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Star Citizen Wiki
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Star Citizen Wiki

Features announced for the upcoming Alpha 3.15.0 scheduled for a release in Q3 2021. This patch will have a full database wipe, removing all contents from the Long Term Persistence Ledger.[1]

Locations[]

Image Item Context Status
Orison General - interior treatment room (1).png Brentworth Care Center Implementation of a working hospital located in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance. Committed
Grim Hex Clinic - concept (1).png Grim Hex Clinic Implementation of a working clinic located within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance. Tentative
Orison General - interior treatment room (1).png Orison General Implementation of a working hospital located in Orison, where players can be healed and revived, as well as purchase medical supplies and life insurance. Committed
Orison v2.jpg Orison v2 Improving Crusader’s landing zone with more shops and expanding various services around the city. Committed
Rest Stops Space Station Clinics.png Rest Stops: Space Station Clinics Implementation of working Clinics throughout the ‘verse, where players can be healed, as well as purchase medical supplies and life insurance. Committed

AI[]

Image Item Context Status
Doctor, Nurse AI Behaviors.jpg Doctor, Nurse AI Behaviors When the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables - The 'medical tray' - The 'IV Drip' - and inspecting the 'Medicine Cabinet'. This will add life and movement to the patient's room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed. Committed
Shops and Patrons.jpg Shops and Patrons Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more. Tentative

Gameplay[]

Image Item Context Status
Niknax - preview.png Asset Manager mobiGlas App In support of localized inventories, the Asset Manager keeps track of all player-owned items, where they're stored, and where they need to go to pick up, transfer, and equip them. Committed
Actor Feature - Physical Inventory.jpg Actor Feature - Personal Inventory When implemented, players will physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers. This utilizes the new iCache for persistence wherever players travel. Committed
A2 Hercules - artwork bomb deploy MOAB.jpg Bombs
(Previously: Bombs and Space Mines)
These systems will allow players in certain ships to drop a variety of powerful bombs over targets in atmosphere. Committed
Infiltrate and Defend Missions.jpg Infiltrate and Defend Missions Underground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants. Committed
Loot Generation T0.png Loot Generation T0 Implementing the systems that generate containers throughout the persistent universe (crates/lockers/boxes) that contain dynamically populated, randomized loot. Committed
NPC Healing.jpg NPC Healing Enables players to heal other players and NPCs. This will allow players to use items with healing properties, such as the MedPen, on other player characters and NPCs. Committed
Physical Local Inventory Support.png Physical/Local Inventory Support Adjusting shops and VMA to support the required API changes for players' local/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship's loadout if they are in a location where they are currently storing other ship related items. Committed
Scoreboard UI Improvements.png Scoreboard UI Improvements Convert the scoreboards in Arena Commander and Star Marine to work with Building Blocks. The new interface will give players real-time access to position, name, rank, score, objectives, kills, deaths, assists and ping. Committed
Tech - Healing T0.jpg Tech - Healing T0 Includes all back-end tasks related to the initial implementation of the Healing feature, that will be used in future location and mission updates. Committed
Updates - Broken Moon Map.jpg Updates - Broken Moon Map Updating Arena Commander's Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets. Committed

Ships and Vehicles[]

Image Item Context Status
A2 Hercules Starlifter - exterior (1).jpg A2 Hercules Starlifter Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Crusader A2 Hercules gunship into the PU. Tentative
Crusader Ares Starfighter Inferno.jpg Ares Starfighter Inferno Building, implementing, and balancing the Crusader Ares Starfighter Inferno as a flight-ready vehicle. Tentative
Crusader Ares Ion - showcase (1).jpg Ares Starfighter Ion Building, implementing, and balancing the Crusader Ares Starfighter Ion as a flight-ready vehicle. Tentative
Redeemer - Showcase (5).jpg Redeemer Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Aegis Redeemer gunship into the PU. Tentative

Weapons and Items[]

Image Item Context Status
Medical Tool - art (1).jpg ParaMed Medical Device Create a Curelife-branded medical tool for use in the field and within hospitals. This will be used by medics instead of the Multi-Tool. Committed
A2 Hercules - artwork bomb deploy MOAB.jpg Mother of all bombs (MOAB) Designing and creating the 'Mother of all bombs' or MOAB. Includes asset creation, animation, and balancing. Tentative
LifeGuard Medical Attachment - exterior (1).jpg Multi-Tool attachment: Multi-tool Healing Attachment Designing and creating the multi-tool healing attachment. Includes asset creation, animation, and balancing. Committed
SF7B Ballistic Gatling - concept (1).png SF7B Ballistic Gatling Designing and creating the BEHR S7 Ballistic Gatling ship weapon. Includes asset creation, animation, and balancing. Tentative
SF7E Laser Cannon - concept (1).png SF7E Laser Cannon Designing and creating the BEHR S7 Laser Cannon ship weapon. Includes asset creation, animation, and balancing. Tentative

References[]

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