person craft from humanity's

148 00:04:21,840 --> 00:04:25,040 first interstellar friends

149 00:04:23,199 --> 00:04:26,720 has required an extensive effort to

150 00:04:25,040 --> 00:04:28,320 create and define the look and feel of

151 00:04:26,720 --> 00:04:29,919 banu culture and technology

152 00:04:28,320 --> 00:04:31,680 because it will not only be the first

153 00:04:29,919 --> 00:04:32,639 glimpse at this civilization in the star

154 00:04:31,680 --> 00:04:34,320 citizen universe

155 00:04:32,639 --> 00:04:36,320 but will set the stage for development

156 00:04:34,320 --> 00:04:37,120 of the ever-popular banu merchantman in

157 00:04:36,320 --> 00:04:38,639 the future

158 00:04:37,120 --> 00:04:39,919 we'll check in with additional looks of

159 00:04:38,639 --> 00:04:42,240 the banner defender ahead of its

160 00:04:39,919 --> 00:04:43,600 intended release in alpha 3.7 throughout

161 00:04:42,240 --> 00:04:46,160 the quarter

162 00:04:43,600 --> 00:04:47,840 with 68 rooms a massive footprint and

163 00:04:46,160 --> 00:04:49,040 apparently a cargo bay big enough to

164 00:04:47,840 --> 00:04:50,880 carry a ballista

165 00:04:49,040 --> 00:04:52,800 the 890 jump is one of the most hotly

166 00:04:50,880 --> 00:04:54,479 anticipated ships in recent memory

167 00:04:52,800 --> 00:04:56,000 now while it's currently continuing its

168 00:04:54,479 --> 00:04:57,280 journey through the ship pipeline we

169 00:04:56,000 --> 00:04:59,680 thought we'd ask pete if you want to

170 00:04:57,280 --> 00:05:01,919 give us a royale tour part 2

171 00:04:59,680 --> 00:05:03,280 of its less flashy but nevertheless

172 00:05:01,919 --> 00:05:04,470 important lower decks

173 00:05:03,280 --> 00:05:06,320 let's take a look

174 00:05:04,470 --> 00:05:08,960 [Music]

175 00:05:06,320 --> 00:05:10,880 we're working on the 890 we're holding

176 00:05:08,960 --> 00:05:12,400 regular reviews at the moment to try and

177 00:05:10,880 --> 00:05:14,320 catch out all the last little things

178 00:05:12,400 --> 00:05:16,080 and close this ship out and get it ready

179 00:05:14,320 --> 00:05:18,000 for you guys

180 00:05:16,080 --> 00:05:19,440 so i'll give you a little update of some

181 00:05:18,000 --> 00:05:20,800 of the stuff that we've been working on

182 00:05:19,440 --> 00:05:23,360 lately

183 00:05:20,800 --> 00:05:26,240 so here we have the cargo room situated

184 00:05:23,360 --> 00:05:29,440 at the back in the lower decks

185 00:05:26,240 --> 00:05:32,960 quite a bit of space for the cargo and

186 00:05:29,440 --> 00:05:36,000 just clear that out of the way

187 00:05:32,960 --> 00:05:38,479 so i've got the little windows there see

188 00:05:36,000 --> 00:05:40,960 it going down

189 00:05:38,479 --> 00:05:42,160 big open space we've got the components

190 00:05:40,960 --> 00:05:45,520 in here so at the back

191 00:05:42,160 --> 00:05:45,840 we've got the jump drive and then over

192 00:05:45,520 --> 00:05:48,160 this

193 00:05:45,840 --> 00:05:49,520 end we've housed all the other main

194 00:05:48,160 --> 00:05:53,759 components

195 00:05:49,520 --> 00:05:57,360 down here got the engine rooms

196 00:05:53,759 --> 00:05:58,240 twin engines either side quickly go up

197 00:05:57,360 --> 00:06:00,000 these stairs

198 00:05:58,240 --> 00:06:02,639 i'm going to quickly just go through the

199 00:06:00,000 --> 00:06:06,080 rest of this deck walk you through to

200 00:06:02,639 --> 00:06:06,639 the hangar most of this decks reserved

201 00:06:06,080 --> 00:06:09,280 for the

202 00:06:06,639 --> 00:06:10,160 crew who work and serve the guests on

203 00:06:09,280 --> 00:06:13,199 the ship

204 00:06:10,160 --> 00:06:15,039 so here we've got the galley you'll have

205 00:06:13,199 --> 00:06:17,680 to excuse the fire going on we're in the

206 00:06:15,039 --> 00:06:20,560 middle of doing a vfx pass

207 00:06:17,680 --> 00:06:21,840 so as we go through here the crew as

208 00:06:20,560 --> 00:06:23,360 well as having the

209 00:06:21,840 --> 00:06:24,960 seating area they've got their own

210 00:06:23,360 --> 00:06:27,039 little recreation room

211 00:06:24,960 --> 00:06:29,600 so they've got a pool table the arcade

212 00:06:27,039 --> 00:06:32,000 machine and drinks fridge

213 00:06:29,600 --> 00:06:33,120 and then outside of there because on the

214 00:06:32,000 --> 00:06:35,680 other side of this door

215 00:06:33,120 --> 00:06:37,440 we've got the hangar and it could be

216 00:06:35,680 --> 00:06:40,479 that we've got the hanger doors open

217 00:06:37,440 --> 00:06:42,400 and it's vented so we've got a suit per

218 00:06:40,479 --> 00:06:44,160 member of crew so they can suit up

219 00:06:42,400 --> 00:06:46,960 before they go through

220 00:06:44,160 --> 00:06:49,039 so we suit up and then of course we need

221 00:06:46,960 --> 00:06:50,720 an airlock so we don't vent the ship

222 00:06:49,039 --> 00:06:53,440 we won't have it so both doors open at

223 00:06:50,720 --> 00:06:56,400 the same time that needs setting up yet

224 00:06:53,440 --> 00:06:56,880 what we go through it's a big ship with

225 00:06:56,400 --> 00:07:00,319 a big

226 00:06:56,880 --> 00:07:02,240 hangar and it's designed in such a way

227 00:07:00,319 --> 00:07:04,560 that the whole floor

228 00:07:02,240 --> 00:07:05,520 will rise up on these pillars that you

229 00:07:04,560 --> 00:07:08,560 see here

230 00:07:05,520 --> 00:07:09,919 and they'll take you up flush with the

231 00:07:08,560 --> 00:07:11,599 exterior which

232 00:07:09,919 --> 00:07:13,120 if you know the shape it's a big flat

233 00:07:11,599 --> 00:07:13,680 wedge and you'll be flush up there and

234 00:07:13,120 --> 00:07:17,120 it'll make

235 00:07:13,680 --> 00:07:18,720 landing and taking off a lot easier

236 00:07:17,120 --> 00:07:20,319 rather than trying to bring it in this

237 00:07:18,720 --> 00:07:22,880 place um

238 00:07:20,319 --> 00:07:24,880 other things in here to note we've taken

239 00:07:22,880 --> 00:07:26,639 a basketball cart and put that in there

240 00:07:24,880 --> 00:07:28,160 because you've got the excuse of a big

241 00:07:26,639 --> 00:07:30,319 open place

242 00:07:28,160 --> 00:07:31,440 you'd use it for things wouldn't you i

243 00:07:30,319 --> 00:07:34,160 mean it's a little

244 00:07:31,440 --> 00:07:36,240 nod to prometheus there and then the

245 00:07:34,160 --> 00:07:39,120 other things we've got in here

246 00:07:36,240 --> 00:07:41,440 we've got grab plates so we can squeeze

247 00:07:39,120 --> 00:07:43,759 a bit more cargo up front end

248 00:07:41,440 --> 00:07:45,280 so symmetrical on both sides but

249 00:07:43,759 --> 00:07:46,960 essentially between all these pillars

250 00:07:45,280 --> 00:07:49,840 we've got room for a bit more

251 00:07:46,960 --> 00:07:50,639 and then at the far end we've got access

252 00:07:49,840 --> 00:07:53,120 up to the

253 00:07:50,639 --> 00:07:54,400 manta ray that is mounted on the top

254 00:07:53,120 --> 00:07:56,400 side

255 00:07:54,400 --> 00:07:58,400 and then behind this door we've got

256 00:07:56,400 --> 00:08:00,560 access to the man turret that's mounted

257 00:07:58,400 --> 00:08:02,960 on the belly of the ship

258 00:08:00,560 --> 00:08:04,319 okay so if we move on on this deck it

259 00:08:02,960 --> 00:08:06,639 forms a circuit

260 00:08:04,319 --> 00:08:07,919 twin airlock just like on the other side

261 00:08:06,639 --> 00:08:09,840 and then here

262 00:08:07,919 --> 00:08:11,440 is the waiting room so you can imagine

263 00:08:09,840 --> 00:08:13,039 your rich guests

264 00:08:11,440 --> 00:08:14,639 they'll come and sit in here while

265 00:08:13,039 --> 00:08:18,000 they're waiting for their 85 x or

266 00:08:14,639 --> 00:08:18,000 whatever to come and pick them up

267 00:08:18,240 --> 00:08:23,360 and then this is like a corridor that

268 00:08:21,520 --> 00:08:25,520 the guests would use for

269 00:08:23,360 --> 00:08:28,319 getting to their part of the ship so

270 00:08:25,520 --> 00:08:31,440 just quickly walk along here

271 00:08:28,319 --> 00:08:32,959 and then they'd go up in this lift but

272 00:08:31,440 --> 00:08:35,440 then

273 00:08:32,959 --> 00:08:38,479 the only way between these crew decks

274 00:08:35,440 --> 00:08:40,880 with a cargo and the hangar

275 00:08:38,479 --> 00:08:42,159 is two elevators one either side the

276 00:08:40,880 --> 00:08:43,360 other one was in the kitchen have you

277 00:08:42,159 --> 00:08:46,399 spotted it

278 00:08:43,360 --> 00:08:47,839 and then in the event of powers down we

279 00:08:46,399 --> 00:08:50,560 always need to make sure there's a way

280 00:08:47,839 --> 00:08:53,519 of getting around the ship so

281 00:08:50,560 --> 00:08:55,839 we've got a ladder here i'll just jump

282 00:08:53,519 --> 00:08:55,839 on to this

283 00:08:56,720 --> 00:09:01,040 just need to sync up the animation with

284 00:08:58,399 --> 00:09:04,000 the burs a little better but with that's

285 00:09:01,040 --> 00:09:04,000 just an easy edit

286 00:09:04,399 --> 00:09:10,480 and you can take that to connect the

287 00:09:08,080 --> 00:09:11,760 the guest pair to the ship from the

288 00:09:10,480 --> 00:09:14,399 lower ship

289 00:09:11,760 --> 00:09:15,519 if i just quickly jump out of game mode

290 00:09:14,399 --> 00:09:18,480 i can

291 00:09:15,519 --> 00:09:19,519 show you how the lighting might look in

292 00:09:18,480 --> 00:09:23,600 that scenario

293 00:09:19,519 --> 00:09:27,200 so i just select this guy

294 00:09:23,600 --> 00:09:29,440 hide it but um

295 00:09:27,200 --> 00:09:31,519 so obviously for ships we do different

296 00:09:29,440 --> 00:09:32,880 lighting states we've got auxiliary and

297 00:09:31,519 --> 00:09:34,959 we've got the emergency

298 00:09:32,880 --> 00:09:36,240 as well as the normal the power is down

299 00:09:34,959 --> 00:09:38,560 you might be under attack and the ship

300 00:09:36,240 --> 00:09:40,080 might be in a bad state

301 00:09:38,560 --> 00:09:41,680 that might be one scenario where the

302 00:09:40,080 --> 00:09:43,760 lifts aren't working

303 00:09:41,680 --> 00:09:45,360 and you need to take the ladders to get

304 00:09:43,760 --> 00:09:48,000 around

305 00:09:45,360 --> 00:09:51,120 um i've only just switched it on here

306 00:09:48,000 --> 00:09:54,000 for this one bit to show you

307 00:09:51,120 --> 00:09:54,320 okay so that brings us up to the main

308 00:09:54,000 --> 00:09:57,440 guest

309 00:09:54,320 --> 00:10:00,800 section of the ship through the atrium

310 00:09:57,440 --> 00:10:03,200 and then behind this door this is the uh

311 00:10:00,800 --> 00:10:04,640 the spur deck so quickly drop into game

312 00:10:03,200 --> 00:10:06,160 so we can just have a walk around here

313 00:10:04,640 --> 00:10:09,040 show you what different elements we've

314 00:10:06,160 --> 00:10:09,040 got on this deck

315 00:10:09,600 --> 00:10:15,680 so as you go into the right we've got

316 00:10:12,959 --> 00:10:17,839 bench and lockers again props have been

317 00:10:15,680 --> 00:10:18,800 doing some cool assets for us to put in

318 00:10:17,839 --> 00:10:20,399 the

319 00:10:18,800 --> 00:10:22,320 highlight in the bench here obviously so

320 00:10:20,399 --> 00:10:26,399 you can sit down on it

321 00:10:22,320 --> 00:10:32,880 we've got two saunas

322 00:10:26,399 --> 00:10:35,519 and two showers over this side we got

323 00:10:32,880 --> 00:10:38,640 the jacuzzi

324 00:10:35,519 --> 00:10:40,959 so you may have seen shots of this from

325 00:10:38,640 --> 00:10:44,839 a while back and it was

326 00:10:40,959 --> 00:10:46,000 a big rocky cave some people called it a

327 00:10:44,839 --> 00:10:47,519 grotto

328 00:10:46,000 --> 00:10:50,560 we didn't really feel in keeping with a

329 00:10:47,519 --> 00:10:53,360 ship so we had a rework and

330 00:10:50,560 --> 00:10:54,079 as it stands now we've got this central

331 00:10:53,360 --> 00:10:56,560 jacuzzi

332 00:10:54,079 --> 00:10:57,600 we've got a water wall at the back that

333 00:10:56,560 --> 00:11:00,880 we've lit

334 00:10:57,600 --> 00:11:02,880 and it also acts as like a screen

335 00:11:00,880 --> 00:11:04,800 in in one fashion where you can go

336 00:11:02,880 --> 00:11:06,079 behind and maybe get changed for going

337 00:11:04,800 --> 00:11:09,200 in

338 00:11:06,079 --> 00:11:11,920 in here you can probably see rocks

339 00:11:09,200 --> 00:11:12,720 and plant life then we've got a glass

340 00:11:11,920 --> 00:11:15,600 bottom

341 00:11:12,720 --> 00:11:16,480 and then we've got a fish tank no fish

342 00:11:15,600 --> 00:11:18,000 at the moment but

343 00:11:16,480 --> 00:11:21,200 if we get a fish tank we'll get some

344 00:11:18,000 --> 00:11:21,200 fish swimming around in there

345 00:11:21,279 --> 00:11:26,320 you can actually go in there interact

346 00:11:22,959 --> 00:11:26,320 with the seats and sit down

347 00:11:27,360 --> 00:11:31,040 okay so that's some of the rooms that

348 00:11:29,680 --> 00:11:33,440 we've been working on lately

349 00:11:31,040 --> 00:11:34,959 uh there's 68 rooms in total that we'd

350 00:11:33,440 --> 00:11:35,920 like to leave for you guys to go and

351 00:11:34,959 --> 00:11:37,519 explore

352 00:11:35,920 --> 00:11:39,279 but i hope you've enjoyed what i've

353 00:11:37,519 --> 00:11:40,959 shown you here today

354 00:11:39,279 --> 00:11:42,399 so what'd we learned this week we

355 00:11:40,959 --> 00:11:44,720 learned there is no end to the varied

356 00:11:42,399 --> 00:11:46,720 mpc concepts in the persistent universe

357 00:11:44,720 --> 00:11:49,279 but harvestables is another step closer

358 00:11:46,720 --> 00:11:50,639 to making avocado toast in space

359 00:11:49,279 --> 00:11:52,639 the new defender is looking

360 00:11:50,639 --> 00:11:54,560 appropriately alien on the inside

361 00:11:52,639 --> 00:11:56,480 and the 890 jump is becoming more than

362 00:11:54,560 --> 00:11:58,399 just a ship is a lifestyle

363 00:11:56,480 --> 00:12:00,160 but to our subscribers keep an eye out

364 00:11:58,399 --> 00:12:02,079 for changes to the flare the ship of the

365 00:12:00,160 --> 00:12:02,560 month promotion and more that start next

366 00:12:02,079 --> 00:12:04,320 week

367 00:12:02,560 --> 00:12:06,399 the details of which can be found in the

368 00:12:04,320 --> 00:12:06,880 dead on spectrum and to those attending

369 00:12:06,399 --> 00:12:08,720 or

370 00:12:06,880 --> 00:12:10,800 interested in attending citizen this

371 00:12:08,720 --> 00:12:12,320 year we have a short video about this

372 00:12:10,800 --> 00:12:12,720 year's community booths to share with

373 00:12:12,320 --> 00:12:14,959 you

374 00:12:12,720 --> 00:12:16,560 now they're not just for orgs anymore

375 00:12:14,959 --> 00:12:17,360 and they'll get you a free admission to

376 00:12:16,560 --> 00:12:19,040 citizencon

377 00:12:17,360 --> 00:12:24,959 if you missed out on one of the tickets

378 00:12:19,040 --> 00:12:26,720 so check this out

379 00:12:24,959 --> 00:12:28,959 it's for you you're ultimate right i'm

380 00:12:26,720 --> 00:12:30,880 ultimate all right energy and elements

381 00:12:28,959 --> 00:12:32,560 this is great i love this yeah i have to

382 00:12:30,880 --> 00:12:34,320 watch the prices yeah you guys gonna get

383 00:12:32,560 --> 00:12:37,760 dressed up for you i've got my

384 00:12:34,320 --> 00:12:53,120 outfit yeah what do you think i like it

385 00:12:37,760 --> 00:12:54,800 look this is awesome

386 00:12:53,120 --> 00:12:56,320 and finally to the star citizens out

387 00:12:54,800 --> 00:12:59,200 there that make all this possible

388 00:12:56,320 --> 00:12:59,200 we'll see you next week

389 00:13:05,519 --> 00:13:09,120 thanks for watching for the latest and

390 00:13:07,040 --> 00:13:10,880 greatest in star citizen squadron 42

391 00:13:09,120 --> 00:13:12,639 you can subscribe to our channel or you

392 00:13:10,880 --> 00:13:16,240 can check out some of the other shows

393 00:13:12,639 --> 00:13:16,240 and you can also head to our website at

394 00:13:17,000 --> 00:13:21,839 www.robertsspaceindustries.com

395 00:13:18,399 --> 00:13:21,839 thank you very much for watching


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