The Inside Star Citizen episode Cave Dwellers - Winter 2021 was published on March 4, 2021 on CIG's YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Planetary Caves | |
Mining Lasers Sub-Components |
Video[]
Transcript[]

1 00:00:07,200 --> 00:00:11,360 so it was
2 00:00:08,000 --> 00:00:11,920 really hard not being able to provide
3 00:00:11,360 --> 00:00:16,160 those
4 00:00:11,920 --> 00:00:18,240 entrances back in 2019
5 00:00:16,160 --> 00:00:20,560 it's always a hard thing not being able
6 00:00:18,240 --> 00:00:24,000 to deliver what your
7 00:00:20,560 --> 00:00:25,920 vision is i would say that's game
8 00:00:24,000 --> 00:00:28,560 development you always have to
9 00:00:25,920 --> 00:00:30,160 make sure that you only deliver what you
10 00:00:28,560 --> 00:00:33,840 are actually able to
11 00:00:30,160 --> 00:00:36,480 because of time resources in general
12 00:00:33,840 --> 00:00:38,559 maybe tech is not ready yet but that's
13 00:00:36,480 --> 00:00:41,120 the amazing thing about star citizen
14 00:00:38,559 --> 00:00:41,920 we just had to wait until tech was
15 00:00:41,120 --> 00:00:45,840 available
16 00:00:41,920 --> 00:00:45,840 with this patch
17 00:00:45,920 --> 00:00:53,360 with 313 we are adding
18 00:00:49,360 --> 00:00:56,480 six new entrances to the game
19 00:00:53,360 --> 00:01:00,000 what we want to build
20 00:00:56,480 --> 00:01:03,600 upon is adding a sense of
21 00:01:00,000 --> 00:01:06,799 scale we want to give them
22 00:01:03,600 --> 00:01:10,159 huge open environments
23 00:01:06,799 --> 00:01:12,560 where they are unable to get out of
24 00:01:10,159 --> 00:01:13,680 unless they use their ships vehicles in
25 00:01:12,560 --> 00:01:16,560 general
26 00:01:13,680 --> 00:01:18,150 and give them the opportunity to just
27 00:01:16,560 --> 00:01:22,479 explore
28 00:01:18,150 --> 00:01:25,600 [Music]
29 00:01:22,479 --> 00:01:27,840 one of the recent changes that we
30 00:01:25,600 --> 00:01:29,600 got into the game were environment
31 00:01:27,840 --> 00:01:30,240 probes that completely changed the way
32 00:01:29,600 --> 00:01:32,960 we
33 00:01:30,240 --> 00:01:35,600 were able to light up those cave
34 00:01:32,960 --> 00:01:38,640 entrances
35 00:01:35,600 --> 00:01:41,920 how do i light a cave so first of all
36 00:01:38,640 --> 00:01:43,280 i'm going to put those cube maps in the
37 00:01:41,920 --> 00:01:45,840 cave
38 00:01:43,280 --> 00:01:46,799 now we have this runtime qmap probe so
39 00:01:45,840 --> 00:01:49,600 with that we can
40 00:01:46,799 --> 00:01:50,560 we can always reflect the right lighting
41 00:01:49,600 --> 00:01:54,079 information
42 00:01:50,560 --> 00:01:55,110 in this cave for example closer to the
43 00:01:54,079 --> 00:01:57,119 dusk
44 00:01:55,110 --> 00:02:00,320 [Music]
45 00:01:57,119 --> 00:02:00,640 and you can instantly see that the color
46 00:02:00,320 --> 00:02:03,759 is
47 00:02:00,640 --> 00:02:06,560 changing and the intensity is changing
48 00:02:03,759 --> 00:02:07,200 now the now the color is more like a
49 00:02:06,560 --> 00:02:10,239 blue
50 00:02:07,200 --> 00:02:11,360 and pink just like what we see from the
51 00:02:10,239 --> 00:02:13,200 sky
52 00:02:11,360 --> 00:02:17,040 now let's check out the other cave that
53 00:02:13,200 --> 00:02:17,040 you can fly your ship into
54 00:02:17,520 --> 00:02:22,480 this is the normal map view it's very
55 00:02:20,480 --> 00:02:25,599 helpful when i try to work on
56 00:02:22,480 --> 00:02:29,120 the very dark scene so it helps me
57 00:02:25,599 --> 00:02:30,800 to not getting lost while while i'm
58 00:02:29,120 --> 00:02:34,319 working
59 00:02:30,800 --> 00:02:37,599 okay we are here let's see the runtime
60 00:02:34,319 --> 00:02:39,519 for how it works here the sky is getting
61 00:02:37,599 --> 00:02:43,040 darker and darker
62 00:02:39,519 --> 00:02:44,800 and the cave is getting darker as well
63 00:02:43,040 --> 00:02:46,319 but with the help of lighting you can
64 00:02:44,800 --> 00:02:48,400 still see the structure
65 00:02:46,319 --> 00:02:51,840 see this awesome shape from the
66 00:02:48,400 --> 00:02:51,840 environment team
67 00:02:56,500 --> 00:03:00,640 [Music]
68 00:02:58,319 --> 00:03:01,519 since we are adding those larger points
69 00:03:00,640 --> 00:03:03,920 of interest
70 00:03:01,519 --> 00:03:04,560 to the game i'm always looking forward
71 00:03:03,920 --> 00:03:08,000 for
72 00:03:04,560 --> 00:03:10,400 the players arcs to just have a little
73 00:03:08,000 --> 00:03:12,720 bit of a skirmish in there
74 00:03:10,400 --> 00:03:13,680 we played a bit around with the actual
75 00:03:12,720 --> 00:03:16,640 layout
76 00:03:13,680 --> 00:03:18,319 within those large entrances to um
77 00:03:16,640 --> 00:03:20,800 provides different
78 00:03:18,319 --> 00:03:21,920 spots for cover hiding that kind of
79 00:03:20,800 --> 00:03:24,080 stuff
80 00:03:21,920 --> 00:03:26,720 so i can see the players having lots of
81 00:03:24,080 --> 00:03:26,720 fun in there
82 00:03:27,440 --> 00:03:31,280 in general what i like about making
83 00:03:30,080 --> 00:03:35,200 caves is
84 00:03:31,280 --> 00:03:37,840 that i'm able to add
85 00:03:35,200 --> 00:03:38,799 a little bit more handcrafted elements
86 00:03:37,840 --> 00:03:41,280 to the verse
87 00:03:38,799 --> 00:03:42,480 we can add a little bit more
88 00:03:41,280 --> 00:03:46,080 individuality
89 00:03:42,480 --> 00:03:48,480 to the surface of a planet as an artist
90 00:03:46,080 --> 00:03:52,560 i can also add a little bit more
91 00:03:48,480 --> 00:03:55,519 framing to certain pathways
92 00:03:52,560 --> 00:03:56,879 and give the players some opportunities
93 00:03:55,519 --> 00:03:58,959 to explore them
94 00:03:56,879 --> 00:04:00,879 create their own little stories out of
95 00:03:58,959 --> 00:04:04,010 that and
96 00:04:00,879 --> 00:04:08,000 just have lots of fun in there
97 00:04:04,010 --> 00:04:10,400 [Music]
98 00:04:08,000 --> 00:04:11,360 caves represent a sense of exploration
99 00:04:10,400 --> 00:04:13,360 and enterprise
100 00:04:11,360 --> 00:04:15,360 danger and detail that can be found
101 00:04:13,360 --> 00:04:17,199 throughout all of star citizen
102 00:04:15,360 --> 00:04:19,359 and expanding these to ships and
103 00:04:17,199 --> 00:04:20,720 vehicles is just the next step in their
104 00:04:19,359 --> 00:04:23,120 continuing development
105 00:04:20,720 --> 00:04:24,880 but up next another aspect of life in
106 00:04:23,120 --> 00:04:25,520 the persistent universe evolves once
107 00:04:24,880 --> 00:04:27,520 again
108 00:04:25,520 --> 00:04:29,919 with the addition of mining laser sub
109 00:04:27,520 --> 00:04:31,280 components where an improved prospecting
110 00:04:29,919 --> 00:04:34,720 experience begins
111 00:04:31,280 --> 00:04:36,880 with the sum of its parts right now the
112 00:04:34,720 --> 00:04:38,479 mining gameplay loop has a lot of
113 00:04:36,880 --> 00:04:40,720 interesting things to do from the
114 00:04:38,479 --> 00:04:42,320 prospector mining you have multiplayer
115 00:04:40,720 --> 00:04:44,000 opportunities with the mall
116 00:04:42,320 --> 00:04:45,680 we've seen like fleet of green rocks
117 00:04:44,000 --> 00:04:46,240 just harvesting everything they can on
118 00:04:45,680 --> 00:04:48,639 the planet
119 00:04:46,240 --> 00:04:50,160 you can now refine all the ore that you
120 00:04:48,639 --> 00:04:52,479 collected
121 00:04:50,160 --> 00:04:53,759 we have consumables and now we're
122 00:04:52,479 --> 00:04:57,400 looking into what other
123 00:04:53,759 --> 00:04:59,040 things we can add for this gameplay loop
124 00:04:57,400 --> 00:05:01,039 [Music]
125 00:04:59,040 --> 00:05:03,440 so when it comes to mining we still need
126 00:05:01,039 --> 00:05:05,039 a lot of customization for the player
127 00:05:03,440 --> 00:05:06,800 the player needs to be able to
128 00:05:05,039 --> 00:05:09,520 choose how they want to play this game
129 00:05:06,800 --> 00:05:11,280 and change the ship and the mining laser
130 00:05:09,520 --> 00:05:12,880 based on the rocks they want to harvest
131 00:05:11,280 --> 00:05:13,440 the challenges they meet they need to
132 00:05:12,880 --> 00:05:16,560 have
133 00:05:13,440 --> 00:05:18,720 access to small little tuning parameters
134 00:05:16,560 --> 00:05:21,620 for their mining lasers and this is
135 00:05:18,720 --> 00:05:22,840 where the mining passive components come
136 00:05:21,620 --> 00:05:24,080 [Music]
137 00:05:22,840 --> 00:05:26,080 in
138 00:05:24,080 --> 00:05:28,000 we did initially the mining consumables
139 00:05:26,080 --> 00:05:30,400 they offered that customizability
140 00:05:28,000 --> 00:05:31,120 to the player but they are something
141 00:05:30,400 --> 00:05:33,520 that
142 00:05:31,120 --> 00:05:34,880 you use now and it runs out we wanted
143 00:05:33,520 --> 00:05:36,639 something where the players
144 00:05:34,880 --> 00:05:38,880 invest in a thing and it's it's with
145 00:05:36,639 --> 00:05:41,440 them and they have the capacity
146 00:05:38,880 --> 00:05:42,479 of just swapping them out as they see
147 00:05:41,440 --> 00:05:45,520 fit
148 00:05:42,479 --> 00:05:47,360 we've also updated the mining ui the
149 00:05:45,520 --> 00:05:47,759 active module section specifically to
150 00:05:47,360 --> 00:05:49,440 show
151 00:05:47,759 --> 00:05:50,880 the individual bonuses that are actually
152 00:05:49,440 --> 00:05:53,039 being gained or lost
153 00:05:50,880 --> 00:05:54,479 depending on the module that's equipped
154 00:05:53,039 --> 00:05:56,560 and installed
155 00:05:54,479 --> 00:05:58,000 you'll now see that the module you've
156 00:05:56,560 --> 00:05:59,840 got installed will actually show you the
157 00:05:58,000 --> 00:06:02,639 values that are being modified
158 00:05:59,840 --> 00:06:04,240 when they're active this is basically
159 00:06:02,639 --> 00:06:06,560 just a bit more in the way of
160 00:06:04,240 --> 00:06:08,319 sign posting as we call it to allow
161 00:06:06,560 --> 00:06:09,520 people to see at a glance what they're
162 00:06:08,319 --> 00:06:10,080 currently modifying what they've got
163 00:06:09,520 --> 00:06:12,240 equipped
164 00:06:10,080 --> 00:06:13,120 and this will hopefully prevent a little
165 00:06:12,240 --> 00:06:16,000 bit more confusion
166 00:06:13,120 --> 00:06:16,000 in that regard
167 00:06:16,240 --> 00:06:20,080 the difference between mining
168 00:06:17,680 --> 00:06:20,560 consumables and mining components pretty
169 00:06:20,080 --> 00:06:22,240 much
170 00:06:20,560 --> 00:06:24,080 is the fact that you don't have to
171 00:06:22,240 --> 00:06:24,960 constantly go to a shop and replenish
172 00:06:24,080 --> 00:06:26,720 them
173 00:06:24,960 --> 00:06:28,560 another difference between mining
174 00:06:26,720 --> 00:06:31,680 consumables and mining components
175 00:06:28,560 --> 00:06:34,400 is the level of power they provide
176 00:06:31,680 --> 00:06:36,080 consumable since you do run out of them
177 00:06:34,400 --> 00:06:38,000 the more you use them
178 00:06:36,080 --> 00:06:39,199 have a little bit more power the passive
179 00:06:38,000 --> 00:06:41,039 ones have a little
180 00:06:39,199 --> 00:06:42,960 less power this is done mainly to
181 00:06:41,039 --> 00:06:44,319 balance them because something you you
182 00:06:42,960 --> 00:06:46,720 pay for once
183 00:06:44,319 --> 00:06:47,680 and it doesn't run out you cannot be at
184 00:06:46,720 --> 00:06:49,440 the same power
185 00:06:47,680 --> 00:06:52,479 as something that you you have to
186 00:06:49,440 --> 00:06:52,479 constantly replenish
187 00:06:52,800 --> 00:06:55,840 components also have different tiers of
188 00:06:54,960 --> 00:06:58,080 power
189 00:06:55,840 --> 00:06:59,039 and for some of the components the the
190 00:06:58,080 --> 00:07:02,080 ultimate tier
191 00:06:59,039 --> 00:07:03,440 is gonna get very close to to the mining
192 00:07:02,080 --> 00:07:06,560 consumables to in
193 00:07:03,440 --> 00:07:09,759 in power but those those components are
194 00:07:06,560 --> 00:07:11,440 going to cost an arm and the leg
195 00:07:09,759 --> 00:07:13,280 one of the questions i'm sure is on many
196 00:07:11,440 --> 00:07:15,520 people's minds is how do
197 00:07:13,280 --> 00:07:17,199 active and passive modules work together
198 00:07:15,520 --> 00:07:18,639 and the answer to that is simple they
199 00:07:17,199 --> 00:07:19,520 can work completely in harmony with one
200 00:07:18,639 --> 00:07:21,599 another
201 00:07:19,520 --> 00:07:22,800 the active modules will still be
202 00:07:21,599 --> 00:07:25,120 triggered the way that they normally are
203 00:07:22,800 --> 00:07:26,560 the passive ones will always be active
204 00:07:25,120 --> 00:07:29,039 the amount of them that can be mixed and
205 00:07:26,560 --> 00:07:30,800 matched is only limited to the number of
206 00:07:29,039 --> 00:07:32,400 sub-item slots on the mining laser
207 00:07:30,800 --> 00:07:34,319 itself
208 00:07:32,400 --> 00:07:35,599 and this will allow hopefully the miners
209 00:07:34,319 --> 00:07:37,360 to tailor their
210 00:07:35,599 --> 00:07:39,350 loadout the way that they want for
211 00:07:37,360 --> 00:07:40,639 aspects of mining that they want to try
212 00:07:39,350 --> 00:07:42,319 [Music]
213 00:07:40,639 --> 00:07:44,240 as soon as our work is going to be done
214 00:07:42,319 --> 00:07:46,479 with mining components we are
215 00:07:44,240 --> 00:07:48,479 looking into mining gadgets mining
216 00:07:46,479 --> 00:07:50,240 gadgets are gonna be
217 00:07:48,479 --> 00:07:52,240 let's say you're in a prospector you
218 00:07:50,240 --> 00:07:53,680 encounter a giant rock that you cannot
219 00:07:52,240 --> 00:07:54,080 mine because your laser is not strong
220 00:07:53,680 --> 00:07:56,960 enough
221 00:07:54,080 --> 00:07:58,080 you can eva out of your prospector put
222 00:07:56,960 --> 00:07:59,520 place a mining gadget
223 00:07:58,080 --> 00:08:01,199 on on the rock that lowers his
224 00:07:59,520 --> 00:08:03,120 resistance and then
225 00:08:01,199 --> 00:08:04,560 get back to your ship and mine the only
226 00:08:03,120 --> 00:08:06,560 problem is you're gonna be with your
227 00:08:04,560 --> 00:08:07,759 pants down while you do that if a pirate
228 00:08:06,560 --> 00:08:09,680 comes in and tries to
229 00:08:07,759 --> 00:08:11,680 shoot at you you pretty much lost your
230 00:08:09,680 --> 00:08:14,000 prospector
231 00:08:11,680 --> 00:08:15,599 with mining as always we're constantly
232 00:08:14,000 --> 00:08:17,520 improving we're constantly taking
233 00:08:15,599 --> 00:08:19,840 feedback from you guys we're constantly
234 00:08:17,520 --> 00:08:21,680 looking at where the game breaks what uh
235 00:08:19,840 --> 00:08:23,360 consumables components are being used
236 00:08:21,680 --> 00:08:24,879 more what are being used last we're
237 00:08:23,360 --> 00:08:26,240 constantly trying to balance to bring
238 00:08:24,879 --> 00:08:28,319 everything uh
239 00:08:26,240 --> 00:08:31,680 to a standard that we feel happy and i
240 00:08:28,319 --> 00:08:35,200 hope you guys feel happy to play
241 00:08:31,680 --> 00:08:36,560 and i hope this this change is going to
242 00:08:35,200 --> 00:08:38,880 bring a lot of happiness
243 00:08:36,560 --> 00:08:40,000 for a lot of people so what are we
244 00:08:38,880 --> 00:08:41,440 learning this week
245 00:08:40,000 --> 00:08:43,440 well we learned that bigger caves are
246 00:08:41,440 --> 00:08:45,680 coming with six brand new entrance types
247 00:08:43,440 --> 00:08:47,760 for vehicles and spacecraft alike
248 00:08:45,680 --> 00:08:49,600 that along with the bigger sizes comes
249 00:08:47,760 --> 00:08:50,880 an increase in opportunities when they
250 00:08:49,600 --> 00:08:53,279 make their way into the persistent
251 00:08:50,880 --> 00:08:55,120 universe with alpha 313
252 00:08:53,279 --> 00:08:56,480 and that we we thought we were done with
253 00:08:55,120 --> 00:08:58,880 mining but that
254 00:08:56,480 --> 00:09:00,880 tractor beam of player feedback just
255 00:08:58,880 --> 00:09:02,800 pulls us back in
256 00:09:00,880 --> 00:09:09,839 for inside star citizen i'm jared
257 00:09:02,800 --> 00:09:09,839 huckabee we'll see you all next week