The Inside Star Citizen episode Air of Refinement - Fall 2020 was published on 12. November 2020 on the CIG YouTube channel.
Topics and timestamps[]
Topic | Timestamp |
---|---|
Refinery Deck tour | |
Weapon zeroing |
Video[]
Transcript[]

1 00:00:08,000 --> 00:00:11,599 all about
2 00:00:08,639 --> 00:00:12,719 tying the mining system to all of the
3 00:00:11,599 --> 00:00:14,080 other systems that we
4 00:00:12,719 --> 00:00:16,880 really want to sort of focus on in the
5 00:00:14,080 --> 00:00:18,400 future things like cargo and crafting
6 00:00:16,880 --> 00:00:20,400 and anything that would basically allow
7 00:00:18,400 --> 00:00:21,930 a player to create things within the
8 00:00:20,400 --> 00:00:23,359 universe
9 00:00:21,930 --> 00:00:25,439 [Music]
10 00:00:23,359 --> 00:00:28,160 so you would typically go out in your
11 00:00:25,439 --> 00:00:31,039 mining vehicle your prospector your mole
12 00:00:28,160 --> 00:00:31,920 and you would try and find uh asteroids
13 00:00:31,039 --> 00:00:35,040 with
14 00:00:31,920 --> 00:00:36,800 preferably uh valuable materials
15 00:00:35,040 --> 00:00:38,320 so the general idea that we want to put
16 00:00:36,800 --> 00:00:39,840 across the players is that
17 00:00:38,320 --> 00:00:41,520 you can go out and mine anything you
18 00:00:39,840 --> 00:00:42,000 want but you might also want to be
19 00:00:41,520 --> 00:00:44,079 paying
20 00:00:42,000 --> 00:00:46,160 a bit more attention to the the
21 00:00:44,079 --> 00:00:48,079 materials you're actually bringing back
22 00:00:46,160 --> 00:00:49,920 the refined versions of these materials
23 00:00:48,079 --> 00:00:52,320 which would be more valuable and
24 00:00:49,920 --> 00:00:53,440 uh sell for more than the basic raw
25 00:00:52,320 --> 00:00:55,440 materials that you were getting from the
26 00:00:53,440 --> 00:00:57,920 asteroid in the first place
27 00:00:55,440 --> 00:01:00,000 when you create your job you will toggle
28 00:00:57,920 --> 00:01:01,440 the refine or discard on each individual
29 00:01:00,000 --> 00:01:03,280 material in the cargo hold
30 00:01:01,440 --> 00:01:04,640 and what this will allow you to then do
31 00:01:03,280 --> 00:01:06,640 is select the
32 00:01:04,640 --> 00:01:07,840 processing type that you would typically
33 00:01:06,640 --> 00:01:09,600 want to choose
34 00:01:07,840 --> 00:01:11,200 and you can click the get quote button
35 00:01:09,600 --> 00:01:12,240 and what this will do is it pulls our
36 00:01:11,200 --> 00:01:14,159 back in systems
37 00:01:12,240 --> 00:01:15,680 and the refinery system itself to
38 00:01:14,159 --> 00:01:17,920 determine the
39 00:01:15,680 --> 00:01:18,720 current cost and price and duration of
40 00:01:17,920 --> 00:01:21,360 that job
41 00:01:18,720 --> 00:01:23,360 in the universe at that exact time the
42 00:01:21,360 --> 00:01:25,040 numbers that you're seeing here as well
43 00:01:23,360 --> 00:01:26,799 the cost of the jobs the yield that
44 00:01:25,040 --> 00:01:28,159 you're getting out the value of what
45 00:01:26,799 --> 00:01:30,159 these materials will end up being
46 00:01:28,159 --> 00:01:32,640 ultimately when the patch is released
47 00:01:30,159 --> 00:01:34,479 are subject to change they're currently
48 00:01:32,640 --> 00:01:36,560 going through several balancing passes
49 00:01:34,479 --> 00:01:38,840 and are not final so please no one freak
50 00:01:36,560 --> 00:01:40,000 out everything you see in isc is work in
51 00:01:38,840 --> 00:01:43,040 progress
52 00:01:40,000 --> 00:01:43,040 jared made me say this
53 00:01:43,920 --> 00:01:48,320 binaries also function under a capacity
54 00:01:46,240 --> 00:01:49,360 system there's no limit to the number of
55 00:01:48,320 --> 00:01:51,280 jobs they can actually
56 00:01:49,360 --> 00:01:52,479 run at any one time but obviously the
57 00:01:51,280 --> 00:01:54,560 higher that you go
58 00:01:52,479 --> 00:01:56,560 the higher that number of of the
59 00:01:54,560 --> 00:01:56,960 percentage of refinery capacity is the
60 00:01:56,560 --> 00:01:59,119 more
61 00:01:56,960 --> 00:02:00,479 the cut the job is going to cost and
62 00:01:59,119 --> 00:02:01,119 it's down then to the player to
63 00:02:00,479 --> 00:02:04,640 determine
64 00:02:01,119 --> 00:02:06,320 is this job worth me doing here or am i
65 00:02:04,640 --> 00:02:07,439 basically going to lose money by running
66 00:02:06,320 --> 00:02:09,520 a job here when i could take it
67 00:02:07,439 --> 00:02:10,959 somewhere else
68 00:02:09,520 --> 00:02:13,280 refineries additionally also have
69 00:02:10,959 --> 00:02:14,720 proficiencies you could perhaps find a
70 00:02:13,280 --> 00:02:16,000 refinery that is extremely good at
71 00:02:14,720 --> 00:02:17,920 processing quantanium
72 00:02:16,000 --> 00:02:19,120 and therefore they will offer you more
73 00:02:17,920 --> 00:02:21,120 in the way of yield
74 00:02:19,120 --> 00:02:22,800 when you commit the job to them
75 00:02:21,120 --> 00:02:25,120 typically this
76 00:02:22,800 --> 00:02:26,640 is to encourage players to shop around
77 00:02:25,120 --> 00:02:29,760 for the best bargains
78 00:02:26,640 --> 00:02:32,640 jobs can be anywhere from
79 00:02:29,760 --> 00:02:33,920 a few minutes to several hours depending
80 00:02:32,640 --> 00:02:37,120 on the size of the job
81 00:02:33,920 --> 00:02:39,200 the processing type you chose and the
82 00:02:37,120 --> 00:02:41,920 general amount of work and capacity that
83 00:02:39,200 --> 00:02:45,200 the refinery is currently at
84 00:02:41,920 --> 00:02:48,080 so jobs can be either created and left
85 00:02:45,200 --> 00:02:49,840 until their duration expires but if
86 00:02:48,080 --> 00:02:51,599 you're out and about when a job finishes
87 00:02:49,840 --> 00:02:53,200 you'll receive a notification on your
88 00:02:51,599 --> 00:02:55,599 visa that states that the
89 00:02:53,200 --> 00:02:57,040 job that you completed at the refinery
90 00:02:55,599 --> 00:02:59,519 in question has finished
91 00:02:57,040 --> 00:03:00,640 or you can cancel early in receiving the
92 00:02:59,519 --> 00:03:02,959 already processed
93 00:03:00,640 --> 00:03:05,360 materials at the cost of discarding the
94 00:03:02,959 --> 00:03:06,400 rest this is to give players the option
95 00:03:05,360 --> 00:03:08,640 of
96 00:03:06,400 --> 00:03:10,400 claiming a job when maybe all of the
97 00:03:08,640 --> 00:03:11,440 quantanium in the job has been already
98 00:03:10,400 --> 00:03:13,200 finished or
99 00:03:11,440 --> 00:03:14,319 allow them to just cancel a job early
100 00:03:13,200 --> 00:03:16,879 because they feel like they're gonna get
101 00:03:14,319 --> 00:03:18,720 enough from it
102 00:03:16,879 --> 00:03:20,239 so ultimately what we wanted to do is we
103 00:03:18,720 --> 00:03:20,879 wanted to provide the players with more
104 00:03:20,239 --> 00:03:22,319 choice
105 00:03:20,879 --> 00:03:24,239 it's important that we allow players to
106 00:03:22,319 --> 00:03:25,280 make bad decisions but it's also
107 00:03:24,239 --> 00:03:26,720 important that we give them all the
108 00:03:25,280 --> 00:03:28,239 information that they need to make the
109 00:03:26,720 --> 00:03:30,000 good decisions
110 00:03:28,239 --> 00:03:31,920 whether this is the miner that could
111 00:03:30,000 --> 00:03:33,440 decide to just sell his raw materials
112 00:03:31,920 --> 00:03:36,239 and cut his losses
113 00:03:33,440 --> 00:03:37,519 or go to the refinery and run it through
114 00:03:36,239 --> 00:03:39,120 their system and then come out with
115 00:03:37,519 --> 00:03:39,519 ultimately more resources that would be
116 00:03:39,120 --> 00:03:42,400 worth
117 00:03:39,519 --> 00:03:43,599 a lot more in the way of currency and we
118 00:03:42,400 --> 00:03:45,840 feel these are interesting gameplay
119 00:03:43,599 --> 00:03:47,599 scenarios that would benefit the players
120 00:03:45,840 --> 00:03:49,440 when refining comes online in the
121 00:03:47,599 --> 00:03:51,599 upcoming alpha 3.12
122 00:03:49,440 --> 00:03:52,959 it will be the next step in not only the
123 00:03:51,599 --> 00:03:53,760 further development of the mining
124 00:03:52,959 --> 00:03:55,920 profession
125 00:03:53,760 --> 00:03:57,599 but also tying it in with the continuing
126 00:03:55,920 --> 00:04:00,640 evolution of cargo hauling
127 00:03:57,599 --> 00:04:02,239 the nay sent maturity of piracy and the
128 00:04:00,640 --> 00:04:04,720 future edition of crafting
129 00:04:02,239 --> 00:04:06,640 but up next let's look now at how weapon
130 00:04:04,720 --> 00:04:07,360 zeroing is being used to provide better
131 00:04:06,640 --> 00:04:15,840 agency
132 00:04:07,360 --> 00:04:15,840 to snipers across the galaxy
133 00:04:16,639 --> 00:04:19,759 say i'm on a hilltop somewhere and i'm
134 00:04:18,639 --> 00:04:21,359 looking down my scope
135 00:04:19,759 --> 00:04:22,960 if i'm shooting at someone 100 meters
136 00:04:21,359 --> 00:04:23,759 away it generally wouldn't be too much
137 00:04:22,960 --> 00:04:25,600 of an issue
138 00:04:23,759 --> 00:04:27,600 but if you start to get to you know 500
139 00:04:25,600 --> 00:04:30,000 meters a kilometer or even further
140 00:04:27,600 --> 00:04:31,919 then you really need to start countering
141 00:04:30,000 --> 00:04:33,360 that and you will need some assistance
142 00:04:31,919 --> 00:04:36,880 the further and further away you get and
143 00:04:33,360 --> 00:04:36,880 that's where weapon zeroing comes in
144 00:04:37,120 --> 00:04:39,919 one of the best and most unique things
145 00:04:38,479 --> 00:04:40,639 about star citizen is the biggest
146 00:04:39,919 --> 00:04:42,960 challenge to
147 00:04:40,639 --> 00:04:45,040 any fps game and that is the amount of
148 00:04:42,960 --> 00:04:46,560 varied environments that we have
149 00:04:45,040 --> 00:04:48,240 so if you think about it if you go to a
150 00:04:46,560 --> 00:04:49,440 different planet or a different moon the
151 00:04:48,240 --> 00:04:50,560 pull of gravity is always going to be
152 00:04:49,440 --> 00:04:51,520 different the environment is going to be
153 00:04:50,560 --> 00:04:52,880 completely different
154 00:04:51,520 --> 00:04:54,720 the weather even might be completely
155 00:04:52,880 --> 00:04:56,560 different trying to counter those
156 00:04:54,720 --> 00:04:58,080 effects and knowing how to cancel those
157 00:04:56,560 --> 00:04:59,280 effects no matter where you are is
158 00:04:58,080 --> 00:05:00,639 obviously very difficult
159 00:04:59,280 --> 00:05:02,720 and especially with the amount of varied
160 00:05:00,639 --> 00:05:03,520 weapons that we have so different types
161 00:05:02,720 --> 00:05:05,280 of projectile
162 00:05:03,520 --> 00:05:08,639 laser ballistic they all have different
163 00:05:05,280 --> 00:05:08,639 effects in different conditions
164 00:05:08,720 --> 00:05:12,240 so in patch 3.12 we'll be introducing
165 00:05:11,039 --> 00:05:14,560 weapon zeroing
166 00:05:12,240 --> 00:05:15,840 our first offering includes um four
167 00:05:14,560 --> 00:05:17,680 times an upward scope so you'll be able
168 00:05:15,840 --> 00:05:20,720 to use those in your lmgs your rifles
169 00:05:17,680 --> 00:05:22,320 and your sniper rifles
170 00:05:20,720 --> 00:05:24,080 there are three different types of
171 00:05:22,320 --> 00:05:26,560 scopes with zeroing on
172 00:05:24,080 --> 00:05:28,400 so we have the most basic version of the
173 00:05:26,560 --> 00:05:30,639 scope which is just the zeroing scope
174 00:05:28,400 --> 00:05:32,320 is generally i think we'll be picked up
175 00:05:30,639 --> 00:05:33,680 by more experienced players who kind of
176 00:05:32,320 --> 00:05:34,080 know combat ranges that they're going to
177 00:05:33,680 --> 00:05:35,440 be in
178 00:05:34,080 --> 00:05:36,960 they can set their scope to that and not
179 00:05:35,440 --> 00:05:38,240 have to worry about it anymore so say if
180 00:05:36,960 --> 00:05:39,120 you're in the crossroads of crime map in
181 00:05:38,240 --> 00:05:40,720 thirds of war
182 00:05:39,120 --> 00:05:42,639 you know your engagement distance is
183 00:05:40,720 --> 00:05:44,080 roughly 100 meters generally you can set
184 00:05:42,639 --> 00:05:46,080 your scope to that and not have to worry
185 00:05:44,080 --> 00:05:47,919 about it again and it's no faff
186 00:05:46,080 --> 00:05:49,199 um the next version up is essentially
187 00:05:47,919 --> 00:05:50,000 that with a bit of assistance with the
188 00:05:49,199 --> 00:05:52,479 rangefinder
189 00:05:50,000 --> 00:05:54,080 so this will be better for kind of i
190 00:05:52,479 --> 00:05:56,560 guess environments that you're less
191 00:05:54,080 --> 00:05:57,840 uh familiar with but you still want that
192 00:05:56,560 --> 00:05:58,720 personal control over where you're
193 00:05:57,840 --> 00:06:00,319 setting your zearing
194 00:05:58,720 --> 00:06:02,000 distance to so if you're sitting on a
195 00:06:00,319 --> 00:06:03,039 hill on a planet somewhere
196 00:06:02,000 --> 00:06:04,560 you know that people are going to be
197 00:06:03,039 --> 00:06:05,520 getting out their ships at this station
198 00:06:04,560 --> 00:06:06,800 and you want to take them out
199 00:06:05,520 --> 00:06:08,160 then you can set your zeroing distance
200 00:06:06,800 --> 00:06:09,600 that distance with the assistance of the
201 00:06:08,160 --> 00:06:10,800 rangefinder and you don't have to worry
202 00:06:09,600 --> 00:06:11,280 about it again you don't have to change
203 00:06:10,800 --> 00:06:13,520 it
204 00:06:11,280 --> 00:06:14,800 the auto zeroing is probably the most um
205 00:06:13,520 --> 00:06:16,800 user-friendly version
206 00:06:14,800 --> 00:06:18,000 especially beginner-friendly version is
207 00:06:16,800 --> 00:06:18,479 because you don't really have to worry
208 00:06:18,000 --> 00:06:19,759 about
209 00:06:18,479 --> 00:06:21,840 obviously cycling through the ranges
210 00:06:19,759 --> 00:06:22,319 yourself and you can just look at your
211 00:06:21,840 --> 00:06:24,639 target
212 00:06:22,319 --> 00:06:26,400 the only downside to that is if you are
213 00:06:24,639 --> 00:06:27,840 looking at a target and you accidentally
214 00:06:26,400 --> 00:06:29,280 look past it when you hit the auto zero
215 00:06:27,840 --> 00:06:30,720 button you might zero to a distance a
216 00:06:29,280 --> 00:06:31,280 bit further away or a distance there's a
217 00:06:30,720 --> 00:06:33,600 little bit
218 00:06:31,280 --> 00:06:34,960 you know closer so it can be a little
219 00:06:33,600 --> 00:06:36,400 bit more error-prone than the other two
220 00:06:34,960 --> 00:06:38,160 so there are certainly upsides and
221 00:06:36,400 --> 00:06:40,620 downsides to all of the options which is
222 00:06:38,160 --> 00:06:42,479 why we've provided them all
223 00:06:40,620 --> 00:06:44,400 [Music]
224 00:06:42,479 --> 00:06:45,680 so that's weapon zeroing and it's not
225 00:06:44,400 --> 00:06:46,800 just another really cool feature we're
226 00:06:45,680 --> 00:06:49,199 adding to the game
227 00:06:46,800 --> 00:06:49,840 it's all about giving players choice uh
228 00:06:49,199 --> 00:06:52,080 choice for
229 00:06:49,840 --> 00:06:53,440 equipping themselves out to overcome the
230 00:06:52,080 --> 00:06:55,039 obstacles and problems that they
231 00:06:53,440 --> 00:06:55,520 encounter in the universe on all of
232 00:06:55,039 --> 00:06:57,120 these
233 00:06:55,520 --> 00:06:58,720 you know crazy different environments
234 00:06:57,120 --> 00:07:00,639 that we've got out there
235 00:06:58,720 --> 00:07:02,080 so i'm sure that tons of players will be
236 00:07:00,639 --> 00:07:03,039 using these soon and finding them really
237 00:07:02,080 --> 00:07:04,800 really fun
238 00:07:03,039 --> 00:07:06,800 so yeah thank you very much and enjoy
239 00:07:04,800 --> 00:07:08,800 playing with the new scopes
240 00:07:06,800 --> 00:07:10,880 so what we learned this week well we
241 00:07:08,800 --> 00:07:12,880 learned that refining means the job is
242 00:07:10,880 --> 00:07:15,360 no longer done once you've just
243 00:07:12,880 --> 00:07:17,919 extracted all the minerals that it aims
244 00:07:15,360 --> 00:07:20,319 to provide opportunities for occupations
245 00:07:17,919 --> 00:07:21,360 adjacent to mining and that weapon
246 00:07:20,319 --> 00:07:23,919 zeroing won't make
247 00:07:21,360 --> 00:07:25,280 bad snipers good but it should make good
248 00:07:23,919 --> 00:07:27,280 snipers better
249 00:07:25,280 --> 00:07:31,840 for inside star citizen i'm jared
250 00:07:27,280 --> 00:07:31,840 huckaby we'll see you next week
251 00:07:49,039 --> 00:07:51,120 you