The Inside Star Citizen episode Cargo Embargo No Largo - Summer 2020 was published on 24. September 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Cargo Deck preview | |
Patch report: Planet surfaces, 100 variants, Mercury Star Runner, Front End UI, GP-33 "MOD" Grenade Launcher, Force reactions V2, throwing improvements, building block player inventory, Klescher Rehabilitation Facility - added food and drink to commissary |
Video[]
Transcript[]

1 00:00:03,280 --> 00:00:05,920 the big
2 00:00:04,160 --> 00:00:08,160 achievement that we've done with this
3 00:00:05,920 --> 00:00:11,360 location it's a great new addition
4 00:00:08,160 --> 00:00:12,880 for for game play it's just a whole new
5 00:00:11,360 --> 00:00:15,200 thing to experience in there with with
6 00:00:12,880 --> 00:00:17,920 uh with i can i just say i'm really
7 00:00:15,200 --> 00:00:17,920 happy with this
8 00:00:19,439 --> 00:00:23,039 so with star citizen and our focus on
9 00:00:21,119 --> 00:00:24,720 careers we wanted to be able to
10 00:00:23,039 --> 00:00:26,880 create uh points of interest for the
11 00:00:24,720 --> 00:00:29,039 players to go to with 311
12 00:00:26,880 --> 00:00:31,199 we're taking our next step in realizing
13 00:00:29,039 --> 00:00:32,480 this and that is the additions of cargo
14 00:00:31,199 --> 00:00:33,840 ducts
15 00:00:32,480 --> 00:00:36,000 in the past we've had these big
16 00:00:33,840 --> 00:00:37,920 multi-disciplinary kickoffs but hey
17 00:00:36,000 --> 00:00:39,440 for the for the cargo decks this was
18 00:00:37,920 --> 00:00:41,040 this time it was different
19 00:00:39,440 --> 00:00:43,040 this time we had a kickoff but it was
20 00:00:41,040 --> 00:00:44,480 just with the art director and just with
21 00:00:43,040 --> 00:00:47,039 uh narrative and
22 00:00:44,480 --> 00:00:48,399 we were able to focus on a bigger
23 00:00:47,039 --> 00:00:51,680 picture
24 00:00:48,399 --> 00:00:54,640 we discussed we want these to be
25 00:00:51,680 --> 00:00:56,879 port stations we knew that you know we
26 00:00:54,640 --> 00:00:58,000 could do it very simply if we wanted to
27 00:00:56,879 --> 00:00:59,600 with just sort of a
28 00:00:58,000 --> 00:01:00,960 console but at the same time we kind of
29 00:00:59,600 --> 00:01:01,680 knew that we wanted to create a sort of
30 00:01:00,960 --> 00:01:04,000 unique
31 00:01:01,680 --> 00:01:05,360 cargo focused experience for the player
32 00:01:04,000 --> 00:01:06,880 which involves a new
33 00:01:05,360 --> 00:01:08,799 environment which is where we came up
34 00:01:06,880 --> 00:01:12,159 with the idea of having a sort of
35 00:01:08,799 --> 00:01:14,479 discrete separate deck so these are
36 00:01:12,159 --> 00:01:15,600 major stations where all the cargo
37 00:01:14,479 --> 00:01:18,240 funnels into and then
38 00:01:15,600 --> 00:01:19,040 is distributed into other areas from
39 00:01:18,240 --> 00:01:20,560 there
40 00:01:19,040 --> 00:01:22,560 some of the inspirations we've been
41 00:01:20,560 --> 00:01:24,720 looking at um obviously like we draw
42 00:01:22,560 --> 00:01:27,200 heavy inspiration from existing
43 00:01:24,720 --> 00:01:28,720 cargo infrastructure in the real world
44 00:01:27,200 --> 00:01:31,680 and then it's always about sort of
45 00:01:28,720 --> 00:01:33,840 adding the star citizen sci-fi shine to
46 00:01:31,680 --> 00:01:33,840 that
47 00:01:35,439 --> 00:01:42,479 one in a location like the cargo decks
48 00:01:40,320 --> 00:01:43,920 audio is a very important role in
49 00:01:42,479 --> 00:01:47,040 conveying life
50 00:01:43,920 --> 00:01:48,880 busyness commotion you know we work very
51 00:01:47,040 --> 00:01:50,720 very closely with visuals it's important
52 00:01:48,880 --> 00:01:51,840 visuals you know we're kind of like
53 00:01:50,720 --> 00:01:54,079 right there with them
54 00:01:51,840 --> 00:01:55,200 you want to to build off of what you're
55 00:01:54,079 --> 00:01:56,719 seeing
56 00:01:55,200 --> 00:01:59,439 but in a lot of cases you need to build
57 00:01:56,719 --> 00:02:02,399 off of what you can't see what's unseen
58 00:01:59,439 --> 00:02:03,040 uh audio has a very important job to to
59 00:02:02,399 --> 00:02:05,680 to make you
60 00:02:03,040 --> 00:02:06,240 feel that there's life even when there's
61 00:02:05,680 --> 00:02:09,840 none
62 00:02:06,240 --> 00:02:09,840 or not much
63 00:02:10,160 --> 00:02:13,520 so with 311 we've taken our first step
64 00:02:12,720 --> 00:02:15,920 in
65 00:02:13,520 --> 00:02:17,520 what our cargo decks will eventually be
66 00:02:15,920 --> 00:02:18,239 the exterior of the space stations we've
67 00:02:17,520 --> 00:02:20,879 added
68 00:02:18,239 --> 00:02:22,319 cargo storage areas so that it helps
69 00:02:20,879 --> 00:02:25,040 flush out you know
70 00:02:22,319 --> 00:02:25,760 from a silhouette perspective what the
71 00:02:25,040 --> 00:02:28,319 the station
72 00:02:25,760 --> 00:02:29,120 is focusing on and doing if you fly
73 00:02:28,319 --> 00:02:30,720 close enough
74 00:02:29,120 --> 00:02:33,360 you should see that they hold up pretty
75 00:02:30,720 --> 00:02:35,040 well um to those cargo modules
76 00:02:33,360 --> 00:02:36,879 and i would say that the cargo modules
77 00:02:35,040 --> 00:02:37,760 themselves on the exterior are super fun
78 00:02:36,879 --> 00:02:40,800 to fly through
79 00:02:37,760 --> 00:02:40,800 and that was on purpose
80 00:02:41,140 --> 00:02:44,250 [Music]
81 00:02:45,680 --> 00:02:48,879 so the player accesses the cargo deck
82 00:02:48,239 --> 00:02:50,720 from an
83 00:02:48,879 --> 00:02:53,440 elevator and essentially they come out
84 00:02:50,720 --> 00:02:56,560 of an elevator into the cargo space
85 00:02:53,440 --> 00:02:58,800 um it's not it's not a super huge space
86 00:02:56,560 --> 00:02:59,840 um the cargo deck but it does give you
87 00:02:58,800 --> 00:03:02,000 that impression of
88 00:02:59,840 --> 00:03:03,680 um a really large-scale sort of
89 00:03:02,000 --> 00:03:04,080 warehouse and and the work going on
90 00:03:03,680 --> 00:03:07,599 around
91 00:03:04,080 --> 00:03:19,840 you for us in audio we achieve
92 00:03:07,599 --> 00:03:19,840 a sense of life with layers
93 00:03:25,599 --> 00:03:29,440 especially for cargo location our
94 00:03:27,680 --> 00:03:30,640 initiative was to have a really good
95 00:03:29,440 --> 00:03:32,400 middle ground layer
96 00:03:30,640 --> 00:03:34,480 the big thing we added this time was
97 00:03:32,400 --> 00:03:35,360 call outs these these disembodied voices
98 00:03:34,480 --> 00:03:37,599 that um
99 00:03:35,360 --> 00:03:38,400 that we would put you know a verticality
100 00:03:37,599 --> 00:03:39,760 uh give us
101 00:03:38,400 --> 00:03:41,519 a sense of verticality you would put it
102 00:03:39,760 --> 00:03:44,400 up above a little bit and and really
103 00:03:41,519 --> 00:03:44,400 make the space feel
104 00:03:44,840 --> 00:03:49,120 large
105 00:03:47,360 --> 00:03:50,799 so you'll come out of the elevator and
106 00:03:49,120 --> 00:03:52,239 you'll enter into a sort of large sort
107 00:03:50,799 --> 00:03:54,159 of thoroughfare that we have running
108 00:03:52,239 --> 00:03:56,000 through the center of the space
109 00:03:54,159 --> 00:03:58,319 and then there'll also be this large
110 00:03:56,000 --> 00:04:00,799 warehouse area full of containers and
111 00:03:58,319 --> 00:04:02,319 sort of hustle and bustle going on and
112 00:04:00,799 --> 00:04:03,760 the tannoy announcements and things so
113 00:04:02,319 --> 00:04:05,280 that's where the sort of
114 00:04:03,760 --> 00:04:07,120 the impression of the main sort of
115 00:04:05,280 --> 00:04:07,840 working space of the cargo deck is going
116 00:04:07,120 --> 00:04:09,280 to be
117 00:04:07,840 --> 00:04:11,360 but the thing the player is really going
118 00:04:09,280 --> 00:04:12,840 to be interested in heading towards is
119 00:04:11,360 --> 00:04:15,599 to cargo
120 00:04:12,840 --> 00:04:17,919 shop which will be sort of immediately
121 00:04:15,599 --> 00:04:20,160 visible as you come out of the elevator
122 00:04:17,919 --> 00:04:22,320 and going into the cargo shop the cargo
123 00:04:20,160 --> 00:04:23,360 shop itself is another reasonably large
124 00:04:22,320 --> 00:04:25,520 shop
125 00:04:23,360 --> 00:04:27,040 containing racks of like supplies and
126 00:04:25,520 --> 00:04:28,960 the sauce as if
127 00:04:27,040 --> 00:04:30,800 as if the supplies in the shop have been
128 00:04:28,960 --> 00:04:32,400 taken out of the larger containers from
129 00:04:30,800 --> 00:04:33,840 the warehouse outside as if they're sort
130 00:04:32,400 --> 00:04:34,800 of breaking the contents of the
131 00:04:33,840 --> 00:04:36,960 containers down
132 00:04:34,800 --> 00:04:39,120 ready for sort of distribution but the
133 00:04:36,960 --> 00:04:41,440 shop also contains functionality
134 00:04:39,120 --> 00:04:42,160 for the player to sort of do their cargo
135 00:04:41,440 --> 00:04:45,280 related
136 00:04:42,160 --> 00:04:47,040 gameplay which will involve like an
137 00:04:45,280 --> 00:04:47,680 admin desk for doing sort of cargo
138 00:04:47,040 --> 00:04:50,320 trading
139 00:04:47,680 --> 00:04:51,680 but there's also a small supplies shop
140 00:04:50,320 --> 00:04:53,280 in the cargo shop that
141 00:04:51,680 --> 00:04:55,199 that sort of has that gives the player
142 00:04:53,280 --> 00:04:58,160 access to sort of by
143 00:04:55,199 --> 00:04:59,040 more sort of utilitarian or workmanlike
144 00:04:58,160 --> 00:04:59,850 supplies
145 00:04:59,040 --> 00:05:02,949 as well
146 00:04:59,850 --> 00:05:02,949 [Music]
147 00:05:02,960 --> 00:05:06,880 i think the team did a great job in
148 00:05:05,840 --> 00:05:09,440 getting the look
149 00:05:06,880 --> 00:05:11,199 and feel right on the cargo decks um
150 00:05:09,440 --> 00:05:12,000 from the exterior and as well as
151 00:05:11,199 --> 00:05:14,160 interior
152 00:05:12,000 --> 00:05:15,919 that's really our first step into it and
153 00:05:14,160 --> 00:05:17,120 then as we go on
154 00:05:15,919 --> 00:05:18,960 this allows us to build on the
155 00:05:17,120 --> 00:05:22,160 foundation for future patches
156 00:05:18,960 --> 00:05:24,800 um whether that be regarding missions um
157 00:05:22,160 --> 00:05:27,039 and they're tied into the corporations
158 00:05:24,800 --> 00:05:30,560 and you building reputation with them
159 00:05:27,039 --> 00:05:32,320 um or for basically side ventures if
160 00:05:30,560 --> 00:05:34,960 if you're a mercenary or you're you're a
161 00:05:32,320 --> 00:05:37,840 pirate and you want to go and
162 00:05:34,960 --> 00:05:39,360 attack these these haulers um and then
163 00:05:37,840 --> 00:05:42,400 this also allows us to
164 00:05:39,360 --> 00:05:43,919 start really working on our guild system
165 00:05:42,400 --> 00:05:47,280 and and basically
166 00:05:43,919 --> 00:05:50,479 which would relate to his perks or
167 00:05:47,280 --> 00:05:52,240 specific missions or or uh gifts
168 00:05:50,479 --> 00:05:54,240 associated with you know that that
169 00:05:52,240 --> 00:05:58,000 career that you've chosen
170 00:05:54,240 --> 00:06:00,000 um so i i hope everybody uh
171 00:05:58,000 --> 00:06:01,360 sees this as as such an important
172 00:06:00,000 --> 00:06:04,479 milestone as as i do
173 00:06:01,360 --> 00:06:07,120 um in our journey on building
174 00:06:04,479 --> 00:06:09,039 out these decks and and really flushing
175 00:06:07,120 --> 00:06:11,199 out the universe
176 00:06:09,039 --> 00:06:13,039 these new cargo decks that set the stage
177 00:06:11,199 --> 00:06:15,039 for a multitude of improvements in
178 00:06:13,039 --> 00:06:16,479 additions to industrial occupations in
179 00:06:15,039 --> 00:06:18,720 star citizen's future
180 00:06:16,479 --> 00:06:20,000 are just one of the many new groundwork
181 00:06:18,720 --> 00:06:22,560 inclusions or feature
182 00:06:20,000 --> 00:06:23,840 iterations coming online in the upcoming
183 00:06:22,560 --> 00:06:26,240 alpha 311
184 00:06:23,840 --> 00:06:27,039 and as isc takes its hiatus at the end
185 00:06:26,240 --> 00:06:28,639 of this quarter
186 00:06:27,039 --> 00:06:30,639 we're going to take one more look at
187 00:06:28,639 --> 00:06:33,680 some of the things coming our way
188 00:06:30,639 --> 00:06:35,759 in the patch report let's get to it
189 00:06:33,680 --> 00:06:37,680 in addition to the cargo decks we just
190 00:06:35,759 --> 00:06:39,520 learned about there are a number of
191 00:06:37,680 --> 00:06:41,600 location-based improvements coming to
192 00:06:39,520 --> 00:06:43,759 the entirety of the stanton system
193 00:06:41,600 --> 00:06:44,880 with the repainting of all existing
194 00:06:43,759 --> 00:06:47,039 planets and moons
195 00:06:44,880 --> 00:06:49,360 using our updated library of geology
196 00:06:47,039 --> 00:06:50,880 assets updated ground textures
197 00:06:49,360 --> 00:06:52,639 and improved tessellation and
198 00:06:50,880 --> 00:06:55,039 displacement of scattered objects
199 00:06:52,639 --> 00:06:55,759 across their surfaces now it may seem
200 00:06:55,039 --> 00:06:58,160 like a small
201 00:06:55,759 --> 00:07:00,000 touch but these continuing improvements
202 00:06:58,160 --> 00:07:00,960 are a hallmark of star citizen's
203 00:07:00,000 --> 00:07:03,039 dedication
204 00:07:00,960 --> 00:07:06,240 towards iteration and the continuing
205 00:07:03,039 --> 00:07:08,160 evolution of its content and features
206 00:07:06,240 --> 00:07:09,360 you'll also be able to travel to those
207 00:07:08,160 --> 00:07:11,840 updated locations
208 00:07:09,360 --> 00:07:12,639 in the new 100 series of spacecraft from
209 00:07:11,840 --> 00:07:14,560 origin
210 00:07:12,639 --> 00:07:17,039 whether that's the model of efficiency
211 00:07:14,560 --> 00:07:19,199 100i with its dedication to style and
212 00:07:17,039 --> 00:07:21,680 comfort and fuel performance to match
213 00:07:19,199 --> 00:07:24,000 the heart of the warrior 125a with its
214 00:07:21,680 --> 00:07:26,160 souped-up weapons package that shows you
215 00:07:24,000 --> 00:07:27,280 don't have to sacrifice elegance for
216 00:07:26,160 --> 00:07:30,479 firepower
217 00:07:27,280 --> 00:07:32,720 or the life of the party 135c with a
218 00:07:30,479 --> 00:07:34,800 deceptively increased cargo capacity
219 00:07:32,720 --> 00:07:35,120 that shows you've got more on the inside
220 00:07:34,800 --> 00:07:38,720 than
221 00:07:35,120 --> 00:07:41,280 others might expect arriving a little
222 00:07:38,720 --> 00:07:43,840 later but still in the alpha 311 branch
223 00:07:41,280 --> 00:07:44,879 is the mercury star runner designed to
224 00:07:43,840 --> 00:07:47,280 raise the bar
225 00:07:44,879 --> 00:07:49,360 on speed and efficiency while remaining
226 00:07:47,280 --> 00:07:52,000 a stalwart of reliability
227 00:07:49,360 --> 00:07:54,240 this data running cargo hauling
228 00:07:52,000 --> 00:07:56,319 something about smuggling ship
229 00:07:54,240 --> 00:07:58,160 is scheduled to make its debut in the
230 00:07:56,319 --> 00:08:01,440 star citizen persistent universe
231 00:07:58,160 --> 00:08:03,360 in a subsequent 311x patch and is poised
232 00:08:01,440 --> 00:08:06,479 to become a system-wide favorite
233 00:08:03,360 --> 00:08:08,080 if it isn't already the front-end
234 00:08:06,479 --> 00:08:08,960 experience for players when they launch
235 00:08:08,080 --> 00:08:10,800 star citizen
236 00:08:08,960 --> 00:08:12,720 has received a full conversion to
237 00:08:10,800 --> 00:08:15,680 building blocks providing an
238 00:08:12,720 --> 00:08:17,440 improved reliability overall and several
239 00:08:15,680 --> 00:08:19,840 quality of life improvements
240 00:08:17,440 --> 00:08:22,080 more importantly this conversion creates
241 00:08:19,840 --> 00:08:24,400 a modular and sustainable platform
242 00:08:22,080 --> 00:08:27,120 that sets the stage for future iteration
243 00:08:24,400 --> 00:08:29,599 and improvement to come
244 00:08:27,120 --> 00:08:30,479 in addition to the bearing br2 ballistic
245 00:08:29,599 --> 00:08:32,800 shotgun that
246 00:08:30,479 --> 00:08:33,839 looks to reward more precision oriented
247 00:08:32,800 --> 00:08:35,760 players with
248 00:08:33,839 --> 00:08:36,880 improved effectiveness at greater
249 00:08:35,760 --> 00:08:39,599 distances
250 00:08:36,880 --> 00:08:42,640 alpha 311 is also seeing star citizen's
251 00:08:39,599 --> 00:08:44,159 first grenade launcher in the gp33
252 00:08:42,640 --> 00:08:46,240 and it remains to be seen if this will
253 00:08:44,159 --> 00:08:48,640 become a weapon that kills as many of
254 00:08:46,240 --> 00:08:51,519 its wielders as it does its targets
255 00:08:48,640 --> 00:08:53,519 and as it does in my unskilled hands
256 00:08:51,519 --> 00:08:54,000 we've also got three new iterations from
257 00:08:53,519 --> 00:08:56,000 the actor
258 00:08:54,000 --> 00:08:58,399 feature team aimed at providing a more
259 00:08:56,000 --> 00:08:59,279 compelling and more visceral player
260 00:08:58,399 --> 00:09:01,760 experience
261 00:08:59,279 --> 00:09:04,160 like force reactions v2 where new
262 00:09:01,760 --> 00:09:05,360 twitches and knockdowns from direct and
263 00:09:04,160 --> 00:09:07,120 indirect forces
264 00:09:05,360 --> 00:09:09,600 will impact the player in new and
265 00:09:07,120 --> 00:09:10,800 exciting ways while the sustained forces
266 00:09:09,600 --> 00:09:13,360 from ship movement
267 00:09:10,800 --> 00:09:14,560 now transfer to the occupants within
268 00:09:13,360 --> 00:09:16,480 with liens and
269 00:09:14,560 --> 00:09:19,440 if you're not careful potentially
270 00:09:16,480 --> 00:09:21,440 devastating knockdowns of their own
271 00:09:19,440 --> 00:09:23,279 there's also the refactoring of our new
272 00:09:21,440 --> 00:09:25,279 throw and item handling system
273 00:09:23,279 --> 00:09:27,200 that provides an augmented reality
274 00:09:25,279 --> 00:09:28,000 visualization to help players hit their
275 00:09:27,200 --> 00:09:30,320 targets
276 00:09:28,000 --> 00:09:31,839 streamlines the switch between overhand
277 00:09:30,320 --> 00:09:34,240 and underhand tosses
278 00:09:31,839 --> 00:09:35,279 and adds a carryable state to usables
279 00:09:34,240 --> 00:09:38,240 like grenades
280 00:09:35,279 --> 00:09:39,920 and med pins let's not forget the new
281 00:09:38,240 --> 00:09:41,040 building blocks grid interface for
282 00:09:39,920 --> 00:09:42,880 player inventory
283 00:09:41,040 --> 00:09:44,880 that separates the storage between
284 00:09:42,880 --> 00:09:47,040 backpack chest and pants
285 00:09:44,880 --> 00:09:48,560 and the ability to transfer between them
286 00:09:47,040 --> 00:09:50,080 while adding new functionality that
287 00:09:48,560 --> 00:09:52,720 allows players to access
288 00:09:50,080 --> 00:09:54,720 inventories external to the player like
289 00:09:52,720 --> 00:09:58,399 the one at the back of the grey cat rock
290 00:09:54,720 --> 00:10:00,080 and more in the future there's also new
291 00:09:58,399 --> 00:10:01,839 improvements to the prison system coming
292 00:10:00,080 --> 00:10:03,920 online in alpha 311
293 00:10:01,839 --> 00:10:05,120 now we hope you don't have to go but
294 00:10:03,920 --> 00:10:06,959 just in case you do
295 00:10:05,120 --> 00:10:09,120 the new commissary vending machines will
296 00:10:06,959 --> 00:10:11,600 allow players to buy things like food
297 00:10:09,120 --> 00:10:12,399 water o2 med pins and more to help with
298 00:10:11,600 --> 00:10:14,240 your stay
299 00:10:12,399 --> 00:10:15,839 while additional options for those who
300 00:10:14,240 --> 00:10:17,519 maybe want to leave a bit earlier
301 00:10:15,839 --> 00:10:19,200 have been added that well we're not
302 00:10:17,519 --> 00:10:20,800 going to spoil here
303 00:10:19,200 --> 00:10:22,640 additionally there are a wealth of
304 00:10:20,800 --> 00:10:24,720 improvements to the law system and the
305 00:10:22,640 --> 00:10:25,680 upcoming removal of green zones around
306 00:10:24,720 --> 00:10:27,440 space stations
307 00:10:25,680 --> 00:10:29,200 that are simply too numerous and
308 00:10:27,440 --> 00:10:31,200 detailed to go into here
309 00:10:29,200 --> 00:10:32,320 so be sure you check out the dedicated
310 00:10:31,200 --> 00:10:34,959 post on spectrum
311 00:10:32,320 --> 00:10:35,680 for all the relevant details so what we
312 00:10:34,959 --> 00:10:37,920 learned this
313 00:10:35,680 --> 00:10:40,160 quarter well we learned that brands can
314 00:10:37,920 --> 00:10:41,120 be used to help refine gameplay balance
315 00:10:40,160 --> 00:10:43,680 decisions
316 00:10:41,120 --> 00:10:45,120 that the gray cat rock a sperry talon
317 00:10:43,680 --> 00:10:47,839 and 100 series
318 00:10:45,120 --> 00:10:50,079 bring new functionality and style to
319 00:10:47,839 --> 00:10:50,880 planetside and space-faring activities
320 00:10:50,079 --> 00:10:52,880 alike
321 00:10:50,880 --> 00:10:53,920 that gameplay story is dedicated to
322 00:10:52,880 --> 00:10:56,399 keeping players
323 00:10:53,920 --> 00:10:57,360 inside the action whenever possible but
324 00:10:56,399 --> 00:10:59,279 having gas
325 00:10:57,360 --> 00:11:01,360 is a good thing when it comes to space
326 00:10:59,279 --> 00:11:02,320 gaping and that when the contents are
327 00:11:01,360 --> 00:11:05,040 under pressure
328 00:11:02,320 --> 00:11:06,880 explosions can be used to tell a story
329 00:11:05,040 --> 00:11:08,880 that rebuilding the front end today
330 00:11:06,880 --> 00:11:10,560 means improvements and new functionality
331 00:11:08,880 --> 00:11:12,720 for players tomorrow
332 00:11:10,560 --> 00:11:15,120 that game dev is an ever evolving
333 00:11:12,720 --> 00:11:16,000 process with continuing iterations to
334 00:11:15,120 --> 00:11:18,560 throw
335 00:11:16,000 --> 00:11:19,360 force reactions inventory weapons and
336 00:11:18,560 --> 00:11:21,839 more
337 00:11:19,360 --> 00:11:23,519 and that cargo decks are the next major
338 00:11:21,839 --> 00:11:23,760 step in a journey that will bring with
339 00:11:23,519 --> 00:11:25,839 it
340 00:11:23,760 --> 00:11:28,240 a robust and rewarding gameplay
341 00:11:25,839 --> 00:11:30,959 experience to those of a more
342 00:11:28,240 --> 00:11:33,120 industrial persuasion and that's not
343 00:11:30,959 --> 00:11:35,279 even counting all the sprint reports
344 00:11:33,120 --> 00:11:43,839 for inside star citizen i'm jared
345 00:11:35,279 --> 00:11:43,839 huckaby we'll see you next month
346 00:11:57,680 --> 00:11:59,760
you