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The Inside Star Citizen episode Home Work - Spring 2020 was published on 23. April 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Working from home
0:00
Cargo Deck WiP update
4:42
Grim HEX preview face-lift
5:48
Sprint report
7:28

Video[]

Inside_Star_Citizen-_Home_Work_-_Spring_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:00,690 --> 00:00:05,730 [Music]

2 00:00:06,879 --> 00:00:10,559 amazon twitter google facebook and

3 00:00:08,800 --> 00:00:12,799 microsoft are allowing their employees

4 00:00:10,559 --> 00:00:16,800 to work from home for a business that

5 00:00:12,799 --> 00:00:18,240 can allow more employees to telecommute

6 00:00:16,800 --> 00:00:20,480 we want you to do that outbreak is a

7 00:00:18,240 --> 00:00:21,840 catalyst for whether or not that is

8 00:00:20,480 --> 00:00:23,920 something that is sustainable

9 00:00:21,840 --> 00:00:25,119 the home plan is hitting some glitches

10 00:00:23,920 --> 00:00:31,840 real challenges

11 00:00:25,119 --> 00:00:31,840 are in store

12 00:00:32,800 --> 00:00:36,399 it feels really surreal because when it

13 00:00:34,880 --> 00:00:39,040 all when it all

14 00:00:36,399 --> 00:00:40,640 started then people you know were we're

15 00:00:39,040 --> 00:00:42,559 talking about that okay it's now

16 00:00:40,640 --> 00:00:44,320 pandemic and then

17 00:00:42,559 --> 00:00:46,559 which sounds like quite a scary word

18 00:00:44,320 --> 00:00:48,399 this is like out of a movie i don't

19 00:00:46,559 --> 00:00:50,079 understand watching everybody kind of

20 00:00:48,399 --> 00:00:52,480 pack up their stuff and move out the

21 00:00:50,079 --> 00:00:52,480 office

22 00:00:52,559 --> 00:00:56,879 because our studios are so spread out we

23 00:00:55,120 --> 00:00:58,719 lean on all the studios to help us a

24 00:00:56,879 --> 00:01:01,120 little bit

25 00:00:58,719 --> 00:01:02,160 chris had started a conversation about

26 00:01:01,120 --> 00:01:05,199 what would it look like

27 00:01:02,160 --> 00:01:07,680 if we put everybody work from home

28 00:01:05,199 --> 00:01:08,400 we're in a really good position as a

29 00:01:07,680 --> 00:01:10,240 company

30 00:01:08,400 --> 00:01:11,680 the nature of how we work with five

31 00:01:10,240 --> 00:01:13,760 different studios

32 00:01:11,680 --> 00:01:16,000 we're already configured for remote

33 00:01:13,760 --> 00:01:18,720 anyway you know there's a little bit of

34 00:01:16,000 --> 00:01:19,680 hiccup as people get figuring out what

35 00:01:18,720 --> 00:01:20,799 their needs are

36 00:01:19,680 --> 00:01:23,920 and if there's anything that isn't

37 00:01:20,799 --> 00:01:23,920 working quite right

38 00:01:24,720 --> 00:01:28,240 i think after a period of time of

39 00:01:27,040 --> 00:01:30,960 perhaps a little bit of

40 00:01:28,240 --> 00:01:32,240 weirdness of people just kind of getting

41 00:01:30,960 --> 00:01:34,240 used to

42 00:01:32,240 --> 00:01:36,720 the fact that they're at a desk like

43 00:01:34,240 --> 00:01:39,200 maybe on their own or not around people

44 00:01:36,720 --> 00:01:42,240 i actually think it's going to play out

45 00:01:39,200 --> 00:01:42,240 pretty standard

46 00:01:45,200 --> 00:01:49,280 for us it was quicker than i think any

47 00:01:47,600 --> 00:01:51,040 of us had anticipated

48 00:01:49,280 --> 00:01:54,000 we had estimated it would take us about

49 00:01:51,040 --> 00:01:57,200 a week to move everybody out

50 00:01:54,000 --> 00:01:58,960 you know in an orderly process so it's

51 00:01:57,200 --> 00:02:00,479 been an interesting two days

52 00:01:58,960 --> 00:02:02,320 you know we've been running into all

53 00:02:00,479 --> 00:02:03,520 sorts of problems from internet speeds

54 00:02:02,320 --> 00:02:07,600 to data caps

55 00:02:03,520 --> 00:02:10,000 you know and downloading 60 gig builds

56 00:02:07,600 --> 00:02:12,080 whether that be a game depth build or or

57 00:02:10,000 --> 00:02:13,920 a 3-9 branch or

58 00:02:12,080 --> 00:02:15,920 even a feature stream branch you know

59 00:02:13,920 --> 00:02:17,760 our builds are gigantic so if we have to

60 00:02:15,920 --> 00:02:18,560 pull them every day just to test new

61 00:02:17,760 --> 00:02:20,879 things

62 00:02:18,560 --> 00:02:22,720 it's very resource complex so we have to

63 00:02:20,879 --> 00:02:25,520 work around those problems

64 00:02:22,720 --> 00:02:26,400 then we've got some vpn issues that

65 00:02:25,520 --> 00:02:27,920 we're trying to

66 00:02:26,400 --> 00:02:29,680 work out and figure out how we can

67 00:02:27,920 --> 00:02:31,760 resolve and then

68 00:02:29,680 --> 00:02:32,879 from there now that people have their

69 00:02:31,760 --> 00:02:35,519 their families home

70 00:02:32,879 --> 00:02:37,120 we're trying to work out how if they

71 00:02:35,519 --> 00:02:39,280 need to take time off to

72 00:02:37,120 --> 00:02:40,239 teach their kids because they're not

73 00:02:39,280 --> 00:02:42,319 able to go

74 00:02:40,239 --> 00:02:44,560 there or daycare or their spouse is

75 00:02:42,319 --> 00:02:46,879 working or that type of thing

76 00:02:44,560 --> 00:02:49,120 then we need to be flexible with our

77 00:02:46,879 --> 00:02:51,360 work hours

78 00:02:49,120 --> 00:02:52,239 well security wise we're always

79 00:02:51,360 --> 00:02:54,480 observing

80 00:02:52,239 --> 00:02:55,360 trying to you know make sure that our

81 00:02:54,480 --> 00:02:59,200 perimeters

82 00:02:55,360 --> 00:03:01,920 are tight and that where our exposure

83 00:02:59,200 --> 00:03:04,480 or risk of data loss is low as low as it

84 00:03:01,920 --> 00:03:06,560 possibly can be of course

85 00:03:04,480 --> 00:03:07,519 as far as from from a publishing

86 00:03:06,560 --> 00:03:09,680 standpoint

87 00:03:07,519 --> 00:03:11,519 pretty much everything we do is remoted

88 00:03:09,680 --> 00:03:11,920 anyway even if we're in the office it's

89 00:03:11,519 --> 00:03:16,400 all

90 00:03:11,920 --> 00:03:16,400 it's all through uh remote delivery

91 00:03:16,840 --> 00:03:21,200 systems

92 00:03:18,800 --> 00:03:24,000 it's nice you finally got the uh the tap

93 00:03:21,200 --> 00:03:24,000 thing working

94 00:03:28,879 --> 00:03:32,319 at this point i've been in quarantine

95 00:03:30,720 --> 00:03:34,720 for over a month now

96 00:03:32,319 --> 00:03:35,440 um we've resolved a lot of the vpn

97 00:03:34,720 --> 00:03:37,120 issues

98 00:03:35,440 --> 00:03:40,640 um and a lot of the other issues that

99 00:03:37,120 --> 00:03:42,640 we're having so the vpn one just wasn't

100 00:03:40,640 --> 00:03:43,840 wasn't uh built for hundreds of people

101 00:03:42,640 --> 00:03:47,120 hitting it as hard as we

102 00:03:43,840 --> 00:03:48,480 we possibly could um we've

103 00:03:47,120 --> 00:03:51,360 adjusted the way that builds got

104 00:03:48,480 --> 00:03:54,159 deployed we've actually adjusted

105 00:03:51,360 --> 00:03:55,200 the way that we do leads meetings so now

106 00:03:54,159 --> 00:03:57,200 we have a

107 00:03:55,200 --> 00:03:58,879 thursday leads meeting that is about

108 00:03:57,200 --> 00:03:59,599 catching up with people and making sure

109 00:03:58,879 --> 00:04:01,519 that

110 00:03:59,599 --> 00:04:02,640 uh the communication is happening making

111 00:04:01,519 --> 00:04:04,959 sure that everybody's

112 00:04:02,640 --> 00:04:07,040 healthy and doing all rights um if

113 00:04:04,959 --> 00:04:11,920 anybody needs to be checked in on

114 00:04:07,040 --> 00:04:13,680 um uh is anybody sick um

115 00:04:11,920 --> 00:04:15,360 how are people's mental states you know

116 00:04:13,680 --> 00:04:17,120 we're still continuing to do our sprints

117 00:04:15,360 --> 00:04:18,160 and still continuing to do it and do our

118 00:04:17,120 --> 00:04:20,479 scrum stand-ups

119 00:04:18,160 --> 00:04:22,000 making sure that we keep that

120 00:04:20,479 --> 00:04:22,960 communication as tight-knit as we

121 00:04:22,000 --> 00:04:25,040 possibly can

122 00:04:22,960 --> 00:04:26,320 it still doesn't match what it would be

123 00:04:25,040 --> 00:04:28,800 like you know hitting

124 00:04:26,320 --> 00:04:30,639 you know having teams um basically right

125 00:04:28,800 --> 00:04:33,840 next to each other and so we're

126 00:04:30,639 --> 00:04:35,600 we're not at 100 you know capacity

127 00:04:33,840 --> 00:04:37,199 you can see how some of those things

128 00:04:35,600 --> 00:04:37,759 that i talked about earlier will affect

129 00:04:37,199 --> 00:04:40,160 the

130 00:04:37,759 --> 00:04:41,040 release of three nine but um for the

131 00:04:40,160 --> 00:04:43,199 most part

132 00:04:41,040 --> 00:04:44,479 we're still in good spirits before we

133 00:04:43,199 --> 00:04:46,800 started the sort of

134 00:04:44,479 --> 00:04:47,759 mainly working from home um stuff that

135 00:04:46,800 --> 00:04:50,000 we're doing now

136 00:04:47,759 --> 00:04:51,440 we started work on a couple of new

137 00:04:50,000 --> 00:04:54,479 spaces for the

138 00:04:51,440 --> 00:04:56,479 space stations so the cargo shop is

139 00:04:54,479 --> 00:04:58,160 is a little different from the shops

140 00:04:56,479 --> 00:05:00,639 which have been kind of like a

141 00:04:58,160 --> 00:05:01,919 single purpose shop it's kind of a

142 00:05:00,639 --> 00:05:04,080 one-stop shop

143 00:05:01,919 --> 00:05:06,720 for all your cargo needs and it'll have

144 00:05:04,080 --> 00:05:09,600 a small commercial area for retail

145 00:05:06,720 --> 00:05:11,120 purchases uh with possible sort of guild

146 00:05:09,600 --> 00:05:13,360 discounts available

147 00:05:11,120 --> 00:05:15,120 then there's a small administration area

148 00:05:13,360 --> 00:05:15,919 and also a small area to sort of

149 00:05:15,120 --> 00:05:19,039 eventually

150 00:05:15,919 --> 00:05:20,960 rent cargo specific ships as well

151 00:05:19,039 --> 00:05:23,280 and potentially like going forwards

152 00:05:20,960 --> 00:05:25,199 cargo containers and things like that

153 00:05:23,280 --> 00:05:27,600 it's obviously set in what we're trying

154 00:05:25,199 --> 00:05:29,280 to do as a sort of delivery warehouse

155 00:05:27,600 --> 00:05:31,039 mentioning those sort of brand names of

156 00:05:29,280 --> 00:05:33,520 course but if you've ever been in a post

157 00:05:31,039 --> 00:05:36,880 office it should be kind of familiar

158 00:05:33,520 --> 00:05:38,160 it's a large warehouse with lots of

159 00:05:36,880 --> 00:05:40,720 stacks of different

160 00:05:38,160 --> 00:05:42,000 cargo and supplies uh with a small

161 00:05:40,720 --> 00:05:45,680 commercial area

162 00:05:42,000 --> 00:05:47,120 for customer use so another location

163 00:05:45,680 --> 00:05:49,520 that's getting a refresh

164 00:05:47,120 --> 00:05:50,800 is going to be grim hex we're adding uh

165 00:05:49,520 --> 00:05:52,880 hangers to grimhex

166 00:05:50,800 --> 00:05:54,720 and we're also adding excel hanger at

167 00:05:52,880 --> 00:05:56,800 grim hex which will mean that players

168 00:05:54,720 --> 00:05:58,880 who've been wanting to spawn

169 00:05:56,800 --> 00:05:59,840 larger ships should now be able to

170 00:05:58,880 --> 00:06:01,840 pretty soon

171 00:05:59,840 --> 00:06:02,880 another thing that's being worked on on

172 00:06:01,840 --> 00:06:05,039 grim hex right now

173 00:06:02,880 --> 00:06:06,960 is the racing aspect so you should see

174 00:06:05,039 --> 00:06:11,120 the location starting to change

175 00:06:06,960 --> 00:06:11,120 to support racing when that comes in

176 00:06:13,039 --> 00:06:16,319 you know obviously we all miss the

177 00:06:14,319 --> 00:06:18,560 social interaction side of things

178 00:06:16,319 --> 00:06:20,080 um i think that same goes for probably

179 00:06:18,560 --> 00:06:22,880 everyone who's in this situation

180 00:06:20,080 --> 00:06:25,039 right now we've been staying in our

181 00:06:22,880 --> 00:06:26,800 weekly play tests longer and longer

182 00:06:25,039 --> 00:06:28,560 they've now become a much more important

183 00:06:26,800 --> 00:06:30,960 space for the company

184 00:06:28,560 --> 00:06:31,759 to sort of play and sort of interact

185 00:06:30,960 --> 00:06:34,479 together

186 00:06:31,759 --> 00:06:36,720 and socialize together which is really

187 00:06:34,479 --> 00:06:36,720 nice

188 00:06:37,680 --> 00:06:41,039 so we made a lot of good progress these

189 00:06:39,520 --> 00:06:42,400 past few weeks

190 00:06:41,039 --> 00:06:44,080 well we don't know really what the

191 00:06:42,400 --> 00:06:45,919 future will hold for us and how many

192 00:06:44,080 --> 00:06:47,680 curveballs we'll get hit with

193 00:06:45,919 --> 00:06:48,960 but you know at least the problems that

194 00:06:47,680 --> 00:06:51,759 we've we've faced

195 00:06:48,960 --> 00:06:52,639 uh i think we've done a fairly good job

196 00:06:51,759 --> 00:06:54,080 in resolving them

197 00:06:52,639 --> 00:06:55,759 we haven't gotten everything we haven't

198 00:06:54,080 --> 00:06:56,560 worked out all the inefficiencies yet

199 00:06:55,759 --> 00:06:59,280 but

200 00:06:56,560 --> 00:07:00,000 we'll be able to come together as a team

201 00:06:59,280 --> 00:07:02,880 and

202 00:07:00,000 --> 00:07:03,759 really kind of push through these these

203 00:07:02,880 --> 00:07:08,080 issues and

204 00:07:03,759 --> 00:07:08,080 and i'm excited to see what we can do

205 00:07:09,440 --> 00:07:12,639 the team members working from homes

206 00:07:11,599 --> 00:07:14,400 around the world

207 00:07:12,639 --> 00:07:16,880 are just as dedicated as ever to bring

208 00:07:14,400 --> 00:07:18,639 the one-two punch of star citizen and

209 00:07:16,880 --> 00:07:20,800 squadron 42 to life

210 00:07:18,639 --> 00:07:22,400 even from their homes many aspects of

211 00:07:20,800 --> 00:07:25,199 both projects continue to

212 00:07:22,400 --> 00:07:26,319 to fire on all thrusters from characters

213 00:07:25,199 --> 00:07:29,120 to vfx

214 00:07:26,319 --> 00:07:31,120 from spacecraft to locations and beyond

215 00:07:29,120 --> 00:07:33,039 here's the sprint report

216 00:07:31,120 --> 00:07:34,720 starting things off with characters

217 00:07:33,039 --> 00:07:35,360 concepts were recently submitted for

218 00:07:34,720 --> 00:07:37,759 review of

219 00:07:35,360 --> 00:07:38,400 npc workers to be found in refinery

220 00:07:37,759 --> 00:07:40,400 decks

221 00:07:38,400 --> 00:07:42,000 one of several new modules currently in

222 00:07:40,400 --> 00:07:43,280 development for the modular space

223 00:07:42,000 --> 00:07:45,599 station system

224 00:07:43,280 --> 00:07:47,680 like the cargo decks these modules aim

225 00:07:45,599 --> 00:07:48,240 to add more than just another place to

226 00:07:47,680 --> 00:07:50,160 visit

227 00:07:48,240 --> 00:07:51,599 but additional gameplay opportunities

228 00:07:50,160 --> 00:07:53,520 for players looking to

229 00:07:51,599 --> 00:07:55,120 make their living in the verse mining

230 00:07:53,520 --> 00:07:57,440 valuable resources

231 00:07:55,120 --> 00:07:58,879 also in concept are these heavy armors

232 00:07:57,440 --> 00:08:01,039 from the planet terra

233 00:07:58,879 --> 00:08:02,400 center of the uee and the planet that

234 00:08:01,039 --> 00:08:05,039 humanity chose

235 00:08:02,400 --> 00:08:07,199 now as with all concepts these may or

236 00:08:05,039 --> 00:08:08,160 may not be chosen to be taken into

237 00:08:07,199 --> 00:08:10,720 implementation

238 00:08:08,160 --> 00:08:12,560 but as we've explored before that's life

239 00:08:10,720 --> 00:08:13,759 in the continuously iterative world of

240 00:08:12,560 --> 00:08:15,520 concept work

241 00:08:13,759 --> 00:08:17,680 you can bet we'll check in again if any

242 00:08:15,520 --> 00:08:20,240 of these designs move forward

243 00:08:17,680 --> 00:08:22,319 in the world of vfx look dev continues

244 00:08:20,240 --> 00:08:24,479 on updating the atmospheric re-entry

245 00:08:22,319 --> 00:08:25,520 effects for ships descending down upon

246 00:08:24,479 --> 00:08:27,039 various planets

247 00:08:25,520 --> 00:08:29,199 now one of the challenges here is to

248 00:08:27,039 --> 00:08:31,599 develop an effect that looks good not

249 00:08:29,199 --> 00:08:33,200 only for the enormous variety of ships

250 00:08:31,599 --> 00:08:35,360 in the star citizen universe

251 00:08:33,200 --> 00:08:37,200 but expanding the sign distance field

252 00:08:35,360 --> 00:08:39,599 serving as the basis for that tech

253 00:08:37,200 --> 00:08:41,519 to adapt on the fly to spacecraft with

254 00:08:39,599 --> 00:08:44,399 transforming configurations

255 00:08:41,519 --> 00:08:45,360 like the cartool the reliant and others

256 00:08:44,399 --> 00:08:47,600 this look dev

257 00:08:45,360 --> 00:08:49,600 which is very much like concepting is

258 00:08:47,600 --> 00:08:50,560 where we explore what's possible with

259 00:08:49,600 --> 00:08:53,040 the tech before

260 00:08:50,560 --> 00:08:54,480 wide scale implementation including this

261 00:08:53,040 --> 00:08:56,880 potential exploration

262 00:08:54,480 --> 00:08:58,399 of a new burn shader that can alter the

263 00:08:56,880 --> 00:09:00,720 look of the hull itself

264 00:08:58,399 --> 00:09:01,920 in line with the superheated effects

265 00:09:00,720 --> 00:09:03,760 going on around it

266 00:09:01,920 --> 00:09:05,920 now while we don't recommend attempting

267 00:09:03,760 --> 00:09:08,160 re-entry in these obviously

268 00:09:05,920 --> 00:09:10,480 dangerous manners we nonetheless want to

269 00:09:08,160 --> 00:09:13,519 explore the potential for when pilots

270 00:09:10,480 --> 00:09:15,120 do the unexpected and that never happens

271 00:09:13,519 --> 00:09:17,040 does it

272 00:09:15,120 --> 00:09:19,600 speaking of vehicles and pilots we've

273 00:09:17,040 --> 00:09:20,959 got a quick look at the updated exterior

274 00:09:19,600 --> 00:09:23,120 of the cutlass blue

275 00:09:20,959 --> 00:09:24,720 with its unique canopy and current

276 00:09:23,120 --> 00:09:26,800 blue-gray exterior

277 00:09:24,720 --> 00:09:27,920 sure to set it apart from its red and

278 00:09:26,800 --> 00:09:29,839 black brethren

279 00:09:27,920 --> 00:09:31,200 as well as a glimpse at the current

280 00:09:29,839 --> 00:09:33,600 white box progress

281 00:09:31,200 --> 00:09:34,560 of the crusader industries hercules

282 00:09:33,600 --> 00:09:37,920 starlifter

283 00:09:34,560 --> 00:09:39,920 seen here in both its rough exterior

284 00:09:37,920 --> 00:09:41,680 and then working out some of the basic

285 00:09:39,920 --> 00:09:44,000 layout of its interior

286 00:09:41,680 --> 00:09:44,959 which right now includes this very very

287 00:09:44,000 --> 00:09:48,640 large hanger

288 00:09:44,959 --> 00:09:48,640 as well as the top deck above

289 00:09:49,440 --> 00:09:54,320 finally oh the places you'll go and now

290 00:09:52,320 --> 00:09:56,480 that the rework of our existing planets

291 00:09:54,320 --> 00:09:57,360 and moons with planetec v4 has been

292 00:09:56,480 --> 00:10:00,000 completed

293 00:09:57,360 --> 00:10:01,440 the replacement or re-dropping if you

294 00:10:00,000 --> 00:10:03,760 will of points of interest

295 00:10:01,440 --> 00:10:05,839 has begun throughout the stanton system

296 00:10:03,760 --> 00:10:10,160 with these images of derelicts just

297 00:10:05,839 --> 00:10:10,160 waiting to be discovered and re-explored

298 00:10:11,200 --> 00:10:14,480 the bartenders are coming the bartenders

299 00:10:13,120 --> 00:10:16,480 are coming

300 00:10:14,480 --> 00:10:18,240 test bed for the gold standard work are

301 00:10:16,480 --> 00:10:19,920 social ai and animation teams have been

302 00:10:18,240 --> 00:10:20,720 doing and developing these true to life

303 00:10:19,920 --> 00:10:22,320 npcs

304 00:10:20,720 --> 00:10:24,079 the lighting teams are now taking

305 00:10:22,320 --> 00:10:26,000 another look at their locations

306 00:10:24,079 --> 00:10:28,079 to ensure that these bartenders blend in

307 00:10:26,000 --> 00:10:31,120 visually as well as we hope they will

308 00:10:28,079 --> 00:10:32,480 behaviorally also in play is early work

309 00:10:31,120 --> 00:10:34,800 on the aaron halo

310 00:10:32,480 --> 00:10:36,399 the dense taurus-shaped asteroid belt

311 00:10:34,800 --> 00:10:37,360 that will one day be found within the

312 00:10:36,399 --> 00:10:39,760 stanton system

313 00:10:37,360 --> 00:10:41,279 now according to stanton lore this high

314 00:10:39,760 --> 00:10:43,440 density belt would make quantum

315 00:10:41,279 --> 00:10:45,279 traveling through it impossible

316 00:10:43,440 --> 00:10:47,680 requiring pilots that want to pass

317 00:10:45,279 --> 00:10:50,320 beyond to move through one of the halo

318 00:10:47,680 --> 00:10:52,560 gateways owned by mega corporation arc

319 00:10:50,320 --> 00:10:54,560 corp it's also intended to be one of the

320 00:10:52,560 --> 00:10:55,680 most valuable areas for mining in the

321 00:10:54,560 --> 00:10:58,000 entire system

322 00:10:55,680 --> 00:10:58,959 both for sheer volume and selection of

323 00:10:58,000 --> 00:11:01,279 resources

324 00:10:58,959 --> 00:11:03,120 now when we say early work we mean it

325 00:11:01,279 --> 00:11:03,680 this is still a look dev and resource

326 00:11:03,120 --> 00:11:05,839 testing

327 00:11:03,680 --> 00:11:06,880 but as with all things keep an eye on

328 00:11:05,839 --> 00:11:08,640 the public roadmap

329 00:11:06,880 --> 00:11:10,480 to find out more about when the air and

330 00:11:08,640 --> 00:11:15,839 halo will make its way into the

331 00:11:10,480 --> 00:11:15,839 persistent universe

332 00:11:21,440 --> 00:11:25,920 as we wrap up this week's show alpha 3.9

333 00:11:24,320 --> 00:11:27,120 with its new features like the new

334 00:11:25,920 --> 00:11:28,399 babbage landing zone

335 00:11:27,120 --> 00:11:31,040 the three brand new moons around

336 00:11:28,399 --> 00:11:33,920 microtech the player status system

337 00:11:31,040 --> 00:11:35,360 the prison system unified friends list

338 00:11:33,920 --> 00:11:37,440 personal inner thought and player

339 00:11:35,360 --> 00:11:39,839 interaction system improvements and more

340 00:11:37,440 --> 00:11:41,760 has been in both internal and evocati

341 00:11:39,839 --> 00:11:45,279 testing for the last several weeks

342 00:11:41,760 --> 00:11:46,880 and now on ptu for the last several days

343 00:11:45,279 --> 00:11:48,959 now while tremendous progress is being

344 00:11:46,880 --> 00:11:50,959 made alpha 3.9

345 00:11:48,959 --> 00:11:53,200 still needs more testing before we can

346 00:11:50,959 --> 00:11:55,040 bring all these new aspects

347 00:11:53,200 --> 00:11:57,200 pulled together and intended to improve

348 00:11:55,040 --> 00:12:00,079 the gameplay experience for all players

349 00:11:57,200 --> 00:12:01,040 to live but if there's one thing that

350 00:12:00,079 --> 00:12:02,639 we've learned

351 00:12:01,040 --> 00:12:04,480 or rather that's maybe it's been

352 00:12:02,639 --> 00:12:05,120 reinforced in this new work from home

353 00:12:04,480 --> 00:12:06,639 era

354 00:12:05,120 --> 00:12:08,079 it's that while we may not always be

355 00:12:06,639 --> 00:12:08,800 able to predict what the next challenge

356 00:12:08,079 --> 00:12:10,720 will be

357 00:12:08,800 --> 00:12:12,240 there's very little that can't be

358 00:12:10,720 --> 00:12:14,160 overcome when we all

359 00:12:12,240 --> 00:12:16,480 move together and work towards a common

360 00:12:14,160 --> 00:12:18,320 good for inside star citizen

361 00:12:16,480 --> 00:12:19,920 i'm jared huckaby keep an eye on

362 00:12:18,320 --> 00:12:21,760 spectrum for patch updates

363 00:12:19,920 --> 00:12:23,040 tune in to tomorrow's calling all devs

364 00:12:21,760 --> 00:12:24,880 where we talk about the future of

365 00:12:23,040 --> 00:12:39,839 animals in the persistent universe

366 00:12:24,880 --> 00:12:39,839 and we'll see you back here

367 00:12:46,959 --> 00:12:49,040 you

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