The Inside Star Citizen episode Moons and Carrack Swoons - Winter 2020 was published on 20. February 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
microTech moons: Calliope,Clio and Euterpe progress | |
Carrack preview |
Video[]
Transcript[]

1 00:00:05,440 --> 00:00:08,080 it was songwriter bart howard who once
2 00:00:07,600 --> 00:00:10,400 wrote
3 00:00:08,080 --> 00:00:11,200 fly me to the moon let me play among the
4 00:00:10,400 --> 00:00:12,880 stars
5 00:00:11,200 --> 00:00:14,559 in part one of our series following the
6 00:00:12,880 --> 00:00:15,360 development of microtech's three moons
7 00:00:14,559 --> 00:00:17,359 this quarter
8 00:00:15,360 --> 00:00:18,800 we discussed the concept phase and how
9 00:00:17,359 --> 00:00:21,119 the planet content team
10 00:00:18,800 --> 00:00:22,960 had a tremendous task ahead of them to
11 00:00:21,119 --> 00:00:25,039 take three moons from concept to
12 00:00:22,960 --> 00:00:27,039 completion in only a single quarter
13 00:00:25,039 --> 00:00:29,199 a task that could only be made possible
14 00:00:27,039 --> 00:00:30,800 by recent advances in our planet tech
15 00:00:29,199 --> 00:00:32,480 in the last several years of efforts
16 00:00:30,800 --> 00:00:33,360 building up our asset and resource
17 00:00:32,480 --> 00:00:35,680 libraries
18 00:00:33,360 --> 00:00:37,520 now just one day to go before presenting
19 00:00:35,680 --> 00:00:38,079 their work to directors in the go no-go
20 00:00:37,520 --> 00:00:40,160 meeting
21 00:00:38,079 --> 00:00:41,680 we sat down for part two with patrick
22 00:00:40,160 --> 00:00:43,600 and pascal to find out
23 00:00:41,680 --> 00:00:45,680 where they are now how the journey has
24 00:00:43,600 --> 00:00:47,280 been and if it's really possible to
25 00:00:45,680 --> 00:00:48,960 achieve their goals in record time
26 00:00:47,280 --> 00:00:50,000 before having to hand their work over to
27 00:00:48,960 --> 00:00:51,520 vfx artists
28 00:00:50,000 --> 00:00:53,280 and system designers waiting in the
29 00:00:51,520 --> 00:00:56,640 wings to take the three moons
30 00:00:53,280 --> 00:01:00,480 calliope clio and uterpy we asked
31 00:00:56,640 --> 00:01:00,480 across the finish line and into alpha
32 00:01:01,320 --> 00:01:12,880 [Music]
33 00:01:10,840 --> 00:01:14,880 3.9
34 00:01:12,880 --> 00:01:17,119 when we began working on the planet tech
35 00:01:14,880 --> 00:01:19,600 we had no idea that we would land
36 00:01:17,119 --> 00:01:21,200 where we are right now so the process
37 00:01:19,600 --> 00:01:23,759 was a little different
38 00:01:21,200 --> 00:01:25,439 this time in comparison to the entire
39 00:01:23,759 --> 00:01:27,040 planet rework that we have done just
40 00:01:25,439 --> 00:01:29,520 before citizencon
41 00:01:27,040 --> 00:01:31,280 these three moons now are just made with
42 00:01:29,520 --> 00:01:33,520 the v4 with no
43 00:01:31,280 --> 00:01:34,479 attachment to any previous visuals that
44 00:01:33,520 --> 00:01:37,280 we had to
45 00:01:34,479 --> 00:01:39,280 accomplish we simply could make use of
46 00:01:37,280 --> 00:01:42,320 the entire library that we have to our
47 00:01:39,280 --> 00:01:45,439 disposal take the rocks from the caves
48 00:01:42,320 --> 00:01:47,920 create snow or ice materials for them
49 00:01:45,439 --> 00:01:49,680 and arrange them in a different manner
50 00:01:47,920 --> 00:01:51,040 and then give them an entirely different
51 00:01:49,680 --> 00:01:53,759 look
52 00:01:51,040 --> 00:01:54,159 creating new assets for these moons you
53 00:01:53,759 --> 00:01:55,840 have to
54 00:01:54,159 --> 00:01:57,680 see what's there what can i do what can
55 00:01:55,840 --> 00:01:58,799 i make with it how can i reuse it how
56 00:01:57,680 --> 00:02:00,640 can i make it
57 00:01:58,799 --> 00:02:02,880 how can i use two old things and make
58 00:02:00,640 --> 00:02:06,079 one new thing out of it basically
59 00:02:02,880 --> 00:02:06,960 one of the major reasons why we went for
60 00:02:06,079 --> 00:02:09,840 v4
61 00:02:06,960 --> 00:02:11,120 is to increase quality we don't want to
62 00:02:09,840 --> 00:02:13,200 make moons faster but
63 00:02:11,120 --> 00:02:15,360 reduce quality we actually want to raise
64 00:02:13,200 --> 00:02:18,080 both of them
65 00:02:15,360 --> 00:02:18,400 if i think back to how long lyria took
66 00:02:18,080 --> 00:02:20,640 us
67 00:02:18,400 --> 00:02:22,800 it was two people for one month straight
68 00:02:20,640 --> 00:02:25,280 but pascal for example
69 00:02:22,800 --> 00:02:26,400 in not even a month is taking on two
70 00:02:25,280 --> 00:02:28,480 moons
71 00:02:26,400 --> 00:02:31,840 i'm taking on one moon so it is
72 00:02:28,480 --> 00:02:31,840 definitely a lot faster
73 00:02:32,720 --> 00:02:36,640 i think for me personally when i started
74 00:02:35,040 --> 00:02:39,760 working on a new planet
75 00:02:36,640 --> 00:02:41,920 it's always helpful to start with
76 00:02:39,760 --> 00:02:43,200 what is the vibe that you get on this
77 00:02:41,920 --> 00:02:45,280 planet
78 00:02:43,200 --> 00:02:46,480 the cool thing about these moons is the
79 00:02:45,280 --> 00:02:49,360 fact that we
80 00:02:46,480 --> 00:02:49,760 we get like this very high level mood
81 00:02:49,360 --> 00:02:52,239 shot
82 00:02:49,760 --> 00:02:54,080 so to say like a concept that that gives
83 00:02:52,239 --> 00:02:55,120 us a rough direction what this moon is
84 00:02:54,080 --> 00:02:57,360 supposed to look like
85 00:02:55,120 --> 00:02:59,280 you have like really just three shots
86 00:02:57,360 --> 00:03:01,440 and that's basically all we have so
87 00:02:59,280 --> 00:03:03,760 all of these moons have to kind of fit
88 00:03:01,440 --> 00:03:06,720 into that
89 00:03:03,760 --> 00:03:09,440 snow ice theme that markotec brings with
90 00:03:06,720 --> 00:03:09,440 it by default
91 00:03:09,680 --> 00:03:13,519 so the first thing that you will notice
92 00:03:11,920 --> 00:03:15,280 when when actually looking at every
93 00:03:13,519 --> 00:03:18,159 single moon individually
94 00:03:15,280 --> 00:03:19,120 is of course the the slightly different
95 00:03:18,159 --> 00:03:20,879 color schemes
96 00:03:19,120 --> 00:03:22,879 but i would say the most important
97 00:03:20,879 --> 00:03:25,840 feature that that is really different
98 00:03:22,879 --> 00:03:26,319 is the distribution and type of ocean we
99 00:03:25,840 --> 00:03:28,480 have
100 00:03:26,319 --> 00:03:29,680 on every single one of those so one of
101 00:03:28,480 --> 00:03:32,879 them has no
102 00:03:29,680 --> 00:03:35,440 ocean at all the second one
103 00:03:32,879 --> 00:03:35,920 has an ocean that is completely frozen
104 00:03:35,440 --> 00:03:38,159 though
105 00:03:35,920 --> 00:03:39,200 and the third one has an actually fluid
106 00:03:38,159 --> 00:03:41,200 ocean
107 00:03:39,200 --> 00:03:43,040 so that was one of the ways we could
108 00:03:41,200 --> 00:03:45,120 distinguish all of them and make them
109 00:03:43,040 --> 00:03:46,799 look interesting but still fit into that
110 00:03:45,120 --> 00:03:50,159 entire theme
111 00:03:46,799 --> 00:03:52,159 in the end we really have a very large
112 00:03:50,159 --> 00:03:53,760 emotional attachment to to these moons
113 00:03:52,159 --> 00:03:56,400 because they are in fact
114 00:03:53,760 --> 00:03:58,000 90 percent our work and our input in our
115 00:03:56,400 --> 00:04:00,640 ideas
116 00:03:58,000 --> 00:04:02,480 so we have the go no go meeting tomorrow
117 00:04:00,640 --> 00:04:04,959 and um i personally believe
118 00:04:02,480 --> 00:04:06,720 that the moons are in a very good state
119 00:04:04,959 --> 00:04:09,920 most of the content is already there
120 00:04:06,720 --> 00:04:10,239 so we have also already given them out
121 00:04:09,920 --> 00:04:12,239 to
122 00:04:10,239 --> 00:04:14,319 other departments to apply content on
123 00:04:12,239 --> 00:04:17,840 top so design is already working on them
124 00:04:14,319 --> 00:04:19,600 vfx started touching them uh so yeah i i
125 00:04:17,840 --> 00:04:23,759 from my point of view i don't see a
126 00:04:19,600 --> 00:04:23,759 reason why there should be a no go
127 00:04:24,400 --> 00:04:27,120 what if it doesn't
128 00:04:27,440 --> 00:04:30,160 i'll be uh
129 00:04:30,470 --> 00:04:34,320 [Music]
130 00:04:31,919 --> 00:04:34,320 i'll be
131 00:04:35,040 --> 00:04:40,320 then i am the liar of the year and it's
132 00:04:38,080 --> 00:04:40,320 only
133 00:04:40,840 --> 00:04:45,520 february
134 00:04:42,160 --> 00:04:47,919 not good it's no option it has to go in
135 00:04:45,520 --> 00:04:50,240 it has to go in right there's there's no
136 00:04:47,919 --> 00:04:51,759 such thing as a no-go it has to happen
137 00:04:50,240 --> 00:04:57,840 we will make it happen don't worry about
138 00:04:51,759 --> 00:04:57,840 it we'll make it happen
139 00:04:58,720 --> 00:05:02,639 coming to owners in the upcoming alpha
140 00:05:00,560 --> 00:05:04,400 382 is the arrival of a ship that's
141 00:05:02,639 --> 00:05:05,520 captured the imaginations of star
142 00:05:04,400 --> 00:05:07,520 citizens everywhere
143 00:05:05,520 --> 00:05:08,639 since it was first introduced when
144 00:05:07,520 --> 00:05:11,600 adventure calls
145 00:05:08,639 --> 00:05:12,720 anvil answers and since it's my favorite
146 00:05:11,600 --> 00:05:14,800 ship in the game
147 00:05:12,720 --> 00:05:16,720 it's time to give you all one final tour
148 00:05:14,800 --> 00:05:18,880 before it makes its way into your hands
149 00:05:16,720 --> 00:05:20,479 so without further ado let's go ahead
150 00:05:18,880 --> 00:05:21,919 and take a ship shape look at some of
151 00:05:20,479 --> 00:05:24,160 the most notable places within the
152 00:05:21,919 --> 00:05:25,039 vessel in a segment we're calling room
153 00:05:24,160 --> 00:05:28,240 by room
154 00:05:25,039 --> 00:05:28,720 the anvil carrick starting on the sub
155 00:05:28,240 --> 00:05:30,240 deck
156 00:05:28,720 --> 00:05:32,639 we enter the ship through the vehicle
157 00:05:30,240 --> 00:05:34,400 garage where all animal owners
158 00:05:32,639 --> 00:05:36,720 store their ground-based vehicles like
159 00:05:34,400 --> 00:05:38,560 the ursa rover now a fun feature found
160 00:05:36,720 --> 00:05:40,320 here is the stopping ramp for those who
161 00:05:38,560 --> 00:05:41,680 tend to drive up the ramp a bit faster
162 00:05:40,320 --> 00:05:43,600 than perhaps they should
163 00:05:41,680 --> 00:05:45,360 it remains to be seen if that'll stop me
164 00:05:43,600 --> 00:05:48,160 from destroying the ship from within
165 00:05:45,360 --> 00:05:50,240 simply trying to park or not now from
166 00:05:48,160 --> 00:05:52,080 the garage we find our docking collar
167 00:05:50,240 --> 00:05:53,680 section that's designed for the future
168 00:05:52,080 --> 00:05:56,400 implementation of ship-to-ship
169 00:05:53,680 --> 00:05:58,479 docking where it can hold eva suits and
170 00:05:56,400 --> 00:05:58,960 an extendable trellis that will one day
171 00:05:58,479 --> 00:06:01,039 connect
172 00:05:58,960 --> 00:06:02,990 out with another ship and allow players
173 00:06:01,039 --> 00:06:04,479 to pass safely between the two
174 00:06:02,990 --> 00:06:06,319 [Music]
175 00:06:04,479 --> 00:06:08,319 beyond that section we find ourselves in
176 00:06:06,319 --> 00:06:10,160 the three detachable cargo pots
177 00:06:08,319 --> 00:06:12,000 each one capable of carrying an
178 00:06:10,160 --> 00:06:13,919 impressive volume of commodities
179 00:06:12,000 --> 00:06:15,280 take note of the double airlock doors
180 00:06:13,919 --> 00:06:16,880 that separate each one
181 00:06:15,280 --> 00:06:18,800 these will be important in the future
182 00:06:16,880 --> 00:06:20,720 when players can drop a pot off
183 00:06:18,800 --> 00:06:22,080 and continue on towards another location
184 00:06:20,720 --> 00:06:24,240 without one
185 00:06:22,080 --> 00:06:25,919 behind the pods we arrive in the armory
186 00:06:24,240 --> 00:06:28,080 a new room and a throwback to the
187 00:06:25,919 --> 00:06:30,080 carrick's history is a military vessel
188 00:06:28,080 --> 00:06:31,600 complete with suit lockers weapon racks
189 00:06:30,080 --> 00:06:33,440 and all the equipment you might need
190 00:06:31,600 --> 00:06:34,000 before disembarking under potentially
191 00:06:33,440 --> 00:06:37,120 hazardous
192 00:06:34,000 --> 00:06:39,280 or hostile territories moving up a level
193 00:06:37,120 --> 00:06:41,120 we find ourselves on the habitation deck
194 00:06:39,280 --> 00:06:42,720 and a place i'll probably experience
195 00:06:41,120 --> 00:06:44,400 most the med bay
196 00:06:42,720 --> 00:06:45,759 now in the waiting room out here we have
197 00:06:44,400 --> 00:06:48,400 some standard beds
198 00:06:45,759 --> 00:06:50,479 office and utility areas off to the side
199 00:06:48,400 --> 00:06:52,240 and a single medical bed that's a step
200 00:06:50,479 --> 00:06:53,919 up in capabilities from what you'll find
201 00:06:52,240 --> 00:06:56,160 on the cutlass red
202 00:06:53,919 --> 00:06:58,240 also on the habitation deck you can't be
203 00:06:56,160 --> 00:06:59,599 a big ship in the star citizen universe
204 00:06:58,240 --> 00:07:01,440 without your mess hall
205 00:06:59,599 --> 00:07:03,440 the rec room where anvil seems to have
206 00:07:01,440 --> 00:07:04,800 invented hard mode for billiards with a
207 00:07:03,440 --> 00:07:06,720 six-sided table
208 00:07:04,800 --> 00:07:08,800 and military-style crew quarters or
209 00:07:06,720 --> 00:07:10,720 billets complete with all the amenities
210 00:07:08,800 --> 00:07:13,280 a person could need on extended voyages
211 00:07:10,720 --> 00:07:14,960 like bathrooms and showers and such
212 00:07:13,280 --> 00:07:17,039 on our way to the bridge we find the
213 00:07:14,960 --> 00:07:18,800 captain's quarters full of many
214 00:07:17,039 --> 00:07:20,160 important books that make you seem
215 00:07:18,800 --> 00:07:21,919 learned to your crew
216 00:07:20,160 --> 00:07:23,520 as well as a hideaway television so they
217 00:07:21,919 --> 00:07:26,080 don't actually see what you're really
218 00:07:23,520 --> 00:07:27,680 doing with your time
219 00:07:26,080 --> 00:07:29,599 after that we find ourselves where all
220 00:07:27,680 --> 00:07:31,840 the action happens on board the carrick
221 00:07:29,599 --> 00:07:34,000 with our multi-level bridge that spans
222 00:07:31,840 --> 00:07:35,840 both the second and third floors
223 00:07:34,000 --> 00:07:37,120 now down below you'll find the pilot and
224 00:07:35,840 --> 00:07:38,960 co-pilot stations
225 00:07:37,120 --> 00:07:40,560 as well as a variety of server blades
226 00:07:38,960 --> 00:07:42,000 that will one day assist players with
227 00:07:40,560 --> 00:07:43,680 the processing of data
228 00:07:42,000 --> 00:07:46,479 that you collect while exploring the
229 00:07:43,680 --> 00:07:48,400 cosmos up above on the technical deck
230 00:07:46,479 --> 00:07:50,479 we have the comms and remote gunner
231 00:07:48,400 --> 00:07:52,960 stations our star map
232 00:07:50,479 --> 00:07:54,879 and an alternate pilot station providing
233 00:07:52,960 --> 00:07:56,240 greater visibility at reduced
234 00:07:54,879 --> 00:07:58,160 instrumentation
235 00:07:56,240 --> 00:07:59,919 also you to stand there the whole time
236 00:07:58,160 --> 00:08:01,360 and i don't trust anyone with a standing
237 00:07:59,919 --> 00:08:05,120 desk as a rule of thumb
238 00:08:01,360 --> 00:08:06,960 i'm very very approachairs
239 00:08:05,120 --> 00:08:09,280 from the bridge we move past a couple
240 00:08:06,960 --> 00:08:10,960 more escape pods into the repair room
241 00:08:09,280 --> 00:08:12,960 where you'll be able to service and
242 00:08:10,960 --> 00:08:14,720 maintain your various ship components on
243 00:08:12,960 --> 00:08:16,400 the extended voyages a ship like the
244 00:08:14,720 --> 00:08:18,800 carrick is intended for
245 00:08:16,400 --> 00:08:20,319 and then the drone room with its two
246 00:08:18,800 --> 00:08:21,919 drone operator seats
247 00:08:20,319 --> 00:08:24,080 and the release mechanism that will
248 00:08:21,919 --> 00:08:26,879 jettison them into space without venting
249 00:08:24,080 --> 00:08:28,960 the entire room
250 00:08:26,879 --> 00:08:30,960 also on the technical deck we find our
251 00:08:28,960 --> 00:08:32,479 ship hanger capable of launching the
252 00:08:30,960 --> 00:08:34,479 included anvil pisces
253 00:08:32,479 --> 00:08:36,159 or anything else you find will fit and
254 00:08:34,479 --> 00:08:36,959 we're not going to take that discovery
255 00:08:36,159 --> 00:08:38,479 away from you
256 00:08:36,959 --> 00:08:40,640 if you can get it in there and close the
257 00:08:38,479 --> 00:08:42,479 doors above it have at it fellow space
258 00:08:40,640 --> 00:08:44,560 person
259 00:08:42,479 --> 00:08:45,920 past the hangers we find access to the
260 00:08:44,560 --> 00:08:47,440 carrick's side turrets
261 00:08:45,920 --> 00:08:49,120 now one of the things we discovered
262 00:08:47,440 --> 00:08:51,040 during our citizen gun demo
263 00:08:49,120 --> 00:08:52,480 was how difficult it was to get onto
264 00:08:51,040 --> 00:08:54,080 your targets so we've
265 00:08:52,480 --> 00:08:55,920 actually extended the distance the
266 00:08:54,080 --> 00:08:58,160 turrets extend out from the ship
267 00:08:55,920 --> 00:08:59,279 improving the angles you can work with
268 00:08:58,160 --> 00:09:01,360 at the rear of the ship
269 00:08:59,279 --> 00:09:03,200 we find engineering which like the
270 00:09:01,360 --> 00:09:05,279 bridge at the fore extends between the
271 00:09:03,200 --> 00:09:05,680 technical deck and the habitation below
272 00:09:05,279 --> 00:09:07,360 it
273 00:09:05,680 --> 00:09:09,360 it's here you'll find many of the ship's
274 00:09:07,360 --> 00:09:10,610 components like shield generators
275 00:09:09,360 --> 00:09:12,480 power plants and the like
276 00:09:10,610 --> 00:09:14,320 [Music]
277 00:09:12,480 --> 00:09:16,000 finally taking one of the carrick's many
278 00:09:14,320 --> 00:09:18,160 lifts or ladders up to the very top
279 00:09:16,000 --> 00:09:20,320 brings us to the cartography deck
280 00:09:18,160 --> 00:09:22,160 which will in the future showcase the
281 00:09:20,320 --> 00:09:22,480 star system you're currently presiding
282 00:09:22,160 --> 00:09:24,800 in
283 00:09:22,480 --> 00:09:25,920 and allow an operator to plot courses
284 00:09:24,800 --> 00:09:27,920 and the like with a much
285 00:09:25,920 --> 00:09:29,200 more detailed map than you normally see
286 00:09:27,920 --> 00:09:30,880 on other ships
287 00:09:29,200 --> 00:09:32,480 and for those that just need to stretch
288 00:09:30,880 --> 00:09:34,320 their legs an eva
289 00:09:32,480 --> 00:09:35,760 airlock that lets you escape out into
290 00:09:34,320 --> 00:09:37,760 space the top of the ship
291 00:09:35,760 --> 00:09:38,800 and i'm sure won't become a popular
292 00:09:37,760 --> 00:09:40,959 ingress target
293 00:09:38,800 --> 00:09:42,480 for wannabe raiders in the future and
294 00:09:40,959 --> 00:09:44,320 since we're outside at this point
295 00:09:42,480 --> 00:09:46,320 let's go ahead and take one more look at
296 00:09:44,320 --> 00:09:47,760 the carrick exterior while we're here
297 00:09:46,320 --> 00:09:48,959 now if you'd like to learn more about
298 00:09:47,760 --> 00:09:51,120 the progression of the carrick's
299 00:09:48,959 --> 00:09:53,440 exterior i encourage you to check out
300 00:09:51,120 --> 00:09:55,120 both the citizencon ship talk panel
301 00:09:53,440 --> 00:09:56,880 as well as concept artist sarah
302 00:09:55,120 --> 00:09:58,880 mccullough's recent appearance on star
303 00:09:56,880 --> 00:10:00,720 citizen live to find out more
304 00:09:58,880 --> 00:10:02,839 it's a good looking ship to my new saves
305 00:10:00,720 --> 00:10:04,000 on myself i'm really glad it's my
306 00:10:02,839 --> 00:10:06,160 favorite
307 00:10:04,000 --> 00:10:07,360 so what do we learn this week well we
308 00:10:06,160 --> 00:10:08,240 learned that game development is
309 00:10:07,360 --> 00:10:10,079 exponential
310 00:10:08,240 --> 00:10:12,160 and where it would once take an entire
311 00:10:10,079 --> 00:10:14,160 team months to create a single planet
312 00:10:12,160 --> 00:10:15,839 two devs can now create most of three
313 00:10:14,160 --> 00:10:18,000 moons in a matter of weeks
314 00:10:15,839 --> 00:10:19,519 and that the anvil carrick is love the
315 00:10:18,000 --> 00:10:21,680 anvil carrick is life
316 00:10:19,519 --> 00:10:23,279 yellow carrick is coming in alpha 382
317 00:10:21,680 --> 00:10:23,839 and if it isn't already by the time this
318 00:10:23,279 --> 00:10:25,360 airs
319 00:10:23,839 --> 00:10:27,440 don't forget you can check it out on the
320 00:10:25,360 --> 00:10:30,839 pgu early when it arrives
321 00:10:27,440 --> 00:10:33,839 for inside star citizen i'm jared
322 00:10:30,839 --> 00:10:33,839 huckaby
323 00:10:37,839 --> 00:10:41,680 calliope clio and youtube i meant to
324 00:10:40,480 --> 00:10:43,200 find out how to say that before we
325 00:10:41,680 --> 00:10:47,200 recorded and i didn't
326 00:10:43,200 --> 00:10:50,399 hold on
327 00:10:47,200 --> 00:11:01,839 the youtube pronunciation is you turkey
328 00:10:50,399 --> 00:11:01,839 you chirpy yeah yeah you chirpy
329 00:11:08,320 --> 00:11:10,399 you