The Inside Star Citizen episode Idris Attack - Winter 2020 was published on 5. March 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Mission Focus Team - Creating a multi-player mission | |
Arlington Gang stolen Idris-M | |
Sprint report |
Video[]
Transcript[]

1 00:00:05,600 --> 00:00:08,160 games with friends
2 00:00:06,799 --> 00:00:10,080 at the heart of the star citizen
3 00:00:08,160 --> 00:00:11,200 universe is an experience intended to be
4 00:00:10,080 --> 00:00:12,799 shared with others
5 00:00:11,200 --> 00:00:14,719 whether that's helping one another find
6 00:00:12,799 --> 00:00:16,160 the best trade options protecting
7 00:00:14,719 --> 00:00:18,000 someone from raiders
8 00:00:16,160 --> 00:00:20,240 being that raider someone else needs
9 00:00:18,000 --> 00:00:22,000 protection from or just working together
10 00:00:20,240 --> 00:00:23,840 with as many folks as you can muster
11 00:00:22,000 --> 00:00:25,599 to achieve something impossible to do
12 00:00:23,840 --> 00:00:27,840 alone like this recent ship
13 00:00:25,599 --> 00:00:29,199 showcase in-game by a star citizen whose
14 00:00:27,840 --> 00:00:30,080 name i'm not even going to try to
15 00:00:29,199 --> 00:00:32,000 pronounce
16 00:00:30,080 --> 00:00:34,399 it's there at the bottom and that's a
17 00:00:32,000 --> 00:00:36,000 lot of spaceships
18 00:00:34,399 --> 00:00:37,600 making new missions you can do with your
19 00:00:36,000 --> 00:00:38,960 friends has been a focus of the mission
20 00:00:37,600 --> 00:00:40,480 content team this quarter
21 00:00:38,960 --> 00:00:42,480 and we chatted with them about some of
22 00:00:40,480 --> 00:00:46,480 the new commissions coming your way
23 00:00:42,480 --> 00:00:46,480 in the upcoming alpha 3.9
24 00:00:47,760 --> 00:00:51,680 so what i love about cooperative games
25 00:00:49,600 --> 00:00:53,680 is that you create your own stories with
26 00:00:51,680 --> 00:00:55,039 with really close friends taking your
27 00:00:53,680 --> 00:00:56,000 friends along for the ride is just such
28 00:00:55,039 --> 00:00:57,520 a great experience
29 00:00:56,000 --> 00:00:58,640 and there's so much variety that we can
30 00:00:57,520 --> 00:01:00,239 bring to people that you wouldn't
31 00:00:58,640 --> 00:01:00,800 otherwise experience in a single-player
32 00:01:00,239 --> 00:01:03,039 game
33 00:01:00,800 --> 00:01:04,400 seeing people play the things enjoy it
34 00:01:03,039 --> 00:01:06,799 talk about it
35 00:01:04,400 --> 00:01:09,350 that's why we're looking to introduce
36 00:01:06,799 --> 00:01:10,840 more of this kind of content into the
37 00:01:09,350 --> 00:01:12,320 [Music]
38 00:01:10,840 --> 00:01:14,880 game
39 00:01:12,320 --> 00:01:16,400 one of our goals for 39 was to introduce
40 00:01:14,880 --> 00:01:18,640 a truly multiplayer mission
41 00:01:16,400 --> 00:01:19,520 and by that i mean it isn't multiplayer
42 00:01:18,640 --> 00:01:21,360 by the
43 00:01:19,520 --> 00:01:23,200 necessity of needing more players
44 00:01:21,360 --> 00:01:26,000 because of the difficulty of the enemies
45 00:01:23,200 --> 00:01:27,520 but something that's truly cooperative
46 00:01:26,000 --> 00:01:29,200 the sync assassination mission
47 00:01:27,520 --> 00:01:31,119 requires two targets to be taken out
48 00:01:29,200 --> 00:01:33,280 within a very short space of time
49 00:01:31,119 --> 00:01:34,880 the important part is the communication
50 00:01:33,280 --> 00:01:36,240 between you and the other player you
51 00:01:34,880 --> 00:01:37,360 have to make sure that you attack at the
52 00:01:36,240 --> 00:01:39,200 exact same time
53 00:01:37,360 --> 00:01:41,200 because the moment someone even shoots
54 00:01:39,200 --> 00:01:43,040 that ship you have a timer that you have
55 00:01:41,200 --> 00:01:44,720 to kill both of them in if you don't the
56 00:01:43,040 --> 00:01:47,040 other guy warps away and you'll never
57 00:01:44,720 --> 00:01:47,040 get him
58 00:01:47,759 --> 00:01:51,040 players can like get different stories
59 00:01:50,079 --> 00:01:52,560 out of this like
60 00:01:51,040 --> 00:01:54,079 they're communicating with each other
61 00:01:52,560 --> 00:01:57,160 but they're not seeing what's happening
62 00:01:54,079 --> 00:01:59,920 that was the interesting thing about it
63 00:01:57,160 --> 00:02:01,920 [Music]
64 00:01:59,920 --> 00:02:02,960 so also for criminals in 39 there's a
65 00:02:01,920 --> 00:02:05,439 new mission where
66 00:02:02,960 --> 00:02:06,960 players must assault a at prison
67 00:02:05,439 --> 00:02:09,520 transport ship
68 00:02:06,960 --> 00:02:10,879 the reason we make unlawful and bad guy
69 00:02:09,520 --> 00:02:12,879 missions is just because
70 00:02:10,879 --> 00:02:14,720 sometimes it's fun to be a bad guy and
71 00:02:12,879 --> 00:02:15,760 we don't want to force players to do one
72 00:02:14,720 --> 00:02:17,200 specific thing
73 00:02:15,760 --> 00:02:20,640 we want to give them the freedom to be
74 00:02:17,200 --> 00:02:20,640 who they want to be in the star citizen
75 00:02:20,840 --> 00:02:23,840 universe
76 00:02:30,720 --> 00:02:33,920 so you'll receive the mission via the
77 00:02:32,080 --> 00:02:35,360 moby last it's come to you via way of
78 00:02:33,920 --> 00:02:36,879 twitch pacheco
79 00:02:35,360 --> 00:02:38,959 she's got some people that have been
80 00:02:36,879 --> 00:02:40,800 caught during a uh let's say
81 00:02:38,959 --> 00:02:42,560 illegal business transaction that she
82 00:02:40,800 --> 00:02:43,519 wants you to break out of this prison of
83 00:02:42,560 --> 00:02:45,519 transport
84 00:02:43,519 --> 00:02:47,280 so you have to make your way there it's
85 00:02:45,519 --> 00:02:48,319 been rigged to break down midway through
86 00:02:47,280 --> 00:02:50,319 the transport
87 00:02:48,319 --> 00:02:52,000 it's down to you to clear the ship
88 00:02:50,319 --> 00:02:54,640 convoy that's defending those
89 00:02:52,000 --> 00:02:56,080 eva your way inside the caterpillar and
90 00:02:54,640 --> 00:02:57,440 once you've cleared out the security in
91 00:02:56,080 --> 00:02:59,040 there there'll be a prisoner manifest
92 00:02:57,440 --> 00:03:00,640 that the player needs to locate
93 00:02:59,040 --> 00:03:02,400 within that prisoner manifest is
94 00:03:00,640 --> 00:03:04,159 prisoner ids that you have to match up
95 00:03:02,400 --> 00:03:06,000 against the ones on the cryotube
96 00:03:04,159 --> 00:03:07,360 to find the people to release for her
97 00:03:06,000 --> 00:03:08,720 once you've done that you've got to get
98 00:03:07,360 --> 00:03:11,120 out of there so that no one knows where
99 00:03:08,720 --> 00:03:11,120 you've been
100 00:03:13,920 --> 00:03:16,879 so my favorite aspect of this mission is
101 00:03:15,840 --> 00:03:18,159 the way that we've been able to
102 00:03:16,879 --> 00:03:20,000 implement a new prop
103 00:03:18,159 --> 00:03:21,280 something that's really unique into the
104 00:03:20,000 --> 00:03:23,599 prisoner manifest
105 00:03:21,280 --> 00:03:25,280 this is combined in some unique content
106 00:03:23,599 --> 00:03:26,879 that we haven't seen before we've also
107 00:03:25,280 --> 00:03:27,360 new mission logic that we've managed to
108 00:03:26,879 --> 00:03:28,640 create
109 00:03:27,360 --> 00:03:29,760 and by combining those it's going to
110 00:03:28,640 --> 00:03:33,680 bring something that should be really
111 00:03:29,760 --> 00:03:35,440 fun for the players
112 00:03:33,680 --> 00:03:37,440 so the arlington gang have finally done
113 00:03:35,440 --> 00:03:39,519 it they've stolen an idris
114 00:03:37,440 --> 00:03:40,640 so the arlington bounty mission combined
115 00:03:39,519 --> 00:03:42,159 with persistence
116 00:03:40,640 --> 00:03:43,920 allows us to create these missions that
117 00:03:42,159 --> 00:03:44,400 will carry on and build up and up over
118 00:03:43,920 --> 00:03:46,400 time
119 00:03:44,400 --> 00:03:47,760 so while it starts off small maybe one
120 00:03:46,400 --> 00:03:48,720 or two people can complete the
121 00:03:47,760 --> 00:03:50,560 objectives
122 00:03:48,720 --> 00:03:52,239 eventually the build up is going to be a
123 00:03:50,560 --> 00:03:54,560 real payoff that you guys haven't seen
124 00:03:52,239 --> 00:03:55,760 inside star citizen before and when that
125 00:03:54,560 --> 00:03:58,000 idris rolls out
126 00:03:55,760 --> 00:03:58,879 you better be ready for it so the reason
127 00:03:58,000 --> 00:04:01,120 we're able to
128 00:03:58,879 --> 00:04:02,000 do this mission before the full idris is
129 00:04:01,120 --> 00:04:04,480 completed
130 00:04:02,000 --> 00:04:05,120 is because it's just the exterior idris
131 00:04:04,480 --> 00:04:07,519 with the
132 00:04:05,120 --> 00:04:09,200 turrets controlled by ai so that's going
133 00:04:07,519 --> 00:04:09,599 to be really interesting it's the first
134 00:04:09,200 --> 00:04:10,879 time
135 00:04:09,599 --> 00:04:13,040 that players are going to see the idris
136 00:04:10,879 --> 00:04:14,879 in the game and get to fight it
137 00:04:13,040 --> 00:04:16,799 this is gonna take a real fleet of
138 00:04:14,879 --> 00:04:18,880 players during our play tests we've had
139 00:04:16,799 --> 00:04:20,479 about nine or ten retaliators firing
140 00:04:18,880 --> 00:04:22,560 torpedoes at this thing
141 00:04:20,479 --> 00:04:24,880 wasn't having any of it it's it's just
142 00:04:22,560 --> 00:04:27,120 chaos basically this thing has
143 00:04:24,880 --> 00:04:28,720 so many turrets on it and you need so
144 00:04:27,120 --> 00:04:30,639 many friends nearby
145 00:04:28,720 --> 00:04:32,240 just just watching your friends explode
146 00:04:30,639 --> 00:04:33,040 at the side and then like quantum
147 00:04:32,240 --> 00:04:36,400 traveling again
148 00:04:33,040 --> 00:04:38,800 fire free torpedoes and run away it's
149 00:04:36,400 --> 00:04:40,479 it's just chaos it's brilliant that
150 00:04:38,800 --> 00:04:41,680 doesn't mean it's indestructible but it
151 00:04:40,479 --> 00:04:42,320 isn't going to be easy to take this
152 00:04:41,680 --> 00:04:43,919 thing down
153 00:04:42,320 --> 00:04:45,600 you can only play this mission and you
154 00:04:43,919 --> 00:04:46,400 can only complete this mission once i
155 00:04:45,600 --> 00:04:48,240 should say
156 00:04:46,400 --> 00:04:49,840 after that you'll need to find someone
157 00:04:48,240 --> 00:04:51,759 who hasn't completed it
158 00:04:49,840 --> 00:04:53,120 and i think this is just going to lead
159 00:04:51,759 --> 00:04:54,960 to
160 00:04:53,120 --> 00:04:56,400 a lot more like of a community
161 00:04:54,960 --> 00:04:57,440 interacting with each other as new
162 00:04:56,400 --> 00:04:59,120 players come on
163 00:04:57,440 --> 00:05:01,360 who haven't completed this mission and
164 00:04:59,120 --> 00:05:03,039 maybe don't know how to start even
165 00:05:01,360 --> 00:05:04,880 you know you'll get players who want to
166 00:05:03,039 --> 00:05:07,199 go up against beatrice again
167 00:05:04,880 --> 00:05:09,680 and teaming up with them taking them
168 00:05:07,199 --> 00:05:11,280 through the first few missions and then
169 00:05:09,680 --> 00:05:12,639 you know calling on the rest of a server
170 00:05:11,280 --> 00:05:14,479 to come and help them take down the
171 00:05:12,639 --> 00:05:15,680 address finally
172 00:05:14,479 --> 00:05:17,199 so while the mission's still in its
173 00:05:15,680 --> 00:05:19,039 balancing phase we've had a lot of
174 00:05:17,199 --> 00:05:20,560 really good experiences during testing
175 00:05:19,039 --> 00:05:22,080 the cool thing about this is it allows
176 00:05:20,560 --> 00:05:22,960 us to lay the groundwork for this type
177 00:05:22,080 --> 00:05:26,400 of style mission
178 00:05:22,960 --> 00:05:28,160 that we can expand upon moving forwards
179 00:05:26,400 --> 00:05:29,919 it's time once again for a sprint report
180 00:05:28,160 --> 00:05:31,840 let's get to it
181 00:05:29,919 --> 00:05:33,919 the uspu feature team has recently
182 00:05:31,840 --> 00:05:35,919 completed a sprint where multiple cargo
183 00:05:33,919 --> 00:05:36,479 manifests can be used in the spawning of
184 00:05:35,919 --> 00:05:38,639 npc
185 00:05:36,479 --> 00:05:41,120 ships this is important because it can
186 00:05:38,639 --> 00:05:43,280 get real boring real quick when every
187 00:05:41,120 --> 00:05:44,080 ship you raid has the exact same cargo
188 00:05:43,280 --> 00:05:46,320 onboard
189 00:05:44,080 --> 00:05:48,320 and of course because we always strive
190 00:05:46,320 --> 00:05:49,600 to physicalize as much as we can into
191 00:05:48,320 --> 00:05:51,680 the persistent universe
192 00:05:49,600 --> 00:05:53,120 this variation in cargo will be yours
193 00:05:51,680 --> 00:05:56,000 for the taking should you
194 00:05:53,120 --> 00:05:57,600 choose to spend your time liberating
195 00:05:56,000 --> 00:06:01,039 them from their owners
196 00:05:57,600 --> 00:06:02,160 and before you ask no you cannot have
197 00:06:01,039 --> 00:06:04,960 that pistol
198 00:06:02,160 --> 00:06:06,960 it's a special pistol a special tool for
199 00:06:04,960 --> 00:06:09,280 special testing
200 00:06:06,960 --> 00:06:11,039 speaking of special tools the vfx and
201 00:06:09,280 --> 00:06:12,960 tools team completed work on a feature
202 00:06:11,039 --> 00:06:13,360 that will help artists and programmers
203 00:06:12,960 --> 00:06:14,800 track
204 00:06:13,360 --> 00:06:17,199 all the different effects they've been
205 00:06:14,800 --> 00:06:19,280 developing separate them easily without
206 00:06:17,199 --> 00:06:20,080 having to enter an enormity of console
207 00:06:19,280 --> 00:06:21,919 commands
208 00:06:20,080 --> 00:06:23,280 and better showcase how each element
209 00:06:21,919 --> 00:06:25,600 works with one another
210 00:06:23,280 --> 00:06:27,520 it seems like a simple thing but having
211 00:06:25,600 --> 00:06:28,319 a tool like this that can isolate active
212 00:06:27,520 --> 00:06:30,400 particles
213 00:06:28,319 --> 00:06:32,319 highlight specific elements like solar
214 00:06:30,400 --> 00:06:33,680 winds and allow for more efficient
215 00:06:32,319 --> 00:06:34,960 testing of the different levels of
216 00:06:33,680 --> 00:06:36,800 detail necessary
217 00:06:34,960 --> 00:06:38,720 was an essential augmentation in
218 00:06:36,800 --> 00:06:40,319 supporting the continued development of
219 00:06:38,720 --> 00:06:41,919 our planetary effects
220 00:06:40,319 --> 00:06:43,440 because all mushed together it can be
221 00:06:41,919 --> 00:06:45,120 pretty difficult to keep track of what
222 00:06:43,440 --> 00:06:45,840 you're really looking at at any given
223 00:06:45,120 --> 00:06:47,520 time
224 00:06:45,840 --> 00:06:49,680 and it's one more way we're developing
225 00:06:47,520 --> 00:06:52,000 not only features for our players
226 00:06:49,680 --> 00:06:54,080 but tools for our developers to make the
227 00:06:52,000 --> 00:06:55,840 making of star citizen as efficient and
228 00:06:54,080 --> 00:06:57,680 capable as can be
229 00:06:55,840 --> 00:06:59,599 in ship news work continues on the
230 00:06:57,680 --> 00:07:01,360 cutlass blue where we're still trying to
231 00:06:59,599 --> 00:07:02,319 find that right shade of blue for the
232 00:07:01,360 --> 00:07:03,599 exterior
233 00:07:02,319 --> 00:07:05,199 part of the challenge here is the
234 00:07:03,599 --> 00:07:07,120 variety of different environments the
235 00:07:05,199 --> 00:07:08,560 ship is likely to find itself in
236 00:07:07,120 --> 00:07:10,319 where the dynamic lighting will
237 00:07:08,560 --> 00:07:11,840 ultimately change the blue from one
238 00:07:10,319 --> 00:07:13,599 location to the next
239 00:07:11,840 --> 00:07:15,120 work also continues on the development
240 00:07:13,599 --> 00:07:17,280 of the interior spaces
241 00:07:15,120 --> 00:07:18,800 including components and the prism pods
242 00:07:17,280 --> 00:07:21,039 which when reviewed recently were
243 00:07:18,800 --> 00:07:23,039 questioned about being drake enough
244 00:07:21,039 --> 00:07:24,560 how do you make them more drake well
245 00:07:23,039 --> 00:07:25,599 we'll look to find out in the coming
246 00:07:24,560 --> 00:07:27,520 weeks
247 00:07:25,599 --> 00:07:29,680 also moving into the flight prep stage
248 00:07:27,520 --> 00:07:32,000 is the upcoming asperia prowler
249 00:07:29,680 --> 00:07:33,919 the alien tavarin dropship now we'll
250 00:07:32,000 --> 00:07:35,599 have a guided tour by associate art
251 00:07:33,919 --> 00:07:36,160 director ellen batchelor jr of the
252 00:07:35,599 --> 00:07:38,560 complete
253 00:07:36,160 --> 00:07:40,160 interior and exterior later this month
254 00:07:38,560 --> 00:07:42,240 so i don't want to spoil this fun
255 00:07:40,160 --> 00:07:44,160 too much but for now take a quick
256 00:07:42,240 --> 00:07:44,879 glimpse at the bottom half dropship
257 00:07:44,160 --> 00:07:47,120 section
258 00:07:44,879 --> 00:07:48,479 ideal for all of your clone storage
259 00:07:47,120 --> 00:07:50,720 needs
260 00:07:48,479 --> 00:07:51,759 in new tech for our locations news have
261 00:07:50,720 --> 00:07:53,599 you ever noticed how
262 00:07:51,759 --> 00:07:55,599 every location in the stanton system
263 00:07:53,599 --> 00:07:56,160 leaves their lights on day in and day
264 00:07:55,599 --> 00:07:57,759 out
265 00:07:56,160 --> 00:08:00,000 it's gotta be murder on the electric
266 00:07:57,759 --> 00:08:01,919 bills but relief is in sight
267 00:08:00,000 --> 00:08:04,240 because work on the day and night light
268 00:08:01,919 --> 00:08:05,919 state system has made terrific progress
269 00:08:04,240 --> 00:08:08,319 as you can see here in this super
270 00:08:05,919 --> 00:08:10,319 accelerated test level in the editor
271 00:08:08,319 --> 00:08:12,000 it's things like this we don't generally
272 00:08:10,319 --> 00:08:14,479 think about because it just kind of
273 00:08:12,000 --> 00:08:16,240 happens on its own in the real world but
274 00:08:14,479 --> 00:08:18,560 creating a system that's tied to the
275 00:08:16,240 --> 00:08:20,560 rotation and orbit of a planet or moon
276 00:08:18,560 --> 00:08:22,319 and can systematically alter the light
277 00:08:20,560 --> 00:08:23,759 states of buildings all over
278 00:08:22,319 --> 00:08:25,520 has been one of those bucketless
279 00:08:23,759 --> 00:08:26,240 features that'll make the star citizen
280 00:08:25,520 --> 00:08:28,479 universe
281 00:08:26,240 --> 00:08:29,680 just that much more immersive than ever
282 00:08:28,479 --> 00:08:33,519 before
283 00:08:29,680 --> 00:08:35,680 yes i like it too turning our attention
284 00:08:33,519 --> 00:08:37,440 to the upcoming new babbage landing zone
285 00:08:35,680 --> 00:08:39,279 we see some of the outfits that many of
286 00:08:37,440 --> 00:08:40,000 the denizens who call microtech home
287 00:08:39,279 --> 00:08:42,000 might wear
288 00:08:40,000 --> 00:08:43,919 we first showcased these concepts last
289 00:08:42,000 --> 00:08:45,920 spring in our early episodes of inside
290 00:08:43,919 --> 00:08:47,519 star citizen in the subscriber vault
291 00:08:45,920 --> 00:08:49,440 and it's exciting to see some of that
292 00:08:47,519 --> 00:08:50,560 theoretical animated texture tech we
293 00:08:49,440 --> 00:08:52,880 showcased then
294 00:08:50,560 --> 00:08:54,399 come to reality now also in the future
295 00:08:52,880 --> 00:08:56,080 world of 2950
296 00:08:54,399 --> 00:08:58,000 it's a strong power move to have your
297 00:08:56,080 --> 00:08:59,680 stock portfolio displayed prominently
298 00:08:58,000 --> 00:09:01,519 for all to see across your chest
299 00:08:59,680 --> 00:09:02,959 and if stocks aren't your thing well you
300 00:09:01,519 --> 00:09:04,320 can never go wrong with the drake
301 00:09:02,959 --> 00:09:06,160 caterpillar
302 00:09:04,320 --> 00:09:08,399 of course with all this attitude in
303 00:09:06,160 --> 00:09:23,839 microtech it might be that the most
304 00:09:08,399 --> 00:09:23,839 punk thing you can wear is a smart suit
305 00:09:24,959 --> 00:09:28,480 finally here's a sneak peek at the
306 00:09:26,720 --> 00:09:30,160 current progress of wally's bar
307 00:09:28,480 --> 00:09:32,560 which is the place to drink in new
308 00:09:30,160 --> 00:09:34,800 babbage it features fancy cocktails
309 00:09:32,560 --> 00:09:36,959 good-looking people and this dj who i'm
310 00:09:34,800 --> 00:09:38,640 told doesn't have a name yet so
311 00:09:36,959 --> 00:09:41,200 let's make an enemy of the lord team
312 00:09:38,640 --> 00:09:42,880 just call him steve hey steve
313 00:09:41,200 --> 00:09:44,880 now while his bar is the place where all
314 00:09:42,880 --> 00:09:46,240 of microtech's programmers and tech folk
315 00:09:44,880 --> 00:09:47,519 come to blow off steam and their
316 00:09:46,240 --> 00:09:49,760 enormous salaries
317 00:09:47,519 --> 00:09:51,279 after a very busy day making mobi glass
318 00:09:49,760 --> 00:09:53,279 apps sim pods
319 00:09:51,279 --> 00:09:54,320 and a variety of other computing devices
320 00:09:53,279 --> 00:09:56,240 and software
321 00:09:54,320 --> 00:09:57,839 one of my favorite aspects of wally's
322 00:09:56,240 --> 00:09:59,360 bar is the dome ceiling
323 00:09:57,839 --> 00:10:00,959 where on a clear night and with the
324 00:09:59,360 --> 00:10:02,720 apogee just right
325 00:10:00,959 --> 00:10:04,800 you can see all the way to the space
326 00:10:02,720 --> 00:10:08,640 stations in orbit up above
327 00:10:04,800 --> 00:10:10,160 nice it's easy to see why new babbage
328 00:10:08,640 --> 00:10:11,279 isn't going to be a landing zone like
329 00:10:10,160 --> 00:10:12,959 you've seen before
330 00:10:11,279 --> 00:10:15,120 and this is a place with a culture
331 00:10:12,959 --> 00:10:15,839 within that truly appreciates many of
332 00:10:15,120 --> 00:10:17,839 the finer
333 00:10:15,839 --> 00:10:19,680 and more technologically advanced things
334 00:10:17,839 --> 00:10:21,200 in life that said
335 00:10:19,680 --> 00:10:23,200 i don't know what the deal is with this
336 00:10:21,200 --> 00:10:25,279 glowing foggy rock thing
337 00:10:23,200 --> 00:10:26,959 but i know it's cool or that's cool
338 00:10:25,279 --> 00:10:28,720 enough for me
339 00:10:26,959 --> 00:10:30,640 to learn more about wally's bar and the
340 00:10:28,720 --> 00:10:32,880 new babbage landing zone in general
341 00:10:30,640 --> 00:10:34,399 be sure you tune in to next week's isc
342 00:10:32,880 --> 00:10:36,079 for a guided tour with some of the
343 00:10:34,399 --> 00:10:38,320 designers and artists that brought it to
344 00:10:36,079 --> 00:10:38,320 life
345 00:10:40,160 --> 00:10:42,959 so what did we learn this week well we
346 00:10:41,920 --> 00:10:44,720 learned that while flying through the
347 00:10:42,959 --> 00:10:46,320 verse on your own can be a lot of fun
348 00:10:44,720 --> 00:10:48,240 there's a lot to be said for the shared
349 00:10:46,320 --> 00:10:49,920 experience of playing with your friends
350 00:10:48,240 --> 00:10:51,920 but the pirate idris controlled by the
351 00:10:49,920 --> 00:10:53,040 arlington family isn't going to go down
352 00:10:51,920 --> 00:10:54,800 without a major
353 00:10:53,040 --> 00:10:56,959 major fight and doesn't like to be
354 00:10:54,800 --> 00:10:58,720 photographed and that women's bar aims
355 00:10:56,959 --> 00:11:01,279 to be the place to be a new babbage
356 00:10:58,720 --> 00:11:02,320 just don't ask for wally i can't tell
357 00:11:01,279 --> 00:11:03,600 you why
358 00:11:02,320 --> 00:11:05,839 the laura folks are already gonna be mad
359 00:11:03,600 --> 00:11:08,720 at me about steve for inside
360 00:11:05,839 --> 00:11:15,839 star citizen i'm jared huckaby we'll see
361 00:11:08,720 --> 00:11:15,839 you next week
362 00:11:16,079 --> 00:11:21,360 the making of star citizen as efficient
363 00:11:18,240 --> 00:11:21,360 and capable as can be
364 00:11:26,640 --> 00:11:30,240 let's make an enemy of the lord team and
365 00:11:28,240 --> 00:11:33,920 just call him steve
366 00:11:30,240 --> 00:11:35,839 hey steve this door behind me
367 00:11:33,920 --> 00:11:36,959 opens a lot when you film here it's
368 00:11:35,839 --> 00:11:39,680 probably why we
369 00:11:36,959 --> 00:11:43,839 don't film here very often there's now
370 00:11:39,680 --> 00:11:43,839 that door is open
371 00:12:00,639 --> 00:12:02,720 you