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The Inside Star Citizen episode Cave Dwellers - Winter 2021 was published on March 4, 2021 on CIG's YouTube channel.

Topics and timestamps[]

Topic Timestamp
Planetary Caves
0:00
Mining Lasers Sub-Components
4:20

Video[]

Inside_Star_Citizen-_Cave_Dwellers_-_Winter_2021
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:07,200 --> 00:00:11,360 so it was

2 00:00:08,000 --> 00:00:11,920 really hard not being able to provide

3 00:00:11,360 --> 00:00:16,160 those

4 00:00:11,920 --> 00:00:18,240 entrances back in 2019

5 00:00:16,160 --> 00:00:20,560 it's always a hard thing not being able

6 00:00:18,240 --> 00:00:24,000 to deliver what your

7 00:00:20,560 --> 00:00:25,920 vision is i would say that's game

8 00:00:24,000 --> 00:00:28,560 development you always have to

9 00:00:25,920 --> 00:00:30,160 make sure that you only deliver what you

10 00:00:28,560 --> 00:00:33,840 are actually able to

11 00:00:30,160 --> 00:00:36,480 because of time resources in general

12 00:00:33,840 --> 00:00:38,559 maybe tech is not ready yet but that's

13 00:00:36,480 --> 00:00:41,120 the amazing thing about star citizen

14 00:00:38,559 --> 00:00:41,920 we just had to wait until tech was

15 00:00:41,120 --> 00:00:45,840 available

16 00:00:41,920 --> 00:00:45,840 with this patch

17 00:00:45,920 --> 00:00:53,360 with 313 we are adding

18 00:00:49,360 --> 00:00:56,480 six new entrances to the game

19 00:00:53,360 --> 00:01:00,000 what we want to build

20 00:00:56,480 --> 00:01:03,600 upon is adding a sense of

21 00:01:00,000 --> 00:01:06,799 scale we want to give them

22 00:01:03,600 --> 00:01:10,159 huge open environments

23 00:01:06,799 --> 00:01:12,560 where they are unable to get out of

24 00:01:10,159 --> 00:01:13,680 unless they use their ships vehicles in

25 00:01:12,560 --> 00:01:16,560 general

26 00:01:13,680 --> 00:01:18,150 and give them the opportunity to just

27 00:01:16,560 --> 00:01:22,479 explore

28 00:01:18,150 --> 00:01:25,600 [Music]

29 00:01:22,479 --> 00:01:27,840 one of the recent changes that we

30 00:01:25,600 --> 00:01:29,600 got into the game were environment

31 00:01:27,840 --> 00:01:30,240 probes that completely changed the way

32 00:01:29,600 --> 00:01:32,960 we

33 00:01:30,240 --> 00:01:35,600 were able to light up those cave

34 00:01:32,960 --> 00:01:38,640 entrances

35 00:01:35,600 --> 00:01:41,920 how do i light a cave so first of all

36 00:01:38,640 --> 00:01:43,280 i'm going to put those cube maps in the

37 00:01:41,920 --> 00:01:45,840 cave

38 00:01:43,280 --> 00:01:46,799 now we have this runtime qmap probe so

39 00:01:45,840 --> 00:01:49,600 with that we can

40 00:01:46,799 --> 00:01:50,560 we can always reflect the right lighting

41 00:01:49,600 --> 00:01:54,079 information

42 00:01:50,560 --> 00:01:55,110 in this cave for example closer to the

43 00:01:54,079 --> 00:01:57,119 dusk

44 00:01:55,110 --> 00:02:00,320 [Music]

45 00:01:57,119 --> 00:02:00,640 and you can instantly see that the color

46 00:02:00,320 --> 00:02:03,759 is

47 00:02:00,640 --> 00:02:06,560 changing and the intensity is changing

48 00:02:03,759 --> 00:02:07,200 now the now the color is more like a

49 00:02:06,560 --> 00:02:10,239 blue

50 00:02:07,200 --> 00:02:11,360 and pink just like what we see from the

51 00:02:10,239 --> 00:02:13,200 sky

52 00:02:11,360 --> 00:02:17,040 now let's check out the other cave that

53 00:02:13,200 --> 00:02:17,040 you can fly your ship into

54 00:02:17,520 --> 00:02:22,480 this is the normal map view it's very

55 00:02:20,480 --> 00:02:25,599 helpful when i try to work on

56 00:02:22,480 --> 00:02:29,120 the very dark scene so it helps me

57 00:02:25,599 --> 00:02:30,800 to not getting lost while while i'm

58 00:02:29,120 --> 00:02:34,319 working

59 00:02:30,800 --> 00:02:37,599 okay we are here let's see the runtime

60 00:02:34,319 --> 00:02:39,519 for how it works here the sky is getting

61 00:02:37,599 --> 00:02:43,040 darker and darker

62 00:02:39,519 --> 00:02:44,800 and the cave is getting darker as well

63 00:02:43,040 --> 00:02:46,319 but with the help of lighting you can

64 00:02:44,800 --> 00:02:48,400 still see the structure

65 00:02:46,319 --> 00:02:51,840 see this awesome shape from the

66 00:02:48,400 --> 00:02:51,840 environment team

67 00:02:56,500 --> 00:03:00,640 [Music]

68 00:02:58,319 --> 00:03:01,519 since we are adding those larger points

69 00:03:00,640 --> 00:03:03,920 of interest

70 00:03:01,519 --> 00:03:04,560 to the game i'm always looking forward

71 00:03:03,920 --> 00:03:08,000 for

72 00:03:04,560 --> 00:03:10,400 the players arcs to just have a little

73 00:03:08,000 --> 00:03:12,720 bit of a skirmish in there

74 00:03:10,400 --> 00:03:13,680 we played a bit around with the actual

75 00:03:12,720 --> 00:03:16,640 layout

76 00:03:13,680 --> 00:03:18,319 within those large entrances to um

77 00:03:16,640 --> 00:03:20,800 provides different

78 00:03:18,319 --> 00:03:21,920 spots for cover hiding that kind of

79 00:03:20,800 --> 00:03:24,080 stuff

80 00:03:21,920 --> 00:03:26,720 so i can see the players having lots of

81 00:03:24,080 --> 00:03:26,720 fun in there

82 00:03:27,440 --> 00:03:31,280 in general what i like about making

83 00:03:30,080 --> 00:03:35,200 caves is

84 00:03:31,280 --> 00:03:37,840 that i'm able to add

85 00:03:35,200 --> 00:03:38,799 a little bit more handcrafted elements

86 00:03:37,840 --> 00:03:41,280 to the verse

87 00:03:38,799 --> 00:03:42,480 we can add a little bit more

88 00:03:41,280 --> 00:03:46,080 individuality

89 00:03:42,480 --> 00:03:48,480 to the surface of a planet as an artist

90 00:03:46,080 --> 00:03:52,560 i can also add a little bit more

91 00:03:48,480 --> 00:03:55,519 framing to certain pathways

92 00:03:52,560 --> 00:03:56,879 and give the players some opportunities

93 00:03:55,519 --> 00:03:58,959 to explore them

94 00:03:56,879 --> 00:04:00,879 create their own little stories out of

95 00:03:58,959 --> 00:04:04,010 that and

96 00:04:00,879 --> 00:04:08,000 just have lots of fun in there

97 00:04:04,010 --> 00:04:10,400 [Music]

98 00:04:08,000 --> 00:04:11,360 caves represent a sense of exploration

99 00:04:10,400 --> 00:04:13,360 and enterprise

100 00:04:11,360 --> 00:04:15,360 danger and detail that can be found

101 00:04:13,360 --> 00:04:17,199 throughout all of star citizen

102 00:04:15,360 --> 00:04:19,359 and expanding these to ships and

103 00:04:17,199 --> 00:04:20,720 vehicles is just the next step in their

104 00:04:19,359 --> 00:04:23,120 continuing development

105 00:04:20,720 --> 00:04:24,880 but up next another aspect of life in

106 00:04:23,120 --> 00:04:25,520 the persistent universe evolves once

107 00:04:24,880 --> 00:04:27,520 again

108 00:04:25,520 --> 00:04:29,919 with the addition of mining laser sub

109 00:04:27,520 --> 00:04:31,280 components where an improved prospecting

110 00:04:29,919 --> 00:04:34,720 experience begins

111 00:04:31,280 --> 00:04:36,880 with the sum of its parts right now the

112 00:04:34,720 --> 00:04:38,479 mining gameplay loop has a lot of

113 00:04:36,880 --> 00:04:40,720 interesting things to do from the

114 00:04:38,479 --> 00:04:42,320 prospector mining you have multiplayer

115 00:04:40,720 --> 00:04:44,000 opportunities with the mall

116 00:04:42,320 --> 00:04:45,680 we've seen like fleet of green rocks

117 00:04:44,000 --> 00:04:46,240 just harvesting everything they can on

118 00:04:45,680 --> 00:04:48,639 the planet

119 00:04:46,240 --> 00:04:50,160 you can now refine all the ore that you

120 00:04:48,639 --> 00:04:52,479 collected

121 00:04:50,160 --> 00:04:53,759 we have consumables and now we're

122 00:04:52,479 --> 00:04:57,400 looking into what other

123 00:04:53,759 --> 00:04:59,040 things we can add for this gameplay loop

124 00:04:57,400 --> 00:05:01,039 [Music]

125 00:04:59,040 --> 00:05:03,440 so when it comes to mining we still need

126 00:05:01,039 --> 00:05:05,039 a lot of customization for the player

127 00:05:03,440 --> 00:05:06,800 the player needs to be able to

128 00:05:05,039 --> 00:05:09,520 choose how they want to play this game

129 00:05:06,800 --> 00:05:11,280 and change the ship and the mining laser

130 00:05:09,520 --> 00:05:12,880 based on the rocks they want to harvest

131 00:05:11,280 --> 00:05:13,440 the challenges they meet they need to

132 00:05:12,880 --> 00:05:16,560 have

133 00:05:13,440 --> 00:05:18,720 access to small little tuning parameters

134 00:05:16,560 --> 00:05:21,620 for their mining lasers and this is

135 00:05:18,720 --> 00:05:22,840 where the mining passive components come

136 00:05:21,620 --> 00:05:24,080 [Music]

137 00:05:22,840 --> 00:05:26,080 in

138 00:05:24,080 --> 00:05:28,000 we did initially the mining consumables

139 00:05:26,080 --> 00:05:30,400 they offered that customizability

140 00:05:28,000 --> 00:05:31,120 to the player but they are something

141 00:05:30,400 --> 00:05:33,520 that

142 00:05:31,120 --> 00:05:34,880 you use now and it runs out we wanted

143 00:05:33,520 --> 00:05:36,639 something where the players

144 00:05:34,880 --> 00:05:38,880 invest in a thing and it's it's with

145 00:05:36,639 --> 00:05:41,440 them and they have the capacity

146 00:05:38,880 --> 00:05:42,479 of just swapping them out as they see

147 00:05:41,440 --> 00:05:45,520 fit

148 00:05:42,479 --> 00:05:47,360 we've also updated the mining ui the

149 00:05:45,520 --> 00:05:47,759 active module section specifically to

150 00:05:47,360 --> 00:05:49,440 show

151 00:05:47,759 --> 00:05:50,880 the individual bonuses that are actually

152 00:05:49,440 --> 00:05:53,039 being gained or lost

153 00:05:50,880 --> 00:05:54,479 depending on the module that's equipped

154 00:05:53,039 --> 00:05:56,560 and installed

155 00:05:54,479 --> 00:05:58,000 you'll now see that the module you've

156 00:05:56,560 --> 00:05:59,840 got installed will actually show you the

157 00:05:58,000 --> 00:06:02,639 values that are being modified

158 00:05:59,840 --> 00:06:04,240 when they're active this is basically

159 00:06:02,639 --> 00:06:06,560 just a bit more in the way of

160 00:06:04,240 --> 00:06:08,319 sign posting as we call it to allow

161 00:06:06,560 --> 00:06:09,520 people to see at a glance what they're

162 00:06:08,319 --> 00:06:10,080 currently modifying what they've got

163 00:06:09,520 --> 00:06:12,240 equipped

164 00:06:10,080 --> 00:06:13,120 and this will hopefully prevent a little

165 00:06:12,240 --> 00:06:16,000 bit more confusion

166 00:06:13,120 --> 00:06:16,000 in that regard

167 00:06:16,240 --> 00:06:20,080 the difference between mining

168 00:06:17,680 --> 00:06:20,560 consumables and mining components pretty

169 00:06:20,080 --> 00:06:22,240 much

170 00:06:20,560 --> 00:06:24,080 is the fact that you don't have to

171 00:06:22,240 --> 00:06:24,960 constantly go to a shop and replenish

172 00:06:24,080 --> 00:06:26,720 them

173 00:06:24,960 --> 00:06:28,560 another difference between mining

174 00:06:26,720 --> 00:06:31,680 consumables and mining components

175 00:06:28,560 --> 00:06:34,400 is the level of power they provide

176 00:06:31,680 --> 00:06:36,080 consumable since you do run out of them

177 00:06:34,400 --> 00:06:38,000 the more you use them

178 00:06:36,080 --> 00:06:39,199 have a little bit more power the passive

179 00:06:38,000 --> 00:06:41,039 ones have a little

180 00:06:39,199 --> 00:06:42,960 less power this is done mainly to

181 00:06:41,039 --> 00:06:44,319 balance them because something you you

182 00:06:42,960 --> 00:06:46,720 pay for once

183 00:06:44,319 --> 00:06:47,680 and it doesn't run out you cannot be at

184 00:06:46,720 --> 00:06:49,440 the same power

185 00:06:47,680 --> 00:06:52,479 as something that you you have to

186 00:06:49,440 --> 00:06:52,479 constantly replenish

187 00:06:52,800 --> 00:06:55,840 components also have different tiers of

188 00:06:54,960 --> 00:06:58,080 power

189 00:06:55,840 --> 00:06:59,039 and for some of the components the the

190 00:06:58,080 --> 00:07:02,080 ultimate tier

191 00:06:59,039 --> 00:07:03,440 is gonna get very close to to the mining

192 00:07:02,080 --> 00:07:06,560 consumables to in

193 00:07:03,440 --> 00:07:09,759 in power but those those components are

194 00:07:06,560 --> 00:07:11,440 going to cost an arm and the leg

195 00:07:09,759 --> 00:07:13,280 one of the questions i'm sure is on many

196 00:07:11,440 --> 00:07:15,520 people's minds is how do

197 00:07:13,280 --> 00:07:17,199 active and passive modules work together

198 00:07:15,520 --> 00:07:18,639 and the answer to that is simple they

199 00:07:17,199 --> 00:07:19,520 can work completely in harmony with one

200 00:07:18,639 --> 00:07:21,599 another

201 00:07:19,520 --> 00:07:22,800 the active modules will still be

202 00:07:21,599 --> 00:07:25,120 triggered the way that they normally are

203 00:07:22,800 --> 00:07:26,560 the passive ones will always be active

204 00:07:25,120 --> 00:07:29,039 the amount of them that can be mixed and

205 00:07:26,560 --> 00:07:30,800 matched is only limited to the number of

206 00:07:29,039 --> 00:07:32,400 sub-item slots on the mining laser

207 00:07:30,800 --> 00:07:34,319 itself

208 00:07:32,400 --> 00:07:35,599 and this will allow hopefully the miners

209 00:07:34,319 --> 00:07:37,360 to tailor their

210 00:07:35,599 --> 00:07:39,350 loadout the way that they want for

211 00:07:37,360 --> 00:07:40,639 aspects of mining that they want to try

212 00:07:39,350 --> 00:07:42,319 [Music]

213 00:07:40,639 --> 00:07:44,240 as soon as our work is going to be done

214 00:07:42,319 --> 00:07:46,479 with mining components we are

215 00:07:44,240 --> 00:07:48,479 looking into mining gadgets mining

216 00:07:46,479 --> 00:07:50,240 gadgets are gonna be

217 00:07:48,479 --> 00:07:52,240 let's say you're in a prospector you

218 00:07:50,240 --> 00:07:53,680 encounter a giant rock that you cannot

219 00:07:52,240 --> 00:07:54,080 mine because your laser is not strong

220 00:07:53,680 --> 00:07:56,960 enough

221 00:07:54,080 --> 00:07:58,080 you can eva out of your prospector put

222 00:07:56,960 --> 00:07:59,520 place a mining gadget

223 00:07:58,080 --> 00:08:01,199 on on the rock that lowers his

224 00:07:59,520 --> 00:08:03,120 resistance and then

225 00:08:01,199 --> 00:08:04,560 get back to your ship and mine the only

226 00:08:03,120 --> 00:08:06,560 problem is you're gonna be with your

227 00:08:04,560 --> 00:08:07,759 pants down while you do that if a pirate

228 00:08:06,560 --> 00:08:09,680 comes in and tries to

229 00:08:07,759 --> 00:08:11,680 shoot at you you pretty much lost your

230 00:08:09,680 --> 00:08:14,000 prospector

231 00:08:11,680 --> 00:08:15,599 with mining as always we're constantly

232 00:08:14,000 --> 00:08:17,520 improving we're constantly taking

233 00:08:15,599 --> 00:08:19,840 feedback from you guys we're constantly

234 00:08:17,520 --> 00:08:21,680 looking at where the game breaks what uh

235 00:08:19,840 --> 00:08:23,360 consumables components are being used

236 00:08:21,680 --> 00:08:24,879 more what are being used last we're

237 00:08:23,360 --> 00:08:26,240 constantly trying to balance to bring

238 00:08:24,879 --> 00:08:28,319 everything uh

239 00:08:26,240 --> 00:08:31,680 to a standard that we feel happy and i

240 00:08:28,319 --> 00:08:35,200 hope you guys feel happy to play

241 00:08:31,680 --> 00:08:36,560 and i hope this this change is going to

242 00:08:35,200 --> 00:08:38,880 bring a lot of happiness

243 00:08:36,560 --> 00:08:40,000 for a lot of people so what are we

244 00:08:38,880 --> 00:08:41,440 learning this week

245 00:08:40,000 --> 00:08:43,440 well we learned that bigger caves are

246 00:08:41,440 --> 00:08:45,680 coming with six brand new entrance types

247 00:08:43,440 --> 00:08:47,760 for vehicles and spacecraft alike

248 00:08:45,680 --> 00:08:49,600 that along with the bigger sizes comes

249 00:08:47,760 --> 00:08:50,880 an increase in opportunities when they

250 00:08:49,600 --> 00:08:53,279 make their way into the persistent

251 00:08:50,880 --> 00:08:55,120 universe with alpha 313

252 00:08:53,279 --> 00:08:56,480 and that we we thought we were done with

253 00:08:55,120 --> 00:08:58,880 mining but that

254 00:08:56,480 --> 00:09:00,880 tractor beam of player feedback just

255 00:08:58,880 --> 00:09:02,800 pulls us back in

256 00:09:00,880 --> 00:09:09,839 for inside star citizen i'm jared

257 00:09:02,800 --> 00:09:09,839 huckabee we'll see you all next week

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