The Inside Star Citizen episode Project Mercury - Fall 2020 was published on 25. November 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
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Mercury Star Runner presentation | |
Sprint report |
Video[]
Transcript[]
1 00:00:05,200 --> 00:00:07,600 what i think makes a fan favorite ship
2 00:00:06,799 --> 00:00:09,679 is
3 00:00:07,600 --> 00:00:11,040 it's that [ __ ] that people in their head
4 00:00:09,679 --> 00:00:13,679 kind of see in a fantasy
5 00:00:11,040 --> 00:00:15,200 sci-fi world it's that blockade runner
6 00:00:13,679 --> 00:00:16,800 that carter runner that smuggling ship
7 00:00:15,200 --> 00:00:19,279 that the company who makes it may not
8 00:00:16,800 --> 00:00:22,400 think smuggling but that's the purpose
9 00:00:19,279 --> 00:00:22,400 people start using it for
10 00:00:23,760 --> 00:00:27,680 the mercury is a fan favorite because i
11 00:00:26,080 --> 00:00:28,000 think a lot of people initially attach
12 00:00:27,680 --> 00:00:30,000 to
13 00:00:28,000 --> 00:00:31,039 what it looks like it has some cool
14 00:00:30,000 --> 00:00:33,360 features in it right so
15 00:00:31,039 --> 00:00:34,800 it i think the deck is kind of stacked
16 00:00:33,360 --> 00:00:36,880 in its favor
17 00:00:34,800 --> 00:00:39,120 you can haul cargo you have multi-crew
18 00:00:36,880 --> 00:00:40,320 gameplay you've got scanning you've got
19 00:00:39,120 --> 00:00:42,640 data running
20 00:00:40,320 --> 00:00:43,440 it's kind of a one size fits all that
21 00:00:42,640 --> 00:00:46,800 you'd want
22 00:00:43,440 --> 00:00:48,239 if you were only gonna buy one ship
23 00:00:46,800 --> 00:00:50,879 so the exterior on this ship the default
24 00:00:48,239 --> 00:00:52,640 version will be white black and red
25 00:00:50,879 --> 00:00:54,000 that white area on top is basically
26 00:00:52,640 --> 00:00:57,120 where all of the tinting
27 00:00:54,000 --> 00:00:59,039 gets applied for the ship
28 00:00:57,120 --> 00:01:00,960 asymmetry is just something different
29 00:00:59,039 --> 00:01:02,879 then so it's a little bit surprising
30 00:01:00,960 --> 00:01:04,720 right when somebody looks at something
31 00:01:02,879 --> 00:01:06,799 and they don't see the same thing on the
32 00:01:04,720 --> 00:01:08,799 other side uh then there's always like a
33 00:01:06,799 --> 00:01:10,240 little bit of wonder maybe
34 00:01:08,799 --> 00:01:12,000 so it's kind of cool because it's kind
35 00:01:10,240 --> 00:01:13,200 of like when you get a white suv but
36 00:01:12,000 --> 00:01:14,720 it's like dual tone and you have the
37 00:01:13,200 --> 00:01:16,400 bottom half of the suv it's kind of like
38 00:01:14,720 --> 00:01:17,840 the black plastic
39 00:01:16,400 --> 00:01:21,119 it's that's sort of the way we're
40 00:01:17,840 --> 00:01:23,920 treating all of these crusader ships
41 00:01:21,119 --> 00:01:25,360 when you first walk into a mercury
42 00:01:23,920 --> 00:01:28,320 basically the feeling
43 00:01:25,360 --> 00:01:28,799 should be of sort of open possibilities
44 00:01:28,320 --> 00:01:31,439 right
45 00:01:28,799 --> 00:01:32,560 so the cockpit has these cool retracting
46 00:01:31,439 --> 00:01:34,159 seats they travel
47 00:01:32,560 --> 00:01:36,159 all the way to the front and they kind
48 00:01:34,159 --> 00:01:37,439 of give you this nice little ride
49 00:01:36,159 --> 00:01:39,280 and then we also have all these
50 00:01:37,439 --> 00:01:40,560 physicalized buttons where we actually
51 00:01:39,280 --> 00:01:42,640 mapped out all of the buttons that we're
52 00:01:40,560 --> 00:01:44,399 going to need for the ship and then
53 00:01:42,640 --> 00:01:46,479 add the functionality to those buttons
54 00:01:44,399 --> 00:01:48,720 as we implement the gameplay associated
55 00:01:46,479 --> 00:01:50,880 with them
56 00:01:48,720 --> 00:01:52,799 the visibility is really good it's got
57 00:01:50,880 --> 00:01:55,439 this open canopy
58 00:01:52,799 --> 00:01:57,920 that you can see pretty good in all
59 00:01:55,439 --> 00:01:57,920 directions
60 00:02:02,000 --> 00:02:04,560 and you also get a little bit of
61 00:02:03,439 --> 00:02:09,840 downward direction so when you're
62 00:02:04,560 --> 00:02:09,840 landing you can see the ground
63 00:02:09,920 --> 00:02:13,520 the server room when data running comes
64 00:02:11,840 --> 00:02:16,480 online this is going to be
65 00:02:13,520 --> 00:02:17,920 one of the busiest hubs of this ship
66 00:02:16,480 --> 00:02:18,959 you're going to see a split between the
67 00:02:17,920 --> 00:02:21,280 server section
68 00:02:18,959 --> 00:02:22,959 and also where you get into the turrets
69 00:02:21,280 --> 00:02:24,239 so the server room is kind of a place
70 00:02:22,959 --> 00:02:26,080 where you walk into
71 00:02:24,239 --> 00:02:27,680 and then kind of decide what direction
72 00:02:26,080 --> 00:02:28,720 you're going to go in and what exactly
73 00:02:27,680 --> 00:02:30,959 you're going to do
74 00:02:28,720 --> 00:02:32,879 it's going to have a lot of little busy
75 00:02:30,959 --> 00:02:34,480 bee activity going around changing out
76 00:02:32,879 --> 00:02:37,519 the server racks trying to get the data
77 00:02:34,480 --> 00:02:39,599 that you're specifically looking for
78 00:02:37,519 --> 00:02:40,560 to me what you really see in the server
79 00:02:39,599 --> 00:02:42,160 room is
80 00:02:40,560 --> 00:02:44,720 many opportunities and options for what
81 00:02:42,160 --> 00:02:44,720 to do next
82 00:02:45,599 --> 00:02:48,720 rec room is one of my favorites this is
83 00:02:47,599 --> 00:02:51,360 just due to a
84 00:02:48,720 --> 00:02:53,840 we can play chess i worked on that for
85 00:02:51,360 --> 00:02:57,519 quite a bit but we got it there
86 00:02:53,840 --> 00:02:59,599 and b it's that room where players can
87 00:02:57,519 --> 00:03:00,720 get up kind of group up before a mission
88 00:02:59,599 --> 00:03:02,080 talk about what they're going to do
89 00:03:00,720 --> 00:03:04,720 uh how they're going to approach it and
90 00:03:02,080 --> 00:03:07,280 then execute
91 00:03:04,720 --> 00:03:09,200 they have room uh again you know we kind
92 00:03:07,280 --> 00:03:11,280 of want to convey a little sense of
93 00:03:09,200 --> 00:03:12,480 like relaxation or a little bit more
94 00:03:11,280 --> 00:03:14,159 calmer
95 00:03:12,480 --> 00:03:16,480 you kind of want to be able to relax and
96 00:03:14,159 --> 00:03:17,519 you know and lay down and just kind of
97 00:03:16,480 --> 00:03:19,840 chill out
98 00:03:17,519 --> 00:03:20,640 habitation you'll see sort of a long
99 00:03:19,840 --> 00:03:22,159 hallway
100 00:03:20,640 --> 00:03:23,920 and then built into that hallway you'll
101 00:03:22,159 --> 00:03:24,799 have several different stations your
102 00:03:23,920 --> 00:03:26,000 toilets your
103 00:03:24,799 --> 00:03:28,400 sort of desk where you can do your
104 00:03:26,000 --> 00:03:31,200 midnight reading as well as some access
105 00:03:28,400 --> 00:03:31,200 to the sub-level
106 00:03:31,440 --> 00:03:35,680 the maintenance sub-level is kind of
107 00:03:34,480 --> 00:03:38,239 cool because it's
108 00:03:35,680 --> 00:03:40,159 this just like these ventilation chefs
109 00:03:38,239 --> 00:03:41,680 that you can walk around in and
110 00:03:40,159 --> 00:03:44,159 you can kind of see the inner workings
111 00:03:41,680 --> 00:03:47,280 of the ship and you can kind of
112 00:03:44,159 --> 00:03:47,599 sneak around a little bit but we'll let
113 00:03:47,280 --> 00:03:50,640 you
114 00:03:47,599 --> 00:03:52,720 discover that on your own
115 00:03:50,640 --> 00:03:54,080 engineering is very compact you have a
116 00:03:52,720 --> 00:03:56,400 bunch of component housing
117 00:03:54,080 --> 00:03:57,840 surrounding you the moment you walk in
118 00:03:56,400 --> 00:03:59,840 this is where you'll most likely have to
119 00:03:57,840 --> 00:04:01,840 run to make repairs when things start to
120 00:03:59,840 --> 00:04:03,760 hit the fan
121 00:04:01,840 --> 00:04:05,439 skating room's gonna be really really a
122 00:04:03,760 --> 00:04:07,519 really neat room
123 00:04:05,439 --> 00:04:09,200 players when they go in there right now
124 00:04:07,519 --> 00:04:11,040 they function as a sport seat
125 00:04:09,200 --> 00:04:12,560 so you need somebody else to run extra
126 00:04:11,040 --> 00:04:14,239 radar contacts or whatever you can see
127 00:04:12,560 --> 00:04:15,360 it from that seat within the future the
128 00:04:14,239 --> 00:04:16,799 gameplay of that room it's really going
129 00:04:15,360 --> 00:04:19,280 to come alive
130 00:04:16,799 --> 00:04:20,880 cargo bay is very exciting in this uh in
131 00:04:19,280 --> 00:04:21,600 the star runner in that we were able to
132 00:04:20,880 --> 00:04:24,240 increase it
133 00:04:21,600 --> 00:04:25,360 so the star runner is running a little
134 00:04:24,240 --> 00:04:26,960 bit more cargo
135 00:04:25,360 --> 00:04:29,120 it also went through probably some of
136 00:04:26,960 --> 00:04:31,360 the largest amount of redesigns
137 00:04:29,120 --> 00:04:33,520 of any ship that i've worked on so far
138 00:04:31,360 --> 00:04:35,759 and that was to be able to fit the ursa
139 00:04:33,520 --> 00:04:43,840 and cyclone inside of it and make all of
140 00:04:35,759 --> 00:04:43,840 that kind of geometry work
141 00:04:48,320 --> 00:04:52,320 making this [ __ ] was pretty rewarding in
142 00:04:50,639 --> 00:04:53,840 the end
143 00:04:52,320 --> 00:04:56,000 the thing i'm hoping players find a lot
144 00:04:53,840 --> 00:04:57,600 of joy with is that element of
145 00:04:56,000 --> 00:04:59,120 players kind of getting into that ship
146 00:04:57,600 --> 00:05:02,160 and and having fun
147 00:04:59,120 --> 00:05:02,880 doing what they really want to do as a
148 00:05:02,160 --> 00:05:05,039 designer is
149 00:05:02,880 --> 00:05:05,919 really what will make me um really happy
150 00:05:05,039 --> 00:05:11,840 kind of see it
151 00:05:05,919 --> 00:05:11,840 used for those purposes
152 00:05:12,320 --> 00:05:16,240 the mercury star runner is the first
153 00:05:14,000 --> 00:05:17,039 ship to arrive for manufacturer crusader
154 00:05:16,240 --> 00:05:18,800 industries
155 00:05:17,039 --> 00:05:20,160 and the success in bringing it to life
156 00:05:18,800 --> 00:05:22,400 was the effort of artists
157 00:05:20,160 --> 00:05:25,360 designers technicians and more from
158 00:05:22,400 --> 00:05:27,840 almost every studio here at cig
159 00:05:25,360 --> 00:05:29,840 now on this our special thanksgiving
160 00:05:27,840 --> 00:05:31,440 edition of inside star citizen
161 00:05:29,840 --> 00:05:33,680 i'd like to do something a little
162 00:05:31,440 --> 00:05:35,919 different and give thanks not only to
163 00:05:33,680 --> 00:05:38,320 the folks that you always see on videos
164 00:05:35,919 --> 00:05:40,160 either today or in the past but to those
165 00:05:38,320 --> 00:05:42,320 folks who work behind the scenes that
166 00:05:40,160 --> 00:05:44,880 you rarely if ever get to see
167 00:05:42,320 --> 00:05:45,759 folks who worked on the mercury like gin
168 00:05:44,880 --> 00:05:49,520 josh
169 00:05:45,759 --> 00:05:50,240 dan calyx arthur graham daryl alberto
170 00:05:49,520 --> 00:05:53,440 lars
171 00:05:50,240 --> 00:05:56,479 daniel jonas matt james
172 00:05:53,440 --> 00:05:59,120 patrick brian colin francesco
173 00:05:56,479 --> 00:06:01,120 a second set of james's and josh's and
174 00:05:59,120 --> 00:06:04,400 some folks i'm probably leaving out
175 00:06:01,120 --> 00:06:04,960 so so let's go ahead uh give our thanks
176 00:06:04,400 --> 00:06:06,720 to them
177 00:06:04,960 --> 00:06:08,639 and then let's jump into a sprint report
178 00:06:06,720 --> 00:06:09,759 before i remember who i left out and i
179 00:06:08,639 --> 00:06:12,880 start to feel bad
180 00:06:09,759 --> 00:06:14,639 let's get to it up first let's take a
181 00:06:12,880 --> 00:06:15,680 look at the current progress for the
182 00:06:14,639 --> 00:06:18,160 lagrange point
183 00:06:15,680 --> 00:06:20,720 gas clouds intended to come online in
184 00:06:18,160 --> 00:06:23,039 the upcoming alpha 3.12
185 00:06:20,720 --> 00:06:24,000 these particular clouds are designed to
186 00:06:23,039 --> 00:06:26,240 add color
187 00:06:24,000 --> 00:06:28,800 and texture to the various rest stops
188 00:06:26,240 --> 00:06:31,199 found throughout the stanton system
189 00:06:28,800 --> 00:06:33,280 now that the parent and child gas cloud
190 00:06:31,199 --> 00:06:35,680 tech is ready for implementation
191 00:06:33,280 --> 00:06:36,639 the lighting team is on deck currently
192 00:06:35,680 --> 00:06:39,360 working to
193 00:06:36,639 --> 00:06:42,000 dial in the specific palette so that
194 00:06:39,360 --> 00:06:44,160 clouds closer to the sun appear warmer
195 00:06:42,000 --> 00:06:46,080 and those that are on the outer reaches
196 00:06:44,160 --> 00:06:48,160 present cooler
197 00:06:46,080 --> 00:06:50,319 what you're seeing here is their first
198 00:06:48,160 --> 00:06:51,759 pass through many of the grange point
199 00:06:50,319 --> 00:06:54,000 stops in the system
200 00:06:51,759 --> 00:06:55,440 and once they've hit all of them artists
201 00:06:54,000 --> 00:06:57,520 will double back and
202 00:06:55,440 --> 00:06:58,560 fine-tune each one ahead of their
203 00:06:57,520 --> 00:07:02,240 intended release
204 00:06:58,560 --> 00:07:04,240 next month lighting artists are also
205 00:07:02,240 --> 00:07:05,199 currently working to place the various
206 00:07:04,240 --> 00:07:07,759 key lights
207 00:07:05,199 --> 00:07:10,000 secondary lights and shadow casters for
208 00:07:07,759 --> 00:07:12,240 the upcoming refinery decks
209 00:07:10,000 --> 00:07:14,400 these tools are often used to add
210 00:07:12,240 --> 00:07:15,440 additional texture and detail to any
211 00:07:14,400 --> 00:07:19,120 location
212 00:07:15,440 --> 00:07:21,599 or to make them pop as ian might say
213 00:07:19,120 --> 00:07:23,919 the challenge here is always the same to
214 00:07:21,599 --> 00:07:26,479 create a dynamic and visceral look that
215 00:07:23,919 --> 00:07:28,880 makes a place feel vibrant and alive
216 00:07:26,479 --> 00:07:30,800 while not going overboard so we remain
217 00:07:28,880 --> 00:07:31,759 performative for players in the game
218 00:07:30,800 --> 00:07:33,680 client
219 00:07:31,759 --> 00:07:35,840 after this work they'll begin
220 00:07:33,680 --> 00:07:38,080 fine-tuning things like smoke and
221 00:07:35,840 --> 00:07:40,240 atmosphere from the giant smelters
222 00:07:38,080 --> 00:07:42,560 as well as placing the various fixtures
223 00:07:40,240 --> 00:07:45,360 in to match the lighting they've set
224 00:07:42,560 --> 00:07:47,360 once that's been locked down work also
225 00:07:45,360 --> 00:07:49,599 continues on fleshing out the docking
226 00:07:47,360 --> 00:07:50,879 area add-ons for existing space stations
227 00:07:49,599 --> 00:07:52,800 throughout stanton
228 00:07:50,879 --> 00:07:54,240 with this look at some of the work being
229 00:07:52,800 --> 00:07:56,160 done on the interior
230 00:07:54,240 --> 00:07:57,680 areas players may find themselves in
231 00:07:56,160 --> 00:07:59,840 when they arrive
232 00:07:57,680 --> 00:08:01,919 now this sprint was all about adding in
233 00:07:59,840 --> 00:08:04,639 details like branding
234 00:08:01,919 --> 00:08:06,800 the docking services area what's behind
235 00:08:04,639 --> 00:08:07,199 the docking services area counter where
236 00:08:06,800 --> 00:08:10,000 you're
237 00:08:07,199 --> 00:08:11,199 not supposed to go secondary details
238 00:08:10,000 --> 00:08:13,759 along the floor like
239 00:08:11,199 --> 00:08:15,840 parallax occlusion mapping and an
240 00:08:13,759 --> 00:08:17,360 observation deck where players can wait
241 00:08:15,840 --> 00:08:20,560 for their friends to arrive
242 00:08:17,360 --> 00:08:22,800 or just watch the big giant spaceships
243 00:08:20,560 --> 00:08:24,720 come in
244 00:08:22,800 --> 00:08:26,240 switching gears for a bit it's been a
245 00:08:24,720 --> 00:08:28,240 while since we've checked in on the
246 00:08:26,240 --> 00:08:30,000 pyromaniacs in vfx
247 00:08:28,240 --> 00:08:31,280 and they've just completed a sprint
248 00:08:30,000 --> 00:08:33,839 focused on the addition
249 00:08:31,280 --> 00:08:36,159 of convection propagation where the
250 00:08:33,839 --> 00:08:37,599 calculations that determine how a fire
251 00:08:36,159 --> 00:08:40,320 spreads throughout a room
252 00:08:37,599 --> 00:08:41,919 or across a surface will now include the
253 00:08:40,320 --> 00:08:45,279 influence of gravity
254 00:08:41,919 --> 00:08:46,959 wind speed and wind direction the cone
255 00:08:45,279 --> 00:08:49,040 you see here represents which
256 00:08:46,959 --> 00:08:50,640 affected volumes within its path will be
257 00:08:49,040 --> 00:08:52,880 affected by convection
258 00:08:50,640 --> 00:08:54,000 where it heats up both voxels and
259 00:08:52,880 --> 00:08:55,760 entities alike
260 00:08:54,000 --> 00:08:57,760 and then the wind speed direction and
261 00:08:55,760 --> 00:09:00,959 gravity are retrieved on a per
262 00:08:57,760 --> 00:09:03,040 room basis this is important as it
263 00:09:00,959 --> 00:09:04,560 allows the system to pre-calculate some
264 00:09:03,040 --> 00:09:07,040 of the values involved
265 00:09:04,560 --> 00:09:08,080 a necessary aspect in making a system
266 00:09:07,040 --> 00:09:10,480 that can perform
267 00:09:08,080 --> 00:09:11,200 not just for a single player but for
268 00:09:10,480 --> 00:09:14,320 everyone
269 00:09:11,200 --> 00:09:16,480 in a multiplayer environment and in
270 00:09:14,320 --> 00:09:18,320 honor of iae going on this week
271 00:09:16,480 --> 00:09:20,399 here's a look at some of the interior
272 00:09:18,320 --> 00:09:22,640 progress going on for the crusader
273 00:09:20,399 --> 00:09:24,399 industries hercules starlifter
274 00:09:22,640 --> 00:09:26,480 these images are from the engineering
275 00:09:24,399 --> 00:09:28,480 section on the top level
276 00:09:26,480 --> 00:09:30,320 now that grey box phase is complete for
277 00:09:28,480 --> 00:09:32,000 this section meaning they've
278 00:09:30,320 --> 00:09:34,080 validated the location for all
279 00:09:32,000 --> 00:09:35,760 components and sub-components ensuring
280 00:09:34,080 --> 00:09:37,279 everything fits as it should
281 00:09:35,760 --> 00:09:39,040 the traversal needs for player
282 00:09:37,279 --> 00:09:39,839 characters to get everywhere they need
283 00:09:39,040 --> 00:09:41,760 to get
284 00:09:39,839 --> 00:09:44,000 and that no surprises have crept up
285 00:09:41,760 --> 00:09:45,760 along the way this section will begin to
286 00:09:44,000 --> 00:09:47,440 transition to final art
287 00:09:45,760 --> 00:09:49,920 where vehicle artists will begin the
288 00:09:47,440 --> 00:09:50,720 detail work necessary to bring this area
289 00:09:49,920 --> 00:09:53,040 of the ship
290 00:09:50,720 --> 00:09:55,920 up to the high standards we expect of
291 00:09:53,040 --> 00:09:58,160 crusader industries vehicles
292 00:09:55,920 --> 00:10:00,080 finally to wrap things up this week we
293 00:09:58,160 --> 00:10:01,920 can announce that the nova tank
294 00:10:00,080 --> 00:10:03,839 the classic battlefield warrior
295 00:10:01,920 --> 00:10:05,200 reimagined for the 30th century by
296 00:10:03,839 --> 00:10:07,600 tumblr land systems
297 00:10:05,200 --> 00:10:08,480 has begun its adventure from concept to
298 00:10:07,600 --> 00:10:10,720 reality
299 00:10:08,480 --> 00:10:12,560 with this look at its first steps into
300 00:10:10,720 --> 00:10:14,800 white box phase
301 00:10:12,560 --> 00:10:16,800 the nova is a massive beast that looks
302 00:10:14,800 --> 00:10:19,680 to change the face of ground combat in
303 00:10:16,800 --> 00:10:21,440 the persistent universe when it arrives
304 00:10:19,680 --> 00:10:22,880 and we're very proud to announce that
305 00:10:21,440 --> 00:10:24,959 it's just taken its
306 00:10:22,880 --> 00:10:26,720 first step on its journey through the
307 00:10:24,959 --> 00:10:28,720 vehicle pipeline
308 00:10:26,720 --> 00:10:30,320 so what did we learn this week well we
309 00:10:28,720 --> 00:10:32,000 learned that crusader industries
310 00:10:30,320 --> 00:10:33,440 isn't playing around when it comes to
311 00:10:32,000 --> 00:10:35,279 the ever-growing collection of ship
312 00:10:33,440 --> 00:10:36,399 manufacturers in the star citizen
313 00:10:35,279 --> 00:10:39,120 universe
314 00:10:36,399 --> 00:10:41,200 that space is going to become just a bit
315 00:10:39,120 --> 00:10:42,240 more colorful when gas clouds come
316 00:10:41,200 --> 00:10:44,959 online
317 00:10:42,240 --> 00:10:46,000 and that we're all just one step closer
318 00:10:44,959 --> 00:10:49,200 to living that
319 00:10:46,000 --> 00:10:50,240 tonk life for inside star citizen i'm
320 00:10:49,200 --> 00:10:52,480 jared huckaby
321 00:10:50,240 --> 00:10:53,760 and for everyone at cig happy
322 00:10:52,480 --> 00:11:01,839 thanksgiving everyone
323 00:10:53,760 --> 00:11:01,839 we'll see you next week
324 00:11:15,120 --> 00:11:17,200 you