The Inside Star Citizen episode Home Work - Spring 2020 was published on 23. April 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Working from home | |
Cargo Deck WiP update | |
Grim HEX preview face-lift | |
Sprint report |
Video[]
Transcript[]

1 00:00:00,690 --> 00:00:05,730 [Music]
2 00:00:06,879 --> 00:00:10,559 amazon twitter google facebook and
3 00:00:08,800 --> 00:00:12,799 microsoft are allowing their employees
4 00:00:10,559 --> 00:00:16,800 to work from home for a business that
5 00:00:12,799 --> 00:00:18,240 can allow more employees to telecommute
6 00:00:16,800 --> 00:00:20,480 we want you to do that outbreak is a
7 00:00:18,240 --> 00:00:21,840 catalyst for whether or not that is
8 00:00:20,480 --> 00:00:23,920 something that is sustainable
9 00:00:21,840 --> 00:00:25,119 the home plan is hitting some glitches
10 00:00:23,920 --> 00:00:31,840 real challenges
11 00:00:25,119 --> 00:00:31,840 are in store
12 00:00:32,800 --> 00:00:36,399 it feels really surreal because when it
13 00:00:34,880 --> 00:00:39,040 all when it all
14 00:00:36,399 --> 00:00:40,640 started then people you know were we're
15 00:00:39,040 --> 00:00:42,559 talking about that okay it's now
16 00:00:40,640 --> 00:00:44,320 pandemic and then
17 00:00:42,559 --> 00:00:46,559 which sounds like quite a scary word
18 00:00:44,320 --> 00:00:48,399 this is like out of a movie i don't
19 00:00:46,559 --> 00:00:50,079 understand watching everybody kind of
20 00:00:48,399 --> 00:00:52,480 pack up their stuff and move out the
21 00:00:50,079 --> 00:00:52,480 office
22 00:00:52,559 --> 00:00:56,879 because our studios are so spread out we
23 00:00:55,120 --> 00:00:58,719 lean on all the studios to help us a
24 00:00:56,879 --> 00:01:01,120 little bit
25 00:00:58,719 --> 00:01:02,160 chris had started a conversation about
26 00:01:01,120 --> 00:01:05,199 what would it look like
27 00:01:02,160 --> 00:01:07,680 if we put everybody work from home
28 00:01:05,199 --> 00:01:08,400 we're in a really good position as a
29 00:01:07,680 --> 00:01:10,240 company
30 00:01:08,400 --> 00:01:11,680 the nature of how we work with five
31 00:01:10,240 --> 00:01:13,760 different studios
32 00:01:11,680 --> 00:01:16,000 we're already configured for remote
33 00:01:13,760 --> 00:01:18,720 anyway you know there's a little bit of
34 00:01:16,000 --> 00:01:19,680 hiccup as people get figuring out what
35 00:01:18,720 --> 00:01:20,799 their needs are
36 00:01:19,680 --> 00:01:23,920 and if there's anything that isn't
37 00:01:20,799 --> 00:01:23,920 working quite right
38 00:01:24,720 --> 00:01:28,240 i think after a period of time of
39 00:01:27,040 --> 00:01:30,960 perhaps a little bit of
40 00:01:28,240 --> 00:01:32,240 weirdness of people just kind of getting
41 00:01:30,960 --> 00:01:34,240 used to
42 00:01:32,240 --> 00:01:36,720 the fact that they're at a desk like
43 00:01:34,240 --> 00:01:39,200 maybe on their own or not around people
44 00:01:36,720 --> 00:01:42,240 i actually think it's going to play out
45 00:01:39,200 --> 00:01:42,240 pretty standard
46 00:01:45,200 --> 00:01:49,280 for us it was quicker than i think any
47 00:01:47,600 --> 00:01:51,040 of us had anticipated
48 00:01:49,280 --> 00:01:54,000 we had estimated it would take us about
49 00:01:51,040 --> 00:01:57,200 a week to move everybody out
50 00:01:54,000 --> 00:01:58,960 you know in an orderly process so it's
51 00:01:57,200 --> 00:02:00,479 been an interesting two days
52 00:01:58,960 --> 00:02:02,320 you know we've been running into all
53 00:02:00,479 --> 00:02:03,520 sorts of problems from internet speeds
54 00:02:02,320 --> 00:02:07,600 to data caps
55 00:02:03,520 --> 00:02:10,000 you know and downloading 60 gig builds
56 00:02:07,600 --> 00:02:12,080 whether that be a game depth build or or
57 00:02:10,000 --> 00:02:13,920 a 3-9 branch or
58 00:02:12,080 --> 00:02:15,920 even a feature stream branch you know
59 00:02:13,920 --> 00:02:17,760 our builds are gigantic so if we have to
60 00:02:15,920 --> 00:02:18,560 pull them every day just to test new
61 00:02:17,760 --> 00:02:20,879 things
62 00:02:18,560 --> 00:02:22,720 it's very resource complex so we have to
63 00:02:20,879 --> 00:02:25,520 work around those problems
64 00:02:22,720 --> 00:02:26,400 then we've got some vpn issues that
65 00:02:25,520 --> 00:02:27,920 we're trying to
66 00:02:26,400 --> 00:02:29,680 work out and figure out how we can
67 00:02:27,920 --> 00:02:31,760 resolve and then
68 00:02:29,680 --> 00:02:32,879 from there now that people have their
69 00:02:31,760 --> 00:02:35,519 their families home
70 00:02:32,879 --> 00:02:37,120 we're trying to work out how if they
71 00:02:35,519 --> 00:02:39,280 need to take time off to
72 00:02:37,120 --> 00:02:40,239 teach their kids because they're not
73 00:02:39,280 --> 00:02:42,319 able to go
74 00:02:40,239 --> 00:02:44,560 there or daycare or their spouse is
75 00:02:42,319 --> 00:02:46,879 working or that type of thing
76 00:02:44,560 --> 00:02:49,120 then we need to be flexible with our
77 00:02:46,879 --> 00:02:51,360 work hours
78 00:02:49,120 --> 00:02:52,239 well security wise we're always
79 00:02:51,360 --> 00:02:54,480 observing
80 00:02:52,239 --> 00:02:55,360 trying to you know make sure that our
81 00:02:54,480 --> 00:02:59,200 perimeters
82 00:02:55,360 --> 00:03:01,920 are tight and that where our exposure
83 00:02:59,200 --> 00:03:04,480 or risk of data loss is low as low as it
84 00:03:01,920 --> 00:03:06,560 possibly can be of course
85 00:03:04,480 --> 00:03:07,519 as far as from from a publishing
86 00:03:06,560 --> 00:03:09,680 standpoint
87 00:03:07,519 --> 00:03:11,519 pretty much everything we do is remoted
88 00:03:09,680 --> 00:03:11,920 anyway even if we're in the office it's
89 00:03:11,519 --> 00:03:16,400 all
90 00:03:11,920 --> 00:03:16,400 it's all through uh remote delivery
91 00:03:16,840 --> 00:03:21,200 systems
92 00:03:18,800 --> 00:03:24,000 it's nice you finally got the uh the tap
93 00:03:21,200 --> 00:03:24,000 thing working
94 00:03:28,879 --> 00:03:32,319 at this point i've been in quarantine
95 00:03:30,720 --> 00:03:34,720 for over a month now
96 00:03:32,319 --> 00:03:35,440 um we've resolved a lot of the vpn
97 00:03:34,720 --> 00:03:37,120 issues
98 00:03:35,440 --> 00:03:40,640 um and a lot of the other issues that
99 00:03:37,120 --> 00:03:42,640 we're having so the vpn one just wasn't
100 00:03:40,640 --> 00:03:43,840 wasn't uh built for hundreds of people
101 00:03:42,640 --> 00:03:47,120 hitting it as hard as we
102 00:03:43,840 --> 00:03:48,480 we possibly could um we've
103 00:03:47,120 --> 00:03:51,360 adjusted the way that builds got
104 00:03:48,480 --> 00:03:54,159 deployed we've actually adjusted
105 00:03:51,360 --> 00:03:55,200 the way that we do leads meetings so now
106 00:03:54,159 --> 00:03:57,200 we have a
107 00:03:55,200 --> 00:03:58,879 thursday leads meeting that is about
108 00:03:57,200 --> 00:03:59,599 catching up with people and making sure
109 00:03:58,879 --> 00:04:01,519 that
110 00:03:59,599 --> 00:04:02,640 uh the communication is happening making
111 00:04:01,519 --> 00:04:04,959 sure that everybody's
112 00:04:02,640 --> 00:04:07,040 healthy and doing all rights um if
113 00:04:04,959 --> 00:04:11,920 anybody needs to be checked in on
114 00:04:07,040 --> 00:04:13,680 um uh is anybody sick um
115 00:04:11,920 --> 00:04:15,360 how are people's mental states you know
116 00:04:13,680 --> 00:04:17,120 we're still continuing to do our sprints
117 00:04:15,360 --> 00:04:18,160 and still continuing to do it and do our
118 00:04:17,120 --> 00:04:20,479 scrum stand-ups
119 00:04:18,160 --> 00:04:22,000 making sure that we keep that
120 00:04:20,479 --> 00:04:22,960 communication as tight-knit as we
121 00:04:22,000 --> 00:04:25,040 possibly can
122 00:04:22,960 --> 00:04:26,320 it still doesn't match what it would be
123 00:04:25,040 --> 00:04:28,800 like you know hitting
124 00:04:26,320 --> 00:04:30,639 you know having teams um basically right
125 00:04:28,800 --> 00:04:33,840 next to each other and so we're
126 00:04:30,639 --> 00:04:35,600 we're not at 100 you know capacity
127 00:04:33,840 --> 00:04:37,199 you can see how some of those things
128 00:04:35,600 --> 00:04:37,759 that i talked about earlier will affect
129 00:04:37,199 --> 00:04:40,160 the
130 00:04:37,759 --> 00:04:41,040 release of three nine but um for the
131 00:04:40,160 --> 00:04:43,199 most part
132 00:04:41,040 --> 00:04:44,479 we're still in good spirits before we
133 00:04:43,199 --> 00:04:46,800 started the sort of
134 00:04:44,479 --> 00:04:47,759 mainly working from home um stuff that
135 00:04:46,800 --> 00:04:50,000 we're doing now
136 00:04:47,759 --> 00:04:51,440 we started work on a couple of new
137 00:04:50,000 --> 00:04:54,479 spaces for the
138 00:04:51,440 --> 00:04:56,479 space stations so the cargo shop is
139 00:04:54,479 --> 00:04:58,160 is a little different from the shops
140 00:04:56,479 --> 00:05:00,639 which have been kind of like a
141 00:04:58,160 --> 00:05:01,919 single purpose shop it's kind of a
142 00:05:00,639 --> 00:05:04,080 one-stop shop
143 00:05:01,919 --> 00:05:06,720 for all your cargo needs and it'll have
144 00:05:04,080 --> 00:05:09,600 a small commercial area for retail
145 00:05:06,720 --> 00:05:11,120 purchases uh with possible sort of guild
146 00:05:09,600 --> 00:05:13,360 discounts available
147 00:05:11,120 --> 00:05:15,120 then there's a small administration area
148 00:05:13,360 --> 00:05:15,919 and also a small area to sort of
149 00:05:15,120 --> 00:05:19,039 eventually
150 00:05:15,919 --> 00:05:20,960 rent cargo specific ships as well
151 00:05:19,039 --> 00:05:23,280 and potentially like going forwards
152 00:05:20,960 --> 00:05:25,199 cargo containers and things like that
153 00:05:23,280 --> 00:05:27,600 it's obviously set in what we're trying
154 00:05:25,199 --> 00:05:29,280 to do as a sort of delivery warehouse
155 00:05:27,600 --> 00:05:31,039 mentioning those sort of brand names of
156 00:05:29,280 --> 00:05:33,520 course but if you've ever been in a post
157 00:05:31,039 --> 00:05:36,880 office it should be kind of familiar
158 00:05:33,520 --> 00:05:38,160 it's a large warehouse with lots of
159 00:05:36,880 --> 00:05:40,720 stacks of different
160 00:05:38,160 --> 00:05:42,000 cargo and supplies uh with a small
161 00:05:40,720 --> 00:05:45,680 commercial area
162 00:05:42,000 --> 00:05:47,120 for customer use so another location
163 00:05:45,680 --> 00:05:49,520 that's getting a refresh
164 00:05:47,120 --> 00:05:50,800 is going to be grim hex we're adding uh
165 00:05:49,520 --> 00:05:52,880 hangers to grimhex
166 00:05:50,800 --> 00:05:54,720 and we're also adding excel hanger at
167 00:05:52,880 --> 00:05:56,800 grim hex which will mean that players
168 00:05:54,720 --> 00:05:58,880 who've been wanting to spawn
169 00:05:56,800 --> 00:05:59,840 larger ships should now be able to
170 00:05:58,880 --> 00:06:01,840 pretty soon
171 00:05:59,840 --> 00:06:02,880 another thing that's being worked on on
172 00:06:01,840 --> 00:06:05,039 grim hex right now
173 00:06:02,880 --> 00:06:06,960 is the racing aspect so you should see
174 00:06:05,039 --> 00:06:11,120 the location starting to change
175 00:06:06,960 --> 00:06:11,120 to support racing when that comes in
176 00:06:13,039 --> 00:06:16,319 you know obviously we all miss the
177 00:06:14,319 --> 00:06:18,560 social interaction side of things
178 00:06:16,319 --> 00:06:20,080 um i think that same goes for probably
179 00:06:18,560 --> 00:06:22,880 everyone who's in this situation
180 00:06:20,080 --> 00:06:25,039 right now we've been staying in our
181 00:06:22,880 --> 00:06:26,800 weekly play tests longer and longer
182 00:06:25,039 --> 00:06:28,560 they've now become a much more important
183 00:06:26,800 --> 00:06:30,960 space for the company
184 00:06:28,560 --> 00:06:31,759 to sort of play and sort of interact
185 00:06:30,960 --> 00:06:34,479 together
186 00:06:31,759 --> 00:06:36,720 and socialize together which is really
187 00:06:34,479 --> 00:06:36,720 nice
188 00:06:37,680 --> 00:06:41,039 so we made a lot of good progress these
189 00:06:39,520 --> 00:06:42,400 past few weeks
190 00:06:41,039 --> 00:06:44,080 well we don't know really what the
191 00:06:42,400 --> 00:06:45,919 future will hold for us and how many
192 00:06:44,080 --> 00:06:47,680 curveballs we'll get hit with
193 00:06:45,919 --> 00:06:48,960 but you know at least the problems that
194 00:06:47,680 --> 00:06:51,759 we've we've faced
195 00:06:48,960 --> 00:06:52,639 uh i think we've done a fairly good job
196 00:06:51,759 --> 00:06:54,080 in resolving them
197 00:06:52,639 --> 00:06:55,759 we haven't gotten everything we haven't
198 00:06:54,080 --> 00:06:56,560 worked out all the inefficiencies yet
199 00:06:55,759 --> 00:06:59,280 but
200 00:06:56,560 --> 00:07:00,000 we'll be able to come together as a team
201 00:06:59,280 --> 00:07:02,880 and
202 00:07:00,000 --> 00:07:03,759 really kind of push through these these
203 00:07:02,880 --> 00:07:08,080 issues and
204 00:07:03,759 --> 00:07:08,080 and i'm excited to see what we can do
205 00:07:09,440 --> 00:07:12,639 the team members working from homes
206 00:07:11,599 --> 00:07:14,400 around the world
207 00:07:12,639 --> 00:07:16,880 are just as dedicated as ever to bring
208 00:07:14,400 --> 00:07:18,639 the one-two punch of star citizen and
209 00:07:16,880 --> 00:07:20,800 squadron 42 to life
210 00:07:18,639 --> 00:07:22,400 even from their homes many aspects of
211 00:07:20,800 --> 00:07:25,199 both projects continue to
212 00:07:22,400 --> 00:07:26,319 to fire on all thrusters from characters
213 00:07:25,199 --> 00:07:29,120 to vfx
214 00:07:26,319 --> 00:07:31,120 from spacecraft to locations and beyond
215 00:07:29,120 --> 00:07:33,039 here's the sprint report
216 00:07:31,120 --> 00:07:34,720 starting things off with characters
217 00:07:33,039 --> 00:07:35,360 concepts were recently submitted for
218 00:07:34,720 --> 00:07:37,759 review of
219 00:07:35,360 --> 00:07:38,400 npc workers to be found in refinery
220 00:07:37,759 --> 00:07:40,400 decks
221 00:07:38,400 --> 00:07:42,000 one of several new modules currently in
222 00:07:40,400 --> 00:07:43,280 development for the modular space
223 00:07:42,000 --> 00:07:45,599 station system
224 00:07:43,280 --> 00:07:47,680 like the cargo decks these modules aim
225 00:07:45,599 --> 00:07:48,240 to add more than just another place to
226 00:07:47,680 --> 00:07:50,160 visit
227 00:07:48,240 --> 00:07:51,599 but additional gameplay opportunities
228 00:07:50,160 --> 00:07:53,520 for players looking to
229 00:07:51,599 --> 00:07:55,120 make their living in the verse mining
230 00:07:53,520 --> 00:07:57,440 valuable resources
231 00:07:55,120 --> 00:07:58,879 also in concept are these heavy armors
232 00:07:57,440 --> 00:08:01,039 from the planet terra
233 00:07:58,879 --> 00:08:02,400 center of the uee and the planet that
234 00:08:01,039 --> 00:08:05,039 humanity chose
235 00:08:02,400 --> 00:08:07,199 now as with all concepts these may or
236 00:08:05,039 --> 00:08:08,160 may not be chosen to be taken into
237 00:08:07,199 --> 00:08:10,720 implementation
238 00:08:08,160 --> 00:08:12,560 but as we've explored before that's life
239 00:08:10,720 --> 00:08:13,759 in the continuously iterative world of
240 00:08:12,560 --> 00:08:15,520 concept work
241 00:08:13,759 --> 00:08:17,680 you can bet we'll check in again if any
242 00:08:15,520 --> 00:08:20,240 of these designs move forward
243 00:08:17,680 --> 00:08:22,319 in the world of vfx look dev continues
244 00:08:20,240 --> 00:08:24,479 on updating the atmospheric re-entry
245 00:08:22,319 --> 00:08:25,520 effects for ships descending down upon
246 00:08:24,479 --> 00:08:27,039 various planets
247 00:08:25,520 --> 00:08:29,199 now one of the challenges here is to
248 00:08:27,039 --> 00:08:31,599 develop an effect that looks good not
249 00:08:29,199 --> 00:08:33,200 only for the enormous variety of ships
250 00:08:31,599 --> 00:08:35,360 in the star citizen universe
251 00:08:33,200 --> 00:08:37,200 but expanding the sign distance field
252 00:08:35,360 --> 00:08:39,599 serving as the basis for that tech
253 00:08:37,200 --> 00:08:41,519 to adapt on the fly to spacecraft with
254 00:08:39,599 --> 00:08:44,399 transforming configurations
255 00:08:41,519 --> 00:08:45,360 like the cartool the reliant and others
256 00:08:44,399 --> 00:08:47,600 this look dev
257 00:08:45,360 --> 00:08:49,600 which is very much like concepting is
258 00:08:47,600 --> 00:08:50,560 where we explore what's possible with
259 00:08:49,600 --> 00:08:53,040 the tech before
260 00:08:50,560 --> 00:08:54,480 wide scale implementation including this
261 00:08:53,040 --> 00:08:56,880 potential exploration
262 00:08:54,480 --> 00:08:58,399 of a new burn shader that can alter the
263 00:08:56,880 --> 00:09:00,720 look of the hull itself
264 00:08:58,399 --> 00:09:01,920 in line with the superheated effects
265 00:09:00,720 --> 00:09:03,760 going on around it
266 00:09:01,920 --> 00:09:05,920 now while we don't recommend attempting
267 00:09:03,760 --> 00:09:08,160 re-entry in these obviously
268 00:09:05,920 --> 00:09:10,480 dangerous manners we nonetheless want to
269 00:09:08,160 --> 00:09:13,519 explore the potential for when pilots
270 00:09:10,480 --> 00:09:15,120 do the unexpected and that never happens
271 00:09:13,519 --> 00:09:17,040 does it
272 00:09:15,120 --> 00:09:19,600 speaking of vehicles and pilots we've
273 00:09:17,040 --> 00:09:20,959 got a quick look at the updated exterior
274 00:09:19,600 --> 00:09:23,120 of the cutlass blue
275 00:09:20,959 --> 00:09:24,720 with its unique canopy and current
276 00:09:23,120 --> 00:09:26,800 blue-gray exterior
277 00:09:24,720 --> 00:09:27,920 sure to set it apart from its red and
278 00:09:26,800 --> 00:09:29,839 black brethren
279 00:09:27,920 --> 00:09:31,200 as well as a glimpse at the current
280 00:09:29,839 --> 00:09:33,600 white box progress
281 00:09:31,200 --> 00:09:34,560 of the crusader industries hercules
282 00:09:33,600 --> 00:09:37,920 starlifter
283 00:09:34,560 --> 00:09:39,920 seen here in both its rough exterior
284 00:09:37,920 --> 00:09:41,680 and then working out some of the basic
285 00:09:39,920 --> 00:09:44,000 layout of its interior
286 00:09:41,680 --> 00:09:44,959 which right now includes this very very
287 00:09:44,000 --> 00:09:48,640 large hanger
288 00:09:44,959 --> 00:09:48,640 as well as the top deck above
289 00:09:49,440 --> 00:09:54,320 finally oh the places you'll go and now
290 00:09:52,320 --> 00:09:56,480 that the rework of our existing planets
291 00:09:54,320 --> 00:09:57,360 and moons with planetec v4 has been
292 00:09:56,480 --> 00:10:00,000 completed
293 00:09:57,360 --> 00:10:01,440 the replacement or re-dropping if you
294 00:10:00,000 --> 00:10:03,760 will of points of interest
295 00:10:01,440 --> 00:10:05,839 has begun throughout the stanton system
296 00:10:03,760 --> 00:10:10,160 with these images of derelicts just
297 00:10:05,839 --> 00:10:10,160 waiting to be discovered and re-explored
298 00:10:11,200 --> 00:10:14,480 the bartenders are coming the bartenders
299 00:10:13,120 --> 00:10:16,480 are coming
300 00:10:14,480 --> 00:10:18,240 test bed for the gold standard work are
301 00:10:16,480 --> 00:10:19,920 social ai and animation teams have been
302 00:10:18,240 --> 00:10:20,720 doing and developing these true to life
303 00:10:19,920 --> 00:10:22,320 npcs
304 00:10:20,720 --> 00:10:24,079 the lighting teams are now taking
305 00:10:22,320 --> 00:10:26,000 another look at their locations
306 00:10:24,079 --> 00:10:28,079 to ensure that these bartenders blend in
307 00:10:26,000 --> 00:10:31,120 visually as well as we hope they will
308 00:10:28,079 --> 00:10:32,480 behaviorally also in play is early work
309 00:10:31,120 --> 00:10:34,800 on the aaron halo
310 00:10:32,480 --> 00:10:36,399 the dense taurus-shaped asteroid belt
311 00:10:34,800 --> 00:10:37,360 that will one day be found within the
312 00:10:36,399 --> 00:10:39,760 stanton system
313 00:10:37,360 --> 00:10:41,279 now according to stanton lore this high
314 00:10:39,760 --> 00:10:43,440 density belt would make quantum
315 00:10:41,279 --> 00:10:45,279 traveling through it impossible
316 00:10:43,440 --> 00:10:47,680 requiring pilots that want to pass
317 00:10:45,279 --> 00:10:50,320 beyond to move through one of the halo
318 00:10:47,680 --> 00:10:52,560 gateways owned by mega corporation arc
319 00:10:50,320 --> 00:10:54,560 corp it's also intended to be one of the
320 00:10:52,560 --> 00:10:55,680 most valuable areas for mining in the
321 00:10:54,560 --> 00:10:58,000 entire system
322 00:10:55,680 --> 00:10:58,959 both for sheer volume and selection of
323 00:10:58,000 --> 00:11:01,279 resources
324 00:10:58,959 --> 00:11:03,120 now when we say early work we mean it
325 00:11:01,279 --> 00:11:03,680 this is still a look dev and resource
326 00:11:03,120 --> 00:11:05,839 testing
327 00:11:03,680 --> 00:11:06,880 but as with all things keep an eye on
328 00:11:05,839 --> 00:11:08,640 the public roadmap
329 00:11:06,880 --> 00:11:10,480 to find out more about when the air and
330 00:11:08,640 --> 00:11:15,839 halo will make its way into the
331 00:11:10,480 --> 00:11:15,839 persistent universe
332 00:11:21,440 --> 00:11:25,920 as we wrap up this week's show alpha 3.9
333 00:11:24,320 --> 00:11:27,120 with its new features like the new
334 00:11:25,920 --> 00:11:28,399 babbage landing zone
335 00:11:27,120 --> 00:11:31,040 the three brand new moons around
336 00:11:28,399 --> 00:11:33,920 microtech the player status system
337 00:11:31,040 --> 00:11:35,360 the prison system unified friends list
338 00:11:33,920 --> 00:11:37,440 personal inner thought and player
339 00:11:35,360 --> 00:11:39,839 interaction system improvements and more
340 00:11:37,440 --> 00:11:41,760 has been in both internal and evocati
341 00:11:39,839 --> 00:11:45,279 testing for the last several weeks
342 00:11:41,760 --> 00:11:46,880 and now on ptu for the last several days
343 00:11:45,279 --> 00:11:48,959 now while tremendous progress is being
344 00:11:46,880 --> 00:11:50,959 made alpha 3.9
345 00:11:48,959 --> 00:11:53,200 still needs more testing before we can
346 00:11:50,959 --> 00:11:55,040 bring all these new aspects
347 00:11:53,200 --> 00:11:57,200 pulled together and intended to improve
348 00:11:55,040 --> 00:12:00,079 the gameplay experience for all players
349 00:11:57,200 --> 00:12:01,040 to live but if there's one thing that
350 00:12:00,079 --> 00:12:02,639 we've learned
351 00:12:01,040 --> 00:12:04,480 or rather that's maybe it's been
352 00:12:02,639 --> 00:12:05,120 reinforced in this new work from home
353 00:12:04,480 --> 00:12:06,639 era
354 00:12:05,120 --> 00:12:08,079 it's that while we may not always be
355 00:12:06,639 --> 00:12:08,800 able to predict what the next challenge
356 00:12:08,079 --> 00:12:10,720 will be
357 00:12:08,800 --> 00:12:12,240 there's very little that can't be
358 00:12:10,720 --> 00:12:14,160 overcome when we all
359 00:12:12,240 --> 00:12:16,480 move together and work towards a common
360 00:12:14,160 --> 00:12:18,320 good for inside star citizen
361 00:12:16,480 --> 00:12:19,920 i'm jared huckaby keep an eye on
362 00:12:18,320 --> 00:12:21,760 spectrum for patch updates
363 00:12:19,920 --> 00:12:23,040 tune in to tomorrow's calling all devs
364 00:12:21,760 --> 00:12:24,880 where we talk about the future of
365 00:12:23,040 --> 00:12:39,839 animals in the persistent universe
366 00:12:24,880 --> 00:12:39,839 and we'll see you back here
367 00:12:46,959 --> 00:12:49,040 you