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− | '''Features announced for the upcoming Alpha 3.14.0''' |
+ | '''Features announced for the upcoming Alpha 3.14.0'''<ref>{{RefWebsite|website=robertsspaceindustries.com|url=https://robertsspaceindustries.com/roadmap/release-view|title=Star Citizen Roadmap|accessed=June 23, 2021}}</ref> |
==Locations== |
==Locations== |
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− | Planet - [[Crusader]] |
+ | *Planet - [[Crusader]] |
− | + | All tasks relating to the creation of the planet Crusader, including points of interest. This beautiful-yet-dangerous gas giant is home to the Orison landing zone, a picturesque city floating on orbital latticework. |
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− | [[Orison]] Landing Zone |
+ | *[[Orison]] Landing Zone |
− | + | Comprised of a latticework of platforms suspended in mid-atmosphere, Orison is considered one of the most picturesque locations in Stanton. This task includes creating all areas of the landing zone, including shipyards, habs, gardens, and spaceport. |
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==Gameplay== |
==Gameplay== |
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+ | *Power Management v2 |
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− | Thruster Capacitors |
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− | + | Rebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue/evade. |
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⚫ | |||
− | Weapon Capacitors |
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⚫ | Radar is used to passively locate and track contacts, and display their whereabouts to the player. Scanning is used to obtain information about a specific entity. Ping actively finds additional contacts, or highlights volumes of space to investigate weak signatures, both of which are displayed via the radar and its AR HUD elements. |
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− | *Players will have the ability to manage the amount of extra energy that goes into the weapons, making critical decisions on the distribution of energy in order to defend, attack or just run away. |
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⚫ | |||
− | Shield Capacitors |
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⚫ | |||
− | *Players will have the ability to manage the amount of extra energy distributed to shields, allowing them to choose between maximizing defenses or using that power to attack or escape. |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | *Canvas Sliced Ship HUDs |
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⚫ | |||
+ | Updating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots. |
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− | |||
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==Core Tech== |
==Core Tech== |
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− | Planetary Volumetric Clouds v1 |
+ | *Planetary Volumetric Clouds v1 |
− | + | Initial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres. |
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=References= |
=References= |
Revision as of 10:20, 23 June 2021
Star Citizen – Alpha 3.14.0 |
---|
← Alpha 3.13.1c • • • • • List of Patches • • • • • Alpha 3.15.0 → |
Features announced for the upcoming Alpha 3.14.0[1]
Locations
- Planet - Crusader
All tasks relating to the creation of the planet Crusader, including points of interest. This beautiful-yet-dangerous gas giant is home to the Orison landing zone, a picturesque city floating on orbital latticework.
- Orison Landing Zone
Comprised of a latticework of platforms suspended in mid-atmosphere, Orison is considered one of the most picturesque locations in Stanton. This task includes creating all areas of the landing zone, including shipyards, habs, gardens, and spaceport.
Gameplay
- Power Management v2
Rebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue/evade.
- Radar, Scanning, and Ping
Radar is used to passively locate and track contacts, and display their whereabouts to the player. Scanning is used to obtain information about a specific entity. Ping actively finds additional contacts, or highlights volumes of space to investigate weak signatures, both of which are displayed via the radar and its AR HUD elements.
- Missiles - Guidance & Control Rework
Convert missiles to use the IFCS guidance and control systems. This will improve missile performance and tracking ability, enabling greater control over general missile behaviors.
- Missile Operator Mode
Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships that allow for different types of missiles and torpedoes.
- Law System v2: Surrender
To allow players to be arrested without losing their life, they will be able to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players (and impound the ship if owned by a criminal).
Ships and Vehicles
- Canvas Sliced Ship HUDs
Updating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots.
Implementing and balancing RSI's hauling variant of the Constellation, the Taurus, as a flight ready ship in the game.
Core Tech
- Planetary Volumetric Clouds v1
Initial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres.
References
- ↑ robertsspaceindustries.com "Star Citizen Roadmap". Retrieved June 23, 2021.