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The Inside Star Citizen episode An Origin Story - 3.5 Ep. 5 was published on May 23, 2019 on CIG's YouTube channel.

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Inside_Star_Citizen-_An_Origin_Story_-_3.5_Ep._5
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Transcript[]

The transcript was created automatically and needs to be proofread. Words may have been transcribed incorrectly.

1 00:00:04,560 --> 00:00:07,279 [Music]

2 00:00:06,000 --> 00:00:08,800 origin jump works

3 00:00:07,279 --> 00:00:10,800 it's the first name of luxury in the

4 00:00:08,800 --> 00:00:12,960 star citizen universe and with the newly

5 00:00:10,800 --> 00:00:14,480 revamped 300i that's currently flyable

6 00:00:12,960 --> 00:00:16,080 in alpha 3.5

7 00:00:14,480 --> 00:00:18,080 we know that folks have been waiting to

8 00:00:16,080 --> 00:00:19,920 see more about the series variants

9 00:00:18,080 --> 00:00:22,080 as well as how they tie into the

10 00:00:19,920 --> 00:00:23,920 upcoming ship customization system

11 00:00:22,080 --> 00:00:25,359 ahead of the origin celebration event

12 00:00:23,920 --> 00:00:27,439 that's just around the corner

13 00:00:25,359 --> 00:00:28,560 it's a really long sentence over the

14 00:00:27,439 --> 00:00:30,000 next few episodes

15 00:00:28,560 --> 00:00:31,679 we'll look to explore some of these

16 00:00:30,000 --> 00:00:33,280 aspects ahead of their release

17 00:00:31,679 --> 00:00:35,200 starting with this week's look at the

18 00:00:33,280 --> 00:00:38,640 300 series variants themselves

19 00:00:35,200 --> 00:00:41,120 with our very own chris smith

20 00:00:38,640 --> 00:00:42,719 the 300i is going to be the testbed for

21 00:00:41,120 --> 00:00:44,000 the customization system that we're

22 00:00:42,719 --> 00:00:46,320 rolling out soon

23 00:00:44,000 --> 00:00:47,760 as far as the materials go the smooth

24 00:00:46,320 --> 00:00:49,520 lines

25 00:00:47,760 --> 00:00:51,120 i try to incorporate all that kind of

26 00:00:49,520 --> 00:00:54,000 stuff into the 300i

27 00:00:51,120 --> 00:00:55,199 and but still yet you know keep the 300i

28 00:00:54,000 --> 00:00:57,760 spirit alive

29 00:00:55,199 --> 00:01:00,000 and it's actually very exciting because

30 00:00:57,760 --> 00:01:02,079 the style guy for the origin series has

31 00:01:00,000 --> 00:01:03,600 changed quite a bit

32 00:01:02,079 --> 00:01:06,240 even though a lot of people like the

33 00:01:03,600 --> 00:01:08,479 original 300i visually i think

34 00:01:06,240 --> 00:01:10,560 practically it wasn't the best ship a

35 00:01:08,479 --> 00:01:10,960 lot of other ships have overtaken it in

36 00:01:10,560 --> 00:01:14,000 that

37 00:01:10,960 --> 00:01:16,400 regard i like the way

38 00:01:14,000 --> 00:01:18,479 it's sleeker now i think it's more

39 00:01:16,400 --> 00:01:21,119 origin than the other one was

40 00:01:18,479 --> 00:01:23,200 it just fits in better now another thing

41 00:01:21,119 --> 00:01:26,400 is i think the interior has improved

42 00:01:23,200 --> 00:01:26,880 a lot the fact that we can have

43 00:01:26,400 --> 00:01:28,960 different

44 00:01:26,880 --> 00:01:30,880 cargo units that we have and we have

45 00:01:28,960 --> 00:01:34,320 different unit sizes for the different

46 00:01:30,880 --> 00:01:36,640 variances i think is a big highlight

47 00:01:34,320 --> 00:01:37,520 so i really wanted to make the interior

48 00:01:36,640 --> 00:01:40,240 feel bigger

49 00:01:37,520 --> 00:01:42,720 more luxury there was some community

50 00:01:40,240 --> 00:01:44,159 feedback i took into account as well

51 00:01:42,720 --> 00:01:45,759 some of the earlier shots there were

52 00:01:44,159 --> 00:01:47,439 comments made and stuff like that some

53 00:01:45,759 --> 00:01:51,040 people were happy some were not

54 00:01:47,439 --> 00:01:53,040 which all informed my overall design

55 00:01:51,040 --> 00:01:54,799 language and and sort of the ways i was

56 00:01:53,040 --> 00:01:56,719 going with it

57 00:01:54,799 --> 00:01:58,159 we're adding a lot more options and we

58 00:01:56,719 --> 00:02:00,000 finally get to add

59 00:01:58,159 --> 00:02:02,799 these kind of customization options that

60 00:02:00,000 --> 00:02:06,560 we've been wanting to do for a long time

61 00:02:02,799 --> 00:02:08,879 like coloring extra parts racing parts

62 00:02:06,560 --> 00:02:10,640 and you can intermix all these parts

63 00:02:08,879 --> 00:02:11,200 together including all the colors that

64 00:02:10,640 --> 00:02:12,879 we have

65 00:02:11,200 --> 00:02:14,400 so yeah it's all very exciting it's

66 00:02:12,879 --> 00:02:15,120 going to give a lot of options to the

67 00:02:14,400 --> 00:02:17,520 player

68 00:02:15,120 --> 00:02:19,280 a vehicle in star citizen universe isn't

69 00:02:17,520 --> 00:02:20,239 just the paint and form you can see from

70 00:02:19,280 --> 00:02:22,160 the outside

71 00:02:20,239 --> 00:02:23,840 or the amount of cargo and legroom found

72 00:02:22,160 --> 00:02:25,760 within it's all that

73 00:02:23,840 --> 00:02:27,520 and the individualized components that

74 00:02:25,760 --> 00:02:28,160 will determine much of the performance

75 00:02:27,520 --> 00:02:30,400 character

76 00:02:28,160 --> 00:02:31,840 for any ship that you call your own

77 00:02:30,400 --> 00:02:33,760 members of our props team have been

78 00:02:31,840 --> 00:02:35,920 working to define that

79 00:02:33,760 --> 00:02:38,000 discriminate personality between shift

80 00:02:35,920 --> 00:02:39,840 components and their sub items

81 00:02:38,000 --> 00:02:43,120 and now we've got joel to show us just a

82 00:02:39,840 --> 00:02:43,120 little bit about this process

83 00:02:43,200 --> 00:02:46,959 here we have a medium power plant it's

84 00:02:45,599 --> 00:02:48,800 been opened up so you can

85 00:02:46,959 --> 00:02:50,800 see the interior and the sub items

86 00:02:48,800 --> 00:02:53,599 within something that's quite important

87 00:02:50,800 --> 00:02:54,800 for us is that the interiors look and

88 00:02:53,599 --> 00:02:58,239 feel like these

89 00:02:54,800 --> 00:03:00,400 pieces of machinery that function

90 00:02:58,239 --> 00:03:01,440 rather than having these sort of empty

91 00:03:00,400 --> 00:03:03,599 boxes that hold

92 00:03:01,440 --> 00:03:04,720 some items one of the functions of

93 00:03:03,599 --> 00:03:06,959 having an interior

94 00:03:04,720 --> 00:03:08,959 is so that you can replace and change

95 00:03:06,959 --> 00:03:12,319 about the sub items within

96 00:03:08,959 --> 00:03:12,959 so we have these mechanisms that open up

97 00:03:12,319 --> 00:03:15,040 and display

98 00:03:12,959 --> 00:03:16,879 the sub items in front of the player so

99 00:03:15,040 --> 00:03:18,319 you can pull them out and put new ones

100 00:03:16,879 --> 00:03:20,800 in

101 00:03:18,319 --> 00:03:22,000 you'll see here from the inside the

102 00:03:20,800 --> 00:03:24,239 interior here that the

103 00:03:22,000 --> 00:03:26,080 sub items are quite dense and complex in

104 00:03:24,239 --> 00:03:28,799 design especially when compared to

105 00:03:26,080 --> 00:03:30,840 the exteriors another thing that's quite

106 00:03:28,799 --> 00:03:34,000 important to us is brand identity

107 00:03:30,840 --> 00:03:36,640 so other than the obvious

108 00:03:34,000 --> 00:03:37,599 decals with logos on littered about we

109 00:03:36,640 --> 00:03:39,680 want the

110 00:03:37,599 --> 00:03:42,159 the forms to describe the manufacturer

111 00:03:39,680 --> 00:03:44,239 so in this aegis one you've got a lot of

112 00:03:42,159 --> 00:03:45,680 flowing shapes a lot of double chamfers

113 00:03:44,239 --> 00:03:47,599 quite sophisticated

114 00:03:45,680 --> 00:03:49,680 where in contrast you've got lightning

115 00:03:47,599 --> 00:03:52,239 power where everything's a bit more

116 00:03:49,680 --> 00:03:52,879 utilitarian there's more function over

117 00:03:52,239 --> 00:03:55,920 form

118 00:03:52,879 --> 00:03:58,480 sort of stuff going on so

119 00:03:55,920 --> 00:03:59,680 what we've got here is from an art

120 00:03:58,480 --> 00:04:02,000 standpoint

121 00:03:59,680 --> 00:04:03,200 sub items are finished and we've got

122 00:04:02,000 --> 00:04:05,519 them all lined up here

123 00:04:03,200 --> 00:04:07,040 we've got the manufacturers going along

124 00:04:05,519 --> 00:04:09,360 here and

125 00:04:07,040 --> 00:04:10,400 aside each one you'll see a destroyed

126 00:04:09,360 --> 00:04:12,640 state

127 00:04:10,400 --> 00:04:13,519 the idea is that over time these become

128 00:04:12,640 --> 00:04:15,360 worn and

129 00:04:13,519 --> 00:04:16,880 eventually destroyed that's why you need

130 00:04:15,360 --> 00:04:19,759 to replace them so

131 00:04:16,880 --> 00:04:21,040 each one has its own broken variant so

132 00:04:19,759 --> 00:04:21,840 although the gameplay is still being

133 00:04:21,040 --> 00:04:24,320 worked on for this

134 00:04:21,840 --> 00:04:25,680 we want the sub items the interiors and

135 00:04:24,320 --> 00:04:27,360 the ship items to

136 00:04:25,680 --> 00:04:29,120 look and feel believable when the player

137 00:04:27,360 --> 00:04:30,800 interacts with them so this really

138 00:04:29,120 --> 00:04:32,560 complements and supports the gameplay

139 00:04:30,800 --> 00:04:34,880 when it's ready to come through

140 00:04:32,560 --> 00:04:36,240 each week inside star citizen is your

141 00:04:34,880 --> 00:04:37,600 look at the continuing development of

142 00:04:36,240 --> 00:04:40,240 the persistent universe

143 00:04:37,600 --> 00:04:42,160 with a focus on this quarter's patch but

144 00:04:40,240 --> 00:04:43,840 occasionally when the stars align

145 00:04:42,160 --> 00:04:45,520 we get to take a leap ahead and look at

146 00:04:43,840 --> 00:04:46,240 something that's a bit farther down the

147 00:04:45,520 --> 00:04:48,240 line

148 00:04:46,240 --> 00:04:49,280 and that's exactly what i said in the

149 00:04:48,240 --> 00:04:52,000 first episode

150 00:04:49,280 --> 00:04:52,639 yeah all right well it still applies

151 00:04:52,000 --> 00:04:54,240 this week

152 00:04:52,639 --> 00:04:56,000 we sat down with oslin from the

153 00:04:54,240 --> 00:04:57,600 environment art team as she took

154 00:04:56,000 --> 00:04:59,680 us through her team's work developing

155 00:04:57,600 --> 00:05:01,919 the bio-engineered plant life

156 00:04:59,680 --> 00:05:05,759 found on new babbage the upcoming first

157 00:05:01,919 --> 00:05:05,759 landing zone for the planet lagra tech

158 00:05:07,919 --> 00:05:12,560 so we are currently working on all the

159 00:05:10,000 --> 00:05:14,479 vegetation for microtech

160 00:05:12,560 --> 00:05:15,600 including some very unique plants that

161 00:05:14,479 --> 00:05:18,000 you can only find

162 00:05:15,600 --> 00:05:20,720 in new beverage which is the main

163 00:05:18,000 --> 00:05:23,600 landing zone of microtech

164 00:05:20,720 --> 00:05:26,160 and since it's very cold on microtech

165 00:05:23,600 --> 00:05:28,400 the people build domes in the cities to

166 00:05:26,160 --> 00:05:30,880 provide a warm climate

167 00:05:28,400 --> 00:05:32,639 and in those domes scientists started to

168 00:05:30,880 --> 00:05:37,520 research on how it would be

169 00:05:32,639 --> 00:05:39,600 possible to genetically modify plants

170 00:05:37,520 --> 00:05:40,840 and here you can see a few examples of

171 00:05:39,600 --> 00:05:42,000 those plants

172 00:05:40,840 --> 00:05:45,600 [Music]

173 00:05:42,000 --> 00:05:48,080 and they tried to change the usual

174 00:05:45,600 --> 00:05:50,320 pattern you can find on the leaf

175 00:05:48,080 --> 00:05:52,880 for example here they added some carbon

176 00:05:50,320 --> 00:05:55,520 fiber patterns

177 00:05:52,880 --> 00:05:58,080 or they added some kind of fractal

178 00:05:55,520 --> 00:05:58,080 patterns

179 00:05:59,840 --> 00:06:05,520 they also put the dna of a vanduul plant

180 00:06:02,800 --> 00:06:08,560 into your human flower

181 00:06:05,520 --> 00:06:10,560 and this is the result of that and this

182 00:06:08,560 --> 00:06:13,840 plant is one of the main attractions you

183 00:06:10,560 --> 00:06:13,840 can find in new beverage

184 00:06:16,240 --> 00:06:20,160 this plant here is also interesting

185 00:06:18,000 --> 00:06:23,039 because they changed the growth pattern

186 00:06:20,160 --> 00:06:25,520 of the roots in order to make the plant

187 00:06:23,039 --> 00:06:28,400 much stronger so it could grow taller

188 00:06:25,520 --> 00:06:34,080 and the leaves could also be much larger

189 00:06:28,400 --> 00:06:37,039 than usually

190 00:06:34,080 --> 00:06:40,240 also invented a new laser technology to

191 00:06:37,039 --> 00:06:43,600 cut in those tiny fractal patterns

192 00:06:40,240 --> 00:06:46,400 into this banana leaf

193 00:06:43,600 --> 00:06:47,680 and i'll just drop a human character so

194 00:06:46,400 --> 00:06:51,199 you can

195 00:06:47,680 --> 00:06:53,680 get a size comparison

196 00:06:51,199 --> 00:06:54,639 and you can see the plants are quite

197 00:06:53,680 --> 00:06:57,199 large

198 00:06:54,639 --> 00:06:59,360 thanks to the changes the scientists

199 00:06:57,199 --> 00:07:01,280 made in their dna

200 00:06:59,360 --> 00:07:04,080 you can check out all the plants i just

201 00:07:01,280 --> 00:07:06,080 showed you once we release microtech

202 00:07:04,080 --> 00:07:08,160 and there you can also find a much more

203 00:07:06,080 --> 00:07:10,160 detailed description to every single

204 00:07:08,160 --> 00:07:13,280 plant so you have a bit more

205 00:07:10,160 --> 00:07:16,080 background story to them as well

206 00:07:13,280 --> 00:07:17,759 so what we learned this week we learned

207 00:07:16,080 --> 00:07:19,680 that the 300 series is looking to

208 00:07:17,759 --> 00:07:21,599 reclaim its spot atop the list of best

209 00:07:19,680 --> 00:07:24,080 looking spaceships in the galaxy

210 00:07:21,599 --> 00:07:25,520 for ship components it really is what's

211 00:07:24,080 --> 00:07:27,680 inside the matters

212 00:07:25,520 --> 00:07:30,160 and on microtech even the plants come

213 00:07:27,680 --> 00:07:33,120 with a manufacturer's warranty

214 00:07:30,160 --> 00:07:35,199 probably to our subscribers our thanks

215 00:07:33,120 --> 00:07:37,680 each week for making this show possible

216 00:07:35,199 --> 00:07:45,840 and to every star citizen out there

217 00:07:37,680 --> 00:07:45,840 we'll see you next week

218 00:07:51,520 --> 00:07:55,039 thanks for watching for the latest and

219 00:07:52,960 --> 00:07:56,879 greatest in star citizen squadron 42

220 00:07:55,039 --> 00:07:58,639 you can subscribe to our channel or you

221 00:07:56,879 --> 00:08:02,240 can check out some of the other shows

222 00:07:58,639 --> 00:08:02,240 and you can also head to our website at

223 00:08:02,919 --> 00:08:12,879 www.robertsspaceindustries.com

224 00:08:04,319 --> 00:08:12,879 thank you very much for watching


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