Star Citizen Wiki
Star Citizen Wiki
Star Citizen – Alpha 3.15.0

Alpha 3.14.0 • • • • • List of Patches • • • • • Alpha 3.16.0

Q3 2021 (anticipated)

Features announced for the upcoming Alpha 3.15.0[1]

Gameplay[]

  • FPS Radar & Scanning

Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot.

  • Actor Feature - Personal Inventory

When implemented, players will physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers. This utilizes the new iCache for persistence wherever players travel.

  • Tech - Healing T0

Includes all back-end tasks related to the initial implementation of the Healing feature, that will be used in future location and mission updates.

  • Bombs

These systems will allow players in certain ships to drop a variety of powerful bombs over targets in atmosphere.

  • Hacking - Tech

All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor.

  • NPC Healing

Enables players to heal other players and NPCs. This will allow players to use items with healing properties, such as the MedPen, on other player characters and NPCs.

Ships and Vehicles[]

Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Aegis Redeemer gunship into the PU.

Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Crusader A2 Hercules gunship into the PU.

Building, implementing, and balancing the Crusader Ares Starfighter Ion as a flight-ready vehicle.

Building, implementing, and balancing the Crusader Ares Starfighter Inferno as a flight-ready vehicle.

Weapons and Items[]

Designing and creating the multi-tool healing attachment. Includes asset creation, animation, and balancing.

Create a Curelife-branded medical tool for use in the field and within hospitals. This will be used by medics instead of the Multi-Tool.

Designing and creating the Behring S7 Laser Cannon ship weapon. Includes asset creation, animation, and balancing.

Designing and creating the Behring S7 Ballistic Gatling ship weapon. Includes asset creation, animation, and balancing.

Core Tech[]

  • Ship Interior/Exterior Culling

When complete, the game engine will no longer render the interiors and exteriors of ships when not required.

References[]

  1. robertsspaceindustries.com "Star Citizen Roadmap". Retrieved June 23, 2021.