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The Inside Star Citizen episode Idris Attack - Winter 2020 was published on 5. March 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Mission Focus Team - Creating a multi-player mission
0:34
Arlington Gang stolen Idris-M
3:31
Sprint report
5:25

Video[]

Inside_Star_Citizen-_Idris_Attack_-_Winter_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:05,600 --> 00:00:08,160 games with friends

2 00:00:06,799 --> 00:00:10,080 at the heart of the star citizen

3 00:00:08,160 --> 00:00:11,200 universe is an experience intended to be

4 00:00:10,080 --> 00:00:12,799 shared with others

5 00:00:11,200 --> 00:00:14,719 whether that's helping one another find

6 00:00:12,799 --> 00:00:16,160 the best trade options protecting

7 00:00:14,719 --> 00:00:18,000 someone from raiders

8 00:00:16,160 --> 00:00:20,240 being that raider someone else needs

9 00:00:18,000 --> 00:00:22,000 protection from or just working together

10 00:00:20,240 --> 00:00:23,840 with as many folks as you can muster

11 00:00:22,000 --> 00:00:25,599 to achieve something impossible to do

12 00:00:23,840 --> 00:00:27,840 alone like this recent ship

13 00:00:25,599 --> 00:00:29,199 showcase in-game by a star citizen whose

14 00:00:27,840 --> 00:00:30,080 name i'm not even going to try to

15 00:00:29,199 --> 00:00:32,000 pronounce

16 00:00:30,080 --> 00:00:34,399 it's there at the bottom and that's a

17 00:00:32,000 --> 00:00:36,000 lot of spaceships

18 00:00:34,399 --> 00:00:37,600 making new missions you can do with your

19 00:00:36,000 --> 00:00:38,960 friends has been a focus of the mission

20 00:00:37,600 --> 00:00:40,480 content team this quarter

21 00:00:38,960 --> 00:00:42,480 and we chatted with them about some of

22 00:00:40,480 --> 00:00:46,480 the new commissions coming your way

23 00:00:42,480 --> 00:00:46,480 in the upcoming alpha 3.9

24 00:00:47,760 --> 00:00:51,680 so what i love about cooperative games

25 00:00:49,600 --> 00:00:53,680 is that you create your own stories with

26 00:00:51,680 --> 00:00:55,039 with really close friends taking your

27 00:00:53,680 --> 00:00:56,000 friends along for the ride is just such

28 00:00:55,039 --> 00:00:57,520 a great experience

29 00:00:56,000 --> 00:00:58,640 and there's so much variety that we can

30 00:00:57,520 --> 00:01:00,239 bring to people that you wouldn't

31 00:00:58,640 --> 00:01:00,800 otherwise experience in a single-player

32 00:01:00,239 --> 00:01:03,039 game

33 00:01:00,800 --> 00:01:04,400 seeing people play the things enjoy it

34 00:01:03,039 --> 00:01:06,799 talk about it

35 00:01:04,400 --> 00:01:09,350 that's why we're looking to introduce

36 00:01:06,799 --> 00:01:10,840 more of this kind of content into the

37 00:01:09,350 --> 00:01:12,320 [Music]

38 00:01:10,840 --> 00:01:14,880 game

39 00:01:12,320 --> 00:01:16,400 one of our goals for 39 was to introduce

40 00:01:14,880 --> 00:01:18,640 a truly multiplayer mission

41 00:01:16,400 --> 00:01:19,520 and by that i mean it isn't multiplayer

42 00:01:18,640 --> 00:01:21,360 by the

43 00:01:19,520 --> 00:01:23,200 necessity of needing more players

44 00:01:21,360 --> 00:01:26,000 because of the difficulty of the enemies

45 00:01:23,200 --> 00:01:27,520 but something that's truly cooperative

46 00:01:26,000 --> 00:01:29,200 the sync assassination mission

47 00:01:27,520 --> 00:01:31,119 requires two targets to be taken out

48 00:01:29,200 --> 00:01:33,280 within a very short space of time

49 00:01:31,119 --> 00:01:34,880 the important part is the communication

50 00:01:33,280 --> 00:01:36,240 between you and the other player you

51 00:01:34,880 --> 00:01:37,360 have to make sure that you attack at the

52 00:01:36,240 --> 00:01:39,200 exact same time

53 00:01:37,360 --> 00:01:41,200 because the moment someone even shoots

54 00:01:39,200 --> 00:01:43,040 that ship you have a timer that you have

55 00:01:41,200 --> 00:01:44,720 to kill both of them in if you don't the

56 00:01:43,040 --> 00:01:47,040 other guy warps away and you'll never

57 00:01:44,720 --> 00:01:47,040 get him

58 00:01:47,759 --> 00:01:51,040 players can like get different stories

59 00:01:50,079 --> 00:01:52,560 out of this like

60 00:01:51,040 --> 00:01:54,079 they're communicating with each other

61 00:01:52,560 --> 00:01:57,160 but they're not seeing what's happening

62 00:01:54,079 --> 00:01:59,920 that was the interesting thing about it

63 00:01:57,160 --> 00:02:01,920 [Music]

64 00:01:59,920 --> 00:02:02,960 so also for criminals in 39 there's a

65 00:02:01,920 --> 00:02:05,439 new mission where

66 00:02:02,960 --> 00:02:06,960 players must assault a at prison

67 00:02:05,439 --> 00:02:09,520 transport ship

68 00:02:06,960 --> 00:02:10,879 the reason we make unlawful and bad guy

69 00:02:09,520 --> 00:02:12,879 missions is just because

70 00:02:10,879 --> 00:02:14,720 sometimes it's fun to be a bad guy and

71 00:02:12,879 --> 00:02:15,760 we don't want to force players to do one

72 00:02:14,720 --> 00:02:17,200 specific thing

73 00:02:15,760 --> 00:02:20,640 we want to give them the freedom to be

74 00:02:17,200 --> 00:02:20,640 who they want to be in the star citizen

75 00:02:20,840 --> 00:02:23,840 universe

76 00:02:30,720 --> 00:02:33,920 so you'll receive the mission via the

77 00:02:32,080 --> 00:02:35,360 moby last it's come to you via way of

78 00:02:33,920 --> 00:02:36,879 twitch pacheco

79 00:02:35,360 --> 00:02:38,959 she's got some people that have been

80 00:02:36,879 --> 00:02:40,800 caught during a uh let's say

81 00:02:38,959 --> 00:02:42,560 illegal business transaction that she

82 00:02:40,800 --> 00:02:43,519 wants you to break out of this prison of

83 00:02:42,560 --> 00:02:45,519 transport

84 00:02:43,519 --> 00:02:47,280 so you have to make your way there it's

85 00:02:45,519 --> 00:02:48,319 been rigged to break down midway through

86 00:02:47,280 --> 00:02:50,319 the transport

87 00:02:48,319 --> 00:02:52,000 it's down to you to clear the ship

88 00:02:50,319 --> 00:02:54,640 convoy that's defending those

89 00:02:52,000 --> 00:02:56,080 eva your way inside the caterpillar and

90 00:02:54,640 --> 00:02:57,440 once you've cleared out the security in

91 00:02:56,080 --> 00:02:59,040 there there'll be a prisoner manifest

92 00:02:57,440 --> 00:03:00,640 that the player needs to locate

93 00:02:59,040 --> 00:03:02,400 within that prisoner manifest is

94 00:03:00,640 --> 00:03:04,159 prisoner ids that you have to match up

95 00:03:02,400 --> 00:03:06,000 against the ones on the cryotube

96 00:03:04,159 --> 00:03:07,360 to find the people to release for her

97 00:03:06,000 --> 00:03:08,720 once you've done that you've got to get

98 00:03:07,360 --> 00:03:11,120 out of there so that no one knows where

99 00:03:08,720 --> 00:03:11,120 you've been

100 00:03:13,920 --> 00:03:16,879 so my favorite aspect of this mission is

101 00:03:15,840 --> 00:03:18,159 the way that we've been able to

102 00:03:16,879 --> 00:03:20,000 implement a new prop

103 00:03:18,159 --> 00:03:21,280 something that's really unique into the

104 00:03:20,000 --> 00:03:23,599 prisoner manifest

105 00:03:21,280 --> 00:03:25,280 this is combined in some unique content

106 00:03:23,599 --> 00:03:26,879 that we haven't seen before we've also

107 00:03:25,280 --> 00:03:27,360 new mission logic that we've managed to

108 00:03:26,879 --> 00:03:28,640 create

109 00:03:27,360 --> 00:03:29,760 and by combining those it's going to

110 00:03:28,640 --> 00:03:33,680 bring something that should be really

111 00:03:29,760 --> 00:03:35,440 fun for the players

112 00:03:33,680 --> 00:03:37,440 so the arlington gang have finally done

113 00:03:35,440 --> 00:03:39,519 it they've stolen an idris

114 00:03:37,440 --> 00:03:40,640 so the arlington bounty mission combined

115 00:03:39,519 --> 00:03:42,159 with persistence

116 00:03:40,640 --> 00:03:43,920 allows us to create these missions that

117 00:03:42,159 --> 00:03:44,400 will carry on and build up and up over

118 00:03:43,920 --> 00:03:46,400 time

119 00:03:44,400 --> 00:03:47,760 so while it starts off small maybe one

120 00:03:46,400 --> 00:03:48,720 or two people can complete the

121 00:03:47,760 --> 00:03:50,560 objectives

122 00:03:48,720 --> 00:03:52,239 eventually the build up is going to be a

123 00:03:50,560 --> 00:03:54,560 real payoff that you guys haven't seen

124 00:03:52,239 --> 00:03:55,760 inside star citizen before and when that

125 00:03:54,560 --> 00:03:58,000 idris rolls out

126 00:03:55,760 --> 00:03:58,879 you better be ready for it so the reason

127 00:03:58,000 --> 00:04:01,120 we're able to

128 00:03:58,879 --> 00:04:02,000 do this mission before the full idris is

129 00:04:01,120 --> 00:04:04,480 completed

130 00:04:02,000 --> 00:04:05,120 is because it's just the exterior idris

131 00:04:04,480 --> 00:04:07,519 with the

132 00:04:05,120 --> 00:04:09,200 turrets controlled by ai so that's going

133 00:04:07,519 --> 00:04:09,599 to be really interesting it's the first

134 00:04:09,200 --> 00:04:10,879 time

135 00:04:09,599 --> 00:04:13,040 that players are going to see the idris

136 00:04:10,879 --> 00:04:14,879 in the game and get to fight it

137 00:04:13,040 --> 00:04:16,799 this is gonna take a real fleet of

138 00:04:14,879 --> 00:04:18,880 players during our play tests we've had

139 00:04:16,799 --> 00:04:20,479 about nine or ten retaliators firing

140 00:04:18,880 --> 00:04:22,560 torpedoes at this thing

141 00:04:20,479 --> 00:04:24,880 wasn't having any of it it's it's just

142 00:04:22,560 --> 00:04:27,120 chaos basically this thing has

143 00:04:24,880 --> 00:04:28,720 so many turrets on it and you need so

144 00:04:27,120 --> 00:04:30,639 many friends nearby

145 00:04:28,720 --> 00:04:32,240 just just watching your friends explode

146 00:04:30,639 --> 00:04:33,040 at the side and then like quantum

147 00:04:32,240 --> 00:04:36,400 traveling again

148 00:04:33,040 --> 00:04:38,800 fire free torpedoes and run away it's

149 00:04:36,400 --> 00:04:40,479 it's just chaos it's brilliant that

150 00:04:38,800 --> 00:04:41,680 doesn't mean it's indestructible but it

151 00:04:40,479 --> 00:04:42,320 isn't going to be easy to take this

152 00:04:41,680 --> 00:04:43,919 thing down

153 00:04:42,320 --> 00:04:45,600 you can only play this mission and you

154 00:04:43,919 --> 00:04:46,400 can only complete this mission once i

155 00:04:45,600 --> 00:04:48,240 should say

156 00:04:46,400 --> 00:04:49,840 after that you'll need to find someone

157 00:04:48,240 --> 00:04:51,759 who hasn't completed it

158 00:04:49,840 --> 00:04:53,120 and i think this is just going to lead

159 00:04:51,759 --> 00:04:54,960 to

160 00:04:53,120 --> 00:04:56,400 a lot more like of a community

161 00:04:54,960 --> 00:04:57,440 interacting with each other as new

162 00:04:56,400 --> 00:04:59,120 players come on

163 00:04:57,440 --> 00:05:01,360 who haven't completed this mission and

164 00:04:59,120 --> 00:05:03,039 maybe don't know how to start even

165 00:05:01,360 --> 00:05:04,880 you know you'll get players who want to

166 00:05:03,039 --> 00:05:07,199 go up against beatrice again

167 00:05:04,880 --> 00:05:09,680 and teaming up with them taking them

168 00:05:07,199 --> 00:05:11,280 through the first few missions and then

169 00:05:09,680 --> 00:05:12,639 you know calling on the rest of a server

170 00:05:11,280 --> 00:05:14,479 to come and help them take down the

171 00:05:12,639 --> 00:05:15,680 address finally

172 00:05:14,479 --> 00:05:17,199 so while the mission's still in its

173 00:05:15,680 --> 00:05:19,039 balancing phase we've had a lot of

174 00:05:17,199 --> 00:05:20,560 really good experiences during testing

175 00:05:19,039 --> 00:05:22,080 the cool thing about this is it allows

176 00:05:20,560 --> 00:05:22,960 us to lay the groundwork for this type

177 00:05:22,080 --> 00:05:26,400 of style mission

178 00:05:22,960 --> 00:05:28,160 that we can expand upon moving forwards

179 00:05:26,400 --> 00:05:29,919 it's time once again for a sprint report

180 00:05:28,160 --> 00:05:31,840 let's get to it

181 00:05:29,919 --> 00:05:33,919 the uspu feature team has recently

182 00:05:31,840 --> 00:05:35,919 completed a sprint where multiple cargo

183 00:05:33,919 --> 00:05:36,479 manifests can be used in the spawning of

184 00:05:35,919 --> 00:05:38,639 npc

185 00:05:36,479 --> 00:05:41,120 ships this is important because it can

186 00:05:38,639 --> 00:05:43,280 get real boring real quick when every

187 00:05:41,120 --> 00:05:44,080 ship you raid has the exact same cargo

188 00:05:43,280 --> 00:05:46,320 onboard

189 00:05:44,080 --> 00:05:48,320 and of course because we always strive

190 00:05:46,320 --> 00:05:49,600 to physicalize as much as we can into

191 00:05:48,320 --> 00:05:51,680 the persistent universe

192 00:05:49,600 --> 00:05:53,120 this variation in cargo will be yours

193 00:05:51,680 --> 00:05:56,000 for the taking should you

194 00:05:53,120 --> 00:05:57,600 choose to spend your time liberating

195 00:05:56,000 --> 00:06:01,039 them from their owners

196 00:05:57,600 --> 00:06:02,160 and before you ask no you cannot have

197 00:06:01,039 --> 00:06:04,960 that pistol

198 00:06:02,160 --> 00:06:06,960 it's a special pistol a special tool for

199 00:06:04,960 --> 00:06:09,280 special testing

200 00:06:06,960 --> 00:06:11,039 speaking of special tools the vfx and

201 00:06:09,280 --> 00:06:12,960 tools team completed work on a feature

202 00:06:11,039 --> 00:06:13,360 that will help artists and programmers

203 00:06:12,960 --> 00:06:14,800 track

204 00:06:13,360 --> 00:06:17,199 all the different effects they've been

205 00:06:14,800 --> 00:06:19,280 developing separate them easily without

206 00:06:17,199 --> 00:06:20,080 having to enter an enormity of console

207 00:06:19,280 --> 00:06:21,919 commands

208 00:06:20,080 --> 00:06:23,280 and better showcase how each element

209 00:06:21,919 --> 00:06:25,600 works with one another

210 00:06:23,280 --> 00:06:27,520 it seems like a simple thing but having

211 00:06:25,600 --> 00:06:28,319 a tool like this that can isolate active

212 00:06:27,520 --> 00:06:30,400 particles

213 00:06:28,319 --> 00:06:32,319 highlight specific elements like solar

214 00:06:30,400 --> 00:06:33,680 winds and allow for more efficient

215 00:06:32,319 --> 00:06:34,960 testing of the different levels of

216 00:06:33,680 --> 00:06:36,800 detail necessary

217 00:06:34,960 --> 00:06:38,720 was an essential augmentation in

218 00:06:36,800 --> 00:06:40,319 supporting the continued development of

219 00:06:38,720 --> 00:06:41,919 our planetary effects

220 00:06:40,319 --> 00:06:43,440 because all mushed together it can be

221 00:06:41,919 --> 00:06:45,120 pretty difficult to keep track of what

222 00:06:43,440 --> 00:06:45,840 you're really looking at at any given

223 00:06:45,120 --> 00:06:47,520 time

224 00:06:45,840 --> 00:06:49,680 and it's one more way we're developing

225 00:06:47,520 --> 00:06:52,000 not only features for our players

226 00:06:49,680 --> 00:06:54,080 but tools for our developers to make the

227 00:06:52,000 --> 00:06:55,840 making of star citizen as efficient and

228 00:06:54,080 --> 00:06:57,680 capable as can be

229 00:06:55,840 --> 00:06:59,599 in ship news work continues on the

230 00:06:57,680 --> 00:07:01,360 cutlass blue where we're still trying to

231 00:06:59,599 --> 00:07:02,319 find that right shade of blue for the

232 00:07:01,360 --> 00:07:03,599 exterior

233 00:07:02,319 --> 00:07:05,199 part of the challenge here is the

234 00:07:03,599 --> 00:07:07,120 variety of different environments the

235 00:07:05,199 --> 00:07:08,560 ship is likely to find itself in

236 00:07:07,120 --> 00:07:10,319 where the dynamic lighting will

237 00:07:08,560 --> 00:07:11,840 ultimately change the blue from one

238 00:07:10,319 --> 00:07:13,599 location to the next

239 00:07:11,840 --> 00:07:15,120 work also continues on the development

240 00:07:13,599 --> 00:07:17,280 of the interior spaces

241 00:07:15,120 --> 00:07:18,800 including components and the prism pods

242 00:07:17,280 --> 00:07:21,039 which when reviewed recently were

243 00:07:18,800 --> 00:07:23,039 questioned about being drake enough

244 00:07:21,039 --> 00:07:24,560 how do you make them more drake well

245 00:07:23,039 --> 00:07:25,599 we'll look to find out in the coming

246 00:07:24,560 --> 00:07:27,520 weeks

247 00:07:25,599 --> 00:07:29,680 also moving into the flight prep stage

248 00:07:27,520 --> 00:07:32,000 is the upcoming asperia prowler

249 00:07:29,680 --> 00:07:33,919 the alien tavarin dropship now we'll

250 00:07:32,000 --> 00:07:35,599 have a guided tour by associate art

251 00:07:33,919 --> 00:07:36,160 director ellen batchelor jr of the

252 00:07:35,599 --> 00:07:38,560 complete

253 00:07:36,160 --> 00:07:40,160 interior and exterior later this month

254 00:07:38,560 --> 00:07:42,240 so i don't want to spoil this fun

255 00:07:40,160 --> 00:07:44,160 too much but for now take a quick

256 00:07:42,240 --> 00:07:44,879 glimpse at the bottom half dropship

257 00:07:44,160 --> 00:07:47,120 section

258 00:07:44,879 --> 00:07:48,479 ideal for all of your clone storage

259 00:07:47,120 --> 00:07:50,720 needs

260 00:07:48,479 --> 00:07:51,759 in new tech for our locations news have

261 00:07:50,720 --> 00:07:53,599 you ever noticed how

262 00:07:51,759 --> 00:07:55,599 every location in the stanton system

263 00:07:53,599 --> 00:07:56,160 leaves their lights on day in and day

264 00:07:55,599 --> 00:07:57,759 out

265 00:07:56,160 --> 00:08:00,000 it's gotta be murder on the electric

266 00:07:57,759 --> 00:08:01,919 bills but relief is in sight

267 00:08:00,000 --> 00:08:04,240 because work on the day and night light

268 00:08:01,919 --> 00:08:05,919 state system has made terrific progress

269 00:08:04,240 --> 00:08:08,319 as you can see here in this super

270 00:08:05,919 --> 00:08:10,319 accelerated test level in the editor

271 00:08:08,319 --> 00:08:12,000 it's things like this we don't generally

272 00:08:10,319 --> 00:08:14,479 think about because it just kind of

273 00:08:12,000 --> 00:08:16,240 happens on its own in the real world but

274 00:08:14,479 --> 00:08:18,560 creating a system that's tied to the

275 00:08:16,240 --> 00:08:20,560 rotation and orbit of a planet or moon

276 00:08:18,560 --> 00:08:22,319 and can systematically alter the light

277 00:08:20,560 --> 00:08:23,759 states of buildings all over

278 00:08:22,319 --> 00:08:25,520 has been one of those bucketless

279 00:08:23,759 --> 00:08:26,240 features that'll make the star citizen

280 00:08:25,520 --> 00:08:28,479 universe

281 00:08:26,240 --> 00:08:29,680 just that much more immersive than ever

282 00:08:28,479 --> 00:08:33,519 before

283 00:08:29,680 --> 00:08:35,680 yes i like it too turning our attention

284 00:08:33,519 --> 00:08:37,440 to the upcoming new babbage landing zone

285 00:08:35,680 --> 00:08:39,279 we see some of the outfits that many of

286 00:08:37,440 --> 00:08:40,000 the denizens who call microtech home

287 00:08:39,279 --> 00:08:42,000 might wear

288 00:08:40,000 --> 00:08:43,919 we first showcased these concepts last

289 00:08:42,000 --> 00:08:45,920 spring in our early episodes of inside

290 00:08:43,919 --> 00:08:47,519 star citizen in the subscriber vault

291 00:08:45,920 --> 00:08:49,440 and it's exciting to see some of that

292 00:08:47,519 --> 00:08:50,560 theoretical animated texture tech we

293 00:08:49,440 --> 00:08:52,880 showcased then

294 00:08:50,560 --> 00:08:54,399 come to reality now also in the future

295 00:08:52,880 --> 00:08:56,080 world of 2950

296 00:08:54,399 --> 00:08:58,000 it's a strong power move to have your

297 00:08:56,080 --> 00:08:59,680 stock portfolio displayed prominently

298 00:08:58,000 --> 00:09:01,519 for all to see across your chest

299 00:08:59,680 --> 00:09:02,959 and if stocks aren't your thing well you

300 00:09:01,519 --> 00:09:04,320 can never go wrong with the drake

301 00:09:02,959 --> 00:09:06,160 caterpillar

302 00:09:04,320 --> 00:09:08,399 of course with all this attitude in

303 00:09:06,160 --> 00:09:23,839 microtech it might be that the most

304 00:09:08,399 --> 00:09:23,839 punk thing you can wear is a smart suit

305 00:09:24,959 --> 00:09:28,480 finally here's a sneak peek at the

306 00:09:26,720 --> 00:09:30,160 current progress of wally's bar

307 00:09:28,480 --> 00:09:32,560 which is the place to drink in new

308 00:09:30,160 --> 00:09:34,800 babbage it features fancy cocktails

309 00:09:32,560 --> 00:09:36,959 good-looking people and this dj who i'm

310 00:09:34,800 --> 00:09:38,640 told doesn't have a name yet so

311 00:09:36,959 --> 00:09:41,200 let's make an enemy of the lord team

312 00:09:38,640 --> 00:09:42,880 just call him steve hey steve

313 00:09:41,200 --> 00:09:44,880 now while his bar is the place where all

314 00:09:42,880 --> 00:09:46,240 of microtech's programmers and tech folk

315 00:09:44,880 --> 00:09:47,519 come to blow off steam and their

316 00:09:46,240 --> 00:09:49,760 enormous salaries

317 00:09:47,519 --> 00:09:51,279 after a very busy day making mobi glass

318 00:09:49,760 --> 00:09:53,279 apps sim pods

319 00:09:51,279 --> 00:09:54,320 and a variety of other computing devices

320 00:09:53,279 --> 00:09:56,240 and software

321 00:09:54,320 --> 00:09:57,839 one of my favorite aspects of wally's

322 00:09:56,240 --> 00:09:59,360 bar is the dome ceiling

323 00:09:57,839 --> 00:10:00,959 where on a clear night and with the

324 00:09:59,360 --> 00:10:02,720 apogee just right

325 00:10:00,959 --> 00:10:04,800 you can see all the way to the space

326 00:10:02,720 --> 00:10:08,640 stations in orbit up above

327 00:10:04,800 --> 00:10:10,160 nice it's easy to see why new babbage

328 00:10:08,640 --> 00:10:11,279 isn't going to be a landing zone like

329 00:10:10,160 --> 00:10:12,959 you've seen before

330 00:10:11,279 --> 00:10:15,120 and this is a place with a culture

331 00:10:12,959 --> 00:10:15,839 within that truly appreciates many of

332 00:10:15,120 --> 00:10:17,839 the finer

333 00:10:15,839 --> 00:10:19,680 and more technologically advanced things

334 00:10:17,839 --> 00:10:21,200 in life that said

335 00:10:19,680 --> 00:10:23,200 i don't know what the deal is with this

336 00:10:21,200 --> 00:10:25,279 glowing foggy rock thing

337 00:10:23,200 --> 00:10:26,959 but i know it's cool or that's cool

338 00:10:25,279 --> 00:10:28,720 enough for me

339 00:10:26,959 --> 00:10:30,640 to learn more about wally's bar and the

340 00:10:28,720 --> 00:10:32,880 new babbage landing zone in general

341 00:10:30,640 --> 00:10:34,399 be sure you tune in to next week's isc

342 00:10:32,880 --> 00:10:36,079 for a guided tour with some of the

343 00:10:34,399 --> 00:10:38,320 designers and artists that brought it to

344 00:10:36,079 --> 00:10:38,320 life

345 00:10:40,160 --> 00:10:42,959 so what did we learn this week well we

346 00:10:41,920 --> 00:10:44,720 learned that while flying through the

347 00:10:42,959 --> 00:10:46,320 verse on your own can be a lot of fun

348 00:10:44,720 --> 00:10:48,240 there's a lot to be said for the shared

349 00:10:46,320 --> 00:10:49,920 experience of playing with your friends

350 00:10:48,240 --> 00:10:51,920 but the pirate idris controlled by the

351 00:10:49,920 --> 00:10:53,040 arlington family isn't going to go down

352 00:10:51,920 --> 00:10:54,800 without a major

353 00:10:53,040 --> 00:10:56,959 major fight and doesn't like to be

354 00:10:54,800 --> 00:10:58,720 photographed and that women's bar aims

355 00:10:56,959 --> 00:11:01,279 to be the place to be a new babbage

356 00:10:58,720 --> 00:11:02,320 just don't ask for wally i can't tell

357 00:11:01,279 --> 00:11:03,600 you why

358 00:11:02,320 --> 00:11:05,839 the laura folks are already gonna be mad

359 00:11:03,600 --> 00:11:08,720 at me about steve for inside

360 00:11:05,839 --> 00:11:15,839 star citizen i'm jared huckaby we'll see

361 00:11:08,720 --> 00:11:15,839 you next week

362 00:11:16,079 --> 00:11:21,360 the making of star citizen as efficient

363 00:11:18,240 --> 00:11:21,360 and capable as can be

364 00:11:26,640 --> 00:11:30,240 let's make an enemy of the lord team and

365 00:11:28,240 --> 00:11:33,920 just call him steve

366 00:11:30,240 --> 00:11:35,839 hey steve this door behind me

367 00:11:33,920 --> 00:11:36,959 opens a lot when you film here it's

368 00:11:35,839 --> 00:11:39,680 probably why we

369 00:11:36,959 --> 00:11:43,839 don't film here very often there's now

370 00:11:39,680 --> 00:11:43,839 that door is open

371 00:12:00,639 --> 00:12:02,720 you

Screenshots[]

References[]

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