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The Inside Star Citizen episode Moons and Carrack Swoons - Winter 2020 was published on 20. February 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
microTech moons: Calliope,Clio and Euterpe progress
1:07
Carrack preview
4:57

Video[]

Inside_Star_Citizen-_Moons_and_Carrack_Swoons_-_Winter_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:05,440 --> 00:00:08,080 it was songwriter bart howard who once

2 00:00:07,600 --> 00:00:10,400 wrote

3 00:00:08,080 --> 00:00:11,200 fly me to the moon let me play among the

4 00:00:10,400 --> 00:00:12,880 stars

5 00:00:11,200 --> 00:00:14,559 in part one of our series following the

6 00:00:12,880 --> 00:00:15,360 development of microtech's three moons

7 00:00:14,559 --> 00:00:17,359 this quarter

8 00:00:15,360 --> 00:00:18,800 we discussed the concept phase and how

9 00:00:17,359 --> 00:00:21,119 the planet content team

10 00:00:18,800 --> 00:00:22,960 had a tremendous task ahead of them to

11 00:00:21,119 --> 00:00:25,039 take three moons from concept to

12 00:00:22,960 --> 00:00:27,039 completion in only a single quarter

13 00:00:25,039 --> 00:00:29,199 a task that could only be made possible

14 00:00:27,039 --> 00:00:30,800 by recent advances in our planet tech

15 00:00:29,199 --> 00:00:32,480 in the last several years of efforts

16 00:00:30,800 --> 00:00:33,360 building up our asset and resource

17 00:00:32,480 --> 00:00:35,680 libraries

18 00:00:33,360 --> 00:00:37,520 now just one day to go before presenting

19 00:00:35,680 --> 00:00:38,079 their work to directors in the go no-go

20 00:00:37,520 --> 00:00:40,160 meeting

21 00:00:38,079 --> 00:00:41,680 we sat down for part two with patrick

22 00:00:40,160 --> 00:00:43,600 and pascal to find out

23 00:00:41,680 --> 00:00:45,680 where they are now how the journey has

24 00:00:43,600 --> 00:00:47,280 been and if it's really possible to

25 00:00:45,680 --> 00:00:48,960 achieve their goals in record time

26 00:00:47,280 --> 00:00:50,000 before having to hand their work over to

27 00:00:48,960 --> 00:00:51,520 vfx artists

28 00:00:50,000 --> 00:00:53,280 and system designers waiting in the

29 00:00:51,520 --> 00:00:56,640 wings to take the three moons

30 00:00:53,280 --> 00:01:00,480 calliope clio and uterpy we asked

31 00:00:56,640 --> 00:01:00,480 across the finish line and into alpha

32 00:01:01,320 --> 00:01:12,880 [Music]

33 00:01:10,840 --> 00:01:14,880 3.9

34 00:01:12,880 --> 00:01:17,119 when we began working on the planet tech

35 00:01:14,880 --> 00:01:19,600 we had no idea that we would land

36 00:01:17,119 --> 00:01:21,200 where we are right now so the process

37 00:01:19,600 --> 00:01:23,759 was a little different

38 00:01:21,200 --> 00:01:25,439 this time in comparison to the entire

39 00:01:23,759 --> 00:01:27,040 planet rework that we have done just

40 00:01:25,439 --> 00:01:29,520 before citizencon

41 00:01:27,040 --> 00:01:31,280 these three moons now are just made with

42 00:01:29,520 --> 00:01:33,520 the v4 with no

43 00:01:31,280 --> 00:01:34,479 attachment to any previous visuals that

44 00:01:33,520 --> 00:01:37,280 we had to

45 00:01:34,479 --> 00:01:39,280 accomplish we simply could make use of

46 00:01:37,280 --> 00:01:42,320 the entire library that we have to our

47 00:01:39,280 --> 00:01:45,439 disposal take the rocks from the caves

48 00:01:42,320 --> 00:01:47,920 create snow or ice materials for them

49 00:01:45,439 --> 00:01:49,680 and arrange them in a different manner

50 00:01:47,920 --> 00:01:51,040 and then give them an entirely different

51 00:01:49,680 --> 00:01:53,759 look

52 00:01:51,040 --> 00:01:54,159 creating new assets for these moons you

53 00:01:53,759 --> 00:01:55,840 have to

54 00:01:54,159 --> 00:01:57,680 see what's there what can i do what can

55 00:01:55,840 --> 00:01:58,799 i make with it how can i reuse it how

56 00:01:57,680 --> 00:02:00,640 can i make it

57 00:01:58,799 --> 00:02:02,880 how can i use two old things and make

58 00:02:00,640 --> 00:02:06,079 one new thing out of it basically

59 00:02:02,880 --> 00:02:06,960 one of the major reasons why we went for

60 00:02:06,079 --> 00:02:09,840 v4

61 00:02:06,960 --> 00:02:11,120 is to increase quality we don't want to

62 00:02:09,840 --> 00:02:13,200 make moons faster but

63 00:02:11,120 --> 00:02:15,360 reduce quality we actually want to raise

64 00:02:13,200 --> 00:02:18,080 both of them

65 00:02:15,360 --> 00:02:18,400 if i think back to how long lyria took

66 00:02:18,080 --> 00:02:20,640 us

67 00:02:18,400 --> 00:02:22,800 it was two people for one month straight

68 00:02:20,640 --> 00:02:25,280 but pascal for example

69 00:02:22,800 --> 00:02:26,400 in not even a month is taking on two

70 00:02:25,280 --> 00:02:28,480 moons

71 00:02:26,400 --> 00:02:31,840 i'm taking on one moon so it is

72 00:02:28,480 --> 00:02:31,840 definitely a lot faster

73 00:02:32,720 --> 00:02:36,640 i think for me personally when i started

74 00:02:35,040 --> 00:02:39,760 working on a new planet

75 00:02:36,640 --> 00:02:41,920 it's always helpful to start with

76 00:02:39,760 --> 00:02:43,200 what is the vibe that you get on this

77 00:02:41,920 --> 00:02:45,280 planet

78 00:02:43,200 --> 00:02:46,480 the cool thing about these moons is the

79 00:02:45,280 --> 00:02:49,360 fact that we

80 00:02:46,480 --> 00:02:49,760 we get like this very high level mood

81 00:02:49,360 --> 00:02:52,239 shot

82 00:02:49,760 --> 00:02:54,080 so to say like a concept that that gives

83 00:02:52,239 --> 00:02:55,120 us a rough direction what this moon is

84 00:02:54,080 --> 00:02:57,360 supposed to look like

85 00:02:55,120 --> 00:02:59,280 you have like really just three shots

86 00:02:57,360 --> 00:03:01,440 and that's basically all we have so

87 00:02:59,280 --> 00:03:03,760 all of these moons have to kind of fit

88 00:03:01,440 --> 00:03:06,720 into that

89 00:03:03,760 --> 00:03:09,440 snow ice theme that markotec brings with

90 00:03:06,720 --> 00:03:09,440 it by default

91 00:03:09,680 --> 00:03:13,519 so the first thing that you will notice

92 00:03:11,920 --> 00:03:15,280 when when actually looking at every

93 00:03:13,519 --> 00:03:18,159 single moon individually

94 00:03:15,280 --> 00:03:19,120 is of course the the slightly different

95 00:03:18,159 --> 00:03:20,879 color schemes

96 00:03:19,120 --> 00:03:22,879 but i would say the most important

97 00:03:20,879 --> 00:03:25,840 feature that that is really different

98 00:03:22,879 --> 00:03:26,319 is the distribution and type of ocean we

99 00:03:25,840 --> 00:03:28,480 have

100 00:03:26,319 --> 00:03:29,680 on every single one of those so one of

101 00:03:28,480 --> 00:03:32,879 them has no

102 00:03:29,680 --> 00:03:35,440 ocean at all the second one

103 00:03:32,879 --> 00:03:35,920 has an ocean that is completely frozen

104 00:03:35,440 --> 00:03:38,159 though

105 00:03:35,920 --> 00:03:39,200 and the third one has an actually fluid

106 00:03:38,159 --> 00:03:41,200 ocean

107 00:03:39,200 --> 00:03:43,040 so that was one of the ways we could

108 00:03:41,200 --> 00:03:45,120 distinguish all of them and make them

109 00:03:43,040 --> 00:03:46,799 look interesting but still fit into that

110 00:03:45,120 --> 00:03:50,159 entire theme

111 00:03:46,799 --> 00:03:52,159 in the end we really have a very large

112 00:03:50,159 --> 00:03:53,760 emotional attachment to to these moons

113 00:03:52,159 --> 00:03:56,400 because they are in fact

114 00:03:53,760 --> 00:03:58,000 90 percent our work and our input in our

115 00:03:56,400 --> 00:04:00,640 ideas

116 00:03:58,000 --> 00:04:02,480 so we have the go no go meeting tomorrow

117 00:04:00,640 --> 00:04:04,959 and um i personally believe

118 00:04:02,480 --> 00:04:06,720 that the moons are in a very good state

119 00:04:04,959 --> 00:04:09,920 most of the content is already there

120 00:04:06,720 --> 00:04:10,239 so we have also already given them out

121 00:04:09,920 --> 00:04:12,239 to

122 00:04:10,239 --> 00:04:14,319 other departments to apply content on

123 00:04:12,239 --> 00:04:17,840 top so design is already working on them

124 00:04:14,319 --> 00:04:19,600 vfx started touching them uh so yeah i i

125 00:04:17,840 --> 00:04:23,759 from my point of view i don't see a

126 00:04:19,600 --> 00:04:23,759 reason why there should be a no go

127 00:04:24,400 --> 00:04:27,120 what if it doesn't

128 00:04:27,440 --> 00:04:30,160 i'll be uh

129 00:04:30,470 --> 00:04:34,320 [Music]

130 00:04:31,919 --> 00:04:34,320 i'll be

131 00:04:35,040 --> 00:04:40,320 then i am the liar of the year and it's

132 00:04:38,080 --> 00:04:40,320 only

133 00:04:40,840 --> 00:04:45,520 february

134 00:04:42,160 --> 00:04:47,919 not good it's no option it has to go in

135 00:04:45,520 --> 00:04:50,240 it has to go in right there's there's no

136 00:04:47,919 --> 00:04:51,759 such thing as a no-go it has to happen

137 00:04:50,240 --> 00:04:57,840 we will make it happen don't worry about

138 00:04:51,759 --> 00:04:57,840 it we'll make it happen

139 00:04:58,720 --> 00:05:02,639 coming to owners in the upcoming alpha

140 00:05:00,560 --> 00:05:04,400 382 is the arrival of a ship that's

141 00:05:02,639 --> 00:05:05,520 captured the imaginations of star

142 00:05:04,400 --> 00:05:07,520 citizens everywhere

143 00:05:05,520 --> 00:05:08,639 since it was first introduced when

144 00:05:07,520 --> 00:05:11,600 adventure calls

145 00:05:08,639 --> 00:05:12,720 anvil answers and since it's my favorite

146 00:05:11,600 --> 00:05:14,800 ship in the game

147 00:05:12,720 --> 00:05:16,720 it's time to give you all one final tour

148 00:05:14,800 --> 00:05:18,880 before it makes its way into your hands

149 00:05:16,720 --> 00:05:20,479 so without further ado let's go ahead

150 00:05:18,880 --> 00:05:21,919 and take a ship shape look at some of

151 00:05:20,479 --> 00:05:24,160 the most notable places within the

152 00:05:21,919 --> 00:05:25,039 vessel in a segment we're calling room

153 00:05:24,160 --> 00:05:28,240 by room

154 00:05:25,039 --> 00:05:28,720 the anvil carrick starting on the sub

155 00:05:28,240 --> 00:05:30,240 deck

156 00:05:28,720 --> 00:05:32,639 we enter the ship through the vehicle

157 00:05:30,240 --> 00:05:34,400 garage where all animal owners

158 00:05:32,639 --> 00:05:36,720 store their ground-based vehicles like

159 00:05:34,400 --> 00:05:38,560 the ursa rover now a fun feature found

160 00:05:36,720 --> 00:05:40,320 here is the stopping ramp for those who

161 00:05:38,560 --> 00:05:41,680 tend to drive up the ramp a bit faster

162 00:05:40,320 --> 00:05:43,600 than perhaps they should

163 00:05:41,680 --> 00:05:45,360 it remains to be seen if that'll stop me

164 00:05:43,600 --> 00:05:48,160 from destroying the ship from within

165 00:05:45,360 --> 00:05:50,240 simply trying to park or not now from

166 00:05:48,160 --> 00:05:52,080 the garage we find our docking collar

167 00:05:50,240 --> 00:05:53,680 section that's designed for the future

168 00:05:52,080 --> 00:05:56,400 implementation of ship-to-ship

169 00:05:53,680 --> 00:05:58,479 docking where it can hold eva suits and

170 00:05:56,400 --> 00:05:58,960 an extendable trellis that will one day

171 00:05:58,479 --> 00:06:01,039 connect

172 00:05:58,960 --> 00:06:02,990 out with another ship and allow players

173 00:06:01,039 --> 00:06:04,479 to pass safely between the two

174 00:06:02,990 --> 00:06:06,319 [Music]

175 00:06:04,479 --> 00:06:08,319 beyond that section we find ourselves in

176 00:06:06,319 --> 00:06:10,160 the three detachable cargo pots

177 00:06:08,319 --> 00:06:12,000 each one capable of carrying an

178 00:06:10,160 --> 00:06:13,919 impressive volume of commodities

179 00:06:12,000 --> 00:06:15,280 take note of the double airlock doors

180 00:06:13,919 --> 00:06:16,880 that separate each one

181 00:06:15,280 --> 00:06:18,800 these will be important in the future

182 00:06:16,880 --> 00:06:20,720 when players can drop a pot off

183 00:06:18,800 --> 00:06:22,080 and continue on towards another location

184 00:06:20,720 --> 00:06:24,240 without one

185 00:06:22,080 --> 00:06:25,919 behind the pods we arrive in the armory

186 00:06:24,240 --> 00:06:28,080 a new room and a throwback to the

187 00:06:25,919 --> 00:06:30,080 carrick's history is a military vessel

188 00:06:28,080 --> 00:06:31,600 complete with suit lockers weapon racks

189 00:06:30,080 --> 00:06:33,440 and all the equipment you might need

190 00:06:31,600 --> 00:06:34,000 before disembarking under potentially

191 00:06:33,440 --> 00:06:37,120 hazardous

192 00:06:34,000 --> 00:06:39,280 or hostile territories moving up a level

193 00:06:37,120 --> 00:06:41,120 we find ourselves on the habitation deck

194 00:06:39,280 --> 00:06:42,720 and a place i'll probably experience

195 00:06:41,120 --> 00:06:44,400 most the med bay

196 00:06:42,720 --> 00:06:45,759 now in the waiting room out here we have

197 00:06:44,400 --> 00:06:48,400 some standard beds

198 00:06:45,759 --> 00:06:50,479 office and utility areas off to the side

199 00:06:48,400 --> 00:06:52,240 and a single medical bed that's a step

200 00:06:50,479 --> 00:06:53,919 up in capabilities from what you'll find

201 00:06:52,240 --> 00:06:56,160 on the cutlass red

202 00:06:53,919 --> 00:06:58,240 also on the habitation deck you can't be

203 00:06:56,160 --> 00:06:59,599 a big ship in the star citizen universe

204 00:06:58,240 --> 00:07:01,440 without your mess hall

205 00:06:59,599 --> 00:07:03,440 the rec room where anvil seems to have

206 00:07:01,440 --> 00:07:04,800 invented hard mode for billiards with a

207 00:07:03,440 --> 00:07:06,720 six-sided table

208 00:07:04,800 --> 00:07:08,800 and military-style crew quarters or

209 00:07:06,720 --> 00:07:10,720 billets complete with all the amenities

210 00:07:08,800 --> 00:07:13,280 a person could need on extended voyages

211 00:07:10,720 --> 00:07:14,960 like bathrooms and showers and such

212 00:07:13,280 --> 00:07:17,039 on our way to the bridge we find the

213 00:07:14,960 --> 00:07:18,800 captain's quarters full of many

214 00:07:17,039 --> 00:07:20,160 important books that make you seem

215 00:07:18,800 --> 00:07:21,919 learned to your crew

216 00:07:20,160 --> 00:07:23,520 as well as a hideaway television so they

217 00:07:21,919 --> 00:07:26,080 don't actually see what you're really

218 00:07:23,520 --> 00:07:27,680 doing with your time

219 00:07:26,080 --> 00:07:29,599 after that we find ourselves where all

220 00:07:27,680 --> 00:07:31,840 the action happens on board the carrick

221 00:07:29,599 --> 00:07:34,000 with our multi-level bridge that spans

222 00:07:31,840 --> 00:07:35,840 both the second and third floors

223 00:07:34,000 --> 00:07:37,120 now down below you'll find the pilot and

224 00:07:35,840 --> 00:07:38,960 co-pilot stations

225 00:07:37,120 --> 00:07:40,560 as well as a variety of server blades

226 00:07:38,960 --> 00:07:42,000 that will one day assist players with

227 00:07:40,560 --> 00:07:43,680 the processing of data

228 00:07:42,000 --> 00:07:46,479 that you collect while exploring the

229 00:07:43,680 --> 00:07:48,400 cosmos up above on the technical deck

230 00:07:46,479 --> 00:07:50,479 we have the comms and remote gunner

231 00:07:48,400 --> 00:07:52,960 stations our star map

232 00:07:50,479 --> 00:07:54,879 and an alternate pilot station providing

233 00:07:52,960 --> 00:07:56,240 greater visibility at reduced

234 00:07:54,879 --> 00:07:58,160 instrumentation

235 00:07:56,240 --> 00:07:59,919 also you to stand there the whole time

236 00:07:58,160 --> 00:08:01,360 and i don't trust anyone with a standing

237 00:07:59,919 --> 00:08:05,120 desk as a rule of thumb

238 00:08:01,360 --> 00:08:06,960 i'm very very approachairs

239 00:08:05,120 --> 00:08:09,280 from the bridge we move past a couple

240 00:08:06,960 --> 00:08:10,960 more escape pods into the repair room

241 00:08:09,280 --> 00:08:12,960 where you'll be able to service and

242 00:08:10,960 --> 00:08:14,720 maintain your various ship components on

243 00:08:12,960 --> 00:08:16,400 the extended voyages a ship like the

244 00:08:14,720 --> 00:08:18,800 carrick is intended for

245 00:08:16,400 --> 00:08:20,319 and then the drone room with its two

246 00:08:18,800 --> 00:08:21,919 drone operator seats

247 00:08:20,319 --> 00:08:24,080 and the release mechanism that will

248 00:08:21,919 --> 00:08:26,879 jettison them into space without venting

249 00:08:24,080 --> 00:08:28,960 the entire room

250 00:08:26,879 --> 00:08:30,960 also on the technical deck we find our

251 00:08:28,960 --> 00:08:32,479 ship hanger capable of launching the

252 00:08:30,960 --> 00:08:34,479 included anvil pisces

253 00:08:32,479 --> 00:08:36,159 or anything else you find will fit and

254 00:08:34,479 --> 00:08:36,959 we're not going to take that discovery

255 00:08:36,159 --> 00:08:38,479 away from you

256 00:08:36,959 --> 00:08:40,640 if you can get it in there and close the

257 00:08:38,479 --> 00:08:42,479 doors above it have at it fellow space

258 00:08:40,640 --> 00:08:44,560 person

259 00:08:42,479 --> 00:08:45,920 past the hangers we find access to the

260 00:08:44,560 --> 00:08:47,440 carrick's side turrets

261 00:08:45,920 --> 00:08:49,120 now one of the things we discovered

262 00:08:47,440 --> 00:08:51,040 during our citizen gun demo

263 00:08:49,120 --> 00:08:52,480 was how difficult it was to get onto

264 00:08:51,040 --> 00:08:54,080 your targets so we've

265 00:08:52,480 --> 00:08:55,920 actually extended the distance the

266 00:08:54,080 --> 00:08:58,160 turrets extend out from the ship

267 00:08:55,920 --> 00:08:59,279 improving the angles you can work with

268 00:08:58,160 --> 00:09:01,360 at the rear of the ship

269 00:08:59,279 --> 00:09:03,200 we find engineering which like the

270 00:09:01,360 --> 00:09:05,279 bridge at the fore extends between the

271 00:09:03,200 --> 00:09:05,680 technical deck and the habitation below

272 00:09:05,279 --> 00:09:07,360 it

273 00:09:05,680 --> 00:09:09,360 it's here you'll find many of the ship's

274 00:09:07,360 --> 00:09:10,610 components like shield generators

275 00:09:09,360 --> 00:09:12,480 power plants and the like

276 00:09:10,610 --> 00:09:14,320 [Music]

277 00:09:12,480 --> 00:09:16,000 finally taking one of the carrick's many

278 00:09:14,320 --> 00:09:18,160 lifts or ladders up to the very top

279 00:09:16,000 --> 00:09:20,320 brings us to the cartography deck

280 00:09:18,160 --> 00:09:22,160 which will in the future showcase the

281 00:09:20,320 --> 00:09:22,480 star system you're currently presiding

282 00:09:22,160 --> 00:09:24,800 in

283 00:09:22,480 --> 00:09:25,920 and allow an operator to plot courses

284 00:09:24,800 --> 00:09:27,920 and the like with a much

285 00:09:25,920 --> 00:09:29,200 more detailed map than you normally see

286 00:09:27,920 --> 00:09:30,880 on other ships

287 00:09:29,200 --> 00:09:32,480 and for those that just need to stretch

288 00:09:30,880 --> 00:09:34,320 their legs an eva

289 00:09:32,480 --> 00:09:35,760 airlock that lets you escape out into

290 00:09:34,320 --> 00:09:37,760 space the top of the ship

291 00:09:35,760 --> 00:09:38,800 and i'm sure won't become a popular

292 00:09:37,760 --> 00:09:40,959 ingress target

293 00:09:38,800 --> 00:09:42,480 for wannabe raiders in the future and

294 00:09:40,959 --> 00:09:44,320 since we're outside at this point

295 00:09:42,480 --> 00:09:46,320 let's go ahead and take one more look at

296 00:09:44,320 --> 00:09:47,760 the carrick exterior while we're here

297 00:09:46,320 --> 00:09:48,959 now if you'd like to learn more about

298 00:09:47,760 --> 00:09:51,120 the progression of the carrick's

299 00:09:48,959 --> 00:09:53,440 exterior i encourage you to check out

300 00:09:51,120 --> 00:09:55,120 both the citizencon ship talk panel

301 00:09:53,440 --> 00:09:56,880 as well as concept artist sarah

302 00:09:55,120 --> 00:09:58,880 mccullough's recent appearance on star

303 00:09:56,880 --> 00:10:00,720 citizen live to find out more

304 00:09:58,880 --> 00:10:02,839 it's a good looking ship to my new saves

305 00:10:00,720 --> 00:10:04,000 on myself i'm really glad it's my

306 00:10:02,839 --> 00:10:06,160 favorite

307 00:10:04,000 --> 00:10:07,360 so what do we learn this week well we

308 00:10:06,160 --> 00:10:08,240 learned that game development is

309 00:10:07,360 --> 00:10:10,079 exponential

310 00:10:08,240 --> 00:10:12,160 and where it would once take an entire

311 00:10:10,079 --> 00:10:14,160 team months to create a single planet

312 00:10:12,160 --> 00:10:15,839 two devs can now create most of three

313 00:10:14,160 --> 00:10:18,000 moons in a matter of weeks

314 00:10:15,839 --> 00:10:19,519 and that the anvil carrick is love the

315 00:10:18,000 --> 00:10:21,680 anvil carrick is life

316 00:10:19,519 --> 00:10:23,279 yellow carrick is coming in alpha 382

317 00:10:21,680 --> 00:10:23,839 and if it isn't already by the time this

318 00:10:23,279 --> 00:10:25,360 airs

319 00:10:23,839 --> 00:10:27,440 don't forget you can check it out on the

320 00:10:25,360 --> 00:10:30,839 pgu early when it arrives

321 00:10:27,440 --> 00:10:33,839 for inside star citizen i'm jared

322 00:10:30,839 --> 00:10:33,839 huckaby

323 00:10:37,839 --> 00:10:41,680 calliope clio and youtube i meant to

324 00:10:40,480 --> 00:10:43,200 find out how to say that before we

325 00:10:41,680 --> 00:10:47,200 recorded and i didn't

326 00:10:43,200 --> 00:10:50,399 hold on

327 00:10:47,200 --> 00:11:01,839 the youtube pronunciation is you turkey

328 00:10:50,399 --> 00:11:01,839 you chirpy yeah yeah you chirpy

329 00:11:08,320 --> 00:11:10,399 you

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