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The Inside Star Citizen episode New Conventions - Fall 2020 was published on 19. November 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Presentation and tour through the Nomad
0:00
Intergalactic Aerospace Expo 2950 at the new Tobin Expo Center in New Babbage
5:06

Video[]

Transcript[]

Note The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:02,560 --> 00:00:06,160 two of our most

2 00:00:03,520 --> 00:00:07,440 popular ships are the avenger and the

3 00:00:06,160 --> 00:00:08,960 cutlass

4 00:00:07,440 --> 00:00:10,880 let's say you're ready to upgrade but

5 00:00:08,960 --> 00:00:11,920 you're not quite ready for that cutlass

6 00:00:10,880 --> 00:00:13,440 life yet

7 00:00:11,920 --> 00:00:15,440 you still need the cargo you still need

8 00:00:13,440 --> 00:00:17,279 the armaments but you don't want to look

9 00:00:15,440 --> 00:00:20,080 like anybody else while you're doing it

10 00:00:17,279 --> 00:00:20,640 that's where the nomad comes in the

11 00:00:20,080 --> 00:00:23,840 nomad

12 00:00:20,640 --> 00:00:26,720 is an upgraded starter ship it

13 00:00:23,840 --> 00:00:27,760 has a lot of versatility it can hold its

14 00:00:26,720 --> 00:00:30,080 own in combat

15 00:00:27,760 --> 00:00:32,400 and it holds a decent amount of cargo

16 00:00:30,080 --> 00:00:32,400 units

17 00:00:32,480 --> 00:00:35,920 so the nomad is essentially a pickup

18 00:00:34,399 --> 00:00:38,559 truck that's kind of doing

19 00:00:35,920 --> 00:00:40,800 the pickup truck thing differently than

20 00:00:38,559 --> 00:00:43,120 all the other manufacturers in the game

21 00:00:40,800 --> 00:00:45,360 and it does it in a way where your cargo

22 00:00:43,120 --> 00:00:46,960 is completely exposed on the outside and

23 00:00:45,360 --> 00:00:48,719 the angles of your ship are completely

24 00:00:46,960 --> 00:00:49,039 unique and it's also unlike any other

25 00:00:48,719 --> 00:00:50,800 ship

26 00:00:49,039 --> 00:00:52,239 within that manufacturer's line right so

27 00:00:50,800 --> 00:00:54,239 it's a departure

28 00:00:52,239 --> 00:00:55,920 within that manufacturer to just try

29 00:00:54,239 --> 00:00:59,840 something very different

30 00:00:55,920 --> 00:00:59,840 both aesthetically and functionally

31 00:01:01,199 --> 00:01:07,920 the nomad is a solid cargo runner at 24

32 00:01:04,720 --> 00:01:08,320 scu you can make pretty decent chunk of

33 00:01:07,920 --> 00:01:10,240 change

34 00:01:08,320 --> 00:01:12,000 doing cargo runs and you don't feel like

35 00:01:10,240 --> 00:01:14,159 you're wasting your time

36 00:01:12,000 --> 00:01:15,360 it's also a very capable fighter it's

37 00:01:14,159 --> 00:01:17,360 not going to beat

38 00:01:15,360 --> 00:01:20,640 a dedicated fighter in a fight but it

39 00:01:17,360 --> 00:01:20,640 can definitely hold its own

40 00:01:21,040 --> 00:01:24,479 the moment you walk up to the ship

41 00:01:22,960 --> 00:01:26,000 you're going to see i think the most

42 00:01:24,479 --> 00:01:27,920 striking part of it is the fact

43 00:01:26,000 --> 00:01:29,680 that it's it's treated a lot like our

44 00:01:27,920 --> 00:01:31,360 xi'an bike

45 00:01:29,680 --> 00:01:33,119 you're gonna notice that it's never

46 00:01:31,360 --> 00:01:35,360 touching the ground it's always hovering

47 00:01:33,119 --> 00:01:37,119 which is super cool super unique

48 00:01:35,360 --> 00:01:38,720 then you've got this hatch on the side

49 00:01:37,119 --> 00:01:40,400 of it which has this

50 00:01:38,720 --> 00:01:42,560 fully articulating ladder that just kind

51 00:01:40,400 --> 00:01:44,960 of pops out and presents itself

52 00:01:42,560 --> 00:01:46,079 with movements that feel a little bit

53 00:01:44,960 --> 00:01:48,240 organic

54 00:01:46,079 --> 00:01:50,399 so it's kind of juxtaposed again sort of

55 00:01:48,240 --> 00:01:52,840 the very chiseled look of the ship you

56 00:01:50,399 --> 00:01:54,399 have all these movements that are super

57 00:01:52,840 --> 00:01:58,159 smooth

58 00:01:54,399 --> 00:02:01,360 it's got three size three hardpoints

59 00:01:58,159 --> 00:02:02,320 for its weapons these come with all

60 00:02:01,360 --> 00:02:05,280 gimballed

61 00:02:02,320 --> 00:02:07,200 laser repeaters it's also got four size

62 00:02:05,280 --> 00:02:09,520 two missiles on each wing

63 00:02:07,200 --> 00:02:11,920 so a total of eight size two missiles

64 00:02:09,520 --> 00:02:14,400 with custom missile racks

65 00:02:11,920 --> 00:02:15,920 it's got a standard array of

66 00:02:14,400 --> 00:02:19,040 countermeasures

67 00:02:15,920 --> 00:02:22,239 uh both chaff and flares

68 00:02:19,040 --> 00:02:23,599 and it's got two main thrusters two

69 00:02:22,239 --> 00:02:27,360 retro thrusters

70 00:02:23,599 --> 00:02:28,720 and 12 maneuvering thrusters

71 00:02:27,360 --> 00:02:30,560 in the future when tractor beam

72 00:02:28,720 --> 00:02:32,800 technology comes online the

73 00:02:30,560 --> 00:02:34,560 nomad will come with one standard and it

74 00:02:32,800 --> 00:02:37,599 will be able to use that to pull

75 00:02:34,560 --> 00:02:38,879 cargo into its hold once you climb in

76 00:02:37,599 --> 00:02:40,000 you're going to be flanked in the left

77 00:02:38,879 --> 00:02:41,840 and right by

78 00:02:40,000 --> 00:02:44,160 your weapon racks so you can have two

79 00:02:41,840 --> 00:02:46,080 rifles one on either side of you

80 00:02:44,160 --> 00:02:47,360 highlighted in this like really stark

81 00:02:46,080 --> 00:02:49,599 red lighting so you know where the

82 00:02:47,360 --> 00:02:51,840 weapons are immediately

83 00:02:49,599 --> 00:02:53,120 and that'll lead you directly into what

84 00:02:51,840 --> 00:02:55,280 we're calling the foyer

85 00:02:53,120 --> 00:02:57,440 and that'll be a few steps below the

86 00:02:55,280 --> 00:03:00,000 moment you walk into that section

87 00:02:57,440 --> 00:03:00,879 you'll be able to see out the back of

88 00:03:00,000 --> 00:03:02,800 your cargo bed

89 00:03:00,879 --> 00:03:04,159 we have a window which looks straight

90 00:03:02,800 --> 00:03:05,599 out to where your cargo is and if there

91 00:03:04,159 --> 00:03:06,080 is no cargo you can kind of see out into

92 00:03:05,599 --> 00:03:08,159 space

93 00:03:06,080 --> 00:03:10,640 from there you can also control where

94 00:03:08,159 --> 00:03:12,800 your cargo bed is

95 00:03:10,640 --> 00:03:13,840 here you also have access to your power

96 00:03:12,800 --> 00:03:16,959 plant component

97 00:03:13,840 --> 00:03:18,319 down the right hallway and you also have

98 00:03:16,959 --> 00:03:19,040 access to your locker where you can

99 00:03:18,319 --> 00:03:20,640 store

100 00:03:19,040 --> 00:03:22,879 whatever you want and you've got your

101 00:03:20,640 --> 00:03:24,400 toilet

102 00:03:22,879 --> 00:03:26,400 once you make it past the first kind of

103 00:03:24,400 --> 00:03:28,080 bulkhead door you'll walk into the

104 00:03:26,400 --> 00:03:28,720 habitation and here's where you'll be

105 00:03:28,080 --> 00:03:31,360 able to do

106 00:03:28,720 --> 00:03:32,640 your napping your tv watching you'll be

107 00:03:31,360 --> 00:03:34,480 able to do your cooking

108 00:03:32,640 --> 00:03:36,959 and we even have sort of an ottoman that

109 00:03:34,480 --> 00:03:39,120 slides into the countertop

110 00:03:36,959 --> 00:03:40,959 that way if it's not in use you have a

111 00:03:39,120 --> 00:03:42,640 lot more space in the area when it isn't

112 00:03:40,959 --> 00:03:44,159 used it'll kind of pop out and present

113 00:03:42,640 --> 00:03:45,440 itself to you and just hop right over

114 00:03:44,159 --> 00:03:47,120 take a seat

115 00:03:45,440 --> 00:03:48,640 whatever have a meal pull it straight

116 00:03:47,120 --> 00:03:50,159 out of the microwave whatever whatever

117 00:03:48,640 --> 00:03:52,480 you want to do with it

118 00:03:50,159 --> 00:03:54,159 and then moving forward into the ship

119 00:03:52,480 --> 00:03:55,760 that leads you into the cockpit

120 00:03:54,159 --> 00:03:57,599 so once you hop onto that seat and it

121 00:03:55,760 --> 00:03:59,519 takes you into your dashboard view

122 00:03:57,599 --> 00:04:01,519 you have a pretty good view from this

123 00:03:59,519 --> 00:04:02,959 ship it's got some struts there that

124 00:04:01,519 --> 00:04:04,799 really kind of hold the glass together

125 00:04:02,959 --> 00:04:05,280 but that really feeds into our chiseled

126 00:04:04,799 --> 00:04:06,560 look

127 00:04:05,280 --> 00:04:07,920 so they kind of have to be there as a

128 00:04:06,560 --> 00:04:08,720 structural element to hold the whole

129 00:04:07,920 --> 00:04:09,840 thing together

130 00:04:08,720 --> 00:04:11,920 but the really cool thing about this

131 00:04:09,840 --> 00:04:14,879 dashboard is that it's kind of a it's

132 00:04:11,920 --> 00:04:15,840 semi-wrap around but it's one giant

133 00:04:14,879 --> 00:04:17,919 screen

134 00:04:15,840 --> 00:04:19,519 so there are no physical buttons on this

135 00:04:17,919 --> 00:04:20,720 dashboard at all

136 00:04:19,519 --> 00:04:22,560 in addition to that we've got like a

137 00:04:20,720 --> 00:04:23,600 giant glass pane in front of you which

138 00:04:22,560 --> 00:04:26,840 has your hud

139 00:04:23,600 --> 00:04:29,840 and all that stuff i think it's really

140 00:04:26,840 --> 00:04:29,840 cool

141 00:04:30,290 --> 00:04:35,600 [Music]

142 00:04:32,479 --> 00:04:36,960 overall i think it's a great ship this

143 00:04:35,600 --> 00:04:43,680 is something you probably want to really

144 00:04:36,960 --> 00:04:50,320 look into

145 00:04:43,680 --> 00:04:52,560 [Music]

146 00:04:50,320 --> 00:04:54,720 while the us vehicle feature team worked

147 00:04:52,560 --> 00:04:55,120 to further develop and expand the idea

148 00:04:54,720 --> 00:04:56,639 of

149 00:04:55,120 --> 00:04:58,160 what it means to be a ship from

150 00:04:56,639 --> 00:05:00,160 consolidated outland

151 00:04:58,160 --> 00:05:01,759 the landing zone content team worked to

152 00:05:00,160 --> 00:05:02,639 develop a new convention center for

153 00:05:01,759 --> 00:05:05,039 microtech

154 00:05:02,639 --> 00:05:06,479 that looks to improve upon an already

155 00:05:05,039 --> 00:05:10,000 impressive iae

156 00:05:06,479 --> 00:05:12,320 experience the iae this year

157 00:05:10,000 --> 00:05:13,600 in new beverage the expo where we show

158 00:05:12,320 --> 00:05:16,080 the latest and greatest

159 00:05:13,600 --> 00:05:17,919 of the newest ships and weapons armor

160 00:05:16,080 --> 00:05:20,240 and any gear we have for the game

161 00:05:17,919 --> 00:05:22,240 this is where we show it we want the

162 00:05:20,240 --> 00:05:26,320 players to feel like this is an event

163 00:05:22,240 --> 00:05:29,039 in 2950 i'm an in-game player looking at

164 00:05:26,320 --> 00:05:32,160 an expo event rather than something that

165 00:05:29,039 --> 00:05:32,160 takes you out of the game

166 00:05:33,440 --> 00:05:38,000 we had the benefit of hindsight but also

167 00:05:35,440 --> 00:05:40,320 the benefit of being able to

168 00:05:38,000 --> 00:05:41,199 really plan it from the ground up so we

169 00:05:40,320 --> 00:05:43,680 were able to do

170 00:05:41,199 --> 00:05:45,280 things that we weren't able to do before

171 00:05:43,680 --> 00:05:46,960 something else we've done

172 00:05:45,280 --> 00:05:48,560 and we've actually kind of done it every

173 00:05:46,960 --> 00:05:52,080 year or every event

174 00:05:48,560 --> 00:05:53,919 is we kind of swapped the artists who

175 00:05:52,080 --> 00:05:56,880 work on it out

176 00:05:53,919 --> 00:05:58,319 it enables us to keep it fresh obviously

177 00:05:56,880 --> 00:05:58,960 i've been the lead on all of them as

178 00:05:58,319 --> 00:06:01,759 well so

179 00:05:58,960 --> 00:06:03,039 there's there is some consistency there

180 00:06:01,759 --> 00:06:04,560 i think it would become

181 00:06:03,039 --> 00:06:06,639 kind of stale you know if it was the

182 00:06:04,560 --> 00:06:08,880 same group every time

183 00:06:06,639 --> 00:06:10,720 we do kind of learn what we've done in

184 00:06:08,880 --> 00:06:12,720 the past learn what worked we'll learn

185 00:06:10,720 --> 00:06:14,880 what didn't work and and try and improve

186 00:06:12,720 --> 00:06:18,800 every time

187 00:06:14,880 --> 00:06:22,560 with this we we kind of we went back to

188 00:06:18,800 --> 00:06:24,400 what does an actual convention look like

189 00:06:22,560 --> 00:06:25,600 london motor show i used to go to a lot

190 00:06:24,400 --> 00:06:27,919 as a kid

191 00:06:25,600 --> 00:06:28,639 to me that's quite comparable to like a

192 00:06:27,919 --> 00:06:32,479 ship

193 00:06:28,639 --> 00:06:32,880 expo basically one one cool thing about

194 00:06:32,479 --> 00:06:35,280 it

195 00:06:32,880 --> 00:06:36,319 is how we have like modular type of

196 00:06:35,280 --> 00:06:38,720 setups

197 00:06:36,319 --> 00:06:40,000 this main hole main big hole with this

198 00:06:38,720 --> 00:06:42,160 gigantic ship

199 00:06:40,000 --> 00:06:43,520 in the middle and small smaller ships

200 00:06:42,160 --> 00:06:46,080 next to it to just have this

201 00:06:43,520 --> 00:06:47,120 big vista when you get in we have these

202 00:06:46,080 --> 00:06:49,440 side halls

203 00:06:47,120 --> 00:06:50,160 to expand if we have more holes that we

204 00:06:49,440 --> 00:06:53,039 want to present

205 00:06:50,160 --> 00:06:54,160 and that's the big difference so this

206 00:06:53,039 --> 00:06:56,800 one had a lot of

207 00:06:54,160 --> 00:06:58,319 a design emphasis on the architecture

208 00:06:56,800 --> 00:07:00,880 because it was in new babbage

209 00:06:58,319 --> 00:07:03,440 it's not utilitarian you know like

210 00:07:00,880 --> 00:07:04,880 areatino or laureville

211 00:07:03,440 --> 00:07:07,280 this year we're going for a super

212 00:07:04,880 --> 00:07:08,319 minimalistic vibe this brings its own

213 00:07:07,280 --> 00:07:10,240 challenges with it

214 00:07:08,319 --> 00:07:11,520 because you know the less details you

215 00:07:10,240 --> 00:07:13,280 have in the environment

216 00:07:11,520 --> 00:07:14,639 the more any mistake is going to stand

217 00:07:13,280 --> 00:07:16,319 out

218 00:07:14,639 --> 00:07:18,240 when you look at microtech all these

219 00:07:16,319 --> 00:07:21,120 panel lines and um

220 00:07:18,240 --> 00:07:22,240 it is it is the expo holds it's not a

221 00:07:21,120 --> 00:07:24,400 working error

222 00:07:22,240 --> 00:07:26,960 it's different it's more cleaner it's

223 00:07:24,400 --> 00:07:31,039 sleeker or minimal because it's really

224 00:07:26,960 --> 00:07:32,960 showcasing the ships

225 00:07:31,039 --> 00:07:35,199 and to convey all of this without

226 00:07:32,960 --> 00:07:37,039 getting much into detailing you have to

227 00:07:35,199 --> 00:07:39,120 take care about a lot of materials

228 00:07:37,039 --> 00:07:41,360 so what does the concrete feel like what

229 00:07:39,120 --> 00:07:43,520 does the stone feel like and

230 00:07:41,360 --> 00:07:45,199 where are the panel lines exactly so we

231 00:07:43,520 --> 00:07:47,199 have to make sure that every corner is

232 00:07:45,199 --> 00:07:48,560 as polished as we can get it

233 00:07:47,199 --> 00:07:50,560 we need to make sure we balance the

234 00:07:48,560 --> 00:07:51,039 manufacturers over the over the whole

235 00:07:50,560 --> 00:07:54,720 event

236 00:07:51,039 --> 00:07:55,360 and some manufacturers have many many

237 00:07:54,720 --> 00:07:57,840 ships

238 00:07:55,360 --> 00:07:59,199 we would have dedicated areas within a

239 00:07:57,840 --> 00:08:01,599 day for each one

240 00:07:59,199 --> 00:08:03,680 some halls with many ships the other

241 00:08:01,599 --> 00:08:05,680 thing we've done is

242 00:08:03,680 --> 00:08:08,160 make it more flexible in terms of these

243 00:08:05,680 --> 00:08:09,199 rooms and we we like to sell it as if

244 00:08:08,160 --> 00:08:12,319 it's realistic

245 00:08:09,199 --> 00:08:14,800 so there's a lot of in law things going

246 00:08:12,319 --> 00:08:16,720 on with with the how we present it

247 00:08:14,800 --> 00:08:18,560 how we do banners and posters and

248 00:08:16,720 --> 00:08:18,879 information screens and stuff and we

249 00:08:18,560 --> 00:08:20,479 don't

250 00:08:18,879 --> 00:08:23,599 ever want to take you out of that

251 00:08:20,479 --> 00:08:26,080 experience just to really appreciate the

252 00:08:23,599 --> 00:08:27,919 the beauty of design of like like i said

253 00:08:26,080 --> 00:08:30,080 the emphasis of the ships

254 00:08:27,919 --> 00:08:31,680 and the architecture of the space as

255 00:08:30,080 --> 00:08:32,719 well and all the things that come

256 00:08:31,680 --> 00:08:34,719 together with these

257 00:08:32,719 --> 00:08:36,560 with these events like we wanted to make

258 00:08:34,719 --> 00:08:38,880 it just gorgeous to look at and walk

259 00:08:36,560 --> 00:08:38,880 around

260 00:08:39,680 --> 00:08:43,279 so what have we learned this week well

261 00:08:41,519 --> 00:08:45,200 we learned that nomad is the latest

262 00:08:43,279 --> 00:08:46,959 offering from consolidated outland for

263 00:08:45,200 --> 00:08:48,800 those who want maybe just a little bit

264 00:08:46,959 --> 00:08:51,519 more from their starter ships

265 00:08:48,800 --> 00:08:53,360 that space pickup truck is now a thing

266 00:08:51,519 --> 00:08:55,440 and that you can see the nomad and a

267 00:08:53,360 --> 00:08:57,600 whole host of other ships on display at

268 00:08:55,440 --> 00:08:58,800 this year's intergalactic aerospace expo

269 00:08:57,600 --> 00:09:00,800 on microtech

270 00:08:58,800 --> 00:09:09,839 for inside star citizen i'm jared

271 00:09:00,800 --> 00:09:09,839 huckaby and we'll see you next week

272 00:09:21,839 --> 00:09:23,920 you

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