Star Citizen Wiki

Welcome to the wiki! Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us!

READ MORE

Star Citizen Wiki
Advertisement

The Inside Star Citizen episode Featherweight - Summer 2020 was published on 13. August 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Talon light fighter first preview, flyable in engine
0:00
Motion capture - From capture to animation
3:31

Video[]

Inside_Star_Citizen-_Featherweight_-_Summer_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:07,600 --> 00:00:11,040 so i think it's really important for the

2 00:00:09,200 --> 00:00:14,240 the alien races to have

3 00:00:11,040 --> 00:00:17,039 representation it adds extra depth

4 00:00:14,240 --> 00:00:18,800 to the gameplay and to visuals there are

5 00:00:17,039 --> 00:00:20,400 all these weird and wonderful

6 00:00:18,800 --> 00:00:21,920 races and they each want to have their

7 00:00:20,400 --> 00:00:23,840 own style and

8 00:00:21,920 --> 00:00:26,000 influence you know obviously with human

9 00:00:23,840 --> 00:00:28,720 stuff a lot of it is quite familiar

10 00:00:26,000 --> 00:00:30,640 whereas the alien races that really is

11 00:00:28,720 --> 00:00:31,679 an opportunity for us to sort of push

12 00:00:30,640 --> 00:00:35,040 the boundaries of

13 00:00:31,679 --> 00:00:35,040 the star citizen visuals

14 00:00:36,079 --> 00:00:41,680 i really like the how the tavarian race

15 00:00:39,440 --> 00:00:42,879 and their ships look it is very

16 00:00:41,680 --> 00:00:45,200 different to

17 00:00:42,879 --> 00:00:46,800 the other ships in-game and at the

18 00:00:45,200 --> 00:00:47,440 moment the tavares only really have the

19 00:00:46,800 --> 00:00:49,520 prowler

20 00:00:47,440 --> 00:00:50,559 and that's a drop ship so it's not

21 00:00:49,520 --> 00:00:52,800 suited for

22 00:00:50,559 --> 00:00:55,199 a wide range of players so we created

23 00:00:52,800 --> 00:00:57,280 the talon to be a fighter counterpart to

24 00:00:55,199 --> 00:00:58,879 it

25 00:00:57,280 --> 00:01:00,960 so the talon is already well into

26 00:00:58,879 --> 00:01:01,440 production uh it's already flyable an

27 00:01:00,960 --> 00:01:04,239 engine

28 00:01:01,440 --> 00:01:05,040 and it's great to get a concept straight

29 00:01:04,239 --> 00:01:07,119 into

30 00:01:05,040 --> 00:01:08,560 engine without a sort of a pause in

31 00:01:07,119 --> 00:01:11,280 between

32 00:01:08,560 --> 00:01:11,600 so we worked really hard on the visuals

33 00:01:11,280 --> 00:01:14,080 and

34 00:01:11,600 --> 00:01:15,840 the materials of this ship you can see

35 00:01:14,080 --> 00:01:17,759 that it's very different to anything

36 00:01:15,840 --> 00:01:20,720 that we've done in the past

37 00:01:17,759 --> 00:01:21,600 the silhouette that's a really striking

38 00:01:20,720 --> 00:01:24,400 silhouette

39 00:01:21,600 --> 00:01:26,720 hanging in the sky and you know to form

40 00:01:24,400 --> 00:01:27,759 that sort of silhouette with the ship

41 00:01:26,720 --> 00:01:29,680 you know we've

42 00:01:27,759 --> 00:01:31,600 we've built the wings we've got the

43 00:01:29,680 --> 00:01:34,000 strong shoulders

44 00:01:31,600 --> 00:01:35,280 and those wings you know when they're in

45 00:01:34,000 --> 00:01:37,840 full spread

46 00:01:35,280 --> 00:01:39,040 you can see the feathers and we've got

47 00:01:37,840 --> 00:01:43,280 this

48 00:01:39,040 --> 00:01:46,240 iridescent paint sort of a dielectric

49 00:01:43,280 --> 00:01:47,600 it's very much reminiscent of birds like

50 00:01:46,240 --> 00:01:49,759 starlings

51 00:01:47,600 --> 00:01:51,759 and that sort of runs through the ship

52 00:01:49,759 --> 00:01:54,079 the talon is built to be a fighter

53 00:01:51,759 --> 00:01:55,759 that has some stealth elements to it so

54 00:01:54,079 --> 00:01:57,680 it excels at jumping in

55 00:01:55,759 --> 00:02:00,000 striking hard and then getting out of

56 00:01:57,680 --> 00:02:01,280 the fight using its agility to escape

57 00:02:00,000 --> 00:02:03,840 returning fire

58 00:02:01,280 --> 00:02:04,399 and it falls into that trope of glass

59 00:02:03,840 --> 00:02:08,399 cannon

60 00:02:04,399 --> 00:02:09,679 um it is very agile it has very low

61 00:02:08,399 --> 00:02:12,319 armor and it has

62 00:02:09,679 --> 00:02:13,840 relatively big guns for its size it

63 00:02:12,319 --> 00:02:15,680 comes with two gimballed size three

64 00:02:13,840 --> 00:02:17,360 ballistic weapons as default

65 00:02:15,680 --> 00:02:19,280 that means it has a size four hardpoint

66 00:02:17,360 --> 00:02:20,800 layer so you have the choice of going

67 00:02:19,280 --> 00:02:22,879 with the default load out of size the

68 00:02:20,800 --> 00:02:24,000 gimballed or you can really maximize the

69 00:02:22,879 --> 00:02:26,560 damage and

70 00:02:24,000 --> 00:02:27,680 change to size four weapons it also

71 00:02:26,560 --> 00:02:29,840 comes equipped with

72 00:02:27,680 --> 00:02:31,440 a missile rack on each wing so you do

73 00:02:29,840 --> 00:02:33,040 have some missiles but it really isn't

74 00:02:31,440 --> 00:02:35,360 the focus of the ship it's all about the

75 00:02:33,040 --> 00:02:35,360 guns

76 00:02:35,440 --> 00:02:38,640 the other area of the town that provided

77 00:02:36,959 --> 00:02:42,080 us with a challenge internally

78 00:02:38,640 --> 00:02:44,720 uh is the whole ejection cockpit canopy

79 00:02:42,080 --> 00:02:45,200 setup because a lot of our ships you get

80 00:02:44,720 --> 00:02:47,280 in

81 00:02:45,200 --> 00:02:48,319 you get on the seat and the seat ejects

82 00:02:47,280 --> 00:02:50,400 this is the whole

83 00:02:48,319 --> 00:02:51,840 entire dashboard and flight controls

84 00:02:50,400 --> 00:02:53,040 eject out with you

85 00:02:51,840 --> 00:02:54,400 and that's something that we haven't

86 00:02:53,040 --> 00:02:55,440 done in ships before we've had the

87 00:02:54,400 --> 00:02:57,360 ability to

88 00:02:55,440 --> 00:02:59,840 fire off parts but not the entire

89 00:02:57,360 --> 00:02:59,840 cockpit

90 00:03:00,159 --> 00:03:04,879 when going from landing to takeoff this

91 00:03:03,200 --> 00:03:05,840 ship is going to transform before your

92 00:03:04,879 --> 00:03:07,920 eyes

93 00:03:05,840 --> 00:03:10,000 and it's going to go from hawkish

94 00:03:07,920 --> 00:03:12,800 position into a bird of prey of

95 00:03:10,000 --> 00:03:14,319 in flight so the wings will be expanding

96 00:03:12,800 --> 00:03:16,560 the feathers will be

97 00:03:14,319 --> 00:03:18,000 revealed and in terms of when you're

98 00:03:16,560 --> 00:03:19,599 flying around you're going to have the

99 00:03:18,000 --> 00:03:22,000 sun glinting off that

100 00:03:19,599 --> 00:03:32,080 iridescent paint i mean it's just going

101 00:03:22,000 --> 00:03:34,159 to look amazing

102 00:03:32,080 --> 00:03:36,959 while the vehicle teams use alien ships

103 00:03:34,159 --> 00:03:38,640 to push against the familiar and stretch

104 00:03:36,959 --> 00:03:40,319 the boundaries of what we know about the

105 00:03:38,640 --> 00:03:42,799 universe of star citizen

106 00:03:40,319 --> 00:03:43,360 the mocap and gameplay story animation

107 00:03:42,799 --> 00:03:46,480 teams

108 00:03:43,360 --> 00:03:48,720 work to bring as much recognizable truth

109 00:03:46,480 --> 00:03:50,799 and authenticity of motion as they can

110 00:03:48,720 --> 00:03:52,159 to the smaller story elements that

111 00:03:50,799 --> 00:03:55,680 permeate throughout the

112 00:03:52,159 --> 00:03:57,599 squadron 42 campaign experience

113 00:03:55,680 --> 00:03:59,760 the reason i got into motion capture is

114 00:03:57,599 --> 00:04:00,879 i wanted to tell believable stories

115 00:03:59,760 --> 00:04:02,239 there's something i find quite

116 00:04:00,879 --> 00:04:03,439 fascinating about tricking people's

117 00:04:02,239 --> 00:04:04,720 emotions with

118 00:04:03,439 --> 00:04:06,080 you know just the visual medium of

119 00:04:04,720 --> 00:04:07,760 whatever's on the screen and motion

120 00:04:06,080 --> 00:04:08,319 capture plays a rather large part in

121 00:04:07,760 --> 00:04:10,080 that

122 00:04:08,319 --> 00:04:11,599 sometimes you can be looking at a head

123 00:04:10,080 --> 00:04:12,480 cam and just see like a particular

124 00:04:11,599 --> 00:04:14,159 moment for just

125 00:04:12,480 --> 00:04:15,760 half a second and know that that's going

126 00:04:14,159 --> 00:04:16,320 to be used and the director can see it

127 00:04:15,760 --> 00:04:18,880 as well

128 00:04:16,320 --> 00:04:20,880 it's those exciting moments on set and

129 00:04:18,880 --> 00:04:24,560 being able to see scenes

130 00:04:20,880 --> 00:04:29,280 be birthed from the the the stage itself

131 00:04:24,560 --> 00:04:31,919 uh that is why i got into motion capture

132 00:04:29,280 --> 00:04:32,400 what's interesting about gameplay story

133 00:04:31,919 --> 00:04:34,160 and

134 00:04:32,400 --> 00:04:35,600 seeing that in the game is an un

135 00:04:34,160 --> 00:04:38,160 intrusive way of

136 00:04:35,600 --> 00:04:39,520 delivering you know small story elements

137 00:04:38,160 --> 00:04:41,199 or just bringing

138 00:04:39,520 --> 00:04:42,639 more life into the world as you walk

139 00:04:41,199 --> 00:04:45,919 around it

140 00:04:42,639 --> 00:04:47,840 gameplay story is lots of smaller scenes

141 00:04:45,919 --> 00:04:49,840 not full-blown cutscenes but also not

142 00:04:47,840 --> 00:04:52,160 pure gameplay either

143 00:04:49,840 --> 00:04:53,919 so that could be walking into a bathroom

144 00:04:52,160 --> 00:04:56,720 and overhearing a conversation

145 00:04:53,919 --> 00:04:57,440 the user isn't necessarily triggering

146 00:04:56,720 --> 00:04:59,280 per se or

147 00:04:57,440 --> 00:05:00,560 they they can do small things to trigger

148 00:04:59,280 --> 00:05:02,160 but at the same time they're happening

149 00:05:00,560 --> 00:05:03,520 in the universe as a living breathing

150 00:05:02,160 --> 00:05:05,199 thing

151 00:05:03,520 --> 00:05:06,800 you and yuri don't have to give us such

152 00:05:05,199 --> 00:05:08,880 a hard time

153 00:05:06,800 --> 00:05:10,720 oh i'm sorry was that someone else i

154 00:05:08,880 --> 00:05:13,680 heard moaning about having to recall

155 00:05:10,720 --> 00:05:15,039 all the diags last shift yeah okay i

156 00:05:13,680 --> 00:05:18,320 haven't been the best either

157 00:05:15,039 --> 00:05:21,039 but complaining's one thing we used to

158 00:05:18,320 --> 00:05:22,400 complain about nolan all the time too

159 00:05:21,039 --> 00:05:25,280 i don't know i think she could do a good

160 00:05:22,400 --> 00:05:27,199 job if we helped

161 00:05:25,280 --> 00:05:29,199 so i think the reason why motion

162 00:05:27,199 --> 00:05:32,560 captures such a huge benefit

163 00:05:29,199 --> 00:05:33,680 for the game for squadron 42 and star

164 00:05:32,560 --> 00:05:36,400 citizen

165 00:05:33,680 --> 00:05:37,759 is because we're able to shoot in a very

166 00:05:36,400 --> 00:05:40,160 short amount of time

167 00:05:37,759 --> 00:05:41,440 huge range of animations um and i think

168 00:05:40,160 --> 00:05:43,199 if you look at our database at the

169 00:05:41,440 --> 00:05:46,960 moment we have something like

170 00:05:43,199 --> 00:05:50,479 38 000 animations for this game

171 00:05:46,960 --> 00:05:51,759 and that it's only because we're able to

172 00:05:50,479 --> 00:05:54,240 use motion capture

173 00:05:51,759 --> 00:05:54,880 to capture data very quickly and deliver

174 00:05:54,240 --> 00:05:57,919 that data

175 00:05:54,880 --> 00:06:00,160 to the teams very quickly so i think a

176 00:05:57,919 --> 00:06:02,240 common misconception with motion capture

177 00:06:00,160 --> 00:06:04,080 is that we capture all of this data and

178 00:06:02,240 --> 00:06:04,720 then it just seamlessly works with the

179 00:06:04,080 --> 00:06:07,120 engine

180 00:06:04,720 --> 00:06:09,039 that definitely isn't the case after the

181 00:06:07,120 --> 00:06:10,960 mocap shoot's finished i first need to

182 00:06:09,039 --> 00:06:11,680 use a wonderful tool the mocap team have

183 00:06:10,960 --> 00:06:13,360 written to

184 00:06:11,680 --> 00:06:15,039 actually make my selections which is to

185 00:06:13,360 --> 00:06:16,800 choose which takes i actually

186 00:06:15,039 --> 00:06:17,600 want and which parts of those takes i

187 00:06:16,800 --> 00:06:19,360 want whether they're going to be

188 00:06:17,600 --> 00:06:20,000 recorded and so on and so forth this

189 00:06:19,360 --> 00:06:22,639 data isn't

190 00:06:20,000 --> 00:06:23,360 always necessarily super clean as well

191 00:06:22,639 --> 00:06:24,880 so

192 00:06:23,360 --> 00:06:27,120 it's the job of the mocap team to be

193 00:06:24,880 --> 00:06:28,479 able to track and retarget that data

194 00:06:27,120 --> 00:06:30,479 in order to then deliver it to the

195 00:06:28,479 --> 00:06:33,440 animators who can then do a final pass

196 00:06:30,479 --> 00:06:33,440 and get it into game

197 00:06:33,520 --> 00:06:36,800 so doing pick-up shoots is quite a

198 00:06:35,039 --> 00:06:39,039 natural part of the process really um a

199 00:06:36,800 --> 00:06:41,039 lot of the original content that we got

200 00:06:39,039 --> 00:06:42,800 for gameplay story was captured uh some

201 00:06:41,039 --> 00:06:43,759 time ago and the game has progressed a

202 00:06:42,800 --> 00:06:45,680 lot since then

203 00:06:43,759 --> 00:06:48,000 and we just didn't always have answers

204 00:06:45,680 --> 00:06:48,560 to questions way back when the stuff was

205 00:06:48,000 --> 00:06:50,560 shot

206 00:06:48,560 --> 00:06:52,400 for example the other day we were doing

207 00:06:50,560 --> 00:06:54,000 pickups for a character who had to usher

208 00:06:52,400 --> 00:06:56,479 the player into event

209 00:06:54,000 --> 00:06:57,520 and uh the original data for all of this

210 00:06:56,479 --> 00:07:00,400 kind of left that

211 00:06:57,520 --> 00:07:02,240 npc bystanding not doing a lot whereas

212 00:07:00,400 --> 00:07:03,919 with the pickups that we've done now

213 00:07:02,240 --> 00:07:05,919 she actually has a lot more life and she

214 00:07:03,919 --> 00:07:07,440 actually you know beckons the player to

215 00:07:05,919 --> 00:07:08,720 go in multiple times if the player

216 00:07:07,440 --> 00:07:10,479 doesn't decide to do so

217 00:07:08,720 --> 00:07:13,199 it's small things like that that create

218 00:07:10,479 --> 00:07:15,840 that believability in the world

219 00:07:13,199 --> 00:07:17,120 it's extremely rewarding to see the

220 00:07:15,840 --> 00:07:19,280 finished product after you've done a

221 00:07:17,120 --> 00:07:21,120 shoot and it goes into game

222 00:07:19,280 --> 00:07:23,039 put a lot of hard work into getting all

223 00:07:21,120 --> 00:07:23,919 of the scenes nearly 250 scenes that

224 00:07:23,039 --> 00:07:25,360 have been shot

225 00:07:23,919 --> 00:07:26,960 and don't want to make comparisons to

226 00:07:25,360 --> 00:07:28,560 other games but yeah i definitely think

227 00:07:26,960 --> 00:07:30,080 what we're doing it goes far and above

228 00:07:28,560 --> 00:07:31,599 what's been done in other games really

229 00:07:30,080 --> 00:07:33,360 in terms of uh

230 00:07:31,599 --> 00:07:35,599 the immersion the fact that somebody can

231 00:07:33,360 --> 00:07:37,280 be busy doing something and you can go

232 00:07:35,599 --> 00:07:38,319 up to them you can have a conversation

233 00:07:37,280 --> 00:07:40,400 you can break away from that

234 00:07:38,319 --> 00:07:41,360 conversation mid-flow and all the

235 00:07:40,400 --> 00:07:42,720 animations match

236 00:07:41,360 --> 00:07:44,800 people aren't rambling talking to

237 00:07:42,720 --> 00:07:47,280 themselves the whole scene is believable

238 00:07:44,800 --> 00:07:48,800 at the start beginning and the end you

239 00:07:47,280 --> 00:07:50,319 and yuri don't have to give us such a

240 00:07:48,800 --> 00:07:52,400 hard time

241 00:07:50,319 --> 00:07:54,319 oh i'm sorry was that someone else i

242 00:07:52,400 --> 00:07:55,840 heard moaning about having to recall all

243 00:07:54,319 --> 00:07:58,560 the diags last shift

244 00:07:55,840 --> 00:07:59,440 yeah okay i haven't been the best either

245 00:07:58,560 --> 00:08:01,759 but

246 00:07:59,440 --> 00:08:04,479 complaining's one thing we used to

247 00:08:01,759 --> 00:08:05,840 complain about nolan all the time too

248 00:08:04,479 --> 00:08:08,400 i don't know i think she could do a good

249 00:08:05,840 --> 00:08:09,840 job if we helped some people aren't cut

250 00:08:08,400 --> 00:08:12,639 out for command

251 00:08:09,840 --> 00:08:14,960 sink or swim right sure but do you have

252 00:08:12,639 --> 00:08:18,879 to be the one who drowns her

253 00:08:14,960 --> 00:08:21,599 point taken i'll try

254 00:08:18,879 --> 00:08:22,960 thanks do you ever think it's weird how

255 00:08:21,599 --> 00:08:25,520 much we still use all these water

256 00:08:22,960 --> 00:08:28,240 analogies in the navy

257 00:08:25,520 --> 00:08:28,240 all the time

258 00:08:31,840 --> 00:08:36,479 hey look who it is so what'd we learn

259 00:08:35,200 --> 00:08:38,000 about this week

260 00:08:36,479 --> 00:08:40,719 well we learned that the talon brings

261 00:08:38,000 --> 00:08:43,360 more avian flair to the ever developing

262 00:08:40,719 --> 00:08:44,640 alien tavarin culture that the work of

263 00:08:43,360 --> 00:08:47,040 motion capture isn't

264 00:08:44,640 --> 00:08:47,920 simply done when you just take off the

265 00:08:47,040 --> 00:08:50,320 suit

266 00:08:47,920 --> 00:08:52,880 and that the squadron 42 gameplay story

267 00:08:50,320 --> 00:08:55,120 team may work on the smaller elements

268 00:08:52,880 --> 00:08:57,440 but they do add richness and texture to

269 00:08:55,120 --> 00:08:59,519 the larger campaign adventure

270 00:08:57,440 --> 00:09:09,839 for inside star citizen i'm jared

271 00:08:59,519 --> 00:09:09,839 huckaby we'll see you next week

272 00:09:21,680 --> 00:09:23,760 you

Screenshots[]

References[]

Advertisement