The Development Timeline or Road Map details the features and game mechanics that have been gradually added to Star Citizen over the span of the ongoing development, as well as the main tasks undertaken by the various studios.
CitizenCon 2014 [1][]
- Late 2014
- Arena Commander 1.0
- 2015 (Approximate Order)
- - FPS module
- - Planetside/Social Module Launch
- - Arena Commander 2.0
- - Squadron 42 Chapter One
- - Planetside expands to Persistent Universe Alpha
- Arena Commander 1.0
- - Lobby System
- - Major improvements to Broken Moon and Dying Star
- - Big improvements to the New Horizon Speedway
- - Major improvements to the missile and countermeasure gameplay loop
- - New game mechanics
- - Proximity warning improvements
- - Major improvements to spectator and cinematic cameras
- - New weapons and ship parts
- - Leaderboard improvements
CitizenCon 2015 [2][]
- SC Alpha 1.3.0
- - Behring Ballistic Cannon S4
- - Apocalypse Arms Mass Driver S2
- - Additional Emotes
- - Character Loadout Selector in Hangar
- - ArcCorp Additions and Improvements
- - Improved Elevator Interface
- - Improved Chat
- - Improved AR
- - Functional Buggies
- - Functional Respawn
- - Multiplayer ArcCorp v2 (increased players per instance)
- - Updated Hangar Lighting (SelfLand and Revel&York)
- - Improbed Player Dead-Reckoning
- - Map Specific Loading Screen
- - Updated ArcCorp Screen Videos
- - Animated Clouds
- SC Alpha 2.0
- - The beginning of the Persistent Universe... SC Alpha combines:
- Space flight
- EVA (Zero-Gravity)
- FPS
- Social
- Missions
- - Large World Technology: A playable area of One Million Kilometers square and 200,000 Kilometers high!
- - Multicrew Technology: Local Grids in Ship Interiors enable dynamic gameplay based on a real physics and a gravitational system
- - Zone Streaming System: Seamless gameplay over huge areas with no loading screens!
- - One small step for Star Citizen, one giant leap for Video Games...
- What will we find there?
- - The Planet Crusader: a massive gas giant the equivalent size of Jupiter and its three moons Cellin, Yela and Daymar
- - Port Olisar: a large transit hub where you begin your adventure from one of the 64 "Bunk Rooms"
- - Security Post Kareah: an unused Security Station that is now a hotly contested "data mine" for those willing to take the risk
- - The Covalex Shipping Hub: a Logistic Station that recently suffered a catastrophic accident and has now become a derelict ghost station
- - Several 'offline' Communication Arrays that were supposed to provide coverage for this region of space. Pirate activity is suspected
- - Numerous Research Satellites that the Imperial Cartography Center use to look for new "Jump Points"
- - Cry-Astro Service Platforms that will allow Players to re-arm, re-fuel and repair
CitizenCon 2016 [3][]
- 2.6 Progress Report
- Game Play Updates
- - Additional Star Marine features
- - Updated Arena Commander
- - Crusader map expanded content
- - Lobby and Leaderboards totally refactored
- - Flight Model rebalanced
- Core Tech
- - New Music Logic System
- - Camera system updated for 3rd person
- -'Stay in game' without going back to the lobby
- Arena Commander
- - New Virtual Ship customisation interface
- - New Pirate Swarm arena
- - Persistent Missiles
- - Reload from pickups dropped by kills
- - Full Scorung Rebalance
- - Most ships now available for use in Private Matches
- Star Marine
- New Locations
- - 'Station Damien' - Up to 4 vs 4
- - 'Echo Eleven' - Up to 12 vs 12
- Game Modes
- - Deathmatch
- - Control
- New Content
- - New Armor, Weapons and Grenades
- - Tactical Visor (with Radar)
- - Friendly player identification
- - Looting system implemented
- - Achievements and Ribbons
- 3.0 The Stanton System
- Basic Professions
- - Trading
- - Cargo Transport
- - Piracy and Smuggling
- - Mercenary
- - Bounty Hunter
- Stanton System Roll Out
- New Ships
- - RSI Ursa Rover
- - Drake Dragonfly
- - Drake Caterpillar
- - RSI Constellation Aquila
- 3.1 Mining & Refining
- Mining
- Refining and Processing
- Quantum Interdiction
- Refueling
- Escort
- Additional Solar System Locations
- New Ships
- - Drake Cutlass Red & Blue
- - Anvil Terrapin
- - MISC Prospector
- - Origin 85x
- - AEGIS Reclaimer
- 3.2 Repair & Salvage
- Salvage
- Repair
- Mercenary - Covert Operations
- Additional Solar System Locations
- New Ships
- - RSI Constellation Taurus
- - RSI Constellation Phoenix
- - AEGIS Vanguard Harbinger
- - AEGIS Vanguard Sentinel
- 3.3 Farming & Rescue
- Farming
- Rescue
- Additional Solar System Locations
- New Ships
- - Anvil Carrack
- - 890 Jump
- - Banu Merchantman
- - MISC Reliant - All Variants
- 4.0 Jump Points
- Travel to multiple Star Systems
- Exploration and Discovery
- Science and Research
- Additional Solar System Locations
- New Ships
- - RSI Orion
- - Anvil Crucible
References[]
- ↑ RobertsSpaceInd (2014) youtube.com: Star Citizen CitizenCon 2014 Complete Show Retrieved July 17, 2021.
- ↑ RobertsSpaceInd (2015) youtube.com: CitizenCon 2015: Full Presentation (Enhanced) Retrieved July 17, 2021.
- ↑ RobertsSpaceInd (2016) youtube.com: Star Citizen: Full CitizenCon 2016 Presentation Retrieved July 17, 2021.