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A list of all promises by CIG or Chris Roberts has been compiled on reddit by user /u/Laughingstok.

Updated here on Tuesday December 19, 2017.


Here is what we know so far:


Delivered in some form, or Complete

  • Monthly Town Hall Q&A with Chris Roberts
  • Only one ingame currency (1)
  • Regular community updates
  • 6 Degrees of Freedom (1)
  • Professional motion capture shoot (1)
  • Using inertia for flight rather than burning fuel all the time (1 2 3)
  • Start with additional credits
  • Aegis Retaliator
  • No publisher (1)
  • Full color map of the game universe (1)
  • Wingman's Hangar (webcasts) (1 2)
  • RSI Auora (1)
  • Origin 300 (1)
  • Vanduul Scythe&Glaive (1)
  • MISC Freelancer (1)
  • Kruger Merlin (1)
  • Xi'an Khartu (1)
  • Never relinquish full creative control (1 2)
  • Capture Backers faces for ingame characters (1 2 3 4 5)
  • Build own motion capture studio (1 2)
  • Squadron 42: Capture faces for characters (1)
  • Procedural Generation R&D Team
  • Drake Buccaneer (1 2 3)
  • Move Wingman out of the basement. (Move Austin team to larger office) (1 2)
  • Edit loadout between Arena Commander matches (1 2)
  • Planetside module (ArcCorp) is next after Dogfighting module (1 2 3 4)
  • Arena Commander to use multiplayer backend (1)
  • Arena Commander starts as 20 cubic kilometers (1)
  • More weapons available when Arena Commander comes available (1)
  • Enhanced Alpha (Regional Servers) (1)
  • Dogfighting module - Game Mode (1)
  • G-Force effects and safety systems (1)
  • Retaliator Commercial (1)
  • Dogfighting manual (1)
  • Revamp of RSI front page (1)
  • Celebrity voice-acting (1)
  • Laser pistols (1)
  • Double precision for Cry Engine
  • Some ships have artificial gravity (1 2)
  • CIG will not ask Youtube to take down Star Citizen related videos (1)
  • Manned turrets (1 2)
  • Unmanned turrets (1)
  • Bug tracking feedback system (1 2)
  • Seemlessly fly from space to planet surface (not on initial release) (1 2)
  • Take advantage of multi-core processors (1)
  • Players test the alpha version (1)
  • Procedural Generation R&D Team (1)
  • Detailed procedural ship destruction for large ships (1)
  • Collision damage (1)
  • Web based Known Universe Map
  • G-safe mode (1)
  • Different HUDs for different ships (1 2 3)
  • Third person camera (1)
  • Customizable controls and keybindings (1)
  • Racing - Game Mode (1)
  • Audio queues for missile locking (1)
  • RSI Ursa rover (1 2)
  • Aegis Vanguard (1 2)
  • Bleed out system (1)
  • MISC Reliant (1 2)
  • Argo Multi Purpose Utility Vehicle (MPUV) (1 2)
  • Towel (1)
  • Star Marine - Game Mode
  • Arena Commander - Game Mode
  • Weapon grouping (1 2)
  • Arena Commander matchmaking (1)
  • Anvil Gladiator
  • Drake Cutlass
  • Origin M50
  • Aegis Avenger
  • MISC Starfarer
  • Mustang
  • Aegis Gladius (1)
  • Drake Herald
  • Xi'an Scout
  • Drake Interplanetary Caterpillar
  • Next Great Starship winner for sale (1)
  • MISC Prospector (1)
  • UEC purchasable with real money (1)
  • Track IR Support (1 2)
  • Khartu spacecraft model for players hangars (1)
  • Xi’An Space Plant
  • Clothing physics (1 2)
  • Drake Dragonfly (1)
  • Xi'an Nox Kue (1)
  • Aegis Sabre (1)
  • Private real estate (1 2)
  • RSI Contellation (1)
  • Be the Best Damn Space Sim Ever (BDSSE) (1 2)
  • CIG is 100% focused on Star Citizen and will not start any other projects (1 2)
  • Realistic ship damage (1 2 3 4)
  • Constellation multicrew (1)
  • Ship subsystem energy manipulation (1 2 3)
  • Intelligent Flight Control System (IFCS) (1)
  • Wreck exploration (1 2)
  • Omni Role Combat Armor (1)
  • Light armor (1 2)
  • Medium Armor (1 2)
  • Server authoritative (1)
  • mobiGlas (1 2 3)
  • Different characteristics for each missle type (1 2 3)
  • Spectator Mode in Arena Commander (1 2)
  • Shield management (1 2 3)

Completed Differently Than Original Expectation

  • No Subscriptions (1)
  • RSI Museum (1 2 3)
  • Nothing in-game you can only buy with real money (1 2 3)
  • Ship naming (1 2 3)

Work In Progress

  • Squadron 42: Enhanced Mission Design (1)
  • Radar shadow a feature of detecting and identifying other ships (1)
  • PvP slider taken into matchmaking criteria (1 2)
  • Hired NPCs can fly in your wing (1)
  • Hired NPCs can man your ship (1 2)
  • Co-Op in Arena Commander when bigger ships are added (1)
  • Planet day/night cycle (1)
  • Vanduul in persistant universe
  • Ship specific Manuals
  • Short range voice communication and ship hailing (1 2)
  • Shuttles for larger ships to interact with stations and planets (1)
  • Dangerous and dynamic Jump Points (1 2 3 4 5)
  • Squadron42: short funerals for fallen wingmen (1)
  • Playing as another alien race (1 2)
  • Single player expansion: play as an alien (1)
  • Highly interactive NPCs (1 2)
  • Job or Contract System (1)
  • Character ratings factored into mission system (1)
  • Tell ships to drop cargo (1)
  • Randomly generated personalities for NPCs (1)
  • Request assistance from NPC ships (1)
  • Immersive haggling with NPCs (1)
  • Stellar Cartography (1)
  • Players won't always be able to run from combat (1)
  • Immersive buying of ships (1)
  • Stock Market (1)
  • Organization bank accounts (1)
  • Level restrictions masked by licences and real world barriers (1 2)
  • Procedurally generated asteroid fields (1)
  • 3D Starmap inside ships (1)
  • Relaying radar information to C&C Center (1)
  • Banu ports and stations for trading etc (1)
  • Player owned business (1)
  • Parking smaller ships in the Idris (1)
  • Ships relay radar data to each other and command centers (1)
  • Spaceports (1)
  • Alien Spaceports (1)
  • Entire Alien areas mapped out (not on initial release) (1)
  • Transporting NPCs (1)
  • Added content after final release (1)
  • Graphical updates after final release (1)
  • Inertia on objects not anchored down (1 2)
  • Keep a failed boarders ship (1)
  • Organization shared Assets (1)
  • NPCs prevent conflict in safe zones (1)
  • Beam weapons for larger ships (1)
  • Tractor beams (1 2)
  • Immersive transfer of cargo to ships hold (1 2)
  • Elaborate matchmaking criteria (1)
  • Retired characters persist as NPCs (1)
  • Engine Tuning Kit (1)
  • Explorer-class mobiGlas Rig (1 2)
  • EVA ship repair (1)
  • Bounty hunting system (1 2 3)
  • In-game voice communication (1 2)
  • Player influenced politics (1)
  • Vote for in game politicians (1)
  • Benefits for ejecting from a ship about to explode (1)
  • Wreckage as a navigational hazard (1)
  • Rentable ships (1)
  • Varied NPC skills (1)
  • Destroyed ships persist as derelicts and not despawn (1)
  • Player designed outfits (1)
  • Shareable star map locations (1)
  • Player owned factories (1)
  • Different types of cargo containers (tracking) (1)
  • Different types of cargo containers (volume) (1)
  • Group mining operations (1)
  • Organization infiltration (1)
  • Asteroid voxels (1)
  • Mineral refinement (1)
  • AI for Aliens (1 2)
  • AI NPC's (1 2)
  • Booby traps and trackers for cargo and their pirate countermeasures (1)
  • Command and Control Center (1 2 3)
  • Squadron 42: Mission disks (1)
  • Hireable NPCs (1 2 3)
  • Character damage and aging (1 2)
  • Character histories and/or ancestral trees (1)
  • Player Rating System (1)
  • Observist Guide (1 2 3)
  • Dynamic population count (1)
  • Taxes within Organizations (1 2)
  • Detailed navigation system (1)
  • Landing fees (1)
  • Trade tariffs (1)
  • Banu Merchantman (1)
  • Bribe NPCs (1)
  • Highlight camera (1)
  • Titan Armor (1 2)
  • Ship cleanliness and deterioration (1 2 3)
  • Respawn button (1)
  • Asteroid rings (1)
  • Squadron 42: Fully voice acted (1 2)
  • Revive wounded or incapacitated players (1)
  • Enhanced boarding options (1 2 3 4)
  • Dangerous deep space evniornments (1)
  • Hadesian Artifact (1)
  • Ship Trade-in and buying used ships (1)
  • Missions that span both space and ground (1)
  • Combined arms missions (1)
  • Decals to decorate hull (1 2)
  • Give orders to NPCs (1)
  • Player or organization run medical facilities (1)
  • Cyborg characters (1)
  • Gravity zones (1 2)
  • Mission building tool (not on initial release) (1)
  • Player to player trading (1)
  • Unregulated border worlds (1)
  • Team reporting player driven events as in-fiction news (1 2)
  • User generated content (1)
  • Player designed ships (1)
  • Ship-to-ship auto-docking (1)
  • Player run broadcasts (1)
  • Meta-AI economy (1 2)
  • Updated Scanning Software (1)
  • Player generated missions (1 2)
  • Dogfighting module will have repair/refuel carriers (1)
  • Exploration profession (1)
  • Artifact hunting (1)
  • Salvage mechanic (1)
  • Immersive in-game discovery of new alien race (1)
  • Shared organization hangars (1)
  • Location for contributors' names to be found in the PU (1)
  • Deep sky objects (1)
  • Organization reputation system (1 2)
  • In-game monument to subscribers (1)
  • Accurately see large cities on planet surfaces (1)
  • Aegis Redeemer (1 2)
  • Dynamic social interaction with NPCs (1)
  • Cybernetic repair facilities (1)
  • Loan mechanic (1 2)
  • Pirate organizations (1)
  • Conversation system (1)
  • Body language (1)
  • Electronic Warfare and Hacking (1)
  • Hardcore flight sim controller support (1)
  • Galactapedia (1)
  • Space monsters (1)
  • G-suits (1)
  • Repair crews (1)
  • Separate keybind profiles (1)
  • Cargo damage becomes item damage (1)
  • Subscriptions maintained after release (1)
  • Damage any item (1)
  • Customizable AI voices for different aspects of your ship (1)
  • Squadron 42: Chris Roberts cameo (1)
  • Use individual buttons and switches (1)
  • No sound in space preference setting (1)
  • Plastic surgery (1)
  • Ship tuning and component overclocking (1 2 3 4)
  • Ships models that change over the years and classic ships (1)
  • Jump point discovery (1)
  • Player named jump points (1)
  • Accurate skybox (1)
  • Black holes (1)
  • Gas giants (1)
  • Transfer fees (1)
  • Different starting planets (1)
  • Space creatures (1)
  • PvE Encounters (1)
  • Spying and changing appearance (1)
  • Loaning out your ship to other players (1)
  • Missle cruiser (1)
  • Missle targeting systems (1)
  • Subtitles for alien languages (1)
  • Private mission boards (1)
  • First person combat on select lawless planets (1)
  • Cargo weight (1)
  • Designated planet-side combat areas with brawling (1)
  • Economic disparity between systems (1)
  • Wear and tear on all equipment (1)
  • Jail & prisons (1 2)
  • Varied laws and rules for different enviornments (1)
  • Ship aging (1)
  • Ship boarding (1 2)
  • Forms of fictional corruption within the PU (1)
  • Cost of ships and numbers factored into frequency of ships in PU (1)
  • 3D Voice chat (1)
  • Escalating downtime between ship replacement by insurance if abused (1)
  • Jump points of different sizes for different ships (1)
  • J-Span Cryo-Star (1)
  • Origin 890 Jump
  • MISC Endeavor (1)
  • Aegis Reclaimer
  • Organization headquarters (1)
  • Prision Stations (1)
  • Anvil Crucible (1)
  • External Repair Structure (1)
  • Accurate planet models (1)
  • Alien Languages (1)
  • Esperia Prowler (1 2)
  • Hurt, damaged, and ruined limb system (1)
  • Visual limb damage (1)
  • Field medical devices (1)
  • Sleeping (1 2)
  • Eating (1 2)
  • Showering (1 2)
  • Javelin Destroyer
  • Ingame Pets (1)
  • Genesis Starliner (1)
  • Enhanced Ship Modularity (1)
  • Large scale dynamic events (1)
  • Schematic View (1)
  • Anvil Carrack (1)
  • RSI Class II space suit
  • RSI Orion (1)
  • Person of Interest System (1 2)
  • MISC Hull series (1)
  • Richer Storyline (1)
  • Public Transportation System (1 2)
  • Prepare and deliver drinks on passenger flights (1 2 3)
  • Service server blades (1)
  • Diagnose and treat space illnesses (1)
  • Contagions and epidemics (1)
  • 20 million AI agents (1)
  • Interia for Players and NPCs (1)
  • Multiple stations on multi-crew ships (1)
  • Squadron 42: Difficulty setting (1)
  • Debris fields (1)
  • Nyx Landing Zone (1)
  • Vulkan graphic engine support (1 2)
  • DirectX 12 graphic engine support (1)
  • Science Profession (1)
  • Plants grow from seeds; require soil, water, and fertilizer (1)
  • Lighting, radiation, temperature effect plants species differently (1)
  • Scan the universe using infrared, visible, and gamma spectrum (1)
  • Long range probes (1)
  • Detect distant anomalies over time (1)
  • Discover new navigation points of interest (1)
  • Share or sell exploration data (1)
  • Mining Profession (1)
  • Asteroid fields containing ore (1)
  • Hidden mining locations (1)
  • Scanning asteroids (1)
  • Complex mining gameplay (1)
  • Asteroid tremors (1)
  • Analytical Materials Processor (1)
  • Cargo operator gameplay (1)
  • Onboard refineries (1)
  • Mining assistance provided by players and NPCs (1)
  • Storage facilities (1)
  • Manage Space Stations (1)
  • Gunplay sliding (1)
  • Gunplay cover (1)
  • Gunplay vaulting (1)
  • Gunplay mantling (1)
  • Procedural wildlife and birds (1)
  • Procedural alien wildlife (1)
  • Procedural ecosystems (1)
  • Procedural weather (1)
  • Procedural massive play areas (1)
  • The Making of Star Citizen (Digital Book) (1)
  • Farming (1)
  • Visual representation of items in storage (1)
  • Larger ships will not be able to unload cargo directly to stations/planets (1)
  • Hazards for miners and salvagers (1)
  • Some locations require the player to manually unload their cargo (1)
  • Build reputation as a reliable cargo hauler (1)
  • Autopilot for traveling from A to Z while the player walks around their ship (1)
  • NPC managers replace destroyed items and fix up player caused damage (1)
  • NPCs load and unload cargo (1)
  • Animal motion capture (1)
  • Biomes (1)
  • Biome edge blending (1)
  • Handcrafted missions supplemented by algorithmic content (1)
  • Unresticted view distance (1)
  • Artist driven and procedurally enchanced eco systems (1)
  • Leir III Sandworm (1)
  • Anvil Hurricane (1)
  • Thousands of players in the same area (1 2)
  • Tumbril Cyclone (1)
  • Aegis Eclipse (1 2)
  • Pooping (1 2 3)
  • Customize and personalize mobiGlas (not on initial release) (1)
  • Origin 600 (1)
  • Origin X1 (1)
  • Pioneer (1)
  • Planetary settlement (1)
  • Player structures (1)
  • Aegis Hammerhead (1)
  • Anvil U9C Hawk (1)
  • Claim land (1 2 3)

Unknown Status

  • Cruiser ship class
  • Class I Repair Bot (1 2 3 4)
  • Exploration (1)
  • Capture asteroid bases (1)
  • Capture bigger ships (1 2)
  • Capture derelict bases (1 2)
  • Individual ship components damage states (1 2 3)
  • Trade (1 2)
  • Crafting (1 2)
  • Supply and Demand (1)
  • Squadron 42: Celebrity voice-acting (1)
  • Cockpit decorations - bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters (1)
  • Build professional sound studio
  • In-depth economy
  • Exclusive star system for pre-launch backers
  • Full orchestral music sound track (1)
  • Squadron 42: Mission disk "Behind Enemy Lines" available for free to all backers upon release (1)
  • Tablet companion application (1 2)
  • Fly from space to planet as a cinematic (1 2 3)
  • Drag other players (1 2)
  • Additional base type: Smuggler's asteroid (1 2)
  • Professional mod tools provided free (1 2 3)
  • Vanduul trading post (1 2)
  • Squadron 42: 50 Missions (Stretch Goal 1)
  • Additional base type: Alien derelict (1 2)
  • Increased ship customization (1 2)
  • Star Citizen novella written by Dave Haddock (1)
  • Spaceship shaped USB stick (1)
  • 42 page book “Squadron 42 Manual” (Hardback) (1)
  • 42 page book “The Making of Star Citizen” (digital) (1)
  • 42 page book “The Making of Star Citizen” (Hardback) (1)
  • Hibernation Mode (1 2)
  • Kruger Archimedes (1)
  • Anvil Terrapin (1 2)
  • Asset inheritance (1)
  • Bengal carrier (1 2 3)
  • Kr’Thak (Alien Race) (1)
  • Real-time facial motion capture for ingame avatar annimation (Live Driver) (1 2)
  • Exclusive Record Breaker ship skin
  • Shroud of the Avatar Crossbow (1 2)
  • First landout option on Earth (New York) (1 2 3)
  • Second landout option on Earth (Moscow) (1 2)
  • Third landout option on Earth (Shanghai) (1 2)
  • Invite other players to Hangar (1)
  • Female player character (1 2)
  • Odin System (1)
  • Tyrol System (1)
  • Kellog System (1)
  • Goss System (1)
  • Orion System (1)
  • Ellis System (1)
  • Cathcart System (1)
  • Tal System (1)
  • Geddon System (1)
  • Chronos System (1)
  • Tiber system (1)
  • RSI Idris (1)
  • Fourth landout option on Earth (1)
  • 42-page Upgrade Handbook (pdf) (1)
  • Pegasus (Escort Carrier) (1 2)
  • Battlecruiser ship class (1)
  • Ship upgrade package containing an engine modifier (1 2)
  • Jane’s Fighting Ships style manual (1)
  • Customizable NPC crew (1)
  • Enhanced Capital Ship Systems (Multiple Players required for operation)
  • Tamsa System (1)
  • Tanga System (1)
  • Cano System (1)
  • UDS-2943-01-22 System (1)
  • Kabal System (1)
  • Oretani System (1)
  • More funds will ensure delivery of functionality sooner rather than later (1 2 3)
  • LifeTime Insurance (LTI) limited to kickstarter backers (1 2 3 4)
  • Player hosted private servers (1 2 3 4 5 6)
  • Star Citizens will receive access to the Squadron 42 campaign (18 months) (1)
  • Star Citizens will receive access to the Star Citizen universe for online persistent play (30 months) (1)
  • 100 Star Systems to explore on launch (1 2 3 4 5)
  • Online or Offline play (1)
  • Drop in co-op play (1)
  • Modable multiplayer (1)
  • No Pay to Win (1)
  • Engineering manual for modders (Hardback) (1)
  • Accurate physics system (1 2 3)
  • Behind the Scenes of Star Citizen (Professional feature length documentary) (1)
  • Hull breaches (1 2 3 4)
  • Support for AMD's Mantle API (1)
  • Angle penetration damage (1)
  • Chat shared between Hangar and transfer to Arena Commander (1)
  • Manned Maneuvering Unit in FPS module this year (1)
  • Support for Enhanced Subpixel Morphological Antialiasing (SMAA) (1 2 3)
  • Linux Support (1 2)
  • In depth non-FTL communication (1 2 3 4 5)
  • Character collaboration with Warhorse Studios (1 2)
  • Magnetic boots (1 2 3 4)
  • The Next Great Starship conducted annually (1)
  • Scope creep will not delay the project (1 2)
  • Weapons emit exactly from where barrel is pointing (1 2 3)
  • Flashfire specialty mount (1 2)
  • Squadron 42: Drop in drop out co-op (1 2)
  • Astro Arena (1)
  • Squadron 42: First episiode in 2015 (1)
  • Star Citizen HOTAS from Mad Catz (1 2)
  • Oculus Rift support (1 2 3 4 5 6 7)
  • Star Marine more tactical and lethal than Call of Duty (1 2)
  • Runtime generation of planets (1)
  • Cash sales only for new concept ships and top tier capital ships (1 2)