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The Inside Star Citizen episode Creature Feature - Spring 2020 was published on 11. June 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Creatures in the Universe
0:00
Factory Line preview WIP
4:05
Derelicts update
6:08
Grim HEX expansion preview
8:45

Video[]

Inside_Star_Citizen-_Creature_Feature_-_Spring_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:07,850 --> 00:00:11,039 [Music]

2 00:00:11,280 --> 00:00:14,240 up until now the character team has been

3 00:00:12,719 --> 00:00:16,480 working on various things

4 00:00:14,240 --> 00:00:19,119 some high-end tier one squadron 42

5 00:00:16,480 --> 00:00:21,439 characters we have the new hair 2.0

6 00:00:19,119 --> 00:00:22,560 we've got alien races mission givers for

7 00:00:21,439 --> 00:00:24,560 the persistent universe

8 00:00:22,560 --> 00:00:26,000 working on various armors and clothes

9 00:00:24,560 --> 00:00:26,880 but we're at the beginnings of something

10 00:00:26,000 --> 00:00:31,840 brand new

11 00:00:26,880 --> 00:00:31,840 and that's the creation of creatures

12 00:00:37,520 --> 00:00:40,879 when creating creatures in a game there

13 00:00:39,680 --> 00:00:42,480 are many different approaches you could

14 00:00:40,879 --> 00:00:43,040 take at the beginning you could start

15 00:00:42,480 --> 00:00:45,039 off

16 00:00:43,040 --> 00:00:46,800 doing something simple for example like

17 00:00:45,039 --> 00:00:47,280 fireflies or little rodents or things

18 00:00:46,800 --> 00:00:48,559 that are

19 00:00:47,280 --> 00:00:49,920 you know fairly simple from an ai

20 00:00:48,559 --> 00:00:50,719 perspective that could be one approach

21 00:00:49,920 --> 00:00:52,879 in the past

22 00:00:50,719 --> 00:00:55,280 we created a boyd in that same kind of

23 00:00:52,879 --> 00:00:56,079 vein later on we started exploring

24 00:00:55,280 --> 00:00:57,680 things like

25 00:00:56,079 --> 00:01:00,079 the space cows and the space whales and

26 00:00:57,680 --> 00:01:02,079 while those are still gonna happen

27 00:01:00,079 --> 00:01:03,920 we have are now focused on something

28 00:01:02,079 --> 00:01:05,600 that hopefully players and developers

29 00:01:03,920 --> 00:01:06,479 alike get a little more excited about

30 00:01:05,600 --> 00:01:09,520 and that would be

31 00:01:06,479 --> 00:01:11,280 predator creatures the first steps of

32 00:01:09,520 --> 00:01:12,560 creating predator creatures where where

33 00:01:11,280 --> 00:01:15,920 do you where do you get going

34 00:01:12,560 --> 00:01:18,640 um for us we decided to pick some

35 00:01:15,920 --> 00:01:20,240 archetypes that gave us at least

36 00:01:18,640 --> 00:01:21,840 some sort of direction and these

37 00:01:20,240 --> 00:01:24,080 archetypes are more be

38 00:01:21,840 --> 00:01:25,360 animal behaviors uh than they are

39 00:01:24,080 --> 00:01:26,960 necessarily visual

40 00:01:25,360 --> 00:01:29,600 but this allowed us just to have some

41 00:01:26,960 --> 00:01:31,680 focus rather than just complete blue sky

42 00:01:29,600 --> 00:01:33,520 anything um that sometimes is extremely

43 00:01:31,680 --> 00:01:35,439 difficult for a concept artist without

44 00:01:33,520 --> 00:01:36,720 having any direction so what we did in

45 00:01:35,439 --> 00:01:39,040 archetypes was

46 00:01:36,720 --> 00:01:40,000 we we found some some archetypes and we

47 00:01:39,040 --> 00:01:43,439 named them like

48 00:01:40,000 --> 00:01:44,079 bear and and tiger and and crab things

49 00:01:43,439 --> 00:01:47,280 like this

50 00:01:44,079 --> 00:01:49,040 but these are not to say that's what

51 00:01:47,280 --> 00:01:50,000 they want to look like necessarily these

52 00:01:49,040 --> 00:01:52,159 are more about

53 00:01:50,000 --> 00:01:53,119 what the thing might do like a bear for

54 00:01:52,159 --> 00:01:56,159 example

55 00:01:53,119 --> 00:01:56,799 might be content to eat fruit and not

56 00:01:56,159 --> 00:01:58,719 bother you

57 00:01:56,799 --> 00:02:01,280 unless you mess with it versus let's say

58 00:01:58,719 --> 00:02:02,479 a pure a carnivore like a tiger that's a

59 00:02:01,280 --> 00:02:04,000 stealth up and and

60 00:02:02,479 --> 00:02:06,240 you know kills prey and that's that's

61 00:02:04,000 --> 00:02:08,160 how it lives so these just gave us

62 00:02:06,240 --> 00:02:09,920 a starting point where we could start

63 00:02:08,160 --> 00:02:12,720 making initial concepts

64 00:02:09,920 --> 00:02:14,800 and as with you know any concepts we're

65 00:02:12,720 --> 00:02:16,560 going to make a lot more concepts than

66 00:02:14,800 --> 00:02:19,040 we're actually going to make final

67 00:02:16,560 --> 00:02:19,040 models of

68 00:02:19,680 --> 00:02:23,040 so after a couple rounds of reviews we

69 00:02:21,200 --> 00:02:24,560 distilled down some of the ideas we were

70 00:02:23,040 --> 00:02:26,800 most excited about

71 00:02:24,560 --> 00:02:28,560 and from there we decided to focus first

72 00:02:26,800 --> 00:02:29,280 on two different predators from that

73 00:02:28,560 --> 00:02:31,120 group

74 00:02:29,280 --> 00:02:32,800 first being a creature that we might

75 00:02:31,120 --> 00:02:35,040 encounter in the pyro system

76 00:02:32,800 --> 00:02:36,800 this is a creature that we're terming

77 00:02:35,040 --> 00:02:39,360 the pyro crab

78 00:02:36,800 --> 00:02:40,080 so she's uh kind of a queen of a of a

79 00:02:39,360 --> 00:02:41,599 hive and

80 00:02:40,080 --> 00:02:43,519 we'll have some sort of baby ones that

81 00:02:41,599 --> 00:02:45,280 all have some bioluminescence and

82 00:02:43,519 --> 00:02:47,200 one way you might encounter this is the

83 00:02:45,280 --> 00:02:47,760 large queen can actually hunker down and

84 00:02:47,200 --> 00:02:50,160 sort of

85 00:02:47,760 --> 00:02:51,840 uh disguise herself as a group of rocks

86 00:02:50,160 --> 00:02:53,200 where you might end up walking

87 00:02:51,840 --> 00:02:56,640 right up on one and not even know it's

88 00:02:53,200 --> 00:02:58,959 there until it actually reveals itself

89 00:02:56,640 --> 00:03:00,400 the second one we wanted to focus on is

90 00:02:58,959 --> 00:03:01,760 a creature that you would find on the

91 00:03:00,400 --> 00:03:04,800 planet microtech

92 00:03:01,760 --> 00:03:06,239 microtech being a terraformed world uh

93 00:03:04,800 --> 00:03:07,599 has an appearance more like earth where

94 00:03:06,239 --> 00:03:07,920 you see pine trees and things like this

95 00:03:07,599 --> 00:03:09,440 so

96 00:03:07,920 --> 00:03:11,200 we took a much different approach to the

97 00:03:09,440 --> 00:03:12,879 way we designed that creature

98 00:03:11,200 --> 00:03:14,640 this creature we're determined is more a

99 00:03:12,879 --> 00:03:16,080 result of maybe some genetic

100 00:03:14,640 --> 00:03:18,159 manipulation of

101 00:03:16,080 --> 00:03:19,920 different dna from earth creatures so

102 00:03:18,159 --> 00:03:22,400 there are some more familiar elements to

103 00:03:19,920 --> 00:03:22,400 this animal

104 00:03:23,680 --> 00:03:26,000 so now you've seen the first two

105 00:03:24,879 --> 00:03:27,200 predators that we're going to be

106 00:03:26,000 --> 00:03:29,440 pursuing

107 00:03:27,200 --> 00:03:31,519 what's next for us well we're already

108 00:03:29,440 --> 00:03:33,360 working on creating a pipeline to

109 00:03:31,519 --> 00:03:34,720 to make these things a reality in game

110 00:03:33,360 --> 00:03:37,040 what that means is ai

111 00:03:34,720 --> 00:03:38,640 design animation and characters will all

112 00:03:37,040 --> 00:03:39,120 come together to bring life to these

113 00:03:38,640 --> 00:03:41,200 things

114 00:03:39,120 --> 00:03:44,400 we hope you're as excited about these as

115 00:03:41,200 --> 00:03:46,879 we are and hope to show you more soon

116 00:03:44,400 --> 00:03:49,040 in the upcoming alpha 3.10 several

117 00:03:46,879 --> 00:03:51,120 existing locations are getting upgrades

118 00:03:49,040 --> 00:03:52,799 that set the stage for future content

119 00:03:51,120 --> 00:03:54,239 whether that's solicit racing and

120 00:03:52,799 --> 00:03:55,519 gambling and grimex

121 00:03:54,239 --> 00:03:57,439 new missions and commercial

122 00:03:55,519 --> 00:03:59,120 opportunities and new babbage or

123 00:03:57,439 --> 00:04:00,959 revamped derelicts that do more than

124 00:03:59,120 --> 00:04:14,000 look great but also provide

125 00:04:00,959 --> 00:04:16,799 shelter from the elements outside

126 00:04:14,000 --> 00:04:17,359 in 3.9 we introduced new babbage landing

127 00:04:16,799 --> 00:04:19,120 zone

128 00:04:17,359 --> 00:04:21,199 but it was not quite complete yet we

129 00:04:19,120 --> 00:04:22,320 still had one or two things that we

130 00:04:21,199 --> 00:04:24,560 needed to add

131 00:04:22,320 --> 00:04:27,680 one of those things being microtech's

132 00:04:24,560 --> 00:04:30,400 flagship store the factory line

133 00:04:27,680 --> 00:04:32,800 factory line is the premier store for

134 00:04:30,400 --> 00:04:34,400 microtech located in the heart of new

135 00:04:32,800 --> 00:04:36,400 babbage

136 00:04:34,400 --> 00:04:37,680 one of the ideas that we really wanted

137 00:04:36,400 --> 00:04:39,840 to convey

138 00:04:37,680 --> 00:04:41,280 through this kind of sub-style of the

139 00:04:39,840 --> 00:04:45,120 microtech branding

140 00:04:41,280 --> 00:04:47,919 was this is the location where

141 00:04:45,120 --> 00:04:49,919 microtech sells all of their consumer

142 00:04:47,919 --> 00:04:51,600 and enterprise products

143 00:04:49,919 --> 00:04:54,240 that are at the cutting edge of

144 00:04:51,600 --> 00:04:54,240 technology

145 00:04:54,880 --> 00:04:58,000 from the moment that you enter the

146 00:04:57,040 --> 00:05:00,400 factory line

147 00:04:58,000 --> 00:05:01,280 you'll be greeted with the lobby and the

148 00:05:00,400 --> 00:05:03,919 lobby

149 00:05:01,280 --> 00:05:06,720 is there to give you a sense of the

150 00:05:03,919 --> 00:05:08,880 experience that you're about to go on

151 00:05:06,720 --> 00:05:10,080 from the lobby you'll descend down a

152 00:05:08,880 --> 00:05:12,479 glass staircase

153 00:05:10,080 --> 00:05:14,400 into the commercial floor the commercial

154 00:05:12,479 --> 00:05:17,520 floor is when you'll find

155 00:05:14,400 --> 00:05:20,639 all things microtech from the

156 00:05:17,520 --> 00:05:23,199 mobi glass to the reverie

157 00:05:20,639 --> 00:05:24,560 ar contact lens all things that you can

158 00:05:23,199 --> 00:05:27,280 kind of purchase and will be able to

159 00:05:24,560 --> 00:05:30,800 purchase in the future

160 00:05:27,280 --> 00:05:33,759 then we have on the third floor the

161 00:05:30,800 --> 00:05:35,280 fikri amphitheater named after

162 00:05:33,759 --> 00:05:38,240 microtech's founders

163 00:05:35,280 --> 00:05:39,360 older brother this space serves double

164 00:05:38,240 --> 00:05:43,120 duty as

165 00:05:39,360 --> 00:05:45,120 also a not only a corporate showcase

166 00:05:43,120 --> 00:05:47,360 for all of their corporate technologies

167 00:05:45,120 --> 00:05:48,960 but also can be converted into an

168 00:05:47,360 --> 00:05:53,510 amphitheatre for all of

169 00:05:48,960 --> 00:05:57,680 microtech's keynotes

170 00:05:53,510 --> 00:05:57,680 [Music]

171 00:06:05,520 --> 00:06:09,680 what we wanted to achieve the team for

172 00:06:07,440 --> 00:06:10,000 the derelicts is that when the players

173 00:06:09,680 --> 00:06:12,319 do

174 00:06:10,000 --> 00:06:14,000 discover them we wanted to give a sense

175 00:06:12,319 --> 00:06:16,880 of story and history

176 00:06:14,000 --> 00:06:18,400 to this crash site once upon a time

177 00:06:16,880 --> 00:06:18,800 there was a crew that used to live on

178 00:06:18,400 --> 00:06:22,479 this

179 00:06:18,800 --> 00:06:23,840 uh this derelict um and and we wanted

180 00:06:22,479 --> 00:06:26,000 the player to come across them

181 00:06:23,840 --> 00:06:30,240 and discover like they've been in the

182 00:06:26,000 --> 00:06:33,039 terrain for for years and years to come

183 00:06:30,240 --> 00:06:34,240 so recently with the planet vtec 4 the

184 00:06:33,039 --> 00:06:36,400 planet team has updated

185 00:06:34,240 --> 00:06:37,680 all of the height maps on the planets

186 00:06:36,400 --> 00:06:39,440 and moons

187 00:06:37,680 --> 00:06:41,360 however that has come into little bit of

188 00:06:39,440 --> 00:06:43,280 an impact because we've had to go and

189 00:06:41,360 --> 00:06:45,120 validate all the pois on the

190 00:06:43,280 --> 00:06:46,400 terrain due to the height maps so

191 00:06:45,120 --> 00:06:49,520 they've now become

192 00:06:46,400 --> 00:06:51,039 invalid so we've gone over them while as

193 00:06:49,520 --> 00:06:52,800 we've done that we've actually had the

194 00:06:51,039 --> 00:06:54,240 chance to kind of refresh them

195 00:06:52,800 --> 00:06:55,680 at them up a little bit and take a

196 00:06:54,240 --> 00:06:56,400 little bit of time to give them some

197 00:06:55,680 --> 00:06:59,120 love that

198 00:06:56,400 --> 00:06:59,120 that they needed

199 00:07:00,000 --> 00:07:04,160 one of the cooler things we did with the

200 00:07:01,919 --> 00:07:07,759 derelicts is um as a team we

201 00:07:04,160 --> 00:07:10,560 chose to split the interior exterior of

202 00:07:07,759 --> 00:07:13,039 the object containers for the derelicts

203 00:07:10,560 --> 00:07:14,080 this was to help with the playstation

204 00:07:13,039 --> 00:07:16,800 came online

205 00:07:14,080 --> 00:07:18,080 so that we're culling the weather uh

206 00:07:16,800 --> 00:07:21,199 inside the derelict so

207 00:07:18,080 --> 00:07:23,199 these are now acting as shelters uh for

208 00:07:21,199 --> 00:07:24,560 the players to get away if it's too hard

209 00:07:23,199 --> 00:07:26,720 if it's too cold

210 00:07:24,560 --> 00:07:29,440 uh and then we're adding this additional

211 00:07:26,720 --> 00:07:32,880 function onto the terrell x not just as

212 00:07:29,440 --> 00:07:36,000 to explore but as to get an escape

213 00:07:32,880 --> 00:07:37,759 from the weather so we've also turned on

214 00:07:36,000 --> 00:07:39,599 the real time cube maps

215 00:07:37,759 --> 00:07:42,000 uh this is going to give a much accurate

216 00:07:39,599 --> 00:07:43,840 lighting read inside the derelicts

217 00:07:42,000 --> 00:07:46,240 and it's going to give the overall

218 00:07:43,840 --> 00:07:49,520 inside of the derelicts a much nicer

219 00:07:46,240 --> 00:07:51,039 feel to them we've also had the

220 00:07:49,520 --> 00:07:51,840 opportunity to go back over and give

221 00:07:51,039 --> 00:07:54,800 them much

222 00:07:51,840 --> 00:07:55,440 like needed love we've been adding these

223 00:07:54,800 --> 00:07:58,400 uh like

224 00:07:55,440 --> 00:07:58,960 mud uh skirt like rocks around the

225 00:07:58,400 --> 00:08:01,599 actual

226 00:07:58,960 --> 00:08:02,879 derelicts themself this is to give them

227 00:08:01,599 --> 00:08:04,479 a much better feeling

228 00:08:02,879 --> 00:08:06,319 as it's more integrated with the

229 00:08:04,479 --> 00:08:08,000 planet's serene and

230 00:08:06,319 --> 00:08:10,319 it gives them also like a sense of

231 00:08:08,000 --> 00:08:12,080 direction uh as if there's kind of like

232 00:08:10,319 --> 00:08:14,080 crash landing on the surface and like

233 00:08:12,080 --> 00:08:15,759 ripping up the terrain

234 00:08:14,080 --> 00:08:17,440 so there's been a lot more focus on

235 00:08:15,759 --> 00:08:19,840 there as well we've also

236 00:08:17,440 --> 00:08:20,639 used um the terrain blending as well on

237 00:08:19,840 --> 00:08:23,039 the shader

238 00:08:20,639 --> 00:08:24,319 so that we've blended from the skirts to

239 00:08:23,039 --> 00:08:26,560 the terrain and then these

240 00:08:24,319 --> 00:08:28,080 also allow us to use them on more

241 00:08:26,560 --> 00:08:29,120 different surfaces if it was on like

242 00:08:28,080 --> 00:08:32,080 snow away

243 00:08:29,120 --> 00:08:33,519 like on stanton 4 or if it's like a

244 00:08:32,080 --> 00:08:35,360 delamar or something like that you can

245 00:08:33,519 --> 00:08:37,039 pick up that terrain and and we're still

246 00:08:35,360 --> 00:08:41,839 using the same

247 00:08:37,039 --> 00:08:41,839 oc on each planet

248 00:08:48,080 --> 00:08:51,040 there's a lot of things going on in the

249 00:08:49,680 --> 00:08:52,480 future of grim hex that we need to

250 00:08:51,040 --> 00:08:55,680 prepare for

251 00:08:52,480 --> 00:08:57,600 grim hex is a very very illegal place

252 00:08:55,680 --> 00:08:59,920 where people come in to do all kinds of

253 00:08:57,600 --> 00:09:02,000 illegal trading illegal bedding

254 00:08:59,920 --> 00:09:05,200 maybe some really shady deals and it's

255 00:09:02,000 --> 00:09:05,200 not a really nice place to be

256 00:09:05,360 --> 00:09:09,600 so for the racing kiosk we knew that

257 00:09:08,399 --> 00:09:10,959 these

258 00:09:09,600 --> 00:09:13,120 illegal races were going to need a lot

259 00:09:10,959 --> 00:09:15,200 of sort of bedding and

260 00:09:13,120 --> 00:09:16,160 a mission giver and places to watch it

261 00:09:15,200 --> 00:09:17,600 from so

262 00:09:16,160 --> 00:09:19,600 what we've done is we've taken one of

263 00:09:17,600 --> 00:09:21,440 the sort of more run-down and forgotten

264 00:09:19,600 --> 00:09:22,880 areas of chrome hex and kind of updated

265 00:09:21,440 --> 00:09:25,839 it to look super nice

266 00:09:22,880 --> 00:09:27,600 so we have the racing shop or bedding

267 00:09:25,839 --> 00:09:29,040 shop as we're calling it and

268 00:09:27,600 --> 00:09:30,640 what we've done with that place is we've

269 00:09:29,040 --> 00:09:30,959 really jazzed it up with lots of really

270 00:09:30,640 --> 00:09:34,480 really

271 00:09:30,959 --> 00:09:37,360 cyberpunk lights very bright pink purple

272 00:09:34,480 --> 00:09:38,000 lots of bedding kiosks and screens that

273 00:09:37,360 --> 00:09:40,080 could like

274 00:09:38,000 --> 00:09:41,839 maybe in the future just display kinds

275 00:09:40,080 --> 00:09:43,680 of informations for the race uh

276 00:09:41,839 --> 00:09:46,240 standings for the season

277 00:09:43,680 --> 00:09:47,120 then inside the shop you have area that

278 00:09:46,240 --> 00:09:49,600 luca brunt just

279 00:09:47,120 --> 00:09:51,519 oversees everything and he's just going

280 00:09:49,600 --> 00:09:54,080 to be sitting there on his desk

281 00:09:51,519 --> 00:09:55,680 which is just surrounded by by screens

282 00:09:54,080 --> 00:09:57,040 overlooking all kinds of information

283 00:09:55,680 --> 00:09:59,040 through the sentence system

284 00:09:57,040 --> 00:10:00,240 for all these legal races and just

285 00:09:59,040 --> 00:10:03,200 outside of his shop

286 00:10:00,240 --> 00:10:03,680 you'll see the standings and a bunch of

287 00:10:03,200 --> 00:10:05,680 really

288 00:10:03,680 --> 00:10:07,200 riggedy walkways that we've added where

289 00:10:05,680 --> 00:10:09,200 people are gonna sit there

290 00:10:07,200 --> 00:10:10,480 watch the races from this huge window

291 00:10:09,200 --> 00:10:13,760 that they have in front of them

292 00:10:10,480 --> 00:10:15,120 there's even a little vip area uh places

293 00:10:13,760 --> 00:10:15,760 to sell beer and people are just gonna

294 00:10:15,120 --> 00:10:17,440 be able to like

295 00:10:15,760 --> 00:10:19,279 come in there and sit in this really

296 00:10:17,440 --> 00:10:19,920 dingy place and be able to watch these

297 00:10:19,279 --> 00:10:22,000 races

298 00:10:19,920 --> 00:10:23,040 happening around in the asteroids and i

299 00:10:22,000 --> 00:10:24,399 want them to feel a little bit

300 00:10:23,040 --> 00:10:25,519 uncomfortable about it but know that

301 00:10:24,399 --> 00:10:27,519 they gotta do

302 00:10:25,519 --> 00:10:29,680 uh come in there to do their business

303 00:10:27,519 --> 00:10:30,959 and just bet on the races and make sure

304 00:10:29,680 --> 00:10:33,120 that they're not gonna get stabbed in

305 00:10:30,959 --> 00:10:35,440 the back

306 00:10:33,120 --> 00:10:37,040 so what we learned this week well we

307 00:10:35,440 --> 00:10:39,360 learned that today's new locations

308 00:10:37,040 --> 00:10:41,200 are tomorrow's new opportunities that

309 00:10:39,360 --> 00:10:42,399 the long path to building new pipelines

310 00:10:41,200 --> 00:10:44,320 for creature creation

311 00:10:42,399 --> 00:10:46,640 will involve several disciplines working

312 00:10:44,320 --> 00:10:48,880 together and that the space crab

313 00:10:46,640 --> 00:10:49,760 used to be so tiny and innocent but

314 00:10:48,880 --> 00:10:52,399 clearly

315 00:10:49,760 --> 00:10:54,320 pyro changes the crustacean for inside

316 00:10:52,399 --> 00:10:55,920 star citizen i'm jared huckabee

317 00:10:54,320 --> 00:10:57,519 tune in tomorrow to starve citizen live

318 00:10:55,920 --> 00:10:58,000 as we kick off alien week with the lore

319 00:10:57,519 --> 00:10:59,200 team

320 00:10:58,000 --> 00:11:01,839 and of course we'll see you right back

321 00:10:59,200 --> 00:11:01,839 here

322 00:11:20,640 --> 00:11:22,720 you

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