Improving Crusader’s landing zone with more shops and expanding various services around the city.
Rest Stops: Space Station Clinics
Implementation of working Clinics throughout the ‘verse, where players can be healed, as well as purchase medical supplies and life insurance.
Doctor, Nurse AI Behaviors
When the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables - The 'medical tray' - The 'IV Drip' - and inspecting the 'Medicine Cabinet'. This will add life and movement to the patient's room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed.
Shops and Patrons
Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.
Asset Manager mobiGlas App
In support of localized inventories, the Asset Manager keeps track of all player-owned items, where they're stored, and where they need to go to pick up, transfer, and equip them.
Actor Feature - Personal Inventory
When implemented, players will physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers. This utilizes the new iCache for persistence wherever players travel.
Bombs (Previously: Bombs and Space Mines)
These systems will allow players in certain ships to drop a variety of powerful bombs over targets in atmosphere.
Infiltrate and Defend Missions
Underground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants.
Loot Generation T0
Implementing the systems that generate containers throughout the persistent universe (crates/lockers/boxes) that contain dynamically populated, randomized loot.
Enables players to heal other players and NPCs. This will allow players to use items with healing properties, such as the MedPen, on other player characters and NPCs.
Physical/Local Inventory Support
Adjusting shops and VMA to support the required API changes for players' local/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship's loadout if they are in a location where they are currently storing other ship related items.
Scoreboard UI Improvements
Convert the scoreboards in Arena Commander and Star Marine to work with Building Blocks. The new interface will give players real-time access to position, name, rank, score, objectives, kills, deaths, assists and ping.
Tech - Healing T0
Includes all back-end tasks related to the initial implementation of the Healing feature, that will be used in future location and mission updates.
Updates - Broken Moon Map
Updating Arena Commander's Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets.