Star Citizen – Alpha 3.13.0

Star Citizen Alpha 3.12.0a • • • • • List of Patches • • • • • Star Citizen Alpha 3.13.0

TBA

Features announced for the upcoming Alpha 3.13.0

Locations[edit | edit source]

Missions - Spawn Closets

  • The initial implementation of ‘spawn closets.’ These areas allow entities, such as NPCs, to spawn in areas outside of player view. These will be used to support missions, location populations, and security responses.

Refinery Stations - Non-Commercial Overlays

  • Introducing new non-commercial overlays to the entry areas of refinery stations to add more variety and better suit the theme.

Stanton System Polish

  • Update assets, object presets, planet painting and the global data of all planetary bodies in the Stanton system.

New Asteroids - Stanton System

  • Creating replacements for the asteroids currently used in the Stanton system using the new organic asset workflow.

Cave Entrances - Drive-In & Sinkhole

  • Adding two new cave entrances to the PU. The ‘drive-in' entrance will allow players to enter using a ground vehicle, while the ‘sinkhole' entrance will require players to enter and exit using a ship.

Gameplay[edit | edit source]

Missions - Spawn Closets

  • The initial implementation of ‘spawn closets.’ These areas allow entities, such as NPCs, to spawn in areas outside of player view. These will be used to support missions, location populations, and security responses.

Mounted Guns

  • Further expanding the player's arsenal by allowing them to take control of a mounted gun on either a vehicle or the ground. These weapons will offer greater firepower and stability at the cost of mobility.

Force Reactions

  • Expanding on the physics based reactions to physical forces. Actors are made to stagger and collide with their environment and experience inertia, regardless of being the pilot.

Missiles - Guidance & Control Rework

  • Convert missiles to use the IFCS guidance and control systems. This will improve missile performance and tracking ability, enabling greater control over general missile behaviors.

Vehicle Names and Serial Numbers

  • Adding the ability for ships that display custom player-assigned names on the side of their ships. Special serial numbers will also be shown, and all other ships will have unique serial numbers displayed, to identify them in the universe.

Vehicle Visual Degradation

  • Introducing visual wear-and-tear to player ships as they age and degrade. When implemented, ships will subtly change depending on how long they have existed in the ‘verse.

Merlin/Constellation Docking

  • Adding the ability to for the Merlin snub ship to dock and undock within the Constellation, along with guidance mode UI to ensure correct alignment during the docking process.

Missile Operator Mode

  • Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships, such as the Vanguard, which allow for different types of missiles and torpedoes.

Law System v2: Surrender

  • To allow players to be arrested without losing their life, they will be able to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players (and impound the ship if owned by a criminal).

Ship to Station Docking

  • Adding the ability to dock large ships to docking ports at space stations. Including various related work such as having ATC assign you docking ports when appropriate, building out docking connectors and lobbies in space stations for large ships to connect to.

Object Push & Pull

  • This mechanic allows players to grab some larger objects and move them around an environment by either pushing or pulling them.

Ships and vehicles[edit | edit source]

Tumbril Nova

  • Building, implementing, and balancing the Tumbril Nova as drivable vehicle.

M2 Hercules

  • Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Crusader M2 Hercules military transporter into the PU.

C2 Hercules

  • Building, implementing, and balancing the Crusader Hercules Starlifter C2 as a flight-ready vehicle.

References[edit | edit source]

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