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Star Citizen – Alpha 1.1.6

Star Citizen Patch V1.1.5v2 • • • • • List of Patches • • • • • Star Citizen Alpha 1.1.6a

August 6, 2015

Star Citizen Patch 1.1.6[1]

Additions[]

Gameplay

  • Added matchmaking logic that will match players against each other based on past performance

User Interface

  • Added the ‘press x to ready up’ to all game modes

Balance/Tweaks[]

Gameplay

  • Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
  • Raised victory score requirement in Battle Royale from 15,000 to 45,000
  • Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
  • Squadron Battle now requires 4 players before the game mode will start
  • Capture the Core now requires 4 players before the game mode will start

Ships

  • Score values for ships has been lowered due to matches ending too early

Fixes[]

Gameplay

  • The tutorial will now reload missiles in areas where running out gates progression
  • Fixed a number of issues that would cause backend servers to crash
  • Fixed an issue that would cause GIM to hang and require it be manually restarted

Ships

  • Constellation Aquila now spawns with the new Merlin model in the hangar
  • Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing

References[]

  1. robertsspaceindustries.com "Star Citizen Patch 1.1.6". Retrieved July 6, 2021.
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