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The Inside Star Citizen episode Destination - Alpha 3.6 was published on June 27, 2019 on CIG's YouTube channel.

Topics and timestamps[]

Topic Timestamp

Video[]

Inside_Star_Citizen-_Destination_-_Alpha_3.6
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:04,560 --> 00:00:07,279 [Music]

2 00:00:05,839 --> 00:00:10,400 artificial intelligence

3 00:00:07,279 --> 00:00:11,200 ai systems subsumption non-player

4 00:00:10,400 --> 00:00:13,120 characters

5 00:00:11,200 --> 00:00:14,559 in the star citizen universe you as the

6 00:00:13,120 --> 00:00:15,440 player will determine the course of your

7 00:00:14,559 --> 00:00:16,960 own adventure

8 00:00:15,440 --> 00:00:18,640 but that adventure will probably take

9 00:00:16,960 --> 00:00:20,720 you to the space station

10 00:00:18,640 --> 00:00:22,080 cities planets and star systems

11 00:00:20,720 --> 00:00:24,480 throughout our galaxy

12 00:00:22,080 --> 00:00:26,480 and populating those locations with npcs

13 00:00:24,480 --> 00:00:28,160 that behave in believable ways

14 00:00:26,480 --> 00:00:29,359 is an essential part of achieving the

15 00:00:28,160 --> 00:00:30,480 fidelity and immersion that we're

16 00:00:29,359 --> 00:00:32,079 striving for

17 00:00:30,480 --> 00:00:34,640 let's check in now with members of our

18 00:00:32,079 --> 00:00:36,239 social fps and ship combat teams

19 00:00:34,640 --> 00:00:39,040 for a few updates on their work

20 00:00:36,239 --> 00:00:39,040 throughout the quarter

21 00:00:41,680 --> 00:00:45,680 so we've been doing usables and behavior

22 00:00:44,719 --> 00:00:49,440 set up

23 00:00:45,680 --> 00:00:51,760 primarily what we're calling the vendors

24 00:00:49,440 --> 00:00:53,760 where we're at with the the usables is

25 00:00:51,760 --> 00:00:55,360 we're currently setting up the templates

26 00:00:53,760 --> 00:00:57,039 so we're going through all the different

27 00:00:55,360 --> 00:00:58,960 types so we're going through

28 00:00:57,039 --> 00:01:00,079 seats and beds we're doing standing

29 00:00:58,960 --> 00:01:02,719 consoles

30 00:01:00,079 --> 00:01:04,400 and they're just going to be looking at

31 00:01:02,719 --> 00:01:07,439 basically on priority order

32 00:01:04,400 --> 00:01:07,920 what the next different types of usables

33 00:01:07,439 --> 00:01:11,119 are

34 00:01:07,920 --> 00:01:13,600 and on the behavior roles

35 00:01:11,119 --> 00:01:15,360 we are setting up the vendor so we're

36 00:01:13,600 --> 00:01:17,840 working on the vendor at the moment

37 00:01:15,360 --> 00:01:19,360 and then we should be moving on to some

38 00:01:17,840 --> 00:01:21,360 of the civilian ai

39 00:01:19,360 --> 00:01:23,439 so at the moment in terms of the vendors

40 00:01:21,360 --> 00:01:26,080 we're trying to improve the shopkeeper

41 00:01:23,439 --> 00:01:28,479 trying to make the ai believable in the

42 00:01:26,080 --> 00:01:28,479 pu

43 00:01:31,040 --> 00:01:41,840 what can i get you

44 00:01:45,520 --> 00:01:50,720 bearing p8 ar probably the most

45 00:01:48,640 --> 00:01:52,399 requested rifle i have

46 00:01:50,720 --> 00:01:54,720 she's good but with the right

47 00:01:52,399 --> 00:01:56,320 attachments can really shine

48 00:01:54,720 --> 00:01:58,000 of course knowing which ones are the

49 00:01:56,320 --> 00:02:01,300 right ones is the quickest way to get

50 00:01:58,000 --> 00:02:04,320 into an argument with the marine

51 00:02:01,300 --> 00:02:05,759 [Music]

52 00:02:04,320 --> 00:02:07,119 one of the things we did was replace

53 00:02:05,759 --> 00:02:08,560 like some of the prototype behavior we

54 00:02:07,119 --> 00:02:09,520 had in the which is in the current

55 00:02:08,560 --> 00:02:11,120 version

56 00:02:09,520 --> 00:02:12,800 which is also currently live and

57 00:02:11,120 --> 00:02:14,720 replaced it with a modular approach so

58 00:02:12,800 --> 00:02:17,120 basically every ai that we have

59 00:02:14,720 --> 00:02:18,319 or aviator will enter combat will run

60 00:02:17,120 --> 00:02:19,760 the same behavior

61 00:02:18,319 --> 00:02:21,280 but we'll be able to choose different

62 00:02:19,760 --> 00:02:22,080 tactics depending on what they're

63 00:02:21,280 --> 00:02:25,280 classified as

64 00:02:22,080 --> 00:02:27,840 and also working on behavior side

65 00:02:25,280 --> 00:02:28,560 we also do some fixing on our cover

66 00:02:27,840 --> 00:02:31,040 system

67 00:02:28,560 --> 00:02:33,200 uh by selecting and actually answering

68 00:02:31,040 --> 00:02:36,400 when a cover gets compromised

69 00:02:33,200 --> 00:02:38,239 so that it gets improved we also work on

70 00:02:36,400 --> 00:02:39,680 improving the tactical point system it's

71 00:02:38,239 --> 00:02:43,280 a system that

72 00:02:39,680 --> 00:02:45,599 provides helps mpc for planning

73 00:02:43,280 --> 00:02:46,959 by answering two requests like give me

74 00:02:45,599 --> 00:02:48,959 the best cover or

75 00:02:46,959 --> 00:02:50,239 give me the best position in open space

76 00:02:48,959 --> 00:02:53,200 for shooting at

77 00:02:50,239 --> 00:02:54,879 the target so right now we have the two

78 00:02:53,200 --> 00:02:56,879 base tactics because we still see a lot

79 00:02:54,879 --> 00:02:59,040 of issue with for example networking

80 00:02:56,879 --> 00:03:00,640 and a lot of delays and glitches so our

81 00:02:59,040 --> 00:03:01,760 two main tactics that we have currently

82 00:03:00,640 --> 00:03:03,599 is the one that's currently

83 00:03:01,760 --> 00:03:05,680 that's implemented that's fight from

84 00:03:03,599 --> 00:03:07,120 cover but we have like a different like

85 00:03:05,680 --> 00:03:08,560 an improved version of it and there's

86 00:03:07,120 --> 00:03:10,239 also fight from open space

87 00:03:08,560 --> 00:03:12,400 so this would be your basic soldier what

88 00:03:10,239 --> 00:03:13,680 he can do the next tactics we're

89 00:03:12,400 --> 00:03:15,040 probably going to iterate

90 00:03:13,680 --> 00:03:16,640 further down the line but we want to

91 00:03:15,040 --> 00:03:19,519 polish these first and make sure that

92 00:03:16,640 --> 00:03:21,680 they work flawlessly in the network

93 00:03:19,519 --> 00:03:23,280 and in different environments before we

94 00:03:21,680 --> 00:03:25,840 go on and like start polishing all the

95 00:03:23,280 --> 00:03:25,840 new techniques

96 00:03:26,560 --> 00:03:30,239 for this quarter the ship ai team worked

97 00:03:28,720 --> 00:03:33,840 on four different topics

98 00:03:30,239 --> 00:03:35,760 the first one is straving the enemy ai

99 00:03:33,840 --> 00:03:37,840 is now capable of doing overture strafe

100 00:03:35,760 --> 00:03:40,560 maneuvers they are capable of doing

101 00:03:37,840 --> 00:03:42,879 strafing while doing flybys as well as

102 00:03:40,560 --> 00:03:45,760 strafing while doing breakaways

103 00:03:42,879 --> 00:03:46,480 the second topic is target selection the

104 00:03:45,760 --> 00:03:49,280 ai

105 00:03:46,480 --> 00:03:51,519 now distribute more sensibly on all the

106 00:03:49,280 --> 00:03:54,239 targets that are available based on

107 00:03:51,519 --> 00:03:55,280 factors like distance but also what kind

108 00:03:54,239 --> 00:03:59,040 of target it is

109 00:03:55,280 --> 00:04:00,720 and how powerful the attacker is himself

110 00:03:59,040 --> 00:04:03,120 then the third topic is

111 00:04:00,720 --> 00:04:06,239 self-preservation we added a new skill

112 00:04:03,120 --> 00:04:07,840 which judges for how long for example an

113 00:04:06,239 --> 00:04:09,760 enemy will break under fire

114 00:04:07,840 --> 00:04:12,000 or how likely it is that he breaks down

115 00:04:09,760 --> 00:04:13,519 the fire when taking damage or when

116 00:04:12,000 --> 00:04:17,759 losing a shield face

117 00:04:13,519 --> 00:04:20,479 and the fourth topic is 3d path finding

118 00:04:17,759 --> 00:04:21,040 you can mostly look forward to the enemy

119 00:04:20,479 --> 00:04:23,199 ai

120 00:04:21,040 --> 00:04:25,680 distributing more sensibly and more

121 00:04:23,199 --> 00:04:28,639 fairly on all the available targets

122 00:04:25,680 --> 00:04:30,400 and the enemy ai will also do orbital

123 00:04:28,639 --> 00:04:31,680 strafe maneuvers on the player meaning

124 00:04:30,400 --> 00:04:34,479 they will try to

125 00:04:31,680 --> 00:04:36,160 strafe around him while facing him and

126 00:04:34,479 --> 00:04:38,160 getting some shots in

127 00:04:36,160 --> 00:04:39,919 the better the ai player the more often

128 00:04:38,160 --> 00:04:42,479 they will do it and the longer they will

129 00:04:39,919 --> 00:04:44,639 do it at a time

130 00:04:42,479 --> 00:04:46,240 each quarter inside star citizen focuses

131 00:04:44,639 --> 00:04:48,560 on the development of the patch at hand

132 00:04:46,240 --> 00:04:49,759 in this case the upcoming alpha 3.6

133 00:04:48,560 --> 00:04:51,440 currently in testing

134 00:04:49,759 --> 00:04:52,800 now to wrap things up for this week we

135 00:04:51,440 --> 00:04:54,080 thought it'd be fun to go and check in

136 00:04:52,800 --> 00:04:55,280 with some of the developers you saw

137 00:04:54,080 --> 00:04:56,880 throughout this season

138 00:04:55,280 --> 00:04:59,440 and a couple we'd never managed to pin

139 00:04:56,880 --> 00:05:00,639 down and find out what about alpha 36

140 00:04:59,440 --> 00:05:03,199 excites them

141 00:05:00,639 --> 00:05:03,199 check it out

142 00:05:03,340 --> 00:05:06,880 [Music]

143 00:05:05,120 --> 00:05:10,320 what am i most excited about three six

144 00:05:06,880 --> 00:05:11,600 frickin loss systems bro it's just going

145 00:05:10,320 --> 00:05:13,600 to make the game i think feel

146 00:05:11,600 --> 00:05:15,199 a lot more like it's tying all the

147 00:05:13,600 --> 00:05:16,240 pieces together we now have

148 00:05:15,199 --> 00:05:18,880 jurisdictions

149 00:05:16,240 --> 00:05:21,360 faction agents we can think about bounty

150 00:05:18,880 --> 00:05:24,240 hunting we can think about

151 00:05:21,360 --> 00:05:25,680 police ue advocacy so many things this

152 00:05:24,240 --> 00:05:26,960 is the glue that we need

153 00:05:25,680 --> 00:05:28,800 in order to make all the disparate

154 00:05:26,960 --> 00:05:30,479 gameplay features make sense we've got

155 00:05:28,800 --> 00:05:32,639 new locations in there

156 00:05:30,479 --> 00:05:33,840 like a junk site it's kind of a salvage

157 00:05:32,639 --> 00:05:36,320 yard where you

158 00:05:33,840 --> 00:05:37,680 take a stolen ship to be chopped up it's

159 00:05:36,320 --> 00:05:38,720 not the wild west anymore and you're

160 00:05:37,680 --> 00:05:40,720 able to have

161 00:05:38,720 --> 00:05:42,880 repercussions for your consequences for

162 00:05:40,720 --> 00:05:45,759 your consequences for your actions

163 00:05:42,880 --> 00:05:46,700 whatever that was how about laura is

164 00:05:45,759 --> 00:05:49,600 that a ship

165 00:05:46,700 --> 00:05:51,440 [Music]

166 00:05:49,600 --> 00:05:53,280 i love law and order it's a really good

167 00:05:51,440 --> 00:05:55,280 show

168 00:05:53,280 --> 00:05:56,960 it's your choice of what you can do if

169 00:05:55,280 --> 00:05:58,319 you want to shoot someone in the head

170 00:05:56,960 --> 00:06:00,000 shoot someone in the head but the

171 00:05:58,319 --> 00:06:01,280 consequences are going to be pretty

172 00:06:00,000 --> 00:06:03,199 tired

173 00:06:01,280 --> 00:06:04,560 chased by the cops stuff like that and

174 00:06:03,199 --> 00:06:06,639 come on that's just

175 00:06:04,560 --> 00:06:08,160 that's awesome the kind of idea that not

176 00:06:06,639 --> 00:06:08,880 only do we have the uae governing

177 00:06:08,160 --> 00:06:10,960 everything

178 00:06:08,880 --> 00:06:12,400 but the individual planets get a stay in

179 00:06:10,960 --> 00:06:12,960 their lawn you're seeing that as you fly

180 00:06:12,400 --> 00:06:14,720 around

181 00:06:12,960 --> 00:06:16,880 every single action that you make in the

182 00:06:14,720 --> 00:06:19,680 game matter

183 00:06:16,880 --> 00:06:20,880 most actions maybe not a rich but a lot

184 00:06:19,680 --> 00:06:23,840 but a lot of them

185 00:06:20,880 --> 00:06:23,840 work in progress

186 00:06:27,600 --> 00:06:31,280 i want to tell you about something

187 00:06:29,039 --> 00:06:34,160 because it's really cool black market

188 00:06:31,280 --> 00:06:36,080 oh black market stuff through time

189 00:06:34,160 --> 00:06:37,680 investment and just collecting boxes of

190 00:06:36,080 --> 00:06:39,919 stolen stuff from other players

191 00:06:37,680 --> 00:06:41,600 things like drugs now suddenly make a

192 00:06:39,919 --> 00:06:42,960 lot of sense where we can crank up the

193 00:06:41,600 --> 00:06:44,880 profitability of them

194 00:06:42,960 --> 00:06:47,360 you know it's it's about time you know

195 00:06:44,880 --> 00:06:49,840 we you know we start breaking the law

196 00:06:47,360 --> 00:06:49,840 here and there

197 00:06:51,919 --> 00:06:56,000 my favorite ship in 36 is the archimedes

198 00:06:54,319 --> 00:06:57,680 because that name is awesome

199 00:06:56,000 --> 00:06:59,520 we don't have a lot of ships that kind

200 00:06:57,680 --> 00:07:00,080 of have that style reminds me a little

201 00:06:59,520 --> 00:07:02,160 bit of the

202 00:07:00,080 --> 00:07:03,360 like the batmobile it's kind of that

203 00:07:02,160 --> 00:07:04,880 kind of arc back to

204 00:07:03,360 --> 00:07:06,319 kind of battle star launching the

205 00:07:04,880 --> 00:07:07,599 fighters that sort of kind of idea and

206 00:07:06,319 --> 00:07:09,280 having those single-seater

207 00:07:07,599 --> 00:07:11,120 kind of fast combat ships and the ship

208 00:07:09,280 --> 00:07:12,560 is cool too

209 00:07:11,120 --> 00:07:14,000 the important feature coming to the game

210 00:07:12,560 --> 00:07:16,720 is the hover mode and i really look

211 00:07:14,000 --> 00:07:18,319 forward to that

212 00:07:16,720 --> 00:07:20,000 really showcases uh what like

213 00:07:18,319 --> 00:07:22,000 atmospheric flight can be and it has

214 00:07:20,000 --> 00:07:24,160 this like effect of making the

215 00:07:22,000 --> 00:07:30,560 the low speed atmospheric quite super

216 00:07:24,160 --> 00:07:32,240 believable and interesting

217 00:07:30,560 --> 00:07:35,280 it kind of makes it dangerous for you to

218 00:07:32,240 --> 00:07:35,280 be so close to the surface

219 00:07:35,680 --> 00:07:39,039 uh what's cool about the new hoverboard

220 00:07:38,000 --> 00:07:45,680 i don't know anything about the new

221 00:07:39,039 --> 00:07:47,840 hover mode

222 00:07:45,680 --> 00:07:49,440 so getting the insurance claims to

223 00:07:47,840 --> 00:07:51,919 persistently maintain

224 00:07:49,440 --> 00:07:53,039 your item port customization so i think

225 00:07:51,919 --> 00:07:53,680 that's something that a lot of the

226 00:07:53,039 --> 00:07:57,440 players are

227 00:07:53,680 --> 00:07:59,919 really excited about we're making a few

228 00:07:57,440 --> 00:08:01,440 additions to the comms behavior in the

229 00:07:59,919 --> 00:08:03,520 game and group behavior

230 00:08:01,440 --> 00:08:04,479 so some that involves things like ship

231 00:08:03,520 --> 00:08:06,800 hailing

232 00:08:04,479 --> 00:08:07,840 the ability to change preferences in

233 00:08:06,800 --> 00:08:09,360 your mobiglas

234 00:08:07,840 --> 00:08:10,879 audio widget that tells you who you're

235 00:08:09,360 --> 00:08:13,680 talking to who's talking to you

236 00:08:10,879 --> 00:08:15,039 finally the ability to automatically

237 00:08:13,680 --> 00:08:15,520 join a ship channel when you enter that

238 00:08:15,039 --> 00:08:17,280 ship

239 00:08:15,520 --> 00:08:18,800 this is awesome it brings back all kinds

240 00:08:17,280 --> 00:08:21,680 of like real classic

241 00:08:18,800 --> 00:08:22,800 sci-fi kind of tropes and interactions

242 00:08:21,680 --> 00:08:26,319 so this is something

243 00:08:22,800 --> 00:08:28,000 i'm excited

244 00:08:26,319 --> 00:08:29,919 uh the rework of the vanguard is cool

245 00:08:28,000 --> 00:08:32,320 because the concept image is actually

246 00:08:29,919 --> 00:08:34,159 being brought back to life the ship team

247 00:08:32,320 --> 00:08:35,839 have been showing us the progress on the

248 00:08:34,159 --> 00:08:36,880 vanguard warden and we sit in the aegis

249 00:08:35,839 --> 00:08:39,919 conference room

250 00:08:36,880 --> 00:08:41,760 that has this gigantic mural on the side

251 00:08:39,919 --> 00:08:43,440 of the wall of the vanguard

252 00:08:41,760 --> 00:08:44,880 so it's been real great to have chris in

253 00:08:43,440 --> 00:08:46,480 the meetings looking up at the wall

254 00:08:44,880 --> 00:08:47,760 turning around and like looking back at

255 00:08:46,480 --> 00:08:49,360 the screen and being like what about

256 00:08:47,760 --> 00:08:51,040 those little flaps right there

257 00:08:49,360 --> 00:08:53,040 and trying to get it close into like the

258 00:08:51,040 --> 00:08:54,320 original feel that we really wanted to

259 00:08:53,040 --> 00:08:56,320 have for that ship

260 00:08:54,320 --> 00:08:59,040 i kind of feel like if i look at the

261 00:08:56,320 --> 00:09:01,600 concept because it's on a wall here

262 00:08:59,040 --> 00:09:02,320 is fortune voip enabled by default yes

263 00:09:01,600 --> 00:09:05,120 it is

264 00:09:02,320 --> 00:09:06,240 we got there so when a man comes round

265 00:09:05,120 --> 00:09:06,959 i'm going to point him in the right

266 00:09:06,240 --> 00:09:08,399 direction

267 00:09:06,959 --> 00:09:10,000 i think the coolest addition to three

268 00:09:08,399 --> 00:09:11,200 six has got to be the ship kiosk

269 00:09:10,000 --> 00:09:13,200 i think it's cool that you can earn

270 00:09:11,200 --> 00:09:16,000 almost almost

271 00:09:13,200 --> 00:09:16,000 any ship

272 00:09:16,320 --> 00:09:19,279 undo okay

273 00:09:19,680 --> 00:09:23,440 kiosk a really excellent opportunity for

274 00:09:21,600 --> 00:09:25,120 the players to have a chance to

275 00:09:23,440 --> 00:09:26,320 work towards some of these different and

276 00:09:25,120 --> 00:09:27,120 more exciting ships that they want to

277 00:09:26,320 --> 00:09:28,880 get their hands on

278 00:09:27,120 --> 00:09:30,240 because just having access to all these

279 00:09:28,880 --> 00:09:32,080 ships is

280 00:09:30,240 --> 00:09:37,839 hands down a totally new experience for

281 00:09:32,080 --> 00:09:39,839 the players

282 00:09:37,839 --> 00:09:42,480 have you seen the new space station

283 00:09:39,839 --> 00:09:42,480 exteriors

284 00:09:42,880 --> 00:09:46,800 yes they're [ __ ] cool the grandness

285 00:09:45,120 --> 00:09:48,720 of their scale and that variety

286 00:09:46,800 --> 00:09:50,000 of exteriors that they've got going

287 00:09:48,720 --> 00:09:52,320 improve the diversity

288 00:09:50,000 --> 00:09:53,200 and shape of our space stations

289 00:09:52,320 --> 00:09:54,959 throughout the game

290 00:09:53,200 --> 00:09:56,399 we've got circular ones we've got some

291 00:09:54,959 --> 00:09:58,720 that are like kind of telescopic

292 00:09:56,399 --> 00:10:00,399 like tall but still have a good sense of

293 00:09:58,720 --> 00:10:02,880 scale

294 00:10:00,399 --> 00:10:04,000 some crazy procedurally generated

295 00:10:02,880 --> 00:10:06,880 combination of

296 00:10:04,000 --> 00:10:08,240 uh geo and docking ports and things it

297 00:10:06,880 --> 00:10:09,920 doesn't look like a copy and paste of

298 00:10:08,240 --> 00:10:11,680 one station to another they feel bigger

299 00:10:09,920 --> 00:10:15,279 they feel more substantial

300 00:10:11,680 --> 00:10:17,279 it's kind of just hardcore sci-fi

301 00:10:15,279 --> 00:10:20,079 vibe that you get from them we need more

302 00:10:17,279 --> 00:10:21,920 stuff like that in the game

303 00:10:20,079 --> 00:10:24,320 yeah jeremiah had a lot of sugar that

304 00:10:21,920 --> 00:10:26,720 day in all seriousness we're all big

305 00:10:24,320 --> 00:10:28,320 fans of the flashy locations like rcorp

306 00:10:26,720 --> 00:10:29,760 but this patch is focused on that thing

307 00:10:28,320 --> 00:10:31,760 that's at the center of it all

308 00:10:29,760 --> 00:10:33,120 gameplay and of course setting the table

309 00:10:31,760 --> 00:10:33,839 for additional improvements down the

310 00:10:33,120 --> 00:10:36,240 line

311 00:10:33,839 --> 00:10:37,680 things like the law system ship kiosks

312 00:10:36,240 --> 00:10:39,440 communications improvements

313 00:10:37,680 --> 00:10:41,120 persistent loadouts and more may not be

314 00:10:39,440 --> 00:10:43,600 the most visually

315 00:10:41,120 --> 00:10:45,279 shiny of features but they aim to change

316 00:10:43,600 --> 00:10:46,800 the way that we play star citizen going

317 00:10:45,279 --> 00:10:47,839 forward and of course push the

318 00:10:46,800 --> 00:10:50,880 persistent universe

319 00:10:47,839 --> 00:10:53,600 in new and exciting ways so when

320 00:10:50,880 --> 00:10:55,040 does alpha 3.6 go live the straight

321 00:10:53,600 --> 00:10:56,000 answer is we're going to figure that out

322 00:10:55,040 --> 00:10:58,160 together

323 00:10:56,000 --> 00:10:59,120 right now 3.6 is in focused testing with

324 00:10:58,160 --> 00:11:00,880 evocati

325 00:10:59,120 --> 00:11:02,320 after that we need to enable big ticket

326 00:11:00,880 --> 00:11:04,640 features and get as many of you

327 00:11:02,320 --> 00:11:06,079 all banging the pipes as it were to

328 00:11:04,640 --> 00:11:07,920 shake this thing down and make it the

329 00:11:06,079 --> 00:11:09,760 best patch it can possibly be

330 00:11:07,920 --> 00:11:11,279 now soon assuming it hasn't happened

331 00:11:09,760 --> 00:11:11,920 already we do film this a couple days in

332 00:11:11,279 --> 00:11:13,920 advance

333 00:11:11,920 --> 00:11:15,760 we're going to open wave one to testers

334 00:11:13,920 --> 00:11:16,880 and continue expanding until all star

335 00:11:15,760 --> 00:11:19,120 citizens can help

336 00:11:16,880 --> 00:11:20,240 it's a process that may not move as fast

337 00:11:19,120 --> 00:11:22,000 as everyone likes

338 00:11:20,240 --> 00:11:23,279 but it's nevertheless an essential part

339 00:11:22,000 --> 00:11:25,279 of making star citizen

340 00:11:23,279 --> 00:11:27,040 everything it can be so keep an eye out

341 00:11:25,279 --> 00:11:28,800 on our various communications channels

342 00:11:27,040 --> 00:11:31,760 for more information as it becomes

343 00:11:28,800 --> 00:11:34,079 available now for inside star citizen

344 00:11:31,760 --> 00:11:36,399 this is it the end of our quarterly

345 00:11:34,079 --> 00:11:38,079 season alpha 3.6 is right around the

346 00:11:36,399 --> 00:11:39,760 corner and just like last quarter

347 00:11:38,079 --> 00:11:41,120 we're going on a brief hiatus to give

348 00:11:39,760 --> 00:11:42,800 our developers time to

349 00:11:41,120 --> 00:11:44,720 focus on the release and aftermath of

350 00:11:42,800 --> 00:11:46,240 the new patch and begin our production

351 00:11:44,720 --> 00:11:46,959 of segments and features for the next

352 00:11:46,240 --> 00:11:49,040 quarter

353 00:11:46,959 --> 00:11:50,800 we hope that you enjoyed this inaugural

354 00:11:49,040 --> 00:11:52,399 season of inside star citizen as much as

355 00:11:50,800 --> 00:11:53,040 the team here liked putting it together

356 00:11:52,399 --> 00:11:54,880 for you

357 00:11:53,040 --> 00:11:56,959 each and every week now don't forget to

358 00:11:54,880 --> 00:11:59,200 tune in tomorrow for star citizen live

359 00:11:56,959 --> 00:12:00,079 with live game director todd pappy who

360 00:11:59,200 --> 00:12:01,519 will address many

361 00:12:00,079 --> 00:12:10,079 questions you have about the upcoming

362 00:12:01,519 --> 00:12:12,079 patch until next time

363 00:12:10,079 --> 00:12:13,600 okay now that all the posers are gone

364 00:12:12,079 --> 00:12:14,639 we've done nine episodes this quarter

365 00:12:13,600 --> 00:12:15,040 with a ship feature you think we're

366 00:12:14,639 --> 00:12:16,639 gonna

367 00:12:15,040 --> 00:12:19,440 drop the ball in the tenth and final

368 00:12:16,639 --> 00:12:21,440 show hell no

369 00:12:19,440 --> 00:12:23,440 now it's still super early but let's go

370 00:12:21,440 --> 00:12:26,480 ahead and take a quick look

371 00:12:23,440 --> 00:12:26,480 inside the carrick

372 00:12:26,560 --> 00:12:30,000 the carrack is going to be my first

373 00:12:28,079 --> 00:12:32,399 spaceship that i'm going to model

374 00:12:30,000 --> 00:12:34,320 i know that fans are dissipating about

375 00:12:32,399 --> 00:12:36,639 it and learn news about it

376 00:12:34,320 --> 00:12:38,320 so zero pressure there today i'm going

377 00:12:36,639 --> 00:12:40,000 to show you one of my main tasks

378 00:12:38,320 --> 00:12:42,800 to design and model the captain's

379 00:12:40,000 --> 00:12:43,680 quarters the main room is the captain's

380 00:12:42,800 --> 00:12:46,880 office

381 00:12:43,680 --> 00:12:48,240 which has as a main focal point his desk

382 00:12:46,880 --> 00:12:50,320 which i want to make it

383 00:12:48,240 --> 00:12:52,480 bulky and steady to show that it's a

384 00:12:50,320 --> 00:12:53,680 boss desk the floor is a bit higher than

385 00:12:52,480 --> 00:12:55,760 the rest of the

386 00:12:53,680 --> 00:12:57,600 area because i wanted to make him look

387 00:12:55,760 --> 00:12:58,240 always a bit higher than the rest of his

388 00:12:57,600 --> 00:13:00,560 crew

389 00:12:58,240 --> 00:13:01,920 behind him you can see two big monitors

390 00:13:00,560 --> 00:13:04,000 which i placed in them

391 00:13:01,920 --> 00:13:06,079 so he can have the freedom to show to

392 00:13:04,000 --> 00:13:08,240 his crew some stuff instead of taking

393 00:13:06,079 --> 00:13:11,440 them around his desk

394 00:13:08,240 --> 00:13:15,040 i also placed a glass ceiling with some

395 00:13:11,440 --> 00:13:18,160 applied sources above his desk to

396 00:13:15,040 --> 00:13:20,000 make it look more fresh on both sides of

397 00:13:18,160 --> 00:13:21,680 the door you can see some shelves which

398 00:13:20,000 --> 00:13:24,560 probably i'm going to use one of them

399 00:13:21,680 --> 00:13:26,800 for a mini bar the next room is his

400 00:13:24,560 --> 00:13:27,760 bedroom which is big enough to fit his

401 00:13:26,800 --> 00:13:31,920 bed

402 00:13:27,760 --> 00:13:31,920 lock her and close it

403 00:13:32,480 --> 00:13:36,639 okay i will show you the toilet wait

404 00:13:40,880 --> 00:13:45,360 so the next room is his bathroom which

405 00:13:43,600 --> 00:13:48,240 has also fresh designing

406 00:13:45,360 --> 00:13:48,880 always following the anvil guideline for

407 00:13:48,240 --> 00:13:51,279 this room

408 00:13:48,880 --> 00:13:52,320 i have used the modular kits which i

409 00:13:51,279 --> 00:13:54,800 also placed

410 00:13:52,320 --> 00:13:55,680 for the crew quarters toilets and shower

411 00:13:54,800 --> 00:13:58,800 rooms

412 00:13:55,680 --> 00:13:59,839 while i was designing this room the

413 00:13:58,800 --> 00:14:02,399 captain's office

414 00:13:59,839 --> 00:14:03,360 i want to give the feeling to the player

415 00:14:02,399 --> 00:14:06,079 that

416 00:14:03,360 --> 00:14:07,360 maybe things are going to get bad maybe

417 00:14:06,079 --> 00:14:09,920 something serious

418 00:14:07,360 --> 00:14:11,120 is going to happen enemies are

419 00:14:09,920 --> 00:14:14,399 approaching

420 00:14:11,120 --> 00:14:17,040 i want to give that imposing feeling

421 00:14:14,399 --> 00:14:18,480 so what we learned this quarter we

422 00:14:17,040 --> 00:14:20,240 learned that it's okay to change up our

423 00:14:18,480 --> 00:14:21,760 formats and try something new in our

424 00:14:20,240 --> 00:14:22,560 continuing efforts to evolve with

425 00:14:21,760 --> 00:14:24,320 development

426 00:14:22,560 --> 00:14:26,399 and our community we learned that

427 00:14:24,320 --> 00:14:27,199 developers might not always like being

428 00:14:26,399 --> 00:14:28,639 on camera

429 00:14:27,199 --> 00:14:30,639 but if you set up shop in their natural

430 00:14:28,639 --> 00:14:31,279 habitat and not here on the stage like

431 00:14:30,639 --> 00:14:32,880 this week

432 00:14:31,279 --> 00:14:34,320 they sure do like to make their presence

433 00:14:32,880 --> 00:14:36,399 known while filming

434 00:14:34,320 --> 00:14:39,120 and we learn that between characters

435 00:14:36,399 --> 00:14:39,120 locations

436 00:14:43,120 --> 00:14:47,360 each and every gamepl to our subscribers

437 00:14:45,680 --> 00:14:48,720 you get our continuing thanks each and

438 00:14:47,360 --> 00:14:49,519 every episode for making the show

439 00:14:48,720 --> 00:14:51,839 possible

440 00:14:49,519 --> 00:14:53,279 and to every backer that helps make star

441 00:14:51,839 --> 00:14:59,839 citizen a reality

442 00:14:53,279 --> 00:14:59,839 we'll see you next month

443 00:15:08,560 --> 00:15:12,160 thanks for watching for the latest and

444 00:15:10,079 --> 00:15:13,920 greatest in star citizen squadron 42

445 00:15:12,160 --> 00:15:15,680 you can subscribe to our channel or you

446 00:15:13,920 --> 00:15:19,279 can check out some of the other shows

447 00:15:15,680 --> 00:15:19,279 and you can also head to our website at

448 00:15:19,959 --> 00:15:27,839 www.robertsspaceindustries.com

449 00:15:21,360 --> 00:15:27,839 thank you very much for watching

450 00:15:28,000 --> 00:15:30,079 you


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