Star Citizen Wiki

Welcome to the wiki! Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us!

READ MORE

Star Citizen Wiki
Advertisement

The Inside Star Citizen episode Cargo Embargo No Largo - Summer 2020 was published on 24. September 2020 on the CIG YouTube channel.

Topics and timestamps[]

Topic Timestamp
Cargo Deck preview
0:00
Patch report: Planet surfaces, 100 variants, Mercury Star Runner, Front End UI, GP-33 "MOD" Grenade Launcher, Force reactions V2, throwing improvements, building block player inventory, Klescher Rehabilitation Facility - added food and drink to commissary
6:30

Video[]

Inside_Star_Citizen-_Cargo_Embargo_No_Largo_-_Summer_2020
basic

Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:03,280 --> 00:00:05,920 the big

2 00:00:04,160 --> 00:00:08,160 achievement that we've done with this

3 00:00:05,920 --> 00:00:11,360 location it's a great new addition

4 00:00:08,160 --> 00:00:12,880 for for game play it's just a whole new

5 00:00:11,360 --> 00:00:15,200 thing to experience in there with with

6 00:00:12,880 --> 00:00:17,920 uh with i can i just say i'm really

7 00:00:15,200 --> 00:00:17,920 happy with this

8 00:00:19,439 --> 00:00:23,039 so with star citizen and our focus on

9 00:00:21,119 --> 00:00:24,720 careers we wanted to be able to

10 00:00:23,039 --> 00:00:26,880 create uh points of interest for the

11 00:00:24,720 --> 00:00:29,039 players to go to with 311

12 00:00:26,880 --> 00:00:31,199 we're taking our next step in realizing

13 00:00:29,039 --> 00:00:32,480 this and that is the additions of cargo

14 00:00:31,199 --> 00:00:33,840 ducts

15 00:00:32,480 --> 00:00:36,000 in the past we've had these big

16 00:00:33,840 --> 00:00:37,920 multi-disciplinary kickoffs but hey

17 00:00:36,000 --> 00:00:39,440 for the for the cargo decks this was

18 00:00:37,920 --> 00:00:41,040 this time it was different

19 00:00:39,440 --> 00:00:43,040 this time we had a kickoff but it was

20 00:00:41,040 --> 00:00:44,480 just with the art director and just with

21 00:00:43,040 --> 00:00:47,039 uh narrative and

22 00:00:44,480 --> 00:00:48,399 we were able to focus on a bigger

23 00:00:47,039 --> 00:00:51,680 picture

24 00:00:48,399 --> 00:00:54,640 we discussed we want these to be

25 00:00:51,680 --> 00:00:56,879 port stations we knew that you know we

26 00:00:54,640 --> 00:00:58,000 could do it very simply if we wanted to

27 00:00:56,879 --> 00:00:59,600 with just sort of a

28 00:00:58,000 --> 00:01:00,960 console but at the same time we kind of

29 00:00:59,600 --> 00:01:01,680 knew that we wanted to create a sort of

30 00:01:00,960 --> 00:01:04,000 unique

31 00:01:01,680 --> 00:01:05,360 cargo focused experience for the player

32 00:01:04,000 --> 00:01:06,880 which involves a new

33 00:01:05,360 --> 00:01:08,799 environment which is where we came up

34 00:01:06,880 --> 00:01:12,159 with the idea of having a sort of

35 00:01:08,799 --> 00:01:14,479 discrete separate deck so these are

36 00:01:12,159 --> 00:01:15,600 major stations where all the cargo

37 00:01:14,479 --> 00:01:18,240 funnels into and then

38 00:01:15,600 --> 00:01:19,040 is distributed into other areas from

39 00:01:18,240 --> 00:01:20,560 there

40 00:01:19,040 --> 00:01:22,560 some of the inspirations we've been

41 00:01:20,560 --> 00:01:24,720 looking at um obviously like we draw

42 00:01:22,560 --> 00:01:27,200 heavy inspiration from existing

43 00:01:24,720 --> 00:01:28,720 cargo infrastructure in the real world

44 00:01:27,200 --> 00:01:31,680 and then it's always about sort of

45 00:01:28,720 --> 00:01:33,840 adding the star citizen sci-fi shine to

46 00:01:31,680 --> 00:01:33,840 that

47 00:01:35,439 --> 00:01:42,479 one in a location like the cargo decks

48 00:01:40,320 --> 00:01:43,920 audio is a very important role in

49 00:01:42,479 --> 00:01:47,040 conveying life

50 00:01:43,920 --> 00:01:48,880 busyness commotion you know we work very

51 00:01:47,040 --> 00:01:50,720 very closely with visuals it's important

52 00:01:48,880 --> 00:01:51,840 visuals you know we're kind of like

53 00:01:50,720 --> 00:01:54,079 right there with them

54 00:01:51,840 --> 00:01:55,200 you want to to build off of what you're

55 00:01:54,079 --> 00:01:56,719 seeing

56 00:01:55,200 --> 00:01:59,439 but in a lot of cases you need to build

57 00:01:56,719 --> 00:02:02,399 off of what you can't see what's unseen

58 00:01:59,439 --> 00:02:03,040 uh audio has a very important job to to

59 00:02:02,399 --> 00:02:05,680 to make you

60 00:02:03,040 --> 00:02:06,240 feel that there's life even when there's

61 00:02:05,680 --> 00:02:09,840 none

62 00:02:06,240 --> 00:02:09,840 or not much

63 00:02:10,160 --> 00:02:13,520 so with 311 we've taken our first step

64 00:02:12,720 --> 00:02:15,920 in

65 00:02:13,520 --> 00:02:17,520 what our cargo decks will eventually be

66 00:02:15,920 --> 00:02:18,239 the exterior of the space stations we've

67 00:02:17,520 --> 00:02:20,879 added

68 00:02:18,239 --> 00:02:22,319 cargo storage areas so that it helps

69 00:02:20,879 --> 00:02:25,040 flush out you know

70 00:02:22,319 --> 00:02:25,760 from a silhouette perspective what the

71 00:02:25,040 --> 00:02:28,319 the station

72 00:02:25,760 --> 00:02:29,120 is focusing on and doing if you fly

73 00:02:28,319 --> 00:02:30,720 close enough

74 00:02:29,120 --> 00:02:33,360 you should see that they hold up pretty

75 00:02:30,720 --> 00:02:35,040 well um to those cargo modules

76 00:02:33,360 --> 00:02:36,879 and i would say that the cargo modules

77 00:02:35,040 --> 00:02:37,760 themselves on the exterior are super fun

78 00:02:36,879 --> 00:02:40,800 to fly through

79 00:02:37,760 --> 00:02:40,800 and that was on purpose

80 00:02:41,140 --> 00:02:44,250 [Music]

81 00:02:45,680 --> 00:02:48,879 so the player accesses the cargo deck

82 00:02:48,239 --> 00:02:50,720 from an

83 00:02:48,879 --> 00:02:53,440 elevator and essentially they come out

84 00:02:50,720 --> 00:02:56,560 of an elevator into the cargo space

85 00:02:53,440 --> 00:02:58,800 um it's not it's not a super huge space

86 00:02:56,560 --> 00:02:59,840 um the cargo deck but it does give you

87 00:02:58,800 --> 00:03:02,000 that impression of

88 00:02:59,840 --> 00:03:03,680 um a really large-scale sort of

89 00:03:02,000 --> 00:03:04,080 warehouse and and the work going on

90 00:03:03,680 --> 00:03:07,599 around

91 00:03:04,080 --> 00:03:19,840 you for us in audio we achieve

92 00:03:07,599 --> 00:03:19,840 a sense of life with layers

93 00:03:25,599 --> 00:03:29,440 especially for cargo location our

94 00:03:27,680 --> 00:03:30,640 initiative was to have a really good

95 00:03:29,440 --> 00:03:32,400 middle ground layer

96 00:03:30,640 --> 00:03:34,480 the big thing we added this time was

97 00:03:32,400 --> 00:03:35,360 call outs these these disembodied voices

98 00:03:34,480 --> 00:03:37,599 that um

99 00:03:35,360 --> 00:03:38,400 that we would put you know a verticality

100 00:03:37,599 --> 00:03:39,760 uh give us

101 00:03:38,400 --> 00:03:41,519 a sense of verticality you would put it

102 00:03:39,760 --> 00:03:44,400 up above a little bit and and really

103 00:03:41,519 --> 00:03:44,400 make the space feel

104 00:03:44,840 --> 00:03:49,120 large

105 00:03:47,360 --> 00:03:50,799 so you'll come out of the elevator and

106 00:03:49,120 --> 00:03:52,239 you'll enter into a sort of large sort

107 00:03:50,799 --> 00:03:54,159 of thoroughfare that we have running

108 00:03:52,239 --> 00:03:56,000 through the center of the space

109 00:03:54,159 --> 00:03:58,319 and then there'll also be this large

110 00:03:56,000 --> 00:04:00,799 warehouse area full of containers and

111 00:03:58,319 --> 00:04:02,319 sort of hustle and bustle going on and

112 00:04:00,799 --> 00:04:03,760 the tannoy announcements and things so

113 00:04:02,319 --> 00:04:05,280 that's where the sort of

114 00:04:03,760 --> 00:04:07,120 the impression of the main sort of

115 00:04:05,280 --> 00:04:07,840 working space of the cargo deck is going

116 00:04:07,120 --> 00:04:09,280 to be

117 00:04:07,840 --> 00:04:11,360 but the thing the player is really going

118 00:04:09,280 --> 00:04:12,840 to be interested in heading towards is

119 00:04:11,360 --> 00:04:15,599 to cargo

120 00:04:12,840 --> 00:04:17,919 shop which will be sort of immediately

121 00:04:15,599 --> 00:04:20,160 visible as you come out of the elevator

122 00:04:17,919 --> 00:04:22,320 and going into the cargo shop the cargo

123 00:04:20,160 --> 00:04:23,360 shop itself is another reasonably large

124 00:04:22,320 --> 00:04:25,520 shop

125 00:04:23,360 --> 00:04:27,040 containing racks of like supplies and

126 00:04:25,520 --> 00:04:28,960 the sauce as if

127 00:04:27,040 --> 00:04:30,800 as if the supplies in the shop have been

128 00:04:28,960 --> 00:04:32,400 taken out of the larger containers from

129 00:04:30,800 --> 00:04:33,840 the warehouse outside as if they're sort

130 00:04:32,400 --> 00:04:34,800 of breaking the contents of the

131 00:04:33,840 --> 00:04:36,960 containers down

132 00:04:34,800 --> 00:04:39,120 ready for sort of distribution but the

133 00:04:36,960 --> 00:04:41,440 shop also contains functionality

134 00:04:39,120 --> 00:04:42,160 for the player to sort of do their cargo

135 00:04:41,440 --> 00:04:45,280 related

136 00:04:42,160 --> 00:04:47,040 gameplay which will involve like an

137 00:04:45,280 --> 00:04:47,680 admin desk for doing sort of cargo

138 00:04:47,040 --> 00:04:50,320 trading

139 00:04:47,680 --> 00:04:51,680 but there's also a small supplies shop

140 00:04:50,320 --> 00:04:53,280 in the cargo shop that

141 00:04:51,680 --> 00:04:55,199 that sort of has that gives the player

142 00:04:53,280 --> 00:04:58,160 access to sort of by

143 00:04:55,199 --> 00:04:59,040 more sort of utilitarian or workmanlike

144 00:04:58,160 --> 00:04:59,850 supplies

145 00:04:59,040 --> 00:05:02,949 as well

146 00:04:59,850 --> 00:05:02,949 [Music]

147 00:05:02,960 --> 00:05:06,880 i think the team did a great job in

148 00:05:05,840 --> 00:05:09,440 getting the look

149 00:05:06,880 --> 00:05:11,199 and feel right on the cargo decks um

150 00:05:09,440 --> 00:05:12,000 from the exterior and as well as

151 00:05:11,199 --> 00:05:14,160 interior

152 00:05:12,000 --> 00:05:15,919 that's really our first step into it and

153 00:05:14,160 --> 00:05:17,120 then as we go on

154 00:05:15,919 --> 00:05:18,960 this allows us to build on the

155 00:05:17,120 --> 00:05:22,160 foundation for future patches

156 00:05:18,960 --> 00:05:24,800 um whether that be regarding missions um

157 00:05:22,160 --> 00:05:27,039 and they're tied into the corporations

158 00:05:24,800 --> 00:05:30,560 and you building reputation with them

159 00:05:27,039 --> 00:05:32,320 um or for basically side ventures if

160 00:05:30,560 --> 00:05:34,960 if you're a mercenary or you're you're a

161 00:05:32,320 --> 00:05:37,840 pirate and you want to go and

162 00:05:34,960 --> 00:05:39,360 attack these these haulers um and then

163 00:05:37,840 --> 00:05:42,400 this also allows us to

164 00:05:39,360 --> 00:05:43,919 start really working on our guild system

165 00:05:42,400 --> 00:05:47,280 and and basically

166 00:05:43,919 --> 00:05:50,479 which would relate to his perks or

167 00:05:47,280 --> 00:05:52,240 specific missions or or uh gifts

168 00:05:50,479 --> 00:05:54,240 associated with you know that that

169 00:05:52,240 --> 00:05:58,000 career that you've chosen

170 00:05:54,240 --> 00:06:00,000 um so i i hope everybody uh

171 00:05:58,000 --> 00:06:01,360 sees this as as such an important

172 00:06:00,000 --> 00:06:04,479 milestone as as i do

173 00:06:01,360 --> 00:06:07,120 um in our journey on building

174 00:06:04,479 --> 00:06:09,039 out these decks and and really flushing

175 00:06:07,120 --> 00:06:11,199 out the universe

176 00:06:09,039 --> 00:06:13,039 these new cargo decks that set the stage

177 00:06:11,199 --> 00:06:15,039 for a multitude of improvements in

178 00:06:13,039 --> 00:06:16,479 additions to industrial occupations in

179 00:06:15,039 --> 00:06:18,720 star citizen's future

180 00:06:16,479 --> 00:06:20,000 are just one of the many new groundwork

181 00:06:18,720 --> 00:06:22,560 inclusions or feature

182 00:06:20,000 --> 00:06:23,840 iterations coming online in the upcoming

183 00:06:22,560 --> 00:06:26,240 alpha 311

184 00:06:23,840 --> 00:06:27,039 and as isc takes its hiatus at the end

185 00:06:26,240 --> 00:06:28,639 of this quarter

186 00:06:27,039 --> 00:06:30,639 we're going to take one more look at

187 00:06:28,639 --> 00:06:33,680 some of the things coming our way

188 00:06:30,639 --> 00:06:35,759 in the patch report let's get to it

189 00:06:33,680 --> 00:06:37,680 in addition to the cargo decks we just

190 00:06:35,759 --> 00:06:39,520 learned about there are a number of

191 00:06:37,680 --> 00:06:41,600 location-based improvements coming to

192 00:06:39,520 --> 00:06:43,759 the entirety of the stanton system

193 00:06:41,600 --> 00:06:44,880 with the repainting of all existing

194 00:06:43,759 --> 00:06:47,039 planets and moons

195 00:06:44,880 --> 00:06:49,360 using our updated library of geology

196 00:06:47,039 --> 00:06:50,880 assets updated ground textures

197 00:06:49,360 --> 00:06:52,639 and improved tessellation and

198 00:06:50,880 --> 00:06:55,039 displacement of scattered objects

199 00:06:52,639 --> 00:06:55,759 across their surfaces now it may seem

200 00:06:55,039 --> 00:06:58,160 like a small

201 00:06:55,759 --> 00:07:00,000 touch but these continuing improvements

202 00:06:58,160 --> 00:07:00,960 are a hallmark of star citizen's

203 00:07:00,000 --> 00:07:03,039 dedication

204 00:07:00,960 --> 00:07:06,240 towards iteration and the continuing

205 00:07:03,039 --> 00:07:08,160 evolution of its content and features

206 00:07:06,240 --> 00:07:09,360 you'll also be able to travel to those

207 00:07:08,160 --> 00:07:11,840 updated locations

208 00:07:09,360 --> 00:07:12,639 in the new 100 series of spacecraft from

209 00:07:11,840 --> 00:07:14,560 origin

210 00:07:12,639 --> 00:07:17,039 whether that's the model of efficiency

211 00:07:14,560 --> 00:07:19,199 100i with its dedication to style and

212 00:07:17,039 --> 00:07:21,680 comfort and fuel performance to match

213 00:07:19,199 --> 00:07:24,000 the heart of the warrior 125a with its

214 00:07:21,680 --> 00:07:26,160 souped-up weapons package that shows you

215 00:07:24,000 --> 00:07:27,280 don't have to sacrifice elegance for

216 00:07:26,160 --> 00:07:30,479 firepower

217 00:07:27,280 --> 00:07:32,720 or the life of the party 135c with a

218 00:07:30,479 --> 00:07:34,800 deceptively increased cargo capacity

219 00:07:32,720 --> 00:07:35,120 that shows you've got more on the inside

220 00:07:34,800 --> 00:07:38,720 than

221 00:07:35,120 --> 00:07:41,280 others might expect arriving a little

222 00:07:38,720 --> 00:07:43,840 later but still in the alpha 311 branch

223 00:07:41,280 --> 00:07:44,879 is the mercury star runner designed to

224 00:07:43,840 --> 00:07:47,280 raise the bar

225 00:07:44,879 --> 00:07:49,360 on speed and efficiency while remaining

226 00:07:47,280 --> 00:07:52,000 a stalwart of reliability

227 00:07:49,360 --> 00:07:54,240 this data running cargo hauling

228 00:07:52,000 --> 00:07:56,319 something about smuggling ship

229 00:07:54,240 --> 00:07:58,160 is scheduled to make its debut in the

230 00:07:56,319 --> 00:08:01,440 star citizen persistent universe

231 00:07:58,160 --> 00:08:03,360 in a subsequent 311x patch and is poised

232 00:08:01,440 --> 00:08:06,479 to become a system-wide favorite

233 00:08:03,360 --> 00:08:08,080 if it isn't already the front-end

234 00:08:06,479 --> 00:08:08,960 experience for players when they launch

235 00:08:08,080 --> 00:08:10,800 star citizen

236 00:08:08,960 --> 00:08:12,720 has received a full conversion to

237 00:08:10,800 --> 00:08:15,680 building blocks providing an

238 00:08:12,720 --> 00:08:17,440 improved reliability overall and several

239 00:08:15,680 --> 00:08:19,840 quality of life improvements

240 00:08:17,440 --> 00:08:22,080 more importantly this conversion creates

241 00:08:19,840 --> 00:08:24,400 a modular and sustainable platform

242 00:08:22,080 --> 00:08:27,120 that sets the stage for future iteration

243 00:08:24,400 --> 00:08:29,599 and improvement to come

244 00:08:27,120 --> 00:08:30,479 in addition to the bearing br2 ballistic

245 00:08:29,599 --> 00:08:32,800 shotgun that

246 00:08:30,479 --> 00:08:33,839 looks to reward more precision oriented

247 00:08:32,800 --> 00:08:35,760 players with

248 00:08:33,839 --> 00:08:36,880 improved effectiveness at greater

249 00:08:35,760 --> 00:08:39,599 distances

250 00:08:36,880 --> 00:08:42,640 alpha 311 is also seeing star citizen's

251 00:08:39,599 --> 00:08:44,159 first grenade launcher in the gp33

252 00:08:42,640 --> 00:08:46,240 and it remains to be seen if this will

253 00:08:44,159 --> 00:08:48,640 become a weapon that kills as many of

254 00:08:46,240 --> 00:08:51,519 its wielders as it does its targets

255 00:08:48,640 --> 00:08:53,519 and as it does in my unskilled hands

256 00:08:51,519 --> 00:08:54,000 we've also got three new iterations from

257 00:08:53,519 --> 00:08:56,000 the actor

258 00:08:54,000 --> 00:08:58,399 feature team aimed at providing a more

259 00:08:56,000 --> 00:08:59,279 compelling and more visceral player

260 00:08:58,399 --> 00:09:01,760 experience

261 00:08:59,279 --> 00:09:04,160 like force reactions v2 where new

262 00:09:01,760 --> 00:09:05,360 twitches and knockdowns from direct and

263 00:09:04,160 --> 00:09:07,120 indirect forces

264 00:09:05,360 --> 00:09:09,600 will impact the player in new and

265 00:09:07,120 --> 00:09:10,800 exciting ways while the sustained forces

266 00:09:09,600 --> 00:09:13,360 from ship movement

267 00:09:10,800 --> 00:09:14,560 now transfer to the occupants within

268 00:09:13,360 --> 00:09:16,480 with liens and

269 00:09:14,560 --> 00:09:19,440 if you're not careful potentially

270 00:09:16,480 --> 00:09:21,440 devastating knockdowns of their own

271 00:09:19,440 --> 00:09:23,279 there's also the refactoring of our new

272 00:09:21,440 --> 00:09:25,279 throw and item handling system

273 00:09:23,279 --> 00:09:27,200 that provides an augmented reality

274 00:09:25,279 --> 00:09:28,000 visualization to help players hit their

275 00:09:27,200 --> 00:09:30,320 targets

276 00:09:28,000 --> 00:09:31,839 streamlines the switch between overhand

277 00:09:30,320 --> 00:09:34,240 and underhand tosses

278 00:09:31,839 --> 00:09:35,279 and adds a carryable state to usables

279 00:09:34,240 --> 00:09:38,240 like grenades

280 00:09:35,279 --> 00:09:39,920 and med pins let's not forget the new

281 00:09:38,240 --> 00:09:41,040 building blocks grid interface for

282 00:09:39,920 --> 00:09:42,880 player inventory

283 00:09:41,040 --> 00:09:44,880 that separates the storage between

284 00:09:42,880 --> 00:09:47,040 backpack chest and pants

285 00:09:44,880 --> 00:09:48,560 and the ability to transfer between them

286 00:09:47,040 --> 00:09:50,080 while adding new functionality that

287 00:09:48,560 --> 00:09:52,720 allows players to access

288 00:09:50,080 --> 00:09:54,720 inventories external to the player like

289 00:09:52,720 --> 00:09:58,399 the one at the back of the grey cat rock

290 00:09:54,720 --> 00:10:00,080 and more in the future there's also new

291 00:09:58,399 --> 00:10:01,839 improvements to the prison system coming

292 00:10:00,080 --> 00:10:03,920 online in alpha 311

293 00:10:01,839 --> 00:10:05,120 now we hope you don't have to go but

294 00:10:03,920 --> 00:10:06,959 just in case you do

295 00:10:05,120 --> 00:10:09,120 the new commissary vending machines will

296 00:10:06,959 --> 00:10:11,600 allow players to buy things like food

297 00:10:09,120 --> 00:10:12,399 water o2 med pins and more to help with

298 00:10:11,600 --> 00:10:14,240 your stay

299 00:10:12,399 --> 00:10:15,839 while additional options for those who

300 00:10:14,240 --> 00:10:17,519 maybe want to leave a bit earlier

301 00:10:15,839 --> 00:10:19,200 have been added that well we're not

302 00:10:17,519 --> 00:10:20,800 going to spoil here

303 00:10:19,200 --> 00:10:22,640 additionally there are a wealth of

304 00:10:20,800 --> 00:10:24,720 improvements to the law system and the

305 00:10:22,640 --> 00:10:25,680 upcoming removal of green zones around

306 00:10:24,720 --> 00:10:27,440 space stations

307 00:10:25,680 --> 00:10:29,200 that are simply too numerous and

308 00:10:27,440 --> 00:10:31,200 detailed to go into here

309 00:10:29,200 --> 00:10:32,320 so be sure you check out the dedicated

310 00:10:31,200 --> 00:10:34,959 post on spectrum

311 00:10:32,320 --> 00:10:35,680 for all the relevant details so what we

312 00:10:34,959 --> 00:10:37,920 learned this

313 00:10:35,680 --> 00:10:40,160 quarter well we learned that brands can

314 00:10:37,920 --> 00:10:41,120 be used to help refine gameplay balance

315 00:10:40,160 --> 00:10:43,680 decisions

316 00:10:41,120 --> 00:10:45,120 that the gray cat rock a sperry talon

317 00:10:43,680 --> 00:10:47,839 and 100 series

318 00:10:45,120 --> 00:10:50,079 bring new functionality and style to

319 00:10:47,839 --> 00:10:50,880 planetside and space-faring activities

320 00:10:50,079 --> 00:10:52,880 alike

321 00:10:50,880 --> 00:10:53,920 that gameplay story is dedicated to

322 00:10:52,880 --> 00:10:56,399 keeping players

323 00:10:53,920 --> 00:10:57,360 inside the action whenever possible but

324 00:10:56,399 --> 00:10:59,279 having gas

325 00:10:57,360 --> 00:11:01,360 is a good thing when it comes to space

326 00:10:59,279 --> 00:11:02,320 gaping and that when the contents are

327 00:11:01,360 --> 00:11:05,040 under pressure

328 00:11:02,320 --> 00:11:06,880 explosions can be used to tell a story

329 00:11:05,040 --> 00:11:08,880 that rebuilding the front end today

330 00:11:06,880 --> 00:11:10,560 means improvements and new functionality

331 00:11:08,880 --> 00:11:12,720 for players tomorrow

332 00:11:10,560 --> 00:11:15,120 that game dev is an ever evolving

333 00:11:12,720 --> 00:11:16,000 process with continuing iterations to

334 00:11:15,120 --> 00:11:18,560 throw

335 00:11:16,000 --> 00:11:19,360 force reactions inventory weapons and

336 00:11:18,560 --> 00:11:21,839 more

337 00:11:19,360 --> 00:11:23,519 and that cargo decks are the next major

338 00:11:21,839 --> 00:11:23,760 step in a journey that will bring with

339 00:11:23,519 --> 00:11:25,839 it

340 00:11:23,760 --> 00:11:28,240 a robust and rewarding gameplay

341 00:11:25,839 --> 00:11:30,959 experience to those of a more

342 00:11:28,240 --> 00:11:33,120 industrial persuasion and that's not

343 00:11:30,959 --> 00:11:35,279 even counting all the sprint reports

344 00:11:33,120 --> 00:11:43,839 for inside star citizen i'm jared

345 00:11:35,279 --> 00:11:43,839 huckaby we'll see you next month

346 00:11:57,680 --> 00:11:59,760

you

Screenshots[]

References[]

Advertisement