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The Inside Star Citizen episode Dock of the Bay - Winter 2021 was published on 11. February 2021 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Ship to ship docking - Constellation with P-52 Merlin
0:00
Ship to station docking - Hammerhead and 890 Jump
4:12
Sprint Report: Caves
6:45
Sprint Report: Harvestables for Pyro system
8:34
Sprint Report: Behring Door Breach Charge
9:19
Sprint Report: Logos
9:39
Sprint Report: Colonial Homesteads - Social Area
10:18
Sprint Report: Props Team - food, furniture, lamps, other
10:50
Sprint Report: Reputation Manager
11:45

Video[]

Transcript[]

Note The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:04,430 --> 00:00:09,200 [Music]

2 00:00:07,440 --> 00:00:11,840 we took a lot of inspiration from

3 00:00:09,200 --> 00:00:12,799 sort of real-life docking uis and

4 00:00:11,840 --> 00:00:14,240 procedures

5 00:00:12,799 --> 00:00:17,920 and we distilled it down into what was

6 00:00:14,240 --> 00:00:17,920 really important

7 00:00:18,080 --> 00:00:23,150 the process as a whole feels very

8 00:00:20,960 --> 00:00:26,080 satisfying to go through

9 00:00:23,150 --> 00:00:28,480 [Music]

10 00:00:26,080 --> 00:00:30,240 docking is actually an easier experience

11 00:00:28,480 --> 00:00:32,559 than we thought it would be because of

12 00:00:30,240 --> 00:00:33,440 how useful the ui is in explaining what

13 00:00:32,559 --> 00:00:36,960 you need to do

14 00:00:33,440 --> 00:00:38,320 [Music]

15 00:00:36,960 --> 00:00:40,640 without implementation as we have it

16 00:00:38,320 --> 00:00:42,480 right now you would target like

17 00:00:40,640 --> 00:00:44,239 what you're wanting to dock with so with

18 00:00:42,480 --> 00:00:44,960 this case of a ship to ship it's you're

19 00:00:44,239 --> 00:00:46,960 targeting

20 00:00:44,960 --> 00:00:48,800 the constellation making the merlin

21 00:00:46,960 --> 00:00:51,600 attached to the connie has been

22 00:00:48,800 --> 00:00:52,719 an interesting challenge of tech that

23 00:00:51,600 --> 00:00:54,640 we've put in

24 00:00:52,719 --> 00:00:56,559 we've kind of pushed forward the physics

25 00:00:54,640 --> 00:00:57,520 grid tech we're one of the first

26 00:00:56,559 --> 00:00:59,760 features

27 00:00:57,520 --> 00:01:01,280 to use the new ability for us to connect

28 00:00:59,760 --> 00:01:03,199 two physics grids together

29 00:01:01,280 --> 00:01:04,879 which is a feature that had been in

30 00:01:03,199 --> 00:01:06,560 development in sort of lower level

31 00:01:04,879 --> 00:01:08,000 engine tech for quite some time

32 00:01:06,560 --> 00:01:10,240 but we're testing that on a real

33 00:01:08,000 --> 00:01:10,799 gameplay feature we've made a new air

34 00:01:10,240 --> 00:01:13,040 lock

35 00:01:10,799 --> 00:01:14,400 that lets you properly air lock at the

36 00:01:13,040 --> 00:01:15,439 back of the constellation when you're

37 00:01:14,400 --> 00:01:17,600 going through

38 00:01:15,439 --> 00:01:20,320 and opening the little doors underneath

39 00:01:17,600 --> 00:01:20,320 the constellation

40 00:01:21,280 --> 00:01:24,720 we've also worked a lot on the sort of

41 00:01:23,920 --> 00:01:26,320 transition

42 00:01:24,720 --> 00:01:28,640 between the two ships of getting out of

43 00:01:26,320 --> 00:01:30,320 the merlin getting back in making that

44 00:01:28,640 --> 00:01:32,880 experience really smooth

45 00:01:30,320 --> 00:01:35,280 let's say we're starting from you've

46 00:01:32,880 --> 00:01:37,119 gone out down to a planet on your merlin

47 00:01:35,280 --> 00:01:38,880 and you've decided that you're gonna

48 00:01:37,119 --> 00:01:41,280 come back up and start docking again

49 00:01:38,880 --> 00:01:42,240 you will target as if you were targeting

50 00:01:41,280 --> 00:01:44,479 till fire on

51 00:01:42,240 --> 00:01:45,280 your ship but instead of attacking it

52 00:01:44,479 --> 00:01:47,600 you press

53 00:01:45,280 --> 00:01:49,680 for now we have it set to a key which

54 00:01:47,600 --> 00:01:52,399 currently is the same as the landing key

55 00:01:49,680 --> 00:01:53,119 that will essentially send a request to

56 00:01:52,399 --> 00:01:54,960 your ship

57 00:01:53,119 --> 00:01:56,880 at which point your docking doors will

58 00:01:54,960 --> 00:01:57,520 start opening and you'll get some fancy

59 00:01:56,880 --> 00:02:02,000 little

60 00:01:57,520 --> 00:02:04,320 hud coming up of your docking alignment

61 00:02:02,000 --> 00:02:06,079 you have two options and you have an

62 00:02:04,320 --> 00:02:07,439 automatic mode and a manual mode

63 00:02:06,079 --> 00:02:09,599 the landing button is what you would use

64 00:02:07,439 --> 00:02:11,280 to dock but if you hold it down similar

65 00:02:09,599 --> 00:02:12,080 to auto landing you can get an auto dock

66 00:02:11,280 --> 00:02:14,080 feature

67 00:02:12,080 --> 00:02:16,080 which will fly your ship up and then

68 00:02:14,080 --> 00:02:17,440 connect it for you

69 00:02:16,080 --> 00:02:20,160 it's much quicker and i guess more

70 00:02:17,440 --> 00:02:21,920 satisfying to use the manual docking

71 00:02:20,160 --> 00:02:23,760 which you'll have to align all the

72 00:02:21,920 --> 00:02:25,680 values yourself and so we've made this

73 00:02:23,760 --> 00:02:28,480 thing where there's like a ring

74 00:02:25,680 --> 00:02:30,319 that shows you how aligned you are so it

75 00:02:28,480 --> 00:02:32,080 has these three little dots one around

76 00:02:30,319 --> 00:02:34,000 the outside of the ring and then

77 00:02:32,080 --> 00:02:35,519 two in the middle and then as you like

78 00:02:34,000 --> 00:02:37,360 align your merlin with the back of the

79 00:02:35,519 --> 00:02:38,239 constellation these dots will line up in

80 00:02:37,360 --> 00:02:39,519 the center

81 00:02:38,239 --> 00:02:41,200 and then you know that you've then

82 00:02:39,519 --> 00:02:42,160 aligned your ship and then there's a

83 00:02:41,200 --> 00:02:44,000 little box

84 00:02:42,160 --> 00:02:45,280 that you as you move your merlin around

85 00:02:44,000 --> 00:02:46,879 relative to the constellation this

86 00:02:45,280 --> 00:02:47,760 little box moves around and the goal is

87 00:02:46,879 --> 00:02:49,519 to get the box

88 00:02:47,760 --> 00:02:51,599 in the center and that's when you know

89 00:02:49,519 --> 00:02:52,879 that you are like pretty much matched up

90 00:02:51,599 --> 00:02:54,560 exactly in the right place

91 00:02:52,879 --> 00:02:56,319 you'll be able to get out and be

92 00:02:54,560 --> 00:02:58,239 straight into your constellation

93 00:02:56,319 --> 00:02:59,760 if you don't own the constellation it's

94 00:02:58,239 --> 00:03:01,440 a little bit different if you're trying

95 00:02:59,760 --> 00:03:02,239 to dock with a constellation that's not

96 00:03:01,440 --> 00:03:03,920 yours

97 00:03:02,239 --> 00:03:05,440 then the owner of the constellation will

98 00:03:03,920 --> 00:03:08,159 get a message saying

99 00:03:05,440 --> 00:03:10,000 hey dave's trying to dock with your

100 00:03:08,159 --> 00:03:11,519 constellation are you okay with that

101 00:03:10,000 --> 00:03:14,080 if you press no then they'll get turned

102 00:03:11,519 --> 00:03:15,840 away if you press yes then

103 00:03:14,080 --> 00:03:17,200 the docking or doors on the

104 00:03:15,840 --> 00:03:20,480 constellation will open and then you're

105 00:03:17,200 --> 00:03:20,480 free to to go and dock

106 00:03:22,080 --> 00:03:26,080 an exciting part of this is that this

107 00:03:24,720 --> 00:03:28,560 will be the first version

108 00:03:26,080 --> 00:03:30,400 of ship in ship spawning that we release

109 00:03:28,560 --> 00:03:32,319 so when you go to your aesop

110 00:03:30,400 --> 00:03:34,080 menu in the station spawn a

111 00:03:32,319 --> 00:03:36,640 constellation and you have

112 00:03:34,080 --> 00:03:38,000 set that on the docking port you have a

113 00:03:36,640 --> 00:03:40,080 merlin there you can set that in your

114 00:03:38,000 --> 00:03:42,239 vma on your in your moby glass

115 00:03:40,080 --> 00:03:43,280 and if that is set then when you spawn

116 00:03:42,239 --> 00:03:45,040 the constellation

117 00:03:43,280 --> 00:03:47,120 there will be a berlin there and equally

118 00:03:45,040 --> 00:03:50,080 if you unattach

119 00:03:47,120 --> 00:03:51,120 or remove it from the docking port in

120 00:03:50,080 --> 00:03:52,640 your vma

121 00:03:51,120 --> 00:03:54,560 and then despawn your constellation and

122 00:03:52,640 --> 00:03:56,000 spawn back again it won't be there we

123 00:03:54,560 --> 00:03:58,879 don't quite know when we

124 00:03:56,000 --> 00:04:00,560 will expand this to other ship and ship

125 00:03:58,879 --> 00:04:02,879 spawning situations

126 00:04:00,560 --> 00:04:04,879 but i'm pretty confident that this is a

127 00:04:02,879 --> 00:04:06,799 good first step in this direction

128 00:04:04,879 --> 00:04:08,239 um and certainly going forward it's

129 00:04:06,799 --> 00:04:10,879 gonna be easier and easier for us to do

130 00:04:08,239 --> 00:04:10,879 this kind of thing

131 00:04:11,599 --> 00:04:14,640 ship to station knocking is quite a

132 00:04:14,000 --> 00:04:16,880 different

133 00:04:14,640 --> 00:04:18,479 process to consolation of merlin docking

134 00:04:16,880 --> 00:04:20,000 but we've tried to keep it as similar

135 00:04:18,479 --> 00:04:22,160 and consistent as possible

136 00:04:20,000 --> 00:04:24,160 the first two ships that have ship

137 00:04:22,160 --> 00:04:27,280 station docking will be the hammer head

138 00:04:24,160 --> 00:04:28,080 and the 890. with the case of ship to

139 00:04:27,280 --> 00:04:30,080 station

140 00:04:28,080 --> 00:04:31,199 you're targeting the entire station as a

141 00:04:30,080 --> 00:04:34,080 whole if

142 00:04:31,199 --> 00:04:36,080 you have the right docking ports and you

143 00:04:34,080 --> 00:04:37,040 have permission to dock then it'll kind

144 00:04:36,080 --> 00:04:39,120 of search for

145 00:04:37,040 --> 00:04:40,479 the docking ports that it has and if it

146 00:04:39,120 --> 00:04:42,479 has docking ports free

147 00:04:40,479 --> 00:04:43,759 of like the right size it'll begin the

148 00:04:42,479 --> 00:04:46,639 docking process and

149 00:04:43,759 --> 00:04:47,280 very similar to ship to ship docking

150 00:04:46,639 --> 00:04:50,639 it'll be

151 00:04:47,280 --> 00:04:50,639 a nice little head showing up

152 00:04:51,280 --> 00:04:56,160 once you are accepted docking permission

153 00:04:54,160 --> 00:04:59,199 you'll see this arm animating out

154 00:04:56,160 --> 00:05:00,960 to reach some point and you'll be guided

155 00:04:59,199 --> 00:05:02,720 to the point where the arm will be when

156 00:05:00,960 --> 00:05:04,720 it's finished its animation

157 00:05:02,720 --> 00:05:06,240 so if you manage to maneuver in place

158 00:05:04,720 --> 00:05:07,840 before the arm finishes this animation

159 00:05:06,240 --> 00:05:10,400 then it will just animate and connect

160 00:05:07,840 --> 00:05:12,080 otherwise it'll be there then you can

161 00:05:10,400 --> 00:05:13,840 you can fly up and connect to it

162 00:05:12,080 --> 00:05:15,120 and once that's happened you're pretty

163 00:05:13,840 --> 00:05:16,800 much then joined with the

164 00:05:15,120 --> 00:05:19,440 station and you can walk out of your

165 00:05:16,800 --> 00:05:21,280 ship open your doors walk through the

166 00:05:19,440 --> 00:05:25,240 docking arm into the little lobby area

167 00:05:21,280 --> 00:05:28,389 that we built

168 00:05:25,240 --> 00:05:28,389 [Music]

169 00:05:29,440 --> 00:05:34,880 we've got a docking port relative mode

170 00:05:32,800 --> 00:05:36,000 that will basically let you kind of

171 00:05:34,880 --> 00:05:37,600 change view

172 00:05:36,000 --> 00:05:38,960 so that you're like looking as if you

173 00:05:37,600 --> 00:05:39,759 were looking out through the docking

174 00:05:38,960 --> 00:05:42,400 port

175 00:05:39,759 --> 00:05:43,280 um and we'll also change the control

176 00:05:42,400 --> 00:05:45,360 scheme as well

177 00:05:43,280 --> 00:05:46,880 so that if you're trying to align and

178 00:05:45,360 --> 00:05:48,320 you find it difficult to do it by

179 00:05:46,880 --> 00:05:50,639 looking through the cockpit

180 00:05:48,320 --> 00:05:51,440 you can do it by looking through the

181 00:05:50,639 --> 00:05:53,199 docking pool

182 00:05:51,440 --> 00:05:54,479 we've been really trying to make the

183 00:05:53,199 --> 00:05:56,639 experience

184 00:05:54,479 --> 00:05:58,240 pleasant for the players i think long

185 00:05:56,639 --> 00:06:00,319 term we would really like it if there's

186 00:05:58,240 --> 00:06:01,280 some kind of like docking management mfd

187 00:06:00,319 --> 00:06:03,680 screen

188 00:06:01,280 --> 00:06:04,400 in your ship so you know if you're in

189 00:06:03,680 --> 00:06:06,080 the hammerhead

190 00:06:04,400 --> 00:06:08,080 there's like a little terminal where you

191 00:06:06,080 --> 00:06:09,520 can pick the docking port that you want

192 00:06:08,080 --> 00:06:11,680 to attach to

193 00:06:09,520 --> 00:06:13,440 on your ship and similarly you'll make

194 00:06:11,680 --> 00:06:14,080 requests to the air traffic control to

195 00:06:13,440 --> 00:06:17,120 dock on

196 00:06:14,080 --> 00:06:20,319 on the station i'm just pleased with

197 00:06:17,120 --> 00:06:21,120 how smooth it can feel analogy i'd use i

198 00:06:20,319 --> 00:06:23,280 guess would be like

199 00:06:21,120 --> 00:06:24,800 doing a really good parking job this

200 00:06:23,280 --> 00:06:25,600 feels really similar that moment when

201 00:06:24,800 --> 00:06:28,639 you kind of align

202 00:06:25,600 --> 00:06:29,440 perfectly and the square goes green and

203 00:06:28,639 --> 00:06:30,720 all of the little

204 00:06:29,440 --> 00:06:32,840 indicators are telling you that you've

205 00:06:30,720 --> 00:06:35,600 done a good job it's just really

206 00:06:32,840 --> 00:06:37,440 satisfying

207 00:06:35,600 --> 00:06:39,919 when the first version of docking comes

208 00:06:37,440 --> 00:06:41,759 online in the upcoming alpha 313

209 00:06:39,919 --> 00:06:43,520 it'll be an exciting next step in

210 00:06:41,759 --> 00:06:44,960 realizing the full potential of some of

211 00:06:43,520 --> 00:06:47,520 star citizen's largest

212 00:06:44,960 --> 00:06:48,160 and smallest spacecraft alike but up

213 00:06:47,520 --> 00:06:51,599 next

214 00:06:48,160 --> 00:06:53,360 what do space plants explosives tapioca

215 00:06:51,599 --> 00:06:54,240 dumplings and government finds all have

216 00:06:53,360 --> 00:06:55,360 in common

217 00:06:54,240 --> 00:06:57,440 well would you believe they're all a

218 00:06:55,360 --> 00:06:57,759 part of this week's sprint report they

219 00:06:57,440 --> 00:07:00,800 are

220 00:06:57,759 --> 00:07:01,360 let's get to it to start things off this

221 00:07:00,800 --> 00:07:03,360 week

222 00:07:01,360 --> 00:07:05,599 let's jump into the terrestrial depths

223 00:07:03,360 --> 00:07:06,720 of caves as members of the planet

224 00:07:05,599 --> 00:07:09,039 content team

225 00:07:06,720 --> 00:07:10,560 continue to explore new and varied

226 00:07:09,039 --> 00:07:13,120 caverns and entrances

227 00:07:10,560 --> 00:07:14,319 suited to ground vehicles and spacecraft

228 00:07:13,120 --> 00:07:16,080 alike

229 00:07:14,319 --> 00:07:17,919 what you're seeing here are early

230 00:07:16,080 --> 00:07:20,639 designer experimentations

231 00:07:17,919 --> 00:07:22,560 used like concepts are for anything else

232 00:07:20,639 --> 00:07:24,960 now these traversable concepts

233 00:07:22,560 --> 00:07:26,960 are made using incredibly rough debug

234 00:07:24,960 --> 00:07:27,759 art and are presented to directors in

235 00:07:26,960 --> 00:07:30,080 this rough

236 00:07:27,759 --> 00:07:31,120 early state so that everyone involved

237 00:07:30,080 --> 00:07:33,680 can determine

238 00:07:31,120 --> 00:07:35,360 which direction is best to take further

239 00:07:33,680 --> 00:07:37,360 visual development in

240 00:07:35,360 --> 00:07:39,120 the focus of this sprint was to explore

241 00:07:37,360 --> 00:07:41,120 new traversal options for ground

242 00:07:39,120 --> 00:07:43,199 vehicles like the grey cat rock

243 00:07:41,120 --> 00:07:45,440 now these new options are necessary

244 00:07:43,199 --> 00:07:47,680 because designers want to add a variety

245 00:07:45,440 --> 00:07:49,919 of new mission and mining opportunities

246 00:07:47,680 --> 00:07:50,800 for players exclusively with dedicated

247 00:07:49,919 --> 00:07:53,120 craft

248 00:07:50,800 --> 00:07:55,280 way down in the subterranean depths of

249 00:07:53,120 --> 00:07:56,800 stanton's planets and moons

250 00:07:55,280 --> 00:07:58,800 they're also exploring creative

251 00:07:56,800 --> 00:08:00,319 traversal options for spacecraft

252 00:07:58,800 --> 00:08:02,160 where skilled pilots will need to

253 00:08:00,319 --> 00:08:04,000 navigate their ships carefully

254 00:08:02,160 --> 00:08:06,000 through the claustrophobic terrain to

255 00:08:04,000 --> 00:08:09,120 deliver themselves to some of star

256 00:08:06,000 --> 00:08:10,960 citizen's most difficult to reach prizes

257 00:08:09,120 --> 00:08:13,440 now as you might imagine it's really

258 00:08:10,960 --> 00:08:15,280 important to explore these extreme ideas

259 00:08:13,440 --> 00:08:16,800 and determine which ones are suitable to

260 00:08:15,280 --> 00:08:19,759 take forward through development

261 00:08:16,800 --> 00:08:20,800 in this early debug state seen here this

262 00:08:19,759 --> 00:08:22,720 is so that artists

263 00:08:20,800 --> 00:08:24,240 don't end up wasting their time bringing

264 00:08:22,720 --> 00:08:26,240 something into a final look

265 00:08:24,240 --> 00:08:28,479 that ends up being impossible for

266 00:08:26,240 --> 00:08:29,919 players to actually discover

267 00:08:28,479 --> 00:08:32,080 and we'll check in again on these

268 00:08:29,919 --> 00:08:35,760 exciting upcoming additions to caves

269 00:08:32,080 --> 00:08:37,519 in the coming weeks now while those

270 00:08:35,760 --> 00:08:39,839 folks are working on caves

271 00:08:37,519 --> 00:08:42,000 other members of the planet content team

272 00:08:39,839 --> 00:08:43,760 recently completed a sprint developing

273 00:08:42,000 --> 00:08:46,560 some of the new harvestables

274 00:08:43,760 --> 00:08:47,120 to be found in the upcoming pyro system

275 00:08:46,560 --> 00:08:50,399 like this

276 00:08:47,120 --> 00:08:51,519 fotea scrub a plant that actually relies

277 00:08:50,399 --> 00:08:53,360 on solar flares

278 00:08:51,519 --> 00:08:56,320 that would otherwise char the planet's

279 00:08:53,360 --> 00:08:58,880 surface for its reproduction

280 00:08:56,320 --> 00:09:00,880 and the pangala a unique plant of its

281 00:08:58,880 --> 00:09:03,120 own where nearly every aspect of it

282 00:09:00,880 --> 00:09:05,120 follows the golden ratio as it grows

283 00:09:03,120 --> 00:09:07,200 which ends up making it highly sought

284 00:09:05,120 --> 00:09:09,279 after by plant collectors wanting to

285 00:09:07,200 --> 00:09:11,440 cultivate them

286 00:09:09,279 --> 00:09:13,360 and with the final concepts approved the

287 00:09:11,440 --> 00:09:15,279 next step is to move into production

288 00:09:13,360 --> 00:09:17,360 so that one day these two will find

289 00:09:15,279 --> 00:09:20,160 themselves dotting the landscapes of

290 00:09:17,360 --> 00:09:22,080 pyro's planets and moons

291 00:09:20,160 --> 00:09:23,920 for those who remember calyx's look at

292 00:09:22,080 --> 00:09:26,160 the interaction zoo last year

293 00:09:23,920 --> 00:09:27,040 the weapons content team just completed

294 00:09:26,160 --> 00:09:29,120 an art pass

295 00:09:27,040 --> 00:09:30,480 on bringing the shaped charge device

296 00:09:29,120 --> 00:09:32,800 from bearing to life

297 00:09:30,480 --> 00:09:33,839 a tool to be used for the breaching of

298 00:09:32,800 --> 00:09:35,920 locked doors

299 00:09:33,839 --> 00:09:39,040 in both the persistent universe and

300 00:09:35,920 --> 00:09:39,040 squadron 42

301 00:09:39,760 --> 00:09:44,160 returning to the world of logos several

302 00:09:42,160 --> 00:09:45,600 new brands were recently introduced for

303 00:09:44,160 --> 00:09:48,800 review by directors

304 00:09:45,600 --> 00:09:49,120 including tiptop the bite-sized tapioca

305 00:09:48,800 --> 00:09:52,480 rap

306 00:09:49,120 --> 00:09:55,920 dumplings from tara mills fish ringers

307 00:09:52,480 --> 00:09:57,600 the deep fried fish ring that started

308 00:09:55,920 --> 00:09:59,279 life as a popular beach snack

309 00:09:57,600 --> 00:10:01,040 in a converted doughnut shop on the

310 00:09:59,279 --> 00:10:03,839 planet cassell

311 00:10:01,040 --> 00:10:06,000 and pyrotechnic amalgamated the now

312 00:10:03,839 --> 00:10:07,600 defunct mining company responsible for

313 00:10:06,000 --> 00:10:08,320 the original discovery of the pyro

314 00:10:07,600 --> 00:10:11,200 system

315 00:10:08,320 --> 00:10:12,720 and the abandonment of ruin station as

316 00:10:11,200 --> 00:10:13,920 for which ones will make their way into

317 00:10:12,720 --> 00:10:17,920 the persistent universe

318 00:10:13,920 --> 00:10:19,839 well we'll all just have to wait and see

319 00:10:17,920 --> 00:10:21,279 as work on the colonialism style

320 00:10:19,839 --> 00:10:24,079 homesteads continues

321 00:10:21,279 --> 00:10:25,839 the props team hungry to join the fight

322 00:10:24,079 --> 00:10:27,120 has jumped in with a variety of

323 00:10:25,839 --> 00:10:28,720 food-related items

324 00:10:27,120 --> 00:10:31,040 designed to populate one of the

325 00:10:28,720 --> 00:10:33,360 principal social areas found within

326 00:10:31,040 --> 00:10:35,600 now social areas like this will be

327 00:10:33,360 --> 00:10:37,680 essential to making the npc settlements

328 00:10:35,600 --> 00:10:40,880 found throughout the persistent universe

329 00:10:37,680 --> 00:10:42,959 feel simultaneously alive and lived in

330 00:10:40,880 --> 00:10:44,720 while also serving as potential mission

331 00:10:42,959 --> 00:10:47,200 hubs drop-off points

332 00:10:44,720 --> 00:10:49,200 and general meeting areas for players

333 00:10:47,200 --> 00:10:50,880 and lest you think food is the only

334 00:10:49,200 --> 00:10:52,800 thing on the props team's minds

335 00:10:50,880 --> 00:10:55,279 they also broke out into the world of

336 00:10:52,800 --> 00:10:55,279 chairs

337 00:10:56,640 --> 00:10:59,120 tables

338 00:10:59,760 --> 00:11:02,160 lights

339 00:11:05,040 --> 00:11:08,000 control panels

340 00:11:08,399 --> 00:11:10,880 plants

341 00:11:12,839 --> 00:11:15,839 shelves

342 00:11:16,720 --> 00:11:19,279 and more

343 00:11:22,160 --> 00:11:26,560 but outside of homesteads the props team

344 00:11:24,560 --> 00:11:28,079 took an early sprint looking at ways to

345 00:11:26,560 --> 00:11:30,399 revamp some of the kiosks

346 00:11:28,079 --> 00:11:32,800 found throughout the stanton system with

347 00:11:30,399 --> 00:11:33,600 a specific look at these official fine

348 00:11:32,800 --> 00:11:36,880 kiosks

349 00:11:33,600 --> 00:11:38,560 from the office of imperial justice sure

350 00:11:36,880 --> 00:11:40,079 paying your due to the man isn't the

351 00:11:38,560 --> 00:11:41,760 most fun thing in the world

352 00:11:40,079 --> 00:11:43,640 but it doesn't mean you can't look

353 00:11:41,760 --> 00:11:45,120 better while you do it

354 00:11:43,640 --> 00:11:47,519 [Music]

355 00:11:45,120 --> 00:11:49,600 and finally we have a very quick look at

356 00:11:47,519 --> 00:11:51,680 one potential layout for the currently

357 00:11:49,600 --> 00:11:54,000 unnamed reputation manager app

358 00:11:51,680 --> 00:11:56,720 for moby glass with the first iteration

359 00:11:54,000 --> 00:11:59,200 of reputation going out recently in 312

360 00:11:56,720 --> 00:12:00,880 this early exploration is an exciting

361 00:11:59,200 --> 00:12:02,000 next step in the development of this

362 00:12:00,880 --> 00:12:05,120 long-awaited feature

363 00:12:02,000 --> 00:12:07,200 from the uspu gameplay feature team

364 00:12:05,120 --> 00:12:09,440 so what did we learn this week well we

365 00:12:07,200 --> 00:12:11,600 learned that in the upcoming alpha 313

366 00:12:09,440 --> 00:12:13,279 one of star citizen's oldest dreams will

367 00:12:11,600 --> 00:12:15,600 become a reality with the addition of

368 00:12:13,279 --> 00:12:17,360 docking to the persistent universe

369 00:12:15,600 --> 00:12:20,000 that coming up there's going to be new

370 00:12:17,360 --> 00:12:22,079 ways to explore even newer caves beneath

371 00:12:20,000 --> 00:12:24,639 stanton's surfaces

372 00:12:22,079 --> 00:12:25,680 and that fish rings are a thing i'm

373 00:12:24,639 --> 00:12:27,120 going to go ahead and blame will

374 00:12:25,680 --> 00:12:29,120 weisbaum for that

375 00:12:27,120 --> 00:12:39,839 for inside star citizen i'm jared

376 00:12:29,120 --> 00:12:39,839 huckaby we'll see you next week

377 00:12:43,930 --> 00:12:48,950 [Music]

378 00:12:50,720 --> 00:12:52,800 you

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