The Inside Star Citizen episode Dock of the Bay - Winter 2021 was published on 11. February 2021 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Ship to ship docking - Constellation with P-52 Merlin | |
Ship to station docking - Hammerhead and 890 Jump | |
Sprint Report: Caves | |
Sprint Report: Harvestables for Pyro system | |
Sprint Report: Behring Door Breach Charge | |
Sprint Report: Logos | |
Sprint Report: Colonial Homesteads - Social Area | |
Sprint Report: Props Team - food, furniture, lamps, other | |
Sprint Report: Reputation Manager |
Video[]
Transcript[]

1 00:00:04,430 --> 00:00:09,200 [Music]
2 00:00:07,440 --> 00:00:11,840 we took a lot of inspiration from
3 00:00:09,200 --> 00:00:12,799 sort of real-life docking uis and
4 00:00:11,840 --> 00:00:14,240 procedures
5 00:00:12,799 --> 00:00:17,920 and we distilled it down into what was
6 00:00:14,240 --> 00:00:17,920 really important
7 00:00:18,080 --> 00:00:23,150 the process as a whole feels very
8 00:00:20,960 --> 00:00:26,080 satisfying to go through
9 00:00:23,150 --> 00:00:28,480 [Music]
10 00:00:26,080 --> 00:00:30,240 docking is actually an easier experience
11 00:00:28,480 --> 00:00:32,559 than we thought it would be because of
12 00:00:30,240 --> 00:00:33,440 how useful the ui is in explaining what
13 00:00:32,559 --> 00:00:36,960 you need to do
14 00:00:33,440 --> 00:00:38,320 [Music]
15 00:00:36,960 --> 00:00:40,640 without implementation as we have it
16 00:00:38,320 --> 00:00:42,480 right now you would target like
17 00:00:40,640 --> 00:00:44,239 what you're wanting to dock with so with
18 00:00:42,480 --> 00:00:44,960 this case of a ship to ship it's you're
19 00:00:44,239 --> 00:00:46,960 targeting
20 00:00:44,960 --> 00:00:48,800 the constellation making the merlin
21 00:00:46,960 --> 00:00:51,600 attached to the connie has been
22 00:00:48,800 --> 00:00:52,719 an interesting challenge of tech that
23 00:00:51,600 --> 00:00:54,640 we've put in
24 00:00:52,719 --> 00:00:56,559 we've kind of pushed forward the physics
25 00:00:54,640 --> 00:00:57,520 grid tech we're one of the first
26 00:00:56,559 --> 00:00:59,760 features
27 00:00:57,520 --> 00:01:01,280 to use the new ability for us to connect
28 00:00:59,760 --> 00:01:03,199 two physics grids together
29 00:01:01,280 --> 00:01:04,879 which is a feature that had been in
30 00:01:03,199 --> 00:01:06,560 development in sort of lower level
31 00:01:04,879 --> 00:01:08,000 engine tech for quite some time
32 00:01:06,560 --> 00:01:10,240 but we're testing that on a real
33 00:01:08,000 --> 00:01:10,799 gameplay feature we've made a new air
34 00:01:10,240 --> 00:01:13,040 lock
35 00:01:10,799 --> 00:01:14,400 that lets you properly air lock at the
36 00:01:13,040 --> 00:01:15,439 back of the constellation when you're
37 00:01:14,400 --> 00:01:17,600 going through
38 00:01:15,439 --> 00:01:20,320 and opening the little doors underneath
39 00:01:17,600 --> 00:01:20,320 the constellation
40 00:01:21,280 --> 00:01:24,720 we've also worked a lot on the sort of
41 00:01:23,920 --> 00:01:26,320 transition
42 00:01:24,720 --> 00:01:28,640 between the two ships of getting out of
43 00:01:26,320 --> 00:01:30,320 the merlin getting back in making that
44 00:01:28,640 --> 00:01:32,880 experience really smooth
45 00:01:30,320 --> 00:01:35,280 let's say we're starting from you've
46 00:01:32,880 --> 00:01:37,119 gone out down to a planet on your merlin
47 00:01:35,280 --> 00:01:38,880 and you've decided that you're gonna
48 00:01:37,119 --> 00:01:41,280 come back up and start docking again
49 00:01:38,880 --> 00:01:42,240 you will target as if you were targeting
50 00:01:41,280 --> 00:01:44,479 till fire on
51 00:01:42,240 --> 00:01:45,280 your ship but instead of attacking it
52 00:01:44,479 --> 00:01:47,600 you press
53 00:01:45,280 --> 00:01:49,680 for now we have it set to a key which
54 00:01:47,600 --> 00:01:52,399 currently is the same as the landing key
55 00:01:49,680 --> 00:01:53,119 that will essentially send a request to
56 00:01:52,399 --> 00:01:54,960 your ship
57 00:01:53,119 --> 00:01:56,880 at which point your docking doors will
58 00:01:54,960 --> 00:01:57,520 start opening and you'll get some fancy
59 00:01:56,880 --> 00:02:02,000 little
60 00:01:57,520 --> 00:02:04,320 hud coming up of your docking alignment
61 00:02:02,000 --> 00:02:06,079 you have two options and you have an
62 00:02:04,320 --> 00:02:07,439 automatic mode and a manual mode
63 00:02:06,079 --> 00:02:09,599 the landing button is what you would use
64 00:02:07,439 --> 00:02:11,280 to dock but if you hold it down similar
65 00:02:09,599 --> 00:02:12,080 to auto landing you can get an auto dock
66 00:02:11,280 --> 00:02:14,080 feature
67 00:02:12,080 --> 00:02:16,080 which will fly your ship up and then
68 00:02:14,080 --> 00:02:17,440 connect it for you
69 00:02:16,080 --> 00:02:20,160 it's much quicker and i guess more
70 00:02:17,440 --> 00:02:21,920 satisfying to use the manual docking
71 00:02:20,160 --> 00:02:23,760 which you'll have to align all the
72 00:02:21,920 --> 00:02:25,680 values yourself and so we've made this
73 00:02:23,760 --> 00:02:28,480 thing where there's like a ring
74 00:02:25,680 --> 00:02:30,319 that shows you how aligned you are so it
75 00:02:28,480 --> 00:02:32,080 has these three little dots one around
76 00:02:30,319 --> 00:02:34,000 the outside of the ring and then
77 00:02:32,080 --> 00:02:35,519 two in the middle and then as you like
78 00:02:34,000 --> 00:02:37,360 align your merlin with the back of the
79 00:02:35,519 --> 00:02:38,239 constellation these dots will line up in
80 00:02:37,360 --> 00:02:39,519 the center
81 00:02:38,239 --> 00:02:41,200 and then you know that you've then
82 00:02:39,519 --> 00:02:42,160 aligned your ship and then there's a
83 00:02:41,200 --> 00:02:44,000 little box
84 00:02:42,160 --> 00:02:45,280 that you as you move your merlin around
85 00:02:44,000 --> 00:02:46,879 relative to the constellation this
86 00:02:45,280 --> 00:02:47,760 little box moves around and the goal is
87 00:02:46,879 --> 00:02:49,519 to get the box
88 00:02:47,760 --> 00:02:51,599 in the center and that's when you know
89 00:02:49,519 --> 00:02:52,879 that you are like pretty much matched up
90 00:02:51,599 --> 00:02:54,560 exactly in the right place
91 00:02:52,879 --> 00:02:56,319 you'll be able to get out and be
92 00:02:54,560 --> 00:02:58,239 straight into your constellation
93 00:02:56,319 --> 00:02:59,760 if you don't own the constellation it's
94 00:02:58,239 --> 00:03:01,440 a little bit different if you're trying
95 00:02:59,760 --> 00:03:02,239 to dock with a constellation that's not
96 00:03:01,440 --> 00:03:03,920 yours
97 00:03:02,239 --> 00:03:05,440 then the owner of the constellation will
98 00:03:03,920 --> 00:03:08,159 get a message saying
99 00:03:05,440 --> 00:03:10,000 hey dave's trying to dock with your
100 00:03:08,159 --> 00:03:11,519 constellation are you okay with that
101 00:03:10,000 --> 00:03:14,080 if you press no then they'll get turned
102 00:03:11,519 --> 00:03:15,840 away if you press yes then
103 00:03:14,080 --> 00:03:17,200 the docking or doors on the
104 00:03:15,840 --> 00:03:20,480 constellation will open and then you're
105 00:03:17,200 --> 00:03:20,480 free to to go and dock
106 00:03:22,080 --> 00:03:26,080 an exciting part of this is that this
107 00:03:24,720 --> 00:03:28,560 will be the first version
108 00:03:26,080 --> 00:03:30,400 of ship in ship spawning that we release
109 00:03:28,560 --> 00:03:32,319 so when you go to your aesop
110 00:03:30,400 --> 00:03:34,080 menu in the station spawn a
111 00:03:32,319 --> 00:03:36,640 constellation and you have
112 00:03:34,080 --> 00:03:38,000 set that on the docking port you have a
113 00:03:36,640 --> 00:03:40,080 merlin there you can set that in your
114 00:03:38,000 --> 00:03:42,239 vma on your in your moby glass
115 00:03:40,080 --> 00:03:43,280 and if that is set then when you spawn
116 00:03:42,239 --> 00:03:45,040 the constellation
117 00:03:43,280 --> 00:03:47,120 there will be a berlin there and equally
118 00:03:45,040 --> 00:03:50,080 if you unattach
119 00:03:47,120 --> 00:03:51,120 or remove it from the docking port in
120 00:03:50,080 --> 00:03:52,640 your vma
121 00:03:51,120 --> 00:03:54,560 and then despawn your constellation and
122 00:03:52,640 --> 00:03:56,000 spawn back again it won't be there we
123 00:03:54,560 --> 00:03:58,879 don't quite know when we
124 00:03:56,000 --> 00:04:00,560 will expand this to other ship and ship
125 00:03:58,879 --> 00:04:02,879 spawning situations
126 00:04:00,560 --> 00:04:04,879 but i'm pretty confident that this is a
127 00:04:02,879 --> 00:04:06,799 good first step in this direction
128 00:04:04,879 --> 00:04:08,239 um and certainly going forward it's
129 00:04:06,799 --> 00:04:10,879 gonna be easier and easier for us to do
130 00:04:08,239 --> 00:04:10,879 this kind of thing
131 00:04:11,599 --> 00:04:14,640 ship to station knocking is quite a
132 00:04:14,000 --> 00:04:16,880 different
133 00:04:14,640 --> 00:04:18,479 process to consolation of merlin docking
134 00:04:16,880 --> 00:04:20,000 but we've tried to keep it as similar
135 00:04:18,479 --> 00:04:22,160 and consistent as possible
136 00:04:20,000 --> 00:04:24,160 the first two ships that have ship
137 00:04:22,160 --> 00:04:27,280 station docking will be the hammer head
138 00:04:24,160 --> 00:04:28,080 and the 890. with the case of ship to
139 00:04:27,280 --> 00:04:30,080 station
140 00:04:28,080 --> 00:04:31,199 you're targeting the entire station as a
141 00:04:30,080 --> 00:04:34,080 whole if
142 00:04:31,199 --> 00:04:36,080 you have the right docking ports and you
143 00:04:34,080 --> 00:04:37,040 have permission to dock then it'll kind
144 00:04:36,080 --> 00:04:39,120 of search for
145 00:04:37,040 --> 00:04:40,479 the docking ports that it has and if it
146 00:04:39,120 --> 00:04:42,479 has docking ports free
147 00:04:40,479 --> 00:04:43,759 of like the right size it'll begin the
148 00:04:42,479 --> 00:04:46,639 docking process and
149 00:04:43,759 --> 00:04:47,280 very similar to ship to ship docking
150 00:04:46,639 --> 00:04:50,639 it'll be
151 00:04:47,280 --> 00:04:50,639 a nice little head showing up
152 00:04:51,280 --> 00:04:56,160 once you are accepted docking permission
153 00:04:54,160 --> 00:04:59,199 you'll see this arm animating out
154 00:04:56,160 --> 00:05:00,960 to reach some point and you'll be guided
155 00:04:59,199 --> 00:05:02,720 to the point where the arm will be when
156 00:05:00,960 --> 00:05:04,720 it's finished its animation
157 00:05:02,720 --> 00:05:06,240 so if you manage to maneuver in place
158 00:05:04,720 --> 00:05:07,840 before the arm finishes this animation
159 00:05:06,240 --> 00:05:10,400 then it will just animate and connect
160 00:05:07,840 --> 00:05:12,080 otherwise it'll be there then you can
161 00:05:10,400 --> 00:05:13,840 you can fly up and connect to it
162 00:05:12,080 --> 00:05:15,120 and once that's happened you're pretty
163 00:05:13,840 --> 00:05:16,800 much then joined with the
164 00:05:15,120 --> 00:05:19,440 station and you can walk out of your
165 00:05:16,800 --> 00:05:21,280 ship open your doors walk through the
166 00:05:19,440 --> 00:05:25,240 docking arm into the little lobby area
167 00:05:21,280 --> 00:05:28,389 that we built
168 00:05:25,240 --> 00:05:28,389 [Music]
169 00:05:29,440 --> 00:05:34,880 we've got a docking port relative mode
170 00:05:32,800 --> 00:05:36,000 that will basically let you kind of
171 00:05:34,880 --> 00:05:37,600 change view
172 00:05:36,000 --> 00:05:38,960 so that you're like looking as if you
173 00:05:37,600 --> 00:05:39,759 were looking out through the docking
174 00:05:38,960 --> 00:05:42,400 port
175 00:05:39,759 --> 00:05:43,280 um and we'll also change the control
176 00:05:42,400 --> 00:05:45,360 scheme as well
177 00:05:43,280 --> 00:05:46,880 so that if you're trying to align and
178 00:05:45,360 --> 00:05:48,320 you find it difficult to do it by
179 00:05:46,880 --> 00:05:50,639 looking through the cockpit
180 00:05:48,320 --> 00:05:51,440 you can do it by looking through the
181 00:05:50,639 --> 00:05:53,199 docking pool
182 00:05:51,440 --> 00:05:54,479 we've been really trying to make the
183 00:05:53,199 --> 00:05:56,639 experience
184 00:05:54,479 --> 00:05:58,240 pleasant for the players i think long
185 00:05:56,639 --> 00:06:00,319 term we would really like it if there's
186 00:05:58,240 --> 00:06:01,280 some kind of like docking management mfd
187 00:06:00,319 --> 00:06:03,680 screen
188 00:06:01,280 --> 00:06:04,400 in your ship so you know if you're in
189 00:06:03,680 --> 00:06:06,080 the hammerhead
190 00:06:04,400 --> 00:06:08,080 there's like a little terminal where you
191 00:06:06,080 --> 00:06:09,520 can pick the docking port that you want
192 00:06:08,080 --> 00:06:11,680 to attach to
193 00:06:09,520 --> 00:06:13,440 on your ship and similarly you'll make
194 00:06:11,680 --> 00:06:14,080 requests to the air traffic control to
195 00:06:13,440 --> 00:06:17,120 dock on
196 00:06:14,080 --> 00:06:20,319 on the station i'm just pleased with
197 00:06:17,120 --> 00:06:21,120 how smooth it can feel analogy i'd use i
198 00:06:20,319 --> 00:06:23,280 guess would be like
199 00:06:21,120 --> 00:06:24,800 doing a really good parking job this
200 00:06:23,280 --> 00:06:25,600 feels really similar that moment when
201 00:06:24,800 --> 00:06:28,639 you kind of align
202 00:06:25,600 --> 00:06:29,440 perfectly and the square goes green and
203 00:06:28,639 --> 00:06:30,720 all of the little
204 00:06:29,440 --> 00:06:32,840 indicators are telling you that you've
205 00:06:30,720 --> 00:06:35,600 done a good job it's just really
206 00:06:32,840 --> 00:06:37,440 satisfying
207 00:06:35,600 --> 00:06:39,919 when the first version of docking comes
208 00:06:37,440 --> 00:06:41,759 online in the upcoming alpha 313
209 00:06:39,919 --> 00:06:43,520 it'll be an exciting next step in
210 00:06:41,759 --> 00:06:44,960 realizing the full potential of some of
211 00:06:43,520 --> 00:06:47,520 star citizen's largest
212 00:06:44,960 --> 00:06:48,160 and smallest spacecraft alike but up
213 00:06:47,520 --> 00:06:51,599 next
214 00:06:48,160 --> 00:06:53,360 what do space plants explosives tapioca
215 00:06:51,599 --> 00:06:54,240 dumplings and government finds all have
216 00:06:53,360 --> 00:06:55,360 in common
217 00:06:54,240 --> 00:06:57,440 well would you believe they're all a
218 00:06:55,360 --> 00:06:57,759 part of this week's sprint report they
219 00:06:57,440 --> 00:07:00,800 are
220 00:06:57,759 --> 00:07:01,360 let's get to it to start things off this
221 00:07:00,800 --> 00:07:03,360 week
222 00:07:01,360 --> 00:07:05,599 let's jump into the terrestrial depths
223 00:07:03,360 --> 00:07:06,720 of caves as members of the planet
224 00:07:05,599 --> 00:07:09,039 content team
225 00:07:06,720 --> 00:07:10,560 continue to explore new and varied
226 00:07:09,039 --> 00:07:13,120 caverns and entrances
227 00:07:10,560 --> 00:07:14,319 suited to ground vehicles and spacecraft
228 00:07:13,120 --> 00:07:16,080 alike
229 00:07:14,319 --> 00:07:17,919 what you're seeing here are early
230 00:07:16,080 --> 00:07:20,639 designer experimentations
231 00:07:17,919 --> 00:07:22,560 used like concepts are for anything else
232 00:07:20,639 --> 00:07:24,960 now these traversable concepts
233 00:07:22,560 --> 00:07:26,960 are made using incredibly rough debug
234 00:07:24,960 --> 00:07:27,759 art and are presented to directors in
235 00:07:26,960 --> 00:07:30,080 this rough
236 00:07:27,759 --> 00:07:31,120 early state so that everyone involved
237 00:07:30,080 --> 00:07:33,680 can determine
238 00:07:31,120 --> 00:07:35,360 which direction is best to take further
239 00:07:33,680 --> 00:07:37,360 visual development in
240 00:07:35,360 --> 00:07:39,120 the focus of this sprint was to explore
241 00:07:37,360 --> 00:07:41,120 new traversal options for ground
242 00:07:39,120 --> 00:07:43,199 vehicles like the grey cat rock
243 00:07:41,120 --> 00:07:45,440 now these new options are necessary
244 00:07:43,199 --> 00:07:47,680 because designers want to add a variety
245 00:07:45,440 --> 00:07:49,919 of new mission and mining opportunities
246 00:07:47,680 --> 00:07:50,800 for players exclusively with dedicated
247 00:07:49,919 --> 00:07:53,120 craft
248 00:07:50,800 --> 00:07:55,280 way down in the subterranean depths of
249 00:07:53,120 --> 00:07:56,800 stanton's planets and moons
250 00:07:55,280 --> 00:07:58,800 they're also exploring creative
251 00:07:56,800 --> 00:08:00,319 traversal options for spacecraft
252 00:07:58,800 --> 00:08:02,160 where skilled pilots will need to
253 00:08:00,319 --> 00:08:04,000 navigate their ships carefully
254 00:08:02,160 --> 00:08:06,000 through the claustrophobic terrain to
255 00:08:04,000 --> 00:08:09,120 deliver themselves to some of star
256 00:08:06,000 --> 00:08:10,960 citizen's most difficult to reach prizes
257 00:08:09,120 --> 00:08:13,440 now as you might imagine it's really
258 00:08:10,960 --> 00:08:15,280 important to explore these extreme ideas
259 00:08:13,440 --> 00:08:16,800 and determine which ones are suitable to
260 00:08:15,280 --> 00:08:19,759 take forward through development
261 00:08:16,800 --> 00:08:20,800 in this early debug state seen here this
262 00:08:19,759 --> 00:08:22,720 is so that artists
263 00:08:20,800 --> 00:08:24,240 don't end up wasting their time bringing
264 00:08:22,720 --> 00:08:26,240 something into a final look
265 00:08:24,240 --> 00:08:28,479 that ends up being impossible for
266 00:08:26,240 --> 00:08:29,919 players to actually discover
267 00:08:28,479 --> 00:08:32,080 and we'll check in again on these
268 00:08:29,919 --> 00:08:35,760 exciting upcoming additions to caves
269 00:08:32,080 --> 00:08:37,519 in the coming weeks now while those
270 00:08:35,760 --> 00:08:39,839 folks are working on caves
271 00:08:37,519 --> 00:08:42,000 other members of the planet content team
272 00:08:39,839 --> 00:08:43,760 recently completed a sprint developing
273 00:08:42,000 --> 00:08:46,560 some of the new harvestables
274 00:08:43,760 --> 00:08:47,120 to be found in the upcoming pyro system
275 00:08:46,560 --> 00:08:50,399 like this
276 00:08:47,120 --> 00:08:51,519 fotea scrub a plant that actually relies
277 00:08:50,399 --> 00:08:53,360 on solar flares
278 00:08:51,519 --> 00:08:56,320 that would otherwise char the planet's
279 00:08:53,360 --> 00:08:58,880 surface for its reproduction
280 00:08:56,320 --> 00:09:00,880 and the pangala a unique plant of its
281 00:08:58,880 --> 00:09:03,120 own where nearly every aspect of it
282 00:09:00,880 --> 00:09:05,120 follows the golden ratio as it grows
283 00:09:03,120 --> 00:09:07,200 which ends up making it highly sought
284 00:09:05,120 --> 00:09:09,279 after by plant collectors wanting to
285 00:09:07,200 --> 00:09:11,440 cultivate them
286 00:09:09,279 --> 00:09:13,360 and with the final concepts approved the
287 00:09:11,440 --> 00:09:15,279 next step is to move into production
288 00:09:13,360 --> 00:09:17,360 so that one day these two will find
289 00:09:15,279 --> 00:09:20,160 themselves dotting the landscapes of
290 00:09:17,360 --> 00:09:22,080 pyro's planets and moons
291 00:09:20,160 --> 00:09:23,920 for those who remember calyx's look at
292 00:09:22,080 --> 00:09:26,160 the interaction zoo last year
293 00:09:23,920 --> 00:09:27,040 the weapons content team just completed
294 00:09:26,160 --> 00:09:29,120 an art pass
295 00:09:27,040 --> 00:09:30,480 on bringing the shaped charge device
296 00:09:29,120 --> 00:09:32,800 from bearing to life
297 00:09:30,480 --> 00:09:33,839 a tool to be used for the breaching of
298 00:09:32,800 --> 00:09:35,920 locked doors
299 00:09:33,839 --> 00:09:39,040 in both the persistent universe and
300 00:09:35,920 --> 00:09:39,040 squadron 42
301 00:09:39,760 --> 00:09:44,160 returning to the world of logos several
302 00:09:42,160 --> 00:09:45,600 new brands were recently introduced for
303 00:09:44,160 --> 00:09:48,800 review by directors
304 00:09:45,600 --> 00:09:49,120 including tiptop the bite-sized tapioca
305 00:09:48,800 --> 00:09:52,480 rap
306 00:09:49,120 --> 00:09:55,920 dumplings from tara mills fish ringers
307 00:09:52,480 --> 00:09:57,600 the deep fried fish ring that started
308 00:09:55,920 --> 00:09:59,279 life as a popular beach snack
309 00:09:57,600 --> 00:10:01,040 in a converted doughnut shop on the
310 00:09:59,279 --> 00:10:03,839 planet cassell
311 00:10:01,040 --> 00:10:06,000 and pyrotechnic amalgamated the now
312 00:10:03,839 --> 00:10:07,600 defunct mining company responsible for
313 00:10:06,000 --> 00:10:08,320 the original discovery of the pyro
314 00:10:07,600 --> 00:10:11,200 system
315 00:10:08,320 --> 00:10:12,720 and the abandonment of ruin station as
316 00:10:11,200 --> 00:10:13,920 for which ones will make their way into
317 00:10:12,720 --> 00:10:17,920 the persistent universe
318 00:10:13,920 --> 00:10:19,839 well we'll all just have to wait and see
319 00:10:17,920 --> 00:10:21,279 as work on the colonialism style
320 00:10:19,839 --> 00:10:24,079 homesteads continues
321 00:10:21,279 --> 00:10:25,839 the props team hungry to join the fight
322 00:10:24,079 --> 00:10:27,120 has jumped in with a variety of
323 00:10:25,839 --> 00:10:28,720 food-related items
324 00:10:27,120 --> 00:10:31,040 designed to populate one of the
325 00:10:28,720 --> 00:10:33,360 principal social areas found within
326 00:10:31,040 --> 00:10:35,600 now social areas like this will be
327 00:10:33,360 --> 00:10:37,680 essential to making the npc settlements
328 00:10:35,600 --> 00:10:40,880 found throughout the persistent universe
329 00:10:37,680 --> 00:10:42,959 feel simultaneously alive and lived in
330 00:10:40,880 --> 00:10:44,720 while also serving as potential mission
331 00:10:42,959 --> 00:10:47,200 hubs drop-off points
332 00:10:44,720 --> 00:10:49,200 and general meeting areas for players
333 00:10:47,200 --> 00:10:50,880 and lest you think food is the only
334 00:10:49,200 --> 00:10:52,800 thing on the props team's minds
335 00:10:50,880 --> 00:10:55,279 they also broke out into the world of
336 00:10:52,800 --> 00:10:55,279 chairs
337 00:10:56,640 --> 00:10:59,120 tables
338 00:10:59,760 --> 00:11:02,160 lights
339 00:11:05,040 --> 00:11:08,000 control panels
340 00:11:08,399 --> 00:11:10,880 plants
341 00:11:12,839 --> 00:11:15,839 shelves
342 00:11:16,720 --> 00:11:19,279 and more
343 00:11:22,160 --> 00:11:26,560 but outside of homesteads the props team
344 00:11:24,560 --> 00:11:28,079 took an early sprint looking at ways to
345 00:11:26,560 --> 00:11:30,399 revamp some of the kiosks
346 00:11:28,079 --> 00:11:32,800 found throughout the stanton system with
347 00:11:30,399 --> 00:11:33,600 a specific look at these official fine
348 00:11:32,800 --> 00:11:36,880 kiosks
349 00:11:33,600 --> 00:11:38,560 from the office of imperial justice sure
350 00:11:36,880 --> 00:11:40,079 paying your due to the man isn't the
351 00:11:38,560 --> 00:11:41,760 most fun thing in the world
352 00:11:40,079 --> 00:11:43,640 but it doesn't mean you can't look
353 00:11:41,760 --> 00:11:45,120 better while you do it
354 00:11:43,640 --> 00:11:47,519 [Music]
355 00:11:45,120 --> 00:11:49,600 and finally we have a very quick look at
356 00:11:47,519 --> 00:11:51,680 one potential layout for the currently
357 00:11:49,600 --> 00:11:54,000 unnamed reputation manager app
358 00:11:51,680 --> 00:11:56,720 for moby glass with the first iteration
359 00:11:54,000 --> 00:11:59,200 of reputation going out recently in 312
360 00:11:56,720 --> 00:12:00,880 this early exploration is an exciting
361 00:11:59,200 --> 00:12:02,000 next step in the development of this
362 00:12:00,880 --> 00:12:05,120 long-awaited feature
363 00:12:02,000 --> 00:12:07,200 from the uspu gameplay feature team
364 00:12:05,120 --> 00:12:09,440 so what did we learn this week well we
365 00:12:07,200 --> 00:12:11,600 learned that in the upcoming alpha 313
366 00:12:09,440 --> 00:12:13,279 one of star citizen's oldest dreams will
367 00:12:11,600 --> 00:12:15,600 become a reality with the addition of
368 00:12:13,279 --> 00:12:17,360 docking to the persistent universe
369 00:12:15,600 --> 00:12:20,000 that coming up there's going to be new
370 00:12:17,360 --> 00:12:22,079 ways to explore even newer caves beneath
371 00:12:20,000 --> 00:12:24,639 stanton's surfaces
372 00:12:22,079 --> 00:12:25,680 and that fish rings are a thing i'm
373 00:12:24,639 --> 00:12:27,120 going to go ahead and blame will
374 00:12:25,680 --> 00:12:29,120 weisbaum for that
375 00:12:27,120 --> 00:12:39,839 for inside star citizen i'm jared
376 00:12:29,120 --> 00:12:39,839 huckaby we'll see you next week
377 00:12:43,930 --> 00:12:48,950 [Music]
378 00:12:50,720 --> 00:12:52,800 you