The Inside Star Citizen episode An Origin Story - 3.5 Ep. 5 was published on May 23, 2019 on CIG's YouTube channel.
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1 00:00:04,560 --> 00:00:07,279 [Music]
2 00:00:06,000 --> 00:00:08,800 origin jump works
3 00:00:07,279 --> 00:00:10,800 it's the first name of luxury in the
4 00:00:08,800 --> 00:00:12,960 star citizen universe and with the newly
5 00:00:10,800 --> 00:00:14,480 revamped 300i that's currently flyable
6 00:00:12,960 --> 00:00:16,080 in alpha 3.5
7 00:00:14,480 --> 00:00:18,080 we know that folks have been waiting to
8 00:00:16,080 --> 00:00:19,920 see more about the series variants
9 00:00:18,080 --> 00:00:22,080 as well as how they tie into the
10 00:00:19,920 --> 00:00:23,920 upcoming ship customization system
11 00:00:22,080 --> 00:00:25,359 ahead of the origin celebration event
12 00:00:23,920 --> 00:00:27,439 that's just around the corner
13 00:00:25,359 --> 00:00:28,560 it's a really long sentence over the
14 00:00:27,439 --> 00:00:30,000 next few episodes
15 00:00:28,560 --> 00:00:31,679 we'll look to explore some of these
16 00:00:30,000 --> 00:00:33,280 aspects ahead of their release
17 00:00:31,679 --> 00:00:35,200 starting with this week's look at the
18 00:00:33,280 --> 00:00:38,640 300 series variants themselves
19 00:00:35,200 --> 00:00:41,120 with our very own chris smith
20 00:00:38,640 --> 00:00:42,719 the 300i is going to be the testbed for
21 00:00:41,120 --> 00:00:44,000 the customization system that we're
22 00:00:42,719 --> 00:00:46,320 rolling out soon
23 00:00:44,000 --> 00:00:47,760 as far as the materials go the smooth
24 00:00:46,320 --> 00:00:49,520 lines
25 00:00:47,760 --> 00:00:51,120 i try to incorporate all that kind of
26 00:00:49,520 --> 00:00:54,000 stuff into the 300i
27 00:00:51,120 --> 00:00:55,199 and but still yet you know keep the 300i
28 00:00:54,000 --> 00:00:57,760 spirit alive
29 00:00:55,199 --> 00:01:00,000 and it's actually very exciting because
30 00:00:57,760 --> 00:01:02,079 the style guy for the origin series has
31 00:01:00,000 --> 00:01:03,600 changed quite a bit
32 00:01:02,079 --> 00:01:06,240 even though a lot of people like the
33 00:01:03,600 --> 00:01:08,479 original 300i visually i think
34 00:01:06,240 --> 00:01:10,560 practically it wasn't the best ship a
35 00:01:08,479 --> 00:01:10,960 lot of other ships have overtaken it in
36 00:01:10,560 --> 00:01:14,000 that
37 00:01:10,960 --> 00:01:16,400 regard i like the way
38 00:01:14,000 --> 00:01:18,479 it's sleeker now i think it's more
39 00:01:16,400 --> 00:01:21,119 origin than the other one was
40 00:01:18,479 --> 00:01:23,200 it just fits in better now another thing
41 00:01:21,119 --> 00:01:26,400 is i think the interior has improved
42 00:01:23,200 --> 00:01:26,880 a lot the fact that we can have
43 00:01:26,400 --> 00:01:28,960 different
44 00:01:26,880 --> 00:01:30,880 cargo units that we have and we have
45 00:01:28,960 --> 00:01:34,320 different unit sizes for the different
46 00:01:30,880 --> 00:01:36,640 variances i think is a big highlight
47 00:01:34,320 --> 00:01:37,520 so i really wanted to make the interior
48 00:01:36,640 --> 00:01:40,240 feel bigger
49 00:01:37,520 --> 00:01:42,720 more luxury there was some community
50 00:01:40,240 --> 00:01:44,159 feedback i took into account as well
51 00:01:42,720 --> 00:01:45,759 some of the earlier shots there were
52 00:01:44,159 --> 00:01:47,439 comments made and stuff like that some
53 00:01:45,759 --> 00:01:51,040 people were happy some were not
54 00:01:47,439 --> 00:01:53,040 which all informed my overall design
55 00:01:51,040 --> 00:01:54,799 language and and sort of the ways i was
56 00:01:53,040 --> 00:01:56,719 going with it
57 00:01:54,799 --> 00:01:58,159 we're adding a lot more options and we
58 00:01:56,719 --> 00:02:00,000 finally get to add
59 00:01:58,159 --> 00:02:02,799 these kind of customization options that
60 00:02:00,000 --> 00:02:06,560 we've been wanting to do for a long time
61 00:02:02,799 --> 00:02:08,879 like coloring extra parts racing parts
62 00:02:06,560 --> 00:02:10,640 and you can intermix all these parts
63 00:02:08,879 --> 00:02:11,200 together including all the colors that
64 00:02:10,640 --> 00:02:12,879 we have
65 00:02:11,200 --> 00:02:14,400 so yeah it's all very exciting it's
66 00:02:12,879 --> 00:02:15,120 going to give a lot of options to the
67 00:02:14,400 --> 00:02:17,520 player
68 00:02:15,120 --> 00:02:19,280 a vehicle in star citizen universe isn't
69 00:02:17,520 --> 00:02:20,239 just the paint and form you can see from
70 00:02:19,280 --> 00:02:22,160 the outside
71 00:02:20,239 --> 00:02:23,840 or the amount of cargo and legroom found
72 00:02:22,160 --> 00:02:25,760 within it's all that
73 00:02:23,840 --> 00:02:27,520 and the individualized components that
74 00:02:25,760 --> 00:02:28,160 will determine much of the performance
75 00:02:27,520 --> 00:02:30,400 character
76 00:02:28,160 --> 00:02:31,840 for any ship that you call your own
77 00:02:30,400 --> 00:02:33,760 members of our props team have been
78 00:02:31,840 --> 00:02:35,920 working to define that
79 00:02:33,760 --> 00:02:38,000 discriminate personality between shift
80 00:02:35,920 --> 00:02:39,840 components and their sub items
81 00:02:38,000 --> 00:02:43,120 and now we've got joel to show us just a
82 00:02:39,840 --> 00:02:43,120 little bit about this process
83 00:02:43,200 --> 00:02:46,959 here we have a medium power plant it's
84 00:02:45,599 --> 00:02:48,800 been opened up so you can
85 00:02:46,959 --> 00:02:50,800 see the interior and the sub items
86 00:02:48,800 --> 00:02:53,599 within something that's quite important
87 00:02:50,800 --> 00:02:54,800 for us is that the interiors look and
88 00:02:53,599 --> 00:02:58,239 feel like these
89 00:02:54,800 --> 00:03:00,400 pieces of machinery that function
90 00:02:58,239 --> 00:03:01,440 rather than having these sort of empty
91 00:03:00,400 --> 00:03:03,599 boxes that hold
92 00:03:01,440 --> 00:03:04,720 some items one of the functions of
93 00:03:03,599 --> 00:03:06,959 having an interior
94 00:03:04,720 --> 00:03:08,959 is so that you can replace and change
95 00:03:06,959 --> 00:03:12,319 about the sub items within
96 00:03:08,959 --> 00:03:12,959 so we have these mechanisms that open up
97 00:03:12,319 --> 00:03:15,040 and display
98 00:03:12,959 --> 00:03:16,879 the sub items in front of the player so
99 00:03:15,040 --> 00:03:18,319 you can pull them out and put new ones
100 00:03:16,879 --> 00:03:20,800 in
101 00:03:18,319 --> 00:03:22,000 you'll see here from the inside the
102 00:03:20,800 --> 00:03:24,239 interior here that the
103 00:03:22,000 --> 00:03:26,080 sub items are quite dense and complex in
104 00:03:24,239 --> 00:03:28,799 design especially when compared to
105 00:03:26,080 --> 00:03:30,840 the exteriors another thing that's quite
106 00:03:28,799 --> 00:03:34,000 important to us is brand identity
107 00:03:30,840 --> 00:03:36,640 so other than the obvious
108 00:03:34,000 --> 00:03:37,599 decals with logos on littered about we
109 00:03:36,640 --> 00:03:39,680 want the
110 00:03:37,599 --> 00:03:42,159 the forms to describe the manufacturer
111 00:03:39,680 --> 00:03:44,239 so in this aegis one you've got a lot of
112 00:03:42,159 --> 00:03:45,680 flowing shapes a lot of double chamfers
113 00:03:44,239 --> 00:03:47,599 quite sophisticated
114 00:03:45,680 --> 00:03:49,680 where in contrast you've got lightning
115 00:03:47,599 --> 00:03:52,239 power where everything's a bit more
116 00:03:49,680 --> 00:03:52,879 utilitarian there's more function over
117 00:03:52,239 --> 00:03:55,920 form
118 00:03:52,879 --> 00:03:58,480 sort of stuff going on so
119 00:03:55,920 --> 00:03:59,680 what we've got here is from an art
120 00:03:58,480 --> 00:04:02,000 standpoint
121 00:03:59,680 --> 00:04:03,200 sub items are finished and we've got
122 00:04:02,000 --> 00:04:05,519 them all lined up here
123 00:04:03,200 --> 00:04:07,040 we've got the manufacturers going along
124 00:04:05,519 --> 00:04:09,360 here and
125 00:04:07,040 --> 00:04:10,400 aside each one you'll see a destroyed
126 00:04:09,360 --> 00:04:12,640 state
127 00:04:10,400 --> 00:04:13,519 the idea is that over time these become
128 00:04:12,640 --> 00:04:15,360 worn and
129 00:04:13,519 --> 00:04:16,880 eventually destroyed that's why you need
130 00:04:15,360 --> 00:04:19,759 to replace them so
131 00:04:16,880 --> 00:04:21,040 each one has its own broken variant so
132 00:04:19,759 --> 00:04:21,840 although the gameplay is still being
133 00:04:21,040 --> 00:04:24,320 worked on for this
134 00:04:21,840 --> 00:04:25,680 we want the sub items the interiors and
135 00:04:24,320 --> 00:04:27,360 the ship items to
136 00:04:25,680 --> 00:04:29,120 look and feel believable when the player
137 00:04:27,360 --> 00:04:30,800 interacts with them so this really
138 00:04:29,120 --> 00:04:32,560 complements and supports the gameplay
139 00:04:30,800 --> 00:04:34,880 when it's ready to come through
140 00:04:32,560 --> 00:04:36,240 each week inside star citizen is your
141 00:04:34,880 --> 00:04:37,600 look at the continuing development of
142 00:04:36,240 --> 00:04:40,240 the persistent universe
143 00:04:37,600 --> 00:04:42,160 with a focus on this quarter's patch but
144 00:04:40,240 --> 00:04:43,840 occasionally when the stars align
145 00:04:42,160 --> 00:04:45,520 we get to take a leap ahead and look at
146 00:04:43,840 --> 00:04:46,240 something that's a bit farther down the
147 00:04:45,520 --> 00:04:48,240 line
148 00:04:46,240 --> 00:04:49,280 and that's exactly what i said in the
149 00:04:48,240 --> 00:04:52,000 first episode
150 00:04:49,280 --> 00:04:52,639 yeah all right well it still applies
151 00:04:52,000 --> 00:04:54,240 this week
152 00:04:52,639 --> 00:04:56,000 we sat down with oslin from the
153 00:04:54,240 --> 00:04:57,600 environment art team as she took
154 00:04:56,000 --> 00:04:59,680 us through her team's work developing
155 00:04:57,600 --> 00:05:01,919 the bio-engineered plant life
156 00:04:59,680 --> 00:05:05,759 found on new babbage the upcoming first
157 00:05:01,919 --> 00:05:05,759 landing zone for the planet lagra tech
158 00:05:07,919 --> 00:05:12,560 so we are currently working on all the
159 00:05:10,000 --> 00:05:14,479 vegetation for microtech
160 00:05:12,560 --> 00:05:15,600 including some very unique plants that
161 00:05:14,479 --> 00:05:18,000 you can only find
162 00:05:15,600 --> 00:05:20,720 in new beverage which is the main
163 00:05:18,000 --> 00:05:23,600 landing zone of microtech
164 00:05:20,720 --> 00:05:26,160 and since it's very cold on microtech
165 00:05:23,600 --> 00:05:28,400 the people build domes in the cities to
166 00:05:26,160 --> 00:05:30,880 provide a warm climate
167 00:05:28,400 --> 00:05:32,639 and in those domes scientists started to
168 00:05:30,880 --> 00:05:37,520 research on how it would be
169 00:05:32,639 --> 00:05:39,600 possible to genetically modify plants
170 00:05:37,520 --> 00:05:40,840 and here you can see a few examples of
171 00:05:39,600 --> 00:05:42,000 those plants
172 00:05:40,840 --> 00:05:45,600 [Music]
173 00:05:42,000 --> 00:05:48,080 and they tried to change the usual
174 00:05:45,600 --> 00:05:50,320 pattern you can find on the leaf
175 00:05:48,080 --> 00:05:52,880 for example here they added some carbon
176 00:05:50,320 --> 00:05:55,520 fiber patterns
177 00:05:52,880 --> 00:05:58,080 or they added some kind of fractal
178 00:05:55,520 --> 00:05:58,080 patterns
179 00:05:59,840 --> 00:06:05,520 they also put the dna of a vanduul plant
180 00:06:02,800 --> 00:06:08,560 into your human flower
181 00:06:05,520 --> 00:06:10,560 and this is the result of that and this
182 00:06:08,560 --> 00:06:13,840 plant is one of the main attractions you
183 00:06:10,560 --> 00:06:13,840 can find in new beverage
184 00:06:16,240 --> 00:06:20,160 this plant here is also interesting
185 00:06:18,000 --> 00:06:23,039 because they changed the growth pattern
186 00:06:20,160 --> 00:06:25,520 of the roots in order to make the plant
187 00:06:23,039 --> 00:06:28,400 much stronger so it could grow taller
188 00:06:25,520 --> 00:06:34,080 and the leaves could also be much larger
189 00:06:28,400 --> 00:06:37,039 than usually
190 00:06:34,080 --> 00:06:40,240 also invented a new laser technology to
191 00:06:37,039 --> 00:06:43,600 cut in those tiny fractal patterns
192 00:06:40,240 --> 00:06:46,400 into this banana leaf
193 00:06:43,600 --> 00:06:47,680 and i'll just drop a human character so
194 00:06:46,400 --> 00:06:51,199 you can
195 00:06:47,680 --> 00:06:53,680 get a size comparison
196 00:06:51,199 --> 00:06:54,639 and you can see the plants are quite
197 00:06:53,680 --> 00:06:57,199 large
198 00:06:54,639 --> 00:06:59,360 thanks to the changes the scientists
199 00:06:57,199 --> 00:07:01,280 made in their dna
200 00:06:59,360 --> 00:07:04,080 you can check out all the plants i just
201 00:07:01,280 --> 00:07:06,080 showed you once we release microtech
202 00:07:04,080 --> 00:07:08,160 and there you can also find a much more
203 00:07:06,080 --> 00:07:10,160 detailed description to every single
204 00:07:08,160 --> 00:07:13,280 plant so you have a bit more
205 00:07:10,160 --> 00:07:16,080 background story to them as well
206 00:07:13,280 --> 00:07:17,759 so what we learned this week we learned
207 00:07:16,080 --> 00:07:19,680 that the 300 series is looking to
208 00:07:17,759 --> 00:07:21,599 reclaim its spot atop the list of best
209 00:07:19,680 --> 00:07:24,080 looking spaceships in the galaxy
210 00:07:21,599 --> 00:07:25,520 for ship components it really is what's
211 00:07:24,080 --> 00:07:27,680 inside the matters
212 00:07:25,520 --> 00:07:30,160 and on microtech even the plants come
213 00:07:27,680 --> 00:07:33,120 with a manufacturer's warranty
214 00:07:30,160 --> 00:07:35,199 probably to our subscribers our thanks
215 00:07:33,120 --> 00:07:37,680 each week for making this show possible
216 00:07:35,199 --> 00:07:45,840 and to every star citizen out there
217 00:07:37,680 --> 00:07:45,840 we'll see you next week
218 00:07:51,520 --> 00:07:55,039 thanks for watching for the latest and
219 00:07:52,960 --> 00:07:56,879 greatest in star citizen squadron 42
220 00:07:55,039 --> 00:07:58,639 you can subscribe to our channel or you
221 00:07:56,879 --> 00:08:02,240 can check out some of the other shows
222 00:07:58,639 --> 00:08:02,240 and you can also head to our website at
223 00:08:02,919 --> 00:08:12,879 www.robertsspaceindustries.com
224 00:08:04,319 --> 00:08:12,879 thank you very much for watching
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