Star Citizen Wiki

Welcome to the wiki! Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us!

READ MORE

Star Citizen Wiki
Advertisement
This article is currently under construction. It may contain little or inaccurate information.

The Development Timeline or Road Map details the features and game mechanics that have been gradually added to Star Citizen over the span of the ongoing development, as well as the main tasks undertaken by the various studios.

CitizenCon 2014 [1][]

CC14RM01

CitizenCon 2014 Road Map

Late 2014
Arena Commander 1.0
2015 (Approximate Order)
- FPS module
- Planetside/Social Module Launch
- Arena Commander 2.0
- Squadron 42 Chapter One
- Planetside expands to Persistent Universe Alpha
CC14RM02

CitizenCon 2014 Road Map (2)

Arena Commander 1.0
- Lobby System
- Major improvements to Broken Moon and Dying Star
- Big improvements to the New Horizon Speedway
- Major improvements to the missile and countermeasure gameplay loop
- New game mechanics
- Proximity warning improvements
- Major improvements to spectator and cinematic cameras
- New weapons and ship parts
- Leaderboard improvements


CitizenCon 2015 [2][]

CC15RM01

CitizenCon 2015 Road Map

SC Alpha 1.3.0
- Behring Ballistic Cannon S4
- Apocalypse Arms Mass Driver S2
- Additional Emotes
- Character Loadout Selector in Hangar
- ArcCorp Additions and Improvements
- Improved Elevator Interface
- Improved Chat
- Improved AR
CC15RM02

CitizenCon 2015 Road Map (2)

- Functional Buggies
- Functional Respawn
- Multiplayer ArcCorp v2 (increased players per instance)
- Updated Hangar Lighting (SelfLand and Revel&York)
- Improbed Player Dead-Reckoning
- Map Specific Loading Screen
- Updated ArcCorp Screen Videos
- Animated Clouds
CC15RM03

CitizenCon 2015 Road Map (3)

SC Alpha 2.0
- The beginning of the Persistent Universe... SC Alpha combines:
Space flight
EVA (Zero-Gravity)
FPS
Social
Missions
- Large World Technology: A playable area of One Million Kilometers square and 200,000 Kilometers high!
- Multicrew Technology: Local Grids in Ship Interiors enable dynamic gameplay based on a real physics and a gravitational system
- Zone Streaming System: Seamless gameplay over huge areas with no loading screens!
- One small step for Star Citizen, one giant leap for Video Games...
CC15RM04

CitizenCon 2015 Road Map (4)

What will we find there?
- The Planet Crusader: a massive gas giant the equivalent size of Jupiter and its three moons Cellin, Yela and Daymar
- Port Olisar: a large transit hub where you begin your adventure from one of the 64 "Bunk Rooms"
- Security Post Kareah: an unused Security Station that is now a hotly contested "data mine" for those willing to take the risk
- The Covalex Shipping Hub: a Logistic Station that recently suffered a catastrophic accident and has now become a derelict ghost station
CC15RM05

CitizenCon 2015 Road Map (5)

- Several 'offline' Communication Arrays that were supposed to provide coverage for this region of space. Pirate activity is suspected
- Numerous Research Satellites that the Imperial Cartography Center use to look for new "Jump Points"
- Cry-Astro Service Platforms that will allow Players to re-arm, re-fuel and repair


CitizenCon 2016 [3][]

CC16RM01

CitizenCon 2016 Road Map

2.6 Progress Report
Game Play Updates
- Additional Star Marine features
- Updated Arena Commander
- Crusader map expanded content
- Lobby and Leaderboards totally refactored
- Flight Model rebalanced
Core Tech
- New Music Logic System
- Camera system updated for 3rd person
-'Stay in game' without going back to the lobby
CC16RM02

CitizenCon 2016 Road Map (2)

Arena Commander
- New Virtual Ship customisation interface
- New Pirate Swarm arena
- Persistent Missiles
- Reload from pickups dropped by kills
- Full Scorung Rebalance
- Most ships now available for use in Private Matches
CC16RM03

CitizenCon 2016 Road Map (3)

Star Marine
New Locations
- 'Station Damien' - Up to 4 vs 4
- 'Echo Eleven' - Up to 12 vs 12
Game Modes
- Deathmatch
- Control
New Content
- New Armor, Weapons and Grenades
- Tactical Visor (with Radar)
- Friendly player identification
- Looting system implemented
- Achievements and Ribbons
CC16RM04

CitizenCon 2016 Road Map (4)

3.0 The Stanton System
Basic Professions
- Trading
- Cargo Transport
- Piracy and Smuggling
- Mercenary
- Bounty Hunter
Stanton System Roll Out
New Ships
- RSI Ursa Rover
- Drake Dragonfly
- Drake Caterpillar
- RSI Constellation Aquila
CC16RM05

CitizenCon 2016 Road Map (5)

3.1 Mining & Refining
Mining
Refining and Processing
Quantum Interdiction
Refueling
Escort
Additional Solar System Locations
New Ships
- Drake Cutlass Red & Blue
- Anvil Terrapin
- MISC Prospector
- Origin 85x
- AEGIS Reclaimer
CC16RM06

CitizenCon 2016 Road Map (6)

3.2 Repair & Salvage
Salvage
Repair
Mercenary - Covert Operations
Additional Solar System Locations
New Ships
- RSI Constellation Taurus
- RSI Constellation Phoenix
- AEGIS Vanguard Harbinger
- AEGIS Vanguard Sentinel
CC16RM07

CitizenCon 2016 Road Map (7)

3.3 Farming & Rescue
Farming
Rescue
Additional Solar System Locations
New Ships
- Anvil Carrack
- 890 Jump
- Banu Merchantman
- MISC Reliant - All Variants
CC16RM08

CitizenCon 2016 Road Map (8)

4.0 Jump Points
Travel to multiple Star Systems
Exploration and Discovery
Science and Research
Additional Solar System Locations
New Ships
- RSI Orion
- Anvil Crucible

References[]

  1. RobertsSpaceInd (2014) youtube.com: Star Citizen CitizenCon 2014 Complete Show Retrieved July 17, 2021.
  2. RobertsSpaceInd (2015) youtube.com: CitizenCon 2015: Full Presentation (Enhanced) Retrieved July 17, 2021.
  3. RobertsSpaceInd (2016) youtube.com: Star Citizen: Full CitizenCon 2016 Presentation Retrieved July 17, 2021.
Advertisement