The Inside Star Citizen episode Creature Feature - Spring 2020 was published on 11. June 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Creatures in the Universe | |
Factory Line preview WIP | |
Derelicts update | |
Grim HEX expansion preview |
Video[]
Transcript[]

1 00:00:07,850 --> 00:00:11,039 [Music]
2 00:00:11,280 --> 00:00:14,240 up until now the character team has been
3 00:00:12,719 --> 00:00:16,480 working on various things
4 00:00:14,240 --> 00:00:19,119 some high-end tier one squadron 42
5 00:00:16,480 --> 00:00:21,439 characters we have the new hair 2.0
6 00:00:19,119 --> 00:00:22,560 we've got alien races mission givers for
7 00:00:21,439 --> 00:00:24,560 the persistent universe
8 00:00:22,560 --> 00:00:26,000 working on various armors and clothes
9 00:00:24,560 --> 00:00:26,880 but we're at the beginnings of something
10 00:00:26,000 --> 00:00:31,840 brand new
11 00:00:26,880 --> 00:00:31,840 and that's the creation of creatures
12 00:00:37,520 --> 00:00:40,879 when creating creatures in a game there
13 00:00:39,680 --> 00:00:42,480 are many different approaches you could
14 00:00:40,879 --> 00:00:43,040 take at the beginning you could start
15 00:00:42,480 --> 00:00:45,039 off
16 00:00:43,040 --> 00:00:46,800 doing something simple for example like
17 00:00:45,039 --> 00:00:47,280 fireflies or little rodents or things
18 00:00:46,800 --> 00:00:48,559 that are
19 00:00:47,280 --> 00:00:49,920 you know fairly simple from an ai
20 00:00:48,559 --> 00:00:50,719 perspective that could be one approach
21 00:00:49,920 --> 00:00:52,879 in the past
22 00:00:50,719 --> 00:00:55,280 we created a boyd in that same kind of
23 00:00:52,879 --> 00:00:56,079 vein later on we started exploring
24 00:00:55,280 --> 00:00:57,680 things like
25 00:00:56,079 --> 00:01:00,079 the space cows and the space whales and
26 00:00:57,680 --> 00:01:02,079 while those are still gonna happen
27 00:01:00,079 --> 00:01:03,920 we have are now focused on something
28 00:01:02,079 --> 00:01:05,600 that hopefully players and developers
29 00:01:03,920 --> 00:01:06,479 alike get a little more excited about
30 00:01:05,600 --> 00:01:09,520 and that would be
31 00:01:06,479 --> 00:01:11,280 predator creatures the first steps of
32 00:01:09,520 --> 00:01:12,560 creating predator creatures where where
33 00:01:11,280 --> 00:01:15,920 do you where do you get going
34 00:01:12,560 --> 00:01:18,640 um for us we decided to pick some
35 00:01:15,920 --> 00:01:20,240 archetypes that gave us at least
36 00:01:18,640 --> 00:01:21,840 some sort of direction and these
37 00:01:20,240 --> 00:01:24,080 archetypes are more be
38 00:01:21,840 --> 00:01:25,360 animal behaviors uh than they are
39 00:01:24,080 --> 00:01:26,960 necessarily visual
40 00:01:25,360 --> 00:01:29,600 but this allowed us just to have some
41 00:01:26,960 --> 00:01:31,680 focus rather than just complete blue sky
42 00:01:29,600 --> 00:01:33,520 anything um that sometimes is extremely
43 00:01:31,680 --> 00:01:35,439 difficult for a concept artist without
44 00:01:33,520 --> 00:01:36,720 having any direction so what we did in
45 00:01:35,439 --> 00:01:39,040 archetypes was
46 00:01:36,720 --> 00:01:40,000 we we found some some archetypes and we
47 00:01:39,040 --> 00:01:43,439 named them like
48 00:01:40,000 --> 00:01:44,079 bear and and tiger and and crab things
49 00:01:43,439 --> 00:01:47,280 like this
50 00:01:44,079 --> 00:01:49,040 but these are not to say that's what
51 00:01:47,280 --> 00:01:50,000 they want to look like necessarily these
52 00:01:49,040 --> 00:01:52,159 are more about
53 00:01:50,000 --> 00:01:53,119 what the thing might do like a bear for
54 00:01:52,159 --> 00:01:56,159 example
55 00:01:53,119 --> 00:01:56,799 might be content to eat fruit and not
56 00:01:56,159 --> 00:01:58,719 bother you
57 00:01:56,799 --> 00:02:01,280 unless you mess with it versus let's say
58 00:01:58,719 --> 00:02:02,479 a pure a carnivore like a tiger that's a
59 00:02:01,280 --> 00:02:04,000 stealth up and and
60 00:02:02,479 --> 00:02:06,240 you know kills prey and that's that's
61 00:02:04,000 --> 00:02:08,160 how it lives so these just gave us
62 00:02:06,240 --> 00:02:09,920 a starting point where we could start
63 00:02:08,160 --> 00:02:12,720 making initial concepts
64 00:02:09,920 --> 00:02:14,800 and as with you know any concepts we're
65 00:02:12,720 --> 00:02:16,560 going to make a lot more concepts than
66 00:02:14,800 --> 00:02:19,040 we're actually going to make final
67 00:02:16,560 --> 00:02:19,040 models of
68 00:02:19,680 --> 00:02:23,040 so after a couple rounds of reviews we
69 00:02:21,200 --> 00:02:24,560 distilled down some of the ideas we were
70 00:02:23,040 --> 00:02:26,800 most excited about
71 00:02:24,560 --> 00:02:28,560 and from there we decided to focus first
72 00:02:26,800 --> 00:02:29,280 on two different predators from that
73 00:02:28,560 --> 00:02:31,120 group
74 00:02:29,280 --> 00:02:32,800 first being a creature that we might
75 00:02:31,120 --> 00:02:35,040 encounter in the pyro system
76 00:02:32,800 --> 00:02:36,800 this is a creature that we're terming
77 00:02:35,040 --> 00:02:39,360 the pyro crab
78 00:02:36,800 --> 00:02:40,080 so she's uh kind of a queen of a of a
79 00:02:39,360 --> 00:02:41,599 hive and
80 00:02:40,080 --> 00:02:43,519 we'll have some sort of baby ones that
81 00:02:41,599 --> 00:02:45,280 all have some bioluminescence and
82 00:02:43,519 --> 00:02:47,200 one way you might encounter this is the
83 00:02:45,280 --> 00:02:47,760 large queen can actually hunker down and
84 00:02:47,200 --> 00:02:50,160 sort of
85 00:02:47,760 --> 00:02:51,840 uh disguise herself as a group of rocks
86 00:02:50,160 --> 00:02:53,200 where you might end up walking
87 00:02:51,840 --> 00:02:56,640 right up on one and not even know it's
88 00:02:53,200 --> 00:02:58,959 there until it actually reveals itself
89 00:02:56,640 --> 00:03:00,400 the second one we wanted to focus on is
90 00:02:58,959 --> 00:03:01,760 a creature that you would find on the
91 00:03:00,400 --> 00:03:04,800 planet microtech
92 00:03:01,760 --> 00:03:06,239 microtech being a terraformed world uh
93 00:03:04,800 --> 00:03:07,599 has an appearance more like earth where
94 00:03:06,239 --> 00:03:07,920 you see pine trees and things like this
95 00:03:07,599 --> 00:03:09,440 so
96 00:03:07,920 --> 00:03:11,200 we took a much different approach to the
97 00:03:09,440 --> 00:03:12,879 way we designed that creature
98 00:03:11,200 --> 00:03:14,640 this creature we're determined is more a
99 00:03:12,879 --> 00:03:16,080 result of maybe some genetic
100 00:03:14,640 --> 00:03:18,159 manipulation of
101 00:03:16,080 --> 00:03:19,920 different dna from earth creatures so
102 00:03:18,159 --> 00:03:22,400 there are some more familiar elements to
103 00:03:19,920 --> 00:03:22,400 this animal
104 00:03:23,680 --> 00:03:26,000 so now you've seen the first two
105 00:03:24,879 --> 00:03:27,200 predators that we're going to be
106 00:03:26,000 --> 00:03:29,440 pursuing
107 00:03:27,200 --> 00:03:31,519 what's next for us well we're already
108 00:03:29,440 --> 00:03:33,360 working on creating a pipeline to
109 00:03:31,519 --> 00:03:34,720 to make these things a reality in game
110 00:03:33,360 --> 00:03:37,040 what that means is ai
111 00:03:34,720 --> 00:03:38,640 design animation and characters will all
112 00:03:37,040 --> 00:03:39,120 come together to bring life to these
113 00:03:38,640 --> 00:03:41,200 things
114 00:03:39,120 --> 00:03:44,400 we hope you're as excited about these as
115 00:03:41,200 --> 00:03:46,879 we are and hope to show you more soon
116 00:03:44,400 --> 00:03:49,040 in the upcoming alpha 3.10 several
117 00:03:46,879 --> 00:03:51,120 existing locations are getting upgrades
118 00:03:49,040 --> 00:03:52,799 that set the stage for future content
119 00:03:51,120 --> 00:03:54,239 whether that's solicit racing and
120 00:03:52,799 --> 00:03:55,519 gambling and grimex
121 00:03:54,239 --> 00:03:57,439 new missions and commercial
122 00:03:55,519 --> 00:03:59,120 opportunities and new babbage or
123 00:03:57,439 --> 00:04:00,959 revamped derelicts that do more than
124 00:03:59,120 --> 00:04:14,000 look great but also provide
125 00:04:00,959 --> 00:04:16,799 shelter from the elements outside
126 00:04:14,000 --> 00:04:17,359 in 3.9 we introduced new babbage landing
127 00:04:16,799 --> 00:04:19,120 zone
128 00:04:17,359 --> 00:04:21,199 but it was not quite complete yet we
129 00:04:19,120 --> 00:04:22,320 still had one or two things that we
130 00:04:21,199 --> 00:04:24,560 needed to add
131 00:04:22,320 --> 00:04:27,680 one of those things being microtech's
132 00:04:24,560 --> 00:04:30,400 flagship store the factory line
133 00:04:27,680 --> 00:04:32,800 factory line is the premier store for
134 00:04:30,400 --> 00:04:34,400 microtech located in the heart of new
135 00:04:32,800 --> 00:04:36,400 babbage
136 00:04:34,400 --> 00:04:37,680 one of the ideas that we really wanted
137 00:04:36,400 --> 00:04:39,840 to convey
138 00:04:37,680 --> 00:04:41,280 through this kind of sub-style of the
139 00:04:39,840 --> 00:04:45,120 microtech branding
140 00:04:41,280 --> 00:04:47,919 was this is the location where
141 00:04:45,120 --> 00:04:49,919 microtech sells all of their consumer
142 00:04:47,919 --> 00:04:51,600 and enterprise products
143 00:04:49,919 --> 00:04:54,240 that are at the cutting edge of
144 00:04:51,600 --> 00:04:54,240 technology
145 00:04:54,880 --> 00:04:58,000 from the moment that you enter the
146 00:04:57,040 --> 00:05:00,400 factory line
147 00:04:58,000 --> 00:05:01,280 you'll be greeted with the lobby and the
148 00:05:00,400 --> 00:05:03,919 lobby
149 00:05:01,280 --> 00:05:06,720 is there to give you a sense of the
150 00:05:03,919 --> 00:05:08,880 experience that you're about to go on
151 00:05:06,720 --> 00:05:10,080 from the lobby you'll descend down a
152 00:05:08,880 --> 00:05:12,479 glass staircase
153 00:05:10,080 --> 00:05:14,400 into the commercial floor the commercial
154 00:05:12,479 --> 00:05:17,520 floor is when you'll find
155 00:05:14,400 --> 00:05:20,639 all things microtech from the
156 00:05:17,520 --> 00:05:23,199 mobi glass to the reverie
157 00:05:20,639 --> 00:05:24,560 ar contact lens all things that you can
158 00:05:23,199 --> 00:05:27,280 kind of purchase and will be able to
159 00:05:24,560 --> 00:05:30,800 purchase in the future
160 00:05:27,280 --> 00:05:33,759 then we have on the third floor the
161 00:05:30,800 --> 00:05:35,280 fikri amphitheater named after
162 00:05:33,759 --> 00:05:38,240 microtech's founders
163 00:05:35,280 --> 00:05:39,360 older brother this space serves double
164 00:05:38,240 --> 00:05:43,120 duty as
165 00:05:39,360 --> 00:05:45,120 also a not only a corporate showcase
166 00:05:43,120 --> 00:05:47,360 for all of their corporate technologies
167 00:05:45,120 --> 00:05:48,960 but also can be converted into an
168 00:05:47,360 --> 00:05:53,510 amphitheatre for all of
169 00:05:48,960 --> 00:05:57,680 microtech's keynotes
170 00:05:53,510 --> 00:05:57,680 [Music]
171 00:06:05,520 --> 00:06:09,680 what we wanted to achieve the team for
172 00:06:07,440 --> 00:06:10,000 the derelicts is that when the players
173 00:06:09,680 --> 00:06:12,319 do
174 00:06:10,000 --> 00:06:14,000 discover them we wanted to give a sense
175 00:06:12,319 --> 00:06:16,880 of story and history
176 00:06:14,000 --> 00:06:18,400 to this crash site once upon a time
177 00:06:16,880 --> 00:06:18,800 there was a crew that used to live on
178 00:06:18,400 --> 00:06:22,479 this
179 00:06:18,800 --> 00:06:23,840 uh this derelict um and and we wanted
180 00:06:22,479 --> 00:06:26,000 the player to come across them
181 00:06:23,840 --> 00:06:30,240 and discover like they've been in the
182 00:06:26,000 --> 00:06:33,039 terrain for for years and years to come
183 00:06:30,240 --> 00:06:34,240 so recently with the planet vtec 4 the
184 00:06:33,039 --> 00:06:36,400 planet team has updated
185 00:06:34,240 --> 00:06:37,680 all of the height maps on the planets
186 00:06:36,400 --> 00:06:39,440 and moons
187 00:06:37,680 --> 00:06:41,360 however that has come into little bit of
188 00:06:39,440 --> 00:06:43,280 an impact because we've had to go and
189 00:06:41,360 --> 00:06:45,120 validate all the pois on the
190 00:06:43,280 --> 00:06:46,400 terrain due to the height maps so
191 00:06:45,120 --> 00:06:49,520 they've now become
192 00:06:46,400 --> 00:06:51,039 invalid so we've gone over them while as
193 00:06:49,520 --> 00:06:52,800 we've done that we've actually had the
194 00:06:51,039 --> 00:06:54,240 chance to kind of refresh them
195 00:06:52,800 --> 00:06:55,680 at them up a little bit and take a
196 00:06:54,240 --> 00:06:56,400 little bit of time to give them some
197 00:06:55,680 --> 00:06:59,120 love that
198 00:06:56,400 --> 00:06:59,120 that they needed
199 00:07:00,000 --> 00:07:04,160 one of the cooler things we did with the
200 00:07:01,919 --> 00:07:07,759 derelicts is um as a team we
201 00:07:04,160 --> 00:07:10,560 chose to split the interior exterior of
202 00:07:07,759 --> 00:07:13,039 the object containers for the derelicts
203 00:07:10,560 --> 00:07:14,080 this was to help with the playstation
204 00:07:13,039 --> 00:07:16,800 came online
205 00:07:14,080 --> 00:07:18,080 so that we're culling the weather uh
206 00:07:16,800 --> 00:07:21,199 inside the derelict so
207 00:07:18,080 --> 00:07:23,199 these are now acting as shelters uh for
208 00:07:21,199 --> 00:07:24,560 the players to get away if it's too hard
209 00:07:23,199 --> 00:07:26,720 if it's too cold
210 00:07:24,560 --> 00:07:29,440 uh and then we're adding this additional
211 00:07:26,720 --> 00:07:32,880 function onto the terrell x not just as
212 00:07:29,440 --> 00:07:36,000 to explore but as to get an escape
213 00:07:32,880 --> 00:07:37,759 from the weather so we've also turned on
214 00:07:36,000 --> 00:07:39,599 the real time cube maps
215 00:07:37,759 --> 00:07:42,000 uh this is going to give a much accurate
216 00:07:39,599 --> 00:07:43,840 lighting read inside the derelicts
217 00:07:42,000 --> 00:07:46,240 and it's going to give the overall
218 00:07:43,840 --> 00:07:49,520 inside of the derelicts a much nicer
219 00:07:46,240 --> 00:07:51,039 feel to them we've also had the
220 00:07:49,520 --> 00:07:51,840 opportunity to go back over and give
221 00:07:51,039 --> 00:07:54,800 them much
222 00:07:51,840 --> 00:07:55,440 like needed love we've been adding these
223 00:07:54,800 --> 00:07:58,400 uh like
224 00:07:55,440 --> 00:07:58,960 mud uh skirt like rocks around the
225 00:07:58,400 --> 00:08:01,599 actual
226 00:07:58,960 --> 00:08:02,879 derelicts themself this is to give them
227 00:08:01,599 --> 00:08:04,479 a much better feeling
228 00:08:02,879 --> 00:08:06,319 as it's more integrated with the
229 00:08:04,479 --> 00:08:08,000 planet's serene and
230 00:08:06,319 --> 00:08:10,319 it gives them also like a sense of
231 00:08:08,000 --> 00:08:12,080 direction uh as if there's kind of like
232 00:08:10,319 --> 00:08:14,080 crash landing on the surface and like
233 00:08:12,080 --> 00:08:15,759 ripping up the terrain
234 00:08:14,080 --> 00:08:17,440 so there's been a lot more focus on
235 00:08:15,759 --> 00:08:19,840 there as well we've also
236 00:08:17,440 --> 00:08:20,639 used um the terrain blending as well on
237 00:08:19,840 --> 00:08:23,039 the shader
238 00:08:20,639 --> 00:08:24,319 so that we've blended from the skirts to
239 00:08:23,039 --> 00:08:26,560 the terrain and then these
240 00:08:24,319 --> 00:08:28,080 also allow us to use them on more
241 00:08:26,560 --> 00:08:29,120 different surfaces if it was on like
242 00:08:28,080 --> 00:08:32,080 snow away
243 00:08:29,120 --> 00:08:33,519 like on stanton 4 or if it's like a
244 00:08:32,080 --> 00:08:35,360 delamar or something like that you can
245 00:08:33,519 --> 00:08:37,039 pick up that terrain and and we're still
246 00:08:35,360 --> 00:08:41,839 using the same
247 00:08:37,039 --> 00:08:41,839 oc on each planet
248 00:08:48,080 --> 00:08:51,040 there's a lot of things going on in the
249 00:08:49,680 --> 00:08:52,480 future of grim hex that we need to
250 00:08:51,040 --> 00:08:55,680 prepare for
251 00:08:52,480 --> 00:08:57,600 grim hex is a very very illegal place
252 00:08:55,680 --> 00:08:59,920 where people come in to do all kinds of
253 00:08:57,600 --> 00:09:02,000 illegal trading illegal bedding
254 00:08:59,920 --> 00:09:05,200 maybe some really shady deals and it's
255 00:09:02,000 --> 00:09:05,200 not a really nice place to be
256 00:09:05,360 --> 00:09:09,600 so for the racing kiosk we knew that
257 00:09:08,399 --> 00:09:10,959 these
258 00:09:09,600 --> 00:09:13,120 illegal races were going to need a lot
259 00:09:10,959 --> 00:09:15,200 of sort of bedding and
260 00:09:13,120 --> 00:09:16,160 a mission giver and places to watch it
261 00:09:15,200 --> 00:09:17,600 from so
262 00:09:16,160 --> 00:09:19,600 what we've done is we've taken one of
263 00:09:17,600 --> 00:09:21,440 the sort of more run-down and forgotten
264 00:09:19,600 --> 00:09:22,880 areas of chrome hex and kind of updated
265 00:09:21,440 --> 00:09:25,839 it to look super nice
266 00:09:22,880 --> 00:09:27,600 so we have the racing shop or bedding
267 00:09:25,839 --> 00:09:29,040 shop as we're calling it and
268 00:09:27,600 --> 00:09:30,640 what we've done with that place is we've
269 00:09:29,040 --> 00:09:30,959 really jazzed it up with lots of really
270 00:09:30,640 --> 00:09:34,480 really
271 00:09:30,959 --> 00:09:37,360 cyberpunk lights very bright pink purple
272 00:09:34,480 --> 00:09:38,000 lots of bedding kiosks and screens that
273 00:09:37,360 --> 00:09:40,080 could like
274 00:09:38,000 --> 00:09:41,839 maybe in the future just display kinds
275 00:09:40,080 --> 00:09:43,680 of informations for the race uh
276 00:09:41,839 --> 00:09:46,240 standings for the season
277 00:09:43,680 --> 00:09:47,120 then inside the shop you have area that
278 00:09:46,240 --> 00:09:49,600 luca brunt just
279 00:09:47,120 --> 00:09:51,519 oversees everything and he's just going
280 00:09:49,600 --> 00:09:54,080 to be sitting there on his desk
281 00:09:51,519 --> 00:09:55,680 which is just surrounded by by screens
282 00:09:54,080 --> 00:09:57,040 overlooking all kinds of information
283 00:09:55,680 --> 00:09:59,040 through the sentence system
284 00:09:57,040 --> 00:10:00,240 for all these legal races and just
285 00:09:59,040 --> 00:10:03,200 outside of his shop
286 00:10:00,240 --> 00:10:03,680 you'll see the standings and a bunch of
287 00:10:03,200 --> 00:10:05,680 really
288 00:10:03,680 --> 00:10:07,200 riggedy walkways that we've added where
289 00:10:05,680 --> 00:10:09,200 people are gonna sit there
290 00:10:07,200 --> 00:10:10,480 watch the races from this huge window
291 00:10:09,200 --> 00:10:13,760 that they have in front of them
292 00:10:10,480 --> 00:10:15,120 there's even a little vip area uh places
293 00:10:13,760 --> 00:10:15,760 to sell beer and people are just gonna
294 00:10:15,120 --> 00:10:17,440 be able to like
295 00:10:15,760 --> 00:10:19,279 come in there and sit in this really
296 00:10:17,440 --> 00:10:19,920 dingy place and be able to watch these
297 00:10:19,279 --> 00:10:22,000 races
298 00:10:19,920 --> 00:10:23,040 happening around in the asteroids and i
299 00:10:22,000 --> 00:10:24,399 want them to feel a little bit
300 00:10:23,040 --> 00:10:25,519 uncomfortable about it but know that
301 00:10:24,399 --> 00:10:27,519 they gotta do
302 00:10:25,519 --> 00:10:29,680 uh come in there to do their business
303 00:10:27,519 --> 00:10:30,959 and just bet on the races and make sure
304 00:10:29,680 --> 00:10:33,120 that they're not gonna get stabbed in
305 00:10:30,959 --> 00:10:35,440 the back
306 00:10:33,120 --> 00:10:37,040 so what we learned this week well we
307 00:10:35,440 --> 00:10:39,360 learned that today's new locations
308 00:10:37,040 --> 00:10:41,200 are tomorrow's new opportunities that
309 00:10:39,360 --> 00:10:42,399 the long path to building new pipelines
310 00:10:41,200 --> 00:10:44,320 for creature creation
311 00:10:42,399 --> 00:10:46,640 will involve several disciplines working
312 00:10:44,320 --> 00:10:48,880 together and that the space crab
313 00:10:46,640 --> 00:10:49,760 used to be so tiny and innocent but
314 00:10:48,880 --> 00:10:52,399 clearly
315 00:10:49,760 --> 00:10:54,320 pyro changes the crustacean for inside
316 00:10:52,399 --> 00:10:55,920 star citizen i'm jared huckabee
317 00:10:54,320 --> 00:10:57,519 tune in tomorrow to starve citizen live
318 00:10:55,920 --> 00:10:58,000 as we kick off alien week with the lore
319 00:10:57,519 --> 00:10:59,200 team
320 00:10:58,000 --> 00:11:01,839 and of course we'll see you right back
321 00:10:59,200 --> 00:11:01,839 here
322 00:11:20,640 --> 00:11:22,720 you