Star Citizen Wiki

Welcome to the wiki! Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us!

READ MORE

Star Citizen Wiki
Advertisement
This article is currently under construction. It may contain little or inaccurate information.

There are two main types of countermeasures useful against missiles and radars in Star Citizen: Chaff and Flare. These countermeasures provide additional sources of noise in the environment- mainly heat or electronic- that help disrupt and conceal a ship's heat (infrared), visual, and electromagnetic signatures. These aren't arbitrary values- they have functional game-play value that is determined through the game engine via a mathematical formula as of Arena Commander Alpha 1.0 (December 2014).[1]

The Chaff countermeasure is useful against electromagnetic signature based missiles and radar systems [2], as it disrupts the missile's or radar's electronic based lock by providing additional electromagnetic noise in the environment.[1]

The Flare countermeasure is useful against heat seeking missiles and radar systems[2]. It disrupts heat based locks by providing an additional source of heat and light in the environment. Symbols in the UI associated with heat based missiles and the flare are flames.[1]


See also:


"(Updated) Arena Commander 1.0." Dec. 2014. Roberts Space Industries. https://robertsspaceindustries.com/comm-link/transmission/14390-Arena-Commander-10-Released

"AC Missile Defense." 2016. Star Citizen Tactics. http://starcitizentactics.com/arena-commander-missile-defense/

References[]

  1. 1.0 1.1 1.2 (Updated) Arena Commander 1,0 Released. Dec. 2014. Roberts Space Industries.
  2. 2.0 2.1 'AC Missile Defense.' 2016. Star Citizen Tactics.
Advertisement