Star Citizen – Alpha 1.1.6 |
---|
← Star Citizen Patch V1.1.5v2 • • • • • List of Patches • • • • • Star Citizen Alpha 1.1.6a → |
Star Citizen Patch 1.1.6[1]
Additions[]
Gameplay
- Added matchmaking logic that will match players against each other based on past performance
User Interface
- Added the ‘press x to ready up’ to all game modes
Balance/Tweaks[]
Gameplay
- Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer
- Raised victory score requirement in Battle Royale from 15,000 to 45,000
- Lowered victory score requirement in Squadron Battle from 100,000 to 75,000
- Squadron Battle now requires 4 players before the game mode will start
- Capture the Core now requires 4 players before the game mode will start
Ships
- Score values for ships has been lowered due to matches ending too early
Fixes[]
Gameplay
- The tutorial will now reload missiles in areas where running out gates progression
- Fixed a number of issues that would cause backend servers to crash
- Fixed an issue that would cause GIM to hang and require it be manually restarted
Ships
- Constellation Aquila now spawns with the new Merlin model in the hangar
- Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing
References[]
- ↑ robertsspaceindustries.com "Star Citizen Patch 1.1.6". Retrieved July 6, 2021.
Hangar Module | |
---|---|
Arena Commander | |
Persistent Universe |
|