
343,678,482 USD total pledge amount as of 2. February 2021
The crowdfunding campaign started in 2012[source?] and until 7th April 2013 was also simultaneously running on kickstarter.com[1] The kickstarter campaign raised a total of $2,134,374 at which the campaign had raised a combined total of $8,525,040.[2] On 4th March 2014 the campaign set a Guinness World Record for Most crowdfunded project (overall) after raising $39,680,576.[3]
Star Citizen has raised a total of $343,678,482 as of 2nd February 2021, the real-time amount can be seen on the official website.
Contents
Rewards[edit | edit source]
Individual Backer Rewards[edit | edit source]
Through donating to the cause, players received a wide range of in game and real life benefits and merchandise. The full list of pledges and add-ons ranges from ships with lifetime insurance to hard copies of game manuals, novels, t-shirts, and even private in-game clubs.[4]
Crowdfunding Rewards[edit | edit source]
Once the crowdfunding campaign reached $6 million, all of the original stretch goals were set to be included in the game. These goals, along with the numerous goals reached since on the RSI page, are on display on the Stretch Goals page, and all crowdfunding rewards can be found on the List of backer rewards page.
Funding milestones[edit | edit source]
The following table details the amounts and dates when crowd funding milestones were met.
Amount Reached $ | Date | Note |
---|---|---|
$2.0 million | October 25, 2012 | |
$3.0 million | November 8, 2012 | |
$4.0 million | November 16, 2012 | |
$5.0 million | November 18, 2012 | |
$6.0 million | November 19, 2012 | |
$6,238,563 | November 19, 2012 | Last day of Kickstarter campaign |
$7.0 million | ||
$8.0 million | February 15, 2013 | Metal upgrades for Bronze and Silver cards |
$9.0 million | April 29, 2013 | Lifetime Insurance given to all who have signed up. |
$10.0 million | June 10, 2013 | |
$20.0 million | September 26, 2013 | |
$30.0 million | November 24, 2013 | |
$40.0 million | March 10, 2014 | |
$42,336,241 | April 16, 2014 | 20:58 UTC all Alpha Slots gone |
$48,182,163 | July 16, 2014 | 500,000 Star Citizens! |
$50.0 million | August 15, 2014 | During Gamescom, Constellation variants released for sale. |
$60.0 million | November 2, 2014 | Day after PAX Australia, during Herald concept sale |
$70.0 million | January 24, 2015 | Day after PAX South |
$80.0 million | April 26, 2015 | 880,355 Star Citizen, The UEE Fleet: 681,479 |
$90.0 million | October 2, 2015 | 987,912 Star Citizen, The UEE Fleet: 764,837 |
$92,355,979 | October 12, 2015; 22:57 UTC | 1,000,000 Star Citizen, The UEE Fleet: 765,773 |
$100.0 million | December 13, 2015 | Day after launch of Star Citizen Alpha 2.0 |
$125.0 million | October 7, 2016 | RSI Polaris Pre-Sale - $625 USD for Subscribers and Concierge |
$150.0 million | May 19, 2017 | AEGIS Eclipse Concept Sale (until June 3rd) |
$175.0 million | December 28, 2017 | |
$200.0 million | November 17, 2018 | During Anniversary Sale 2948; ![]() |
$225.0 million | May 9, 2019 | |
$250.0 million | Dec 1, 2019 | |
$275.0 million | March 27, 2020 | |
$300.0 million | June 13, 2020 | During Alien Week |
$325.0 million | November 26, 2020 | During IAE 2950 |
$350.0 million | TBD |
Chris Roberts' Vision on Crowdfunding[edit | edit source]
The following statement expresses why crowd funding is still open on Star Citizen.
“ | I will never build a game where I don't have full creative control. It's one of the reasons I haven't built another Wing Commander despite overtures over the years from EA to come back.
Having said that Star Citizen has always had financial investors as the estimated budget for Star Citizen was bigger than I thought was possible through crowd funding. We were clear about this from the start. If we didn't have this I don't think anyone would have believed we could build the game we're building. The great thing with the success of the crowd funding is that we now actually need a lot less of this money, which means that the investors will have a much smaller share of the company and thus less say in the long term business decisions of the company (which are different than the creative decisions made building Star Citizen). There was a fairly lengthy interview I did in GamesBeat that goes into detail on why this is a good thing and why the more we raise during development from the crowd why it will be better for the community and the long term direction of the game. You can read the interview here - My dream is to make Star Citizen a 100% community funded game, with the investor money being only for contingency. I'm not counting on this but if we can do this it will be saying something about the power of the crowd as Star Citizen is not your normal crowd funded game - it's something that will compete with the biggest AAA games out there. |
” |
–Chris Roberts[5] |
See Also[edit | edit source]
References[edit | edit source]
- ↑ Star Citizen kickstarter campaign on kickstarter.com
- ↑ https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207 Crowdfunding Development Spreadsheet Version 2.0
- ↑ Most crowdfunded project (overall) on archive.org
- ↑ Wing Commander pledge level on Kickstarter
- ↑
Forum topic: "Who is in control of the game development?", page 1, comment #96892 on RSI Website
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